Has an unbalanced feel to it

User Rating: 6.3 | 1701 A.D. PC
This game looks like the child from Settlers and Sim City. You place houses and buildings to create a production line from raw resource to finish product. Some are needed for your settlement, some you sell for profit.

Pros:
- Like most sim city like game, you have that addictive feeling of staying a bit more to level up your civilization
- Graphics are ok, though not groundbreaking

Cons:
- Heavy dependance of the "carriers" that takes finish goods and brings them to warehouses. In the early stages of the game, your are so dependant on this that it downright annoying. You are stuck wasting resources building extra warehouses in the same area of influence just to move stuff. - There is a strong pressure to grow your population. If you don't, you will bleed you cash reserve very quickly. It's actually very difficult to keep in balance your city cost to your tax revenue in these early stages. So, you end up rushing to first levels.

- Combat aspect of the game is a joke. If they didn't want to invest in a good combat system, they should have taken combat out of the game.

All in all, this game has a "almost but not quite" feel to it.