Roll em on out, war has been declared
You will take the role of Will, a surviver who rescues a young girl during one of the early missions of the game, as well as his commanding officer, Captain Brenner. The story itself is much like the previous games, however it comes off as being more mature and darker. The art design and how the game pans out makes it seem a little darker, being that there is no annoying attempt at being witty, something the Black Hole characters had a problem with in the previous games. You take on bandit armies early on in the game but after several missions you go into full scale war with the Lazarian army.
Combat has not changed at all, it still takes on the turn based strategy format however new units have been added and others are modified with new features. The Battleship used to be restricted to movement or attacking in separate turns, however now you may attack targets after moving on the same turn, but the movement range was cut down to balance out the move and attack feature. Carriers can now produce units that can attack any unit on the battlefield, although their gas is limited and they only have attacks before refuelling and carriers can only produce up to 4 before becoming useless. There are some new naval units, as well as modifications to ground and air units. APC's can now build either a temp airport on land or a temporary dock in the sand near water which will allow your units to repair and refuel, however you can't build units with them and each APC is limited to creating one temporary building.