The missions are firmly based on history (especially the Falkland War missions) and all seem very plausible.
User Rating: 8.4 | Aegis: Guardian of the Fleet PC
The player has the option of playing a single mission, all the missions in a single battle, or a campaign, which is every mission in each battleset. The 7 available battle areas are: the Falklands War, Libya/Tripoli, Persian gulf, Desert Shield, Desert Storm, Black Sea, Adriatic Sea. The Tico class was undergoing sea trials during the Falklands War, so this scenario is a "what if". The Black Sea and Adriatic scenarios are also fictional. Once a mission is selected the player's first stop is the bridge. All the other screens can be accessed from here, however, hot keys can do the same more quickly from anywhere, so this screen is redundant and of no use whatsoever during the game. This is a prime example of the awkwardness of the game's interface. There are 3 screens (the bridge, handset, and CIC screens) that all have the same basic function of allowing you to switch to the various other screens available (like radar, sonar, and fire control). These 3 screens present you with no information about the battle in progress, and the hot key commands eliminate the need for these screens. A mission ends when either all enemy forces present are destroyed or you voluntarily end the mission. A success/failure screen follows and the mission is summarized. Games can not be saved during missions, but only between them.