Although And Then There Were None is a game that's worth you're time, you have to be hardcore to get anything out of it.

User Rating: 7.4 | Agatha Christie: And Then There Were None PC
And then there were none is one of the latest adventure games to hit the shelves from The Adventure Company, the company to bring you Syberia and Still Life.

And Then There Were None places you within the fictional book-based story created by Agatha Christie, where you play a man merely responsible for making sure that a large amount of guests arrive safely at the mansion of a Mr. Owen who is based on the mysterious Shipwreck Island. Suddenly, you're boat get's trashed and a storm hits thus forcing you to stay on the island yourself. It's from here that you seemingly discover that every single person on this island, with the exception of yourself, has commited some kind of murder. With this, as each day goes by, one of the 9 other guests in the house drops dead in an array of different fashions.

First off, And Then There Were None is a game that is very non-linear. So if you're used to having the path laid out in front of you when it comes to playing this kind of game then you'll probably just get frustrated for the most part. You can get from beginning to end in by completing a minal amount of objectives if you desire, but for hardcore mystery/adventure fans there is alot more to unfold should you wish to do so. In some respects this makes the game kind of pointless, because you can complete a chapter by merely doing such things as searching guest rooms for somewhat obvious clues. However, despite the simplicity of the game there is just enough story line to keep you interested: even if you just want to see the outcome.

The games interface is fairly simple, with the cursour changing over certain enviroments and objects that you can interact with. The inventory has a serious amount of slots to house the many objects you will pick up in game. You can also try "merging" things together via you're inventory screen, to create objects that will help you progress.

The sound for the game is very good, and, in true Agatha Christie fashion, keeps you on edge, especially when your exploring the house of a night time. The only problem is that there only appears to be one music score, so while it is a good one it can get a little annoying just repeating itself. It's one of them "soundtracks" though that has the ability to make you jump completely by accident just through sudden high notes. The voice acting is also fairy decent, although, again, repetative.

The games graphics are nice, although not revolutionary. As with still life, the in game graphics are certainly capable of giving the game a good look and feel, which is certainly a good thing for adventure games as alot of noticability is required when it comes to exploring you're surroundings. The cutscenes are done in a somewhat cartoon-like fashion, but are nicely rendered never-the-less.

When you blend all these features together, you end up with a half decent game which stays true to the story that it was designed to follow. The only warning that I would give, however, is that although And Then There Were None is a game that's certainly worth you're time, you'd have to be a hardcore adventure fan to truly get anything out of it.