Alien Syndrome is a tough Schmup that is different from its arcade and later released NES cousins.

User Rating: 7.2 | Alien Syndrome SMS
Alien Syndrome has a simple premise, rescue all of the hostages in six zones with enough time to spare to fight the boss. The Sega Master System game is more of an adaptation than a port of the Arcade original. Enemy placements and level designs are unique to this version, as is the way the levels play out. This unique take on the Alien Syndrome premise is a challenging and technically impressive one.

Unlike the Arcade and NES versions, this game is not two-player cooperative. Alien Syndrome on either system plays essentially like Ikari Warriors, but it's in enclosed areas. The NES game actually mirrors the arcade's level design and enemy closer than this SMS version does. For one reason or another the SMS version of Alien Syndrome (1987) has the levels split up into different screens that switch in the same way Zelda did on the NES, but the colors, sprite sizes and music are superior in this version. The NES version (1989) has all of the level at once, with smooth scrolling between areas, the same enemies that the arcade game has, but the graphics consist of the extremely limited color counts that make the entire screen look more or less like a Gameboy title with colored sprites. Perhaps the most significant difference between the SMS and NES versions is the way in which the enemies appear. On the NES aliens might appear as the screen scrolls or when there is a visible spawn point on screen that usually looks like some kind of egg sac or mouth. On the SMS aliens spawn at random places around the static screen you find yourself on, often times right next to you and after you kill them they can spawn again but usually not in as many numbers as they did originally. This causes the SMS game to be much more difficult than the NES game. I played the SMS game when it came out and I found it very frustrating, today I seriously doubt that the checkpoint happy non-Action gaming crowd would make it past the first level before turning the game off. Challenging gameplay and better than average graphics are what Alien Syndrome on SMS has to offer. Retro-gamers should know that Schmups aren't supposed to be easy. It is worth noting also that Alien Syndrome will not work with a Genesis controller hooked up even if you are playing it using a Power Base Converter, an SMS controller is required. Alien Syndrome is a very intense game, with unique level designs and enemies and great boss fights. The arcade and NES versions' 2-player simultaneous gameplay is replaced on the SMS version 2-players taking alternating turns. Owning both the NES and SMS versions is a great idea, as the former will provide an easier and more 2-player friendly experience and the later provides much better graphics and a greater old school challenge.

- Whatever you do, do not judge a game by how it plays in emulation.