It's worth getting into all over again--especially on the Wii.
Much like the Animal Crossings before it, you play as a miniaturized munchkin avatar of yourself starting a whole new life in a town populated by animals. Then ... well, do whatever you feel like doing, but not before you have to work part-time at Tom Nook's store, of course (he has it in for you in every Animal Crossing game--there's just no escaping his wrath.) Although somewhat humiliating, the crummy part-time employment opportunity is a small tutorial of some of the stuff you get to do in the game. Afterwards, you're free to live your life in your little town--how you choose to enjoy it is entirely up to you.
The controls for City Folk are, of course, the Wii remote and the Nunchuck as you'd expect it to be. However, I found that this control scheme in particular makes item management a lot easier, since you don't have to fumble with the D-Pad when you're equipping items and such. Just point and click. You can even equip, swap and remove items on the fly by simply using the cross-key pad on your remote without ever having to navigate the menu--one less headache to worry about. Moving around in the world is quite easy, although at times I have had minor trouble getting doors to open and moving furniture around, but in time, you grow accustomed to it.
Of course, there's quite a bit of things to do in City Folk. Like past games, you've got your very own house which you can customize with furniture Tom Nook sells at his store among other things, and as you pay your mortgage, your crib gets bigger so you can store more STUFF. How cool is that? In addition, you can dig up fossils, catch insects, fish and find seashells bn the seashore. Fossils, fish and bugs can be brought to the Museum so you can amass an enormous collection--a great activity for gamers of the completist nature (like me). You can make animal friends in your town--many of whom come and go as time progresses. City Folk is a much friendlier and welcoming environment, and its residents are a lot nicer and more polite this time around. Compare that to the GameCube version where most of them tend to view you as somewhat of a stupid uncultured lout, are simply ill-mannered and rude, treat you like a piece of gum scraped from under their coffee table or just don't like you. A friendlier environment makes for more rewarding and fun gameplay where you actually want to get to know your neighbors rather than trying to be friends with someone who sticks you with filthy hand-me-downs and matter-of-factly reminds you of your insolence. Having nice neighbors and living in social harmony--Isn't that what Animal Crossing is all about?
One of the most interesting new features in City Folk is as the name suggests--visiting the City! There, you can get a complete Mii makeover (which I think is the best part!), watch a theater show to learn emotes, buy stuff you can't find in Tom Nook's place (at economy-breaking prices, no doubt) , and even get your shoes shined. You can meet new animal people with each visit--some of them might even move in to your town. Trust me when I tell you--the City is a real fun place to visit every so often. I wish the city could have been a little bigger than it is with more to explore and such, but eh--it's got enough charm to warrant repeat visits.
And, of course, what would Animal Crossing be without online, social networking? (Animal Crossing for the GameCube, that's what!) Like Wide World before it, you have the opportunity to have friends from far and wide come visit your town, or you going to visit theirs, with Nintendo Wi-Fi and Friend Codes. And it's not just for the sole purpose of talking and exploring one another's digs--you can gather valuable fruits, items and other things to bring to your own town (in the case of fruits, you can grow fruit from different towns as trees in your own soil, maximizing profits) The Wii Speak microphone accessory takes chatting one step further, allowing people to communicate by simply using the sound of their voice. I found this to be a neat feature when playing with a friend of mine, and it's almost as if he was there in the room with me. In many cases, it's much more livelier than a keyboard, but there's also that option if you choose not to use the Wii Speak, and that's perfectly fine, too.
Overall, Animal Crossing: City Folk isn't ashamed of being what it is--a fun, casual life-simulation game that has plenty to offer and new things to discover every day that you play it. And the world continues to evolve even with the Wii shut down, so it's never the same game twice. If you loved Animal Crossing, you'll really like this game. If you haven't tried it before, here's your chance to move in and make yourself comfortable.