Virtual life, or real life. Hmm.. I choose virtual^^.

User Rating: 8.6 | Animal Crossing: Wild World DS
Have you ever had those times where real life just brings you down so much, you just want to escape from it? Well, when real life stinks, Animal Crossing is there. Following its GCN predecessor, Animal Crossing returns to the DS with Animal Crossing WW. The classic gameplay attributes, such as customizing your house, digging up fossils, socializing with neighbors, designing your own fashion patterns, and more return to the DS sequel along with new aspects such as new celebrity characters, a chance to turn your house into a mansion, new furniture, and of course, the first time to connect to Nintendo Wi-Fi to invite 3 other friends to your town or visit another's town over the internet.

To put it simply, Animal Crossing WW is virtual life. You start out as a peasant, all the way to a rich loaded Bill Gates. Now, virtual life may seem to be a bore to you, but Animal Crossing is an enjoyable experience, especially for trying new things. Once you start, you can do anything you want really. You can also complete certain tasks such as running errands for neighbors, paying off your house mortgage, or obtaining special items in order to do more around the town. One of the bigger aspects in ACWW is customizing. You can customize the inside of your house anyway you want and even get rated on how good or bad it is. And as you pay of debts, you can extend your house to bigger sizes that unlocks more possiblities of customization, whether you add an upstairs, or adding multiple rooms on the 1st floor. The outside experience is also another famous aspect of ACWW. You can visit the town shop, which later extends to a mall, to buy new furniture, stationary (paper to write letters), new equipment, flowers, and such. There's also a tailor shop where ACWW's customization comes to place as well. Designing your own patterns with the DS's intuitive stylus and using them as shirts, umbrellas, paintings, and ground avatars enhance the customization in Animal Crossing even more, because overall, ACWW is about customizing and setting things to your personal liking. The outside experience also extends to activities such as fossil hunting, item hunting, socializing with neighbors, etc. Writing letters has been toned down to be easier with the stylus than it was in the original AC. Writing letters and sending them to neighbors extends ACWW's socialization.

The most unique aspect about this sequel is the ability to hook up online and meet with people around the world over the Nintendo Wi-Fi (Nintendo's internet service). This is also where ACWW's socialization aspect extends at its greatest as once you exchange friend codes with people, the player can chat, trade, fish, and participate in other activities with other players, which really enhances on what ACWW is all about.

To conclude, ACWW for the Nintendo DS is a must-have for any fans of the GCN version and for those who are looking for a good game on their DS. To be honest, ACWW didn't feel like much of a sequel. It felt it just made things just a little bit better, like a major upgrade of the original of some sort. The game also gets tiring eventually because you feel like you're doing the same things everyday. Also, Wi-Fi is extremely limited. You can only hook up with other players online if you have exchanged friend codes with them, which is a pain in the ass. But other than that, this a fantastic game and it's totally worth picking up or at least checking out. This is one of the best DS games of all time and I'm not just saying that, it's actually true. And I'm pretty sure a majority of other DS users agree.