While it's quite engaging and interesting at first, the glimmer fades in a week or two.

User Rating: 5 | Animal Crossing: Wild World DS
The premise of the game seems fairly simple; expand your house as much as possible, acquire some nice items (be it buying from the store, trading with friends, or finding them at random in the most unexpected of places) for said house, and keeping your town as social and pretty as possible. A couple days into it you realize there's certainly alot to do, and the game can be hard to put down. You shouldn't be suprised to find yourself putting something else off so you can just deliver this package to the villager across town, or to pluck that one weed that has been bothering you that's growing next to your house.

There are a multitude of things you can do as "side quests", as the game follows an extremely nonlinear path. You can manage your town's appearance by planting flowers and trees, catch fish and bugs, do errands for villagers (which are given to you at random), dig up fossils to give to the museum, develop 'friendships' with villagers, compete in tournaments, and of course, quite a few other things to name.

Then there's the multiplayer. Both over Nintendo WFC and Wireless LAN, there's not much lag to be seen; you usually have a lossless and fun experience. In fact, that's where Animal Crossing: Wild World shines at times. There's nothing more satisfying than whacking your friend in the head with a bug net, or digging a pit around him and trapping them at their current location.

Of course, all of these things, as diverse as they are, slowly get more and more repetitive like a bad minigame. It's a big bonus to have lots of friends to play multiplayer with, because you're sure to feel dull by yourself after a week or two.

In conclusion, AC:WW is a great game, provided you're into the concept, just don't expect it to last you too terribly long.