More fun, more immersion!... But less "Gothic".
Alas, Gothic 4 came out, and for the surprise of all those loyal to the Gothic series, all the elements that made gothic so unique were "dissolved" into a more standard action/RPG concept. No more trainers, no more leveling ups of mana and health, no more step by step crafting, no more "faction choosing", or magic vs combat choices. In short, much less RPG. Instead, a tree of skills, a shabby crafting tab that you can call up at any time and a completely linear story.
The good part of all these is that we can still count with the same old charismatic characters (somewhat aged) from previous Gothic, all the bad guys we all remember, a immersive and well-built story that makes the connection between almost all elements from previous games... So this will still feel a 'little bit' like Gothic! And, FINALLY, we get a game with a pretty neat gameplay (it's a great fun to pound baddies in every possible way!), a lot more of weapons and armors, intuitive interface, no major technical issues, stunning visuals (no more funny looking movements or egg-headed characters with some triangle hair and cubes for feet) that it's really fun and easy to play....
It's simply disappointing that when they finally get the other stuff right the game is no longer a "gothic". Oh well... Maybe Gothic 5?