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15 Years Ago, Burnout Paradise Redefined What An Arcade Racing Game Could Be

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Burnout Paradise made racing into a massive playground. We take a look back to mark the anniversary of this beloved classic.

Burnout Paradise celebrated its 15-year anniversary this week, on January 22, 2023. Below, we take a look at how the iconic game's unique approach to arcade racing helped set the standard for years to come.

Most of the time in an arcade racing game, you see a hot rod screeching down the countryside, with a gorgeous vista in the distance--one that's nothing more than that: a distant setting that you'll never reach. Instead, you have only a single road to follow, with that distant scene serving as window dressing.

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Now Playing: Amazing Jumps, Crazy Crashes, Stunts and More In Burnout Paradise Remastered

That sort of Hollywood-esque set was the backdrop for the majority of arcade racers, a genre about hopping into a Corvette, flying down the road, and then hopping out a few minutes later. You could play as many races that you wanted to, but the joyride would never go any further than that.

There was a reason for that. Sandboxes are messy and don't allow for tight design. Arcade racers move incredibly fast--especially with multiplayer--making the combination of the two "ridiculously hard [to develop]," according to former Criterion lead gameplay programmer Iain Angus. "Really, really hard."

Burnout Paradise, a game where you explore a fictional California town named Paradise City, was all about messing around while making a mess. The horizon was very much in reach when Guns N' Roses began playing

"It's a game that you can go and sort of chill out in, you can just go and drive around and mess around [socialize] and chat to each other," Angus said in a 2014 interview. "Whereas most of the other games are, right we do this race and that race and that race and it's a different sort of pace and a different style of online experience."

Criterion's incredibly popular open-world racer turned 15 on January 22, 2023, and its impact on the genre can still be felt today. Alex Nevarro called Paradise City a "wonderfully executed concept" that hadn't been seen in Burnout game before in his GameSpot review. It set the stage for racing giants like Need for Speed and Forza Horizon to turn to an open world years later.

Other racers--Test Drive Unlimited laid some groundwork for Paradise, according to Angus--had drivers zoom around open worlds before, but none captured the spirit of the genre like Paradise did. They were often huge worlds filled with little to do, and the driving never quite as impactful as it did when you crashed your Carson GT right into the side of a canyon after turning around one of Paradise City's sharp corners. The spectacle, oftentimes, was more than enough.

The entire idea for Paradise began as a solution for one of the most common problems players face when jumping into an arcade race: spending too much time in the lobby.

"We realized that people spent five times longer in the lobby than they did actually racing,” said Paradise producer Mark Webster in an interview with The Verge. His team had tracked how players had interacted with Burnout Revenge. “So we said, 'Well why isn't this lobby a game world?' We thought it was a good idea, and it turned out to be a really good idea.”

Paradise City, first and foremost, was designed as a lobby that players could jump in and out of seamlessly while other players sped through other parts of the city.

Criterion found that its idea for an open-world lobby was more popular than the races they designed. 90% of players chose to fly around the Los Angeles-like metropolis without a care in the world. Few queued up to the races or other secluded game modes.

Although it wasn't the first game to feature one, open worlds had been growing in popularity since Grand Theft Auto III launched in 2001. The sandbox design method is still popular today. Developers are still trying to build new, creative ways to traverse wide landscapes.

Paradise City was the first open world racetrack that felt complete, according to seamless open world was the first that made that style of play work. Many developers used it as inspiration for later games, including DiRT and Need for Speed: Most Wanted.

"I still don’t think anybody has captured the right kind of size of package like Paradise did," Said DiRT chief game designer Paul Coleman in an interview with Game Developer. "The scale of the city and outlying area felt right for what Paradise was setting out to do. There was something to do at pretty much every junction.”

Burnout Paradise Remastered
Burnout Paradise Remastered

The sandbox racetrack wasn't the only design element ahead of its time. A year of free downloadable content was included, which was unheard of for online games in 2008. Many of the design elements shaped the work that Criterion did moving forward as well.

"A lot of the tools and technology that Criterion used in subsequent titles developed then, a lot of behind-the-scenes stuff; telemetry, understanding what all the users are doing, what they're enjoying, what they're not, which is how all mobile games are done these days," Angus said. They've all got their analytics and so on so it was an early form of that."

We've only seen one Burnout game in the 15 years since Paradise launched in 2008 and that was a spin-off--Burnout Crash in 2011. The only other time Burnout graced a modern screen was when a remastered version of Paradise launched in 2018. The majority of the team that worked on Paradise has moved on from Criterion, and the company has since worked on other franchises like Need for Speed, Battlefield, and Star Wars Battlefront.

Angus believed that we wouldn't get another Burnout game in 2014, and he's been right so far. The innovations that Burnout Paradise introduced have become commonplace in many other open-world racing games, but few games have matched the summer vibe that came with a joy ride down the coast. We may never see a game like Paradise again, but a drive through Paradise City will never feel out of style.


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Chronogos

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Paradise was just a "Need 4 Speed" take at Burnout. Didn't like it. Burnout 3 was the best game, and Legends and Revenge were also very good as well. It was a mistake to go open world. Burnout was a game better as a racing game where you choose from a selection of courses then try to cause as much chaos as possible, rather than to try to drive around and open world and try to find out what the best intersection is to start a race. Still a good game, but GTA IV knocked it out of the park in showcasing what an open-world game featuring cars could be.

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MigGui

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Edited By MigGui

It was so good it doomed the franchise. EA bought them and killed them in favor of increasingly awful NFS games

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Chubby170

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I was never really a fan. For some reason I always got bored of this game very quickly. I remember trying it at different times and both had the same outcome.

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Smokin105

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I like the gameplay and controls this offers a thousand times over what Forza Horizons or Need for Speed offer nowadays. (Yes, literally a thousand -- I'd rather get to play 1 hour of this than be magically granted the time to spend a thousand hours with the others ;)

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MondasM

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i remember being quite overwhelmed the moment i started playing burnout paradise since it was the first open world racing game i played... but my first impression didn't last and i had a blast with the game and it's add-ons, it is still a game that holds a special place in my memory, kudos to the developers, as far as i know some of whom created the forza horizon series...

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deactivated-63d1ad7651984

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Burnout 3 Takedown and Revenge are better than Paradise IMO I wish those two would get remasters.

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LongFlopper

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Edited By LongFlopper

@warmblur: 100% agree, paradise got caught in the craze of everything being open world and I don't think that works for a burnout game. Still a great game though.

Just wish they would make arcade racers like that again. There is really nothing on par with those games.

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illegal_peanut

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I really do wish burnout comes back. Because I hate Sim-cade, and simulator racers, A LOT.

I don't drive a car at all (I Live in a city, and I'm in college. So nothing but buses and bikes). So simulators feel foreign and stupid to me. Every vehicle feels like a tank that hits turns like semi hitting black ice, or a 900lb figure-skater trying to hit a sharp turn.

And sadly the only good arcade racers left is Mario Kart, Trackmania, and an F-Zero-style clone here and there.

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StickEmUp

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Burnout 3 was the best, but I’ve enjoyed every Burnout and would love another.

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MattWoahYeah

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Call me crazy, I'm a little bit older... But San Francisco Rush in N64 was"that" racing game for me. My friends and I would drive all over the map looking for collectibles, which was totally new at that time.

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Rolento25

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Old ones were better.

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drod0756

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I remember playing this game with my best friend at the time and losing our shit as we raced in the F1 car replica. The speed was so absurd controlling the car was borderline impossible let alone seeing and avoiding oncoming traffic. One of my favorite multiplayer memories I would have to say.

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ghostspartan

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true trailblazer for the modern gaas always online pointless open world gaming.

the races were dumb when everyone was driving different routes and you barely ever saw anyone. the open world was full of dumb busywork like breaking signs and competing who goes street x from a to be in shortest time. and the cool unique tracks from around the world were exchanged basically with 3 routes with reverse variants. and crash mode was random shit where you can never replicate or learn anything

during the demo i was somewhat liking it and curious what is beyond the borders. well turns out jack shit and i actually thought demo was better than the full game. and even the demo was eh.

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Misterman

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Super odd I finally am not starting to play this again on the switch and forgot how really really fun it is. Still looks great

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timemasheen

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I remember having it on PS3 and loving. Then I let my coworker borrow it whose young kid broke it in half. I have never let anyone borrow anything again after that. I was so disappointed.

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deactivated-65c42a53986b7

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Hadn't Midnight Club and Midtown Madness been doing open world racing for years before paradise?

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swantn5

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its been 15 years???...damn i feel old right now

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alienfreaks04

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Tbh the open world ruined the series

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Pyrosa

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Edited By Pyrosa

Absolutely my favorite in this series, although the two previous entries were likewise a blast.

The entire notion of "absolutely lean into whatever event you run into next" totally worked here, and painted a wild antithesis to the already-standard "paint the map of boring open-world activites in a preordained order" that most open-world games STILL cling to.

The game auto-scales your world to your level in a natural-feeling way, and it's just FUN.

This is THE driving game for people who hate driving games. Buy the HD Remastered edition.

...and unlike the Forza team, they STFU and let you drive after the initial announcement.

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INewIRave

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Burnout Paradise was a shoddy game which killed the series. The open world navigation was utterly pointless and had no place in Burnout. The game introduced pay to win mechanics and completely lost touch with the chaos that made its predecessors popular. In previous games people spent time in the lobby because they were checking out races/unlockables and the loading times took an age (so you didn't want to start a race/challenge you weren't ready for).

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deactivated-64a3ced8b46b8

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Such a great game. I tried to play it again recently, and it just didn't age well IMO. I'll never understand why this series was abandoned.

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Pyrosa

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@thecupidstunts: I had the exact opposite reaction -- played straight through the Remastered edition, and then my wife did too. Loved it all over again.

...and now my kids are starting to get into it, so I predict 4P MP competitioms will be starting VERY soon.

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deactivated-64a3ced8b46b8

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@Pyrosa: I wish it would have hit me that way. I loved it so much back in the day, I was sure I would have a great experience with it. Honestly, I can't even pinpoint why it put me off. It's very strange.

Glad you and yours are having a great time with it. 😀👍

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