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7 Big PS5 Takeaways From Sony's Specs Reveal

Confused by Mark Cerny's PlayStation 5 deep dive? These are the most important details, and what they mean for next-gen PlayStation gaming.

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Not long after Microsoft brought to light a ton of new info on Xbox Series X, Sony announced that it would broadcast a video featuring Mark Cerny, lead console architect behind PS5, diving deep into the next-gen console tech that would define "the future of gaming." For many, it's about time, as there's very little known about PS5 in the lead up to this presentation.

Now that the broadcast has passed, what did we learn? It was a dense presentation by Cerny that outlined an incredible number of details and data points, but it may have been hard to follow if you aren't at least somewhat familiar with the rapid-fire delivery of terms and concepts. To help distill all that valuable specs info down into something digestible, we've got a quick hit list of important takeaways. Let's start with the most familiar PS5 talking point thus far: loading time, or rather, the lack thereof.

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Now Playing: 7 Important PS5 Features, Explained

PS5 Loads Games 100x Faster Than PS4

The first point Cerny addressed was the approach to developing the PS5 hard drive, or more accurately, the PS5 solid-state drive solution, which includes both the drive itself and the chipsets that control the flow of data.

The stock PS4 HDD loads data at the rate of 50-100MB/s, depending on where the data is being read from on the HDD's internal platter. Because it's a mechanical device in nature, there is time spent moving the reading head across the disk to locate data scattered around the drive. Ever heard of defragmenting a HDD? Due to the nature of the technology, data isn't stored sequentially, but is rather fed to free space here and there across the disk over time as files are added and deleted, requiring laborious movements inside the HDD to access it all. Defragging puts things back in order, but it's not something that can be done in real time, so it never lasts for long.

SSDs, on the other hand, use flash based memory rather than a physical disk, and thus there is no seek time to be accounted for. The base read speed and transfer rate are also exceptionally higher, and the concept of fragmentation is no longer relevant.

For PS5, Sony's target bandwidth for its SSD is a whopping 5GB/s. In very rough terms, you can expect games to boot, levels to load, and fast-travel sequences (if they are even required anymore) to transpire 100 times faster than on PS4. In other words, Sony is more or less promising to make staring at loading screens a thing of the past.

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PS5 Will Ship With An Unusual 825GB Drive

Sony is able to reach for such high transfer rates because it has developed custom drive controllers and accompanying technologies built specifically for PS5. Part of that is the size of the drive itself. According to Cerny, at 825GB, the drive's flash configuration is perfectly suited for the flash controller, which consists of, in part, a twelve-channel interface. The size of the drive was also determined in part by player behavior, by looking at collected data from the 100 most-popular PS4 games. Cerny said his team believes that, given the advancements in its SSD tech, people will be more comfortable cycling game installs in and out of their console in the future, and that 825GB should be enough for typical player needs under these circumstances.

You Can Add Storage, But Only With Specific SSDs

If that's not enough, you will also be able to add your own SSD (of the M2 variety) into a bay on your PS5. However, support will be limited to certain drives based on their form-factor and performance ratings--PCIe 4.0 support is a must. Given that Sony is developing all of this technology with developers (as well as players) in mind, you won't be able to install an inferior drive into your PS5 because it would disrupt the pipeline with too-slow performance. Sony is currently benchmarking a large number of drives to identify that list of supported products.

PS5 GPU R&D Could Define The Future Of AMD's PC Graphics Cards

Cerny made clear that, despite working with AMD's familiar RDNA2 GPU architecture, the two companies were devising custom implementations suited specifically for the needs of PS5 in tandem. PS5 is not using an existing part from AMD and simply putting it in its next console, and in fact, the findings that come from this partnership are likely to appear in future PC graphics cards from AMD. A reasonable person might suspect this is also the case for AMD's work with Microsoft on Xbox Series X. What does this mean for the PS5 user? Not much, except for the peace of mind knowing that their console is in many ways built on cutting-edge technology.

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Almost 100 Backward Compatible PS4 Games At Launch

Cerny noted that AMD took the issue of backward compatibility very seriously when developing the PS5's custom chips, and that it's a given to be a part of every future iteration of PS5 hardware--there's no extra hardware involved, as there was in the case of early PS2-capable PS3 consoles.

However, because the performance increase for things like storage, RAM, and GPU functions from PS4 to PS5 is so dramatic, not every PS4 game is able to simply work out of the box. Testing has to be done on a game-by-game basis, and Cerny claims that Sony has put the top-100 PS4 games based on playtime through the paces, and he expects almost all of them will be supported on PS5 at launch.

PS5 Is Designed To Be Quiet

Modern consoles traditionally rely on the demands of a given game to dictate how much power a console uses at any moment, and thus, how hot your system gets and how loud its fans have to spin in order to cool it down. Cerny openly acknowledged the wild fluctuations in temperatures and fans speeds that PS4 users often face, and said that this was a concern taken seriously during development of PS5. To overcome this, Sony designed PS5 to always draw the same amount of power, and implemented a cooling solution specifically for the conditions that result. This will (hopefully) be quiet enough so as to not interrupt your gameplay experience, but at the very least you shouldn't experience any swings in either temperature or the sound of the PS5 fan(s).

PS5 Will Deliver Enhanced, Proprietary 3D Audio

Cerny spent a large chunk of time focused on PS5's 3D audio capabilities, based on a custom solution developed by his team. This is both a hardware unit and a collection of proprietary algorithms, collectively referred to as Tempest 3D AudioTech--named for the conceptual intensity of a powerful audio experience, and for the sense of presence that comes from an effective 3D audio experience. The hardware piece of Tempest is designed around GPU tech--imagine how ray tracing calculates bouncing light sources, so, too, can it measure bouncing audio sources. In effect, Cerny claims that this tech can simulate hundreds of distinct sound sources--it could do more, technically, but because of the algorithms behind the 3D audio suite, the overhead required limits the number of sources, albeit still to a very reasonable number.

Because Sony is going its own way and not relying on existing tech and devices from the likes of Dolby, that means you'll benefit from being able to bring your own devices into the equation, but it also may take Sony multiple years to get it right. Consider, as Cerny posited, that it has to develop this tech to suit everything from TV speakers to headphones to surround-sound speaker setups, and the complexities involved begin to take shape. Will the Tempest 3D audio experience feel similar across these scenarios? It seems unlikely, but Cerny says Sony is giving it a go. Headphone implementation, anyway, is largely complete at this time.

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Due to the fact that everyone's ears operate differently, and that the specifics within the Tempest algorithms are so precisely tuned, Sony will offer five different audio at launch to target the most common hearing-related variables among its hundreds of test subjects. Moving forward, he theorized that users may, eventually, be able to send Sony a photo of their ear or a video of their to be run through a neural network which can calculate a new profile based on your unique characteristics. It's an open-ended research topic, he admits, so the future of the tech as it relates to PS5 is somewhat up in the air.

We Still Don't Know What PS5 Looks Like, When It Releases, Or What It Will Cost

Parsing through Cerny's presentation isn't easy, but it reveals a lot of promising insights into PS5. There is still the question of the basics, however, and as a result the PS5 remains a somewhat abstract concept. We know what Xbox Series X looks like, and it's nothing like an Xbox One. Will PS5 follow a similar path?

More importantly, when taking in all of these bells and whistles and the promises therein, the question of cost comes to mind. Neither PS5 nor Xbox Series X has a price tag yet, but it's a major factor for a lot of people when deciding which next-gen console to adopt.

Cerny made mention of future announcements, such as a list of launch titles and a teardown of the PS5 console. Until those come to pass, we will have to ruminate on a number of the same questions we hoped would be answered today.

In the meantime, if you've got the latest PS5 info under your belt, why not take a closer look at what Microsoft is doing with Xbox Series X. Digital Foundry delivered a heap of insightful info around Xbox Series X's specs. Microsoft also laid out multiple videos and details, including a closer look at how ray tracing will benefit Xbox games, an example of Xbox's own reduced load times, and proof that Series X, though similarly shaped, is smaller than your average refrigerator.

Got a news tip or want to contact us directly? Email news@gamespot.com

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GamerBum

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One takeaway sonyspot forgot to mention.

The XseX absolutely stomps the ps5.

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CyberEarth

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@gamerbum: Really? Have you seen the gameplay footage in a side-by-side comparison to back up such a claim?

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gamingdevil800

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Japanese Takeaway

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RaveNRolla

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i understand what a hdd is and i'm pretty close to understanding what a ssd is, but can someone explain the term flash based memory. how does it work compared to hdds? how is the data stored?

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CyberEarth

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Edited By CyberEarth

@RaveNRolla:

Here's the simple explanation:

HDD is a physical spinning platter that stores data. They are relatively slow, but can store massive amounts of damage. Think of them as speed 1, storage 10.

SSD is a flash memory system (think USB drives) that store data. They are faster to access (read/write) data because it's all store electronically rather than using a physical spinning platter - but their overall storage capacity is much lower. Think of them as speed 10, storage 1.

NvME/M.2 drives take the SSD concept and give them a dedicated pipeline via PCIe interface. Due to this, they are much faster than standard SSDs. Think of them as speed 100, storage 1.

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WarGreymon77

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Lack of PS2 and PS3 disc support is crap.

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CyberEarth

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Edited By CyberEarth

@WarGreymon77: PS3 disc support was never going to happen. PS2 was an outside chance.

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RaveNRolla

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@WarGreymon77: my technical understanding of these consoles is basically 0, but i understand that the reason is the way the games are made has changed between ps3 and 4.

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Archangel2222

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I wasnt going to hold my breath on backward compatibility. The architecture that sony used each gen was different hence they have to emulate them these days. They cant build it into the current console while for microsoft it was easier for them to port over to next gen as sony never thought they would have the need to port the games later. Im not worried anyway most games I enjoy will no doubt be remade, the ps4 surprised me with how many remakes of games I enjoyed have been done. Plus I have the other consoles with me still Im no depserate for BC. I just want a powerful console with expic library. MS have no library but they can prove me wrong. I just hope sony make the games look nice as I want crips graphics and sound now if Im paying that much. Maybe a ps5 pro could be worth a wait if they do it but I wont get a console year 1 never ever again

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johnny0779

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Biggest take away... underpowered and half-assed PS4 backwards Compatibility...... enough said.

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Sickie

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Brand spanking new killer machine and people are bitching about playing old games...

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deactivated-6475046c6040f

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They originally said that it was going be backwards compatible. Now it's 100 a hundred games, what a effing joke. I told everybody two weeks ago that their lazy and they weren't going to do the right thing. They also said that will continue working too make more game BC, do not hold your breath for that one. Their so dam lazy their taking fans for granted.

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CyberEarth

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@cage_92: No, they said the TESTED 100 games. If you follow emulation at all, you 1) create the emulator, 2) test games, 3) refine the emulator to work with more games, 4) repeat steps 2 and 3, then 5) introduce hotfixes for specific titles

Just because they tested 100 games doesn't mean 90% of all the other games won't work. It just means they aren't tested by Sony.

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angrycreep

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@cage_92: They are making way too much money without backwards compatible, so backwards compatible is not a priority like it is for Xbox to them. It might be years before a good percentage of their PS4 games are fully backwards compatible with PS5. Even then not every game will be BC so keep your PS4 around because they always sell you the promise that every game will be backwards compatible but is never the case.

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sakaiXx

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Edited By sakaiXx

@cage_92: although I agree with you, sony is doing what xbox is doing with its backwards compatible game right now as not every game is backwards compatible. Though what sony said about it was certainly dissapointing I expect every game to ne BC capable.

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FireDrakeZ

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@sakaixx: MS already promised having full Xbox One backwards compatibility as well all the back compatible games on the Xbox One numbering over 600+ being ready on the Series X at launch.

So far Sony is saying that they are still working on trying to get as many of the PS4 games back compatible at launch, so they are not promising full BC for the PS4 at the launch of the PS5.

After the launch of the Series X, MS will just continue to add to the list of 600+ OG Xbox and Xbox 360 games they already have, while Sony won't even consider adding any beyond the PS4.

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Thuban_23

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@firedrakez: "MS" "promised" Couple of key words to take away from this here. Memories are short.

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wildhoney66

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we also don't know if it will play pS1-3 games through physical games yet either. that much is a must as my PS3 recently in the past few months for some reason stopped playing my PS3 games and i bought it brand fucking new 10 years ago! as for the PS5 i find it really funny how they are put the news for this out yet i really doubt it's gonna come out this year to be honest, it really depends on how long this virus thing lasts

worst case we will just have to order it online and have it shipped to our houses/apartments etc..

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GamerBum

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@wildhoney66:

No. I could’ve told you this a year ago I’ve been saying it for as long.

The ps5 can’t even play all ps4 games let alone ps2 games. Don’t even think about ps3 games lol.

Microsoft’s BC team are the best in the biz absolute wizards.

Not only will the XseX be fully back compatible with all Xbox generations the games will be updated to look and run better with better textures, higher frame rates and higher resolutions.

Not only that the XseX can add HDR to games now. That’s right games that didn’t even originally ship with it. To me that’s a huge win for the Xbox.

The same can’t be said for the ps5.

I’ve been saying it for ages the difference between these two new competing consoles is going to be the largest we’ve ever seen.

Not only does the XseX stomp the ps5 in tech specs it’s software features will widen the gap even further. Raytracing and VRS and VRR and ALLM and DLI all will be better on Xbox. In fact ps5 doesn’t have some of these features.

Microsoft have came out swinging hard.

The way there going right now it wouldn’t surprise me if they priced the XseX at $400.

God damn that’d be bad ass.

There not going to be out of position on price that’s for sure. Phil has said so a number of times.

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deactivated-6475046c6040f

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@wildhoney66: Dude Sony effing lies that don't give a crap about BC, it ain't happening. The can't get PS4 done correctly what makes you think they will make PS1-3 BC. They are taking you guys for granted. Xbox is getting my money.

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CyberEarth

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@cage_92 said:

Xbox is getting my money.

Cool story, bro. Sounds like your mind is made up. Why waste your time on a thread about Sony PS5, which you won't be purchasing?

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mcnichoj

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@wildhoney66: Spoiler: PSX/2/3 BC isn't happening.

At best you'll get maybe fifty or so emulated PS2 games that you have to purchase off the PSN Store. (For reference, 54 were released for PS4 and for some reason only 6 of those made it to the Japanese store.)

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Ballis

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@wildhoney66: i think its pretty clear it wont play ps1-3 games. It barely plays ps4 at launch. Sony and BC is a joke. Othewise seems like a great console though

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