GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

A Game Based On John Carpenter's Halloween Poses A Tricky Question In The Horror Genre

I'm always excited for another asymmetrical horror game, but didn't we get this one already?

9 Comments

John Carpenter, noted gamer and part-time horror legend, is returning to Halloween, the iconic slasher he directed (and, perhaps more famously, scored) in 1978, which birthed a landmark horror franchise. This time, however, he's doing it with a controller in his hands. As revealed today, the director is teaming with Boss Team, the developers of 2022's Evil Dead game, to bring Halloween to life in the form of not one, but two horror games.

Though we don't know much about either game yet, the studio teased players will be able to "relive moments from the film and play as classic characters from one of the most iconic and important horror films of all time." The team also revealed that one of the games is being built in Unreal Engine 5, and that it's in early development.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Blumhouse is Redefining The Approach to Horror Games | GameSpot Summer Live

Presumably, this is the bigger of the two projects and it sounds like it's years away. We ought to also assume this is an asymmetrical horror multiplayer game, as rights holders are eager to bring their IP to games right now and this genre has become the popular method of doing so. With probably years before the game arrives, the team has time to figure out how to solve what seems to be its most burning question:

In a world in which we've already seen the Friday The 13th game, how does a Halloween game stick out?

I love asymmetrical horror games, so I tend to play them all and play them a lot. Just in my time here with GameSpot, I've already reviewed three recent entries to the emerging genre, including Evil Dead, The Texas Chain Saw Massacre, and Killer Klowns From Outer Space, and if you go looking for it, you can find my Friday The 13th review elsewhere, too. Each of these has its special ingredients and standout flavors of PvP horror.

For Evil Dead, the player controlling the Kandarian Demon can inhabit multiple entities in any round, each with unique abilities to counter the survivors' goals. In Texas Chain Saw Massacre, the game leans into the original movie's family of killers rather than making it The Leatherface Show like future sequels did, thus creating a unique 4v3 setup. Killer Klowns lets players fight back more than any other game like it. They all have their differentiators. Does a Halloween game have one?

I get very excited every time a new one of these games crops up. I'm glad these license holders are seeing the room to grow that games provide and they're handing their IP to skilled studios to turn classic horror movies into engaging horror games. Because of my enthusiasm, I've thought a lot about yet-to-be-seen horror franchises becoming games and tried to picture what those would look like.

A Nightmare on Elm Street, for example, has an obvious hook in the form of the dream world in which Freddy Krueger does his best work. Putting players in an ever-shifting nightmare where they can be both victims but also perhaps Dream Warriors straight out of the movies makes translating that series to games seamless. Scream, my favorite horror series ever, similarly benefits from a unique angle seen throughout its franchise: the whodunnit aspect. With this element tied into a PvP horror game, I've long imagined something that results in a hidden-role Among Us-style horror experience. Even a Child's Play game could toy with the size differences of the killer versus his victims spread across intricate multiplayer maps.

But Halloween… Halloween is tricky.

That's because, as awesome as Michael Myers is, the series seems (to me anyway) to lack a differentiator that allows it to stand out from Friday The 13th in gameplay terms. In both, the killer is a tall, supernaturally durable masked maniac wielding a large sharp object and hunting down teens. What is it that allows Michael Myers to stand out from Jason Voorhees in video game terms?

Sure, the setting will be different, moving from a summer camp to a suburb, and for superfans of either series, you likely want to see your favorite come to life, even if it's quite like the other. But as a game, haven't we seen this one before? It's funny; Halloween predates Friday the 13th by two years in the movie world, but now, decades later, Michael is trying to play catch-up to Jason.

However, don't take my questions as criticisms necessarily. There are several reasons to still be excited. For one, right now the only way to play a Halloween game--of a sort--is to play Dead By Daylight. Though DBD gives each of its killers, including Michael Myers, unique skill packages, the format of any round is still the same; players work to activate clunky generators and escape from a map before they're fed to The Entity, the game's central villain. This defies Halloween's series logic--even if Halloween 6 went way off the rails into some similarly cultish territory of its own.

Bespoke horror games, like Texas Chain Saw Massacre, give players a world designed specifically for a certain franchise, and the difference is obvious. That's something that DBD can't compete with, despite being the biggest game in the genre. Plus, as a big horror fan, I admit I'd quite like to see each of the slasher icons get their own game one day.

A Halloween PvP game needs to find its hook, like other recent multiplayer horror games have.
A Halloween PvP game needs to find its hook, like other recent multiplayer horror games have.

More importantly, however, the Friday The 13th game shut down amid licensing issues beyond the game creators' control. Though peer-to-peer matchmaking is still possible for now, such an arrangement is subpar as a player experience and it's unclear how long that will be allowed to continue. So maybe it's okay if a Halloween game looks a lot like a Friday The 13th game since we're living in a world that has already effectively lost such an incredible memory maker as Friday The 13th.

Lastly, there's Carpenter himself. Other recent asym horror games have included the blessing and some level of involvement of their franchise's original creators, but to my knowledge, those creators have not been big gamers themselves. They've been given progress reports, or they've provided insight into the original creations from which developers can then transpose those experiences into an interactive experience. They've entrusted their properties to skilled teams like Gun Media and Illfonic, and that's a smart way to do business, but Carpenter is a capital-G Gamer. I like to think that provides the game with a unique touch in which the film's creator also valuably understands video games at a design level.

He talks a lot about the games that have grabbed him, such as Fallout 76, and when asked about his legacy as a master of horror, Carpenter once famously and relatably told Insider, "I just want to play video games." For these Halloween video games now in the works, Carpenter is said to be "intimately involved," and perhaps, ultimately, that's the special hook for a Halloween game. Whereas other recent multiplayer horror games based on popular movies have had their original creators on the sidelines giving a thumbs up, Halloween's games will come to fruition from the legendary film's original director/avid gamer himself. How's that for a differentiator?

Mark Delaney on Google+

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 9 comments about this story
9 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for willfla27
willfla27

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I think it can differentiate itself with some settings (1978 neighborhood, hospital, the boarding school from H20, maybe the sewer from the newest one etc).

Upvote • 
Avatar image for zmanbarzel
ZmanBarzel

3164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

They're going to differentiate this from other asymetrical games by having three factions:

* Michael Myers

* Laurie and other "survivors"

* and, just minding his own business: Ben Tramer.

Upvote • 
Avatar image for redviperofdorne
redviperofdorne

519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 124

User Lists: 0

It'll be the same as Friday the 13th, Killer Klowns, Texas Chainsaw, and Evil Dead. No originality. It's just a copy-and-paste effort that'll die out quickly. I remember playing Evil Dead when it first came out, it took 20-40 minutes to start a match. It was online only, Playing with CPU characters was an awful experience, and they spent far more time and effort on cosmetics than delivering a polished experience.

Upvote • 
Avatar image for dennarda
dennarda

29

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So there can only be one asymmetrical horror game? How many successful Call of Duty games are there?

2 • 
Avatar image for mediastupid1
mediastupid1

486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I'm so burned out on these games, friday the 13th, killer clowns, texas chainsaw, evil dead, predator, ALL the same, cookie cutter, hopefully if they do Halloween, it's something different and not some multi-player 3 v 4 or 1 v4 crap, make it a real horror game.

2 • 
Avatar image for cherub1000
Cherub1000

1370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Well I hope it works out, always get a bit nervous when I read "we are going to redefine the genre" though.

Upvote • 
Avatar image for zmanbarzel
ZmanBarzel

3164

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@cherub1000: It's a new paradigm!

Upvote • 
Avatar image for vgmkyle
vgmkyle

8810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 49

User Lists: 0

I want to see EVERY big slasher horror movie get its take on gorgeous Texas Chainsaw Massacre. What I've learned about these types of games is that the only thing that the really need to nail is the visual and everything else comes together on its own.

Making a chilly fall on the west coast with the uneasiness of Myers would be great. He's a big, silent killer so it will not be hard to make him scary. I imagine the scene where he's just "hiding" behind laundry (I think) drying outside that are flowing in the wind.

Or how about if he could cruise around the street of a map in that classic Pontiac? Better yet if he could dress up as the ghost with glasses on.

They could absolutely nail it.

Upvote •