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After Dragon Age: The Veilguard Comes Up Short, BioWare Undergoes Layoffs

BioWare is becoming a "more agile" and "focused" studio that aims to make "unforgettable" games, beginning with the next Mass Effect.

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In the wake of EA's announcement that Dragon Age: The Veilguard failed to meet the company's expectations, BioWare has announced that it is "changing how we build games" in an effort to hold the company to "the highest quality standards." [Update: A number of BioWare staffers have revealed that they have been laid off, in addition to those moved to other parts of the company.]

In a blog post, BioWare GM Gary McKay said "a core team" at BioWare is making the next Mass Effect, while other team members are departing. McKay said BioWare has "worked diligently" in the past months to find new positions for BioWare staffers at other internal EA teams. Whether or not there were layoffs connected to these changes, however, is unknown. The Veilguard game director Corinne Busch has left BioWare.

"In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about delivering the best experience to our fans. We are taking this opportunity between full development cycles to reimagine how we work at BioWare," McKay said.

McKay added that, because the next Mass Effect game is so early in development, the studio doesn't "require support from the full studio."

"Today's news will see BioWare become a more agile, focused studio that produces unforgettable RPGs. We appreciate your support as we build a new future for BioWare," McKay said.

EA management said earlier this month that The Veilguard "engaged" 1.5 million players, which was a big miss from the 3 million that EA expected. Whether or not this had anything to do with the structural changes at BioWare is unknown.

BioWare's track record in the past decade has been checkered. Dragon Age: Inquisition won Game of the Year in 2014, but 2015 saw the cancellation of BioWare's multiplayer game Shadow Realms. Then in 2017, BioWare released Mass Effect: Andromeda, and many remarked that it failed to live up to the franchise's lofty quality benchmarks. BioWare followed Andromeda up with Anthem, a multiplayer live-service game that faced its own share of issues and criticisms. Mass Effect Legendary Edition, which included remastered versions of the original Mass Effect trilogy, followed in 2021 and was well-regarded.

As mentioned, BioWare is now working on the next Mass Effect with a veteran team, but no one should expect it to release anytime soon.

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ColdstoneX3

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Edited By ColdstoneX3

a shame really. I enjoyed the game. Was it as good as previous Installments. Perhaps not, but it did not deserve the amount of hate it got from people who quite literally need to go and touch grass.

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attirex

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Most video game writing is awful, so I don't even rate it, but I will say that my biggest issue with VG dialog is despite the fantasy setting, characters drop all sorts of cringey anachronistic modern slang that pulls me right out of the scene (that none of the characters used "rizz" is kind of surprising). Definitely not a lot of editorial oversight there. I guess that's what happens when you let Gen Z take over your company and Millennials run it.

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jenovaschilld

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@attirex: I had more problems with the plot pacing and slow transition from act 2-3 with antagonists that were not well thought out. For instance the ritual with the blade during the eclipse, Rook is betrayed, Varric is killed, onto the 3rd act with a chase to Solas. At the end, spoiler, choices of convince him to stop or atone. slog.....

Overly, complicated and silly with a lack of clear point A to point B motives by Solas just pulls you out.

Combat was also too fast and not as strategically fun as the first couple of DA games. I would like more combat rolls and less twitch action.

The world and setting was amazing though, great graphics and use of artistic settings. Music was well done. I miss the first two, but I would still place this game above Inquisition.

They really are having a time telling a narrative, while accountants are pushing a checklist that ruins it for the gamers and consumers.

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Joswaldodo

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Surprise! There’s consequences for alienating your core fanbase with this steaming pile of crap they call “Veilguard”.

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Dingdingdingl

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Edited By Dingdingdingl

Oh no, well anyway.

It's as if the entire gaming community didn't call this.

They refused to listen... So we spoke with our wallets. EA has been disconnected from the gaming community.

If real regulations were passed to protect consumers in the gaming industry, then EA would have been a dead company a decade ago.

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deactivated-680a5fa8cce7a

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They can take Jade Empire and Star Wars KOTOR as a big example to return to what people liked about Bioware back then. They should remember what's roleplaying to comprehend what was video RPG and why good old legendary RPGs are in the way they are. Instead they were drunk with an ignorant ego expecting their name alone will sell games, making their new video games nonsense simple mindless romantic relationship simulators suffers from walking simulation and listening to nonsense dialogues simulation. I know Mass Effect is lots of people's entry into video game industry as they have nostalgia and whatnot but Mass Effect series is a huge pile of shit on fire, it's broken reflection of Star Wars KOTOR that it seems more like Mass Effect series is bad quality fan made video games inspired by Star Wars KOTOR.

If Bioware had focused more on decent story, story progression, characters and dialogues instead of just copying real-life modern America and focusing so much on hair physics the game would turn up fine. But then there is the graphics issue too, cannot take the game seriously when it looks like bad mobile game developed for 4 years old kids. And then gameplay is bad too. IDK what EA and Bioware is smoking but what's clear is no one in the company who decide how to develop these games is a gamer. Back then gamers developed video games so it was good, now they pick random people who wanna brainwash kids, wanna show their artistic aspect or are just political develop digital rubbish and expect us to pay $100. Video game companies are like throwing themselves into fire and when they burn they are puzzled why they are under fire and why it failed to meet their expectations ayy lmao. I seriously think video game companies don't even think anymore. They just go into X (formerly Twitter), checks few accounts that clearly belongs to teens and after careful examination of their messages they start to believe they want a video game like Concord or some shit. :DDD

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jenovaschilld

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@guitarwarrior66: I am not sure they even have the talent to create games like Kotor, Jade, or mass effects. By talent I mean writers and directors that can pull the narrative of a game along with combat, while also fighting off the accountants checklist of crap that tacks on needless features and add on gameplay for increased profit.

I am not even sure that todays mass market of aging gamers 40+ are enough to push the needled for big budget AAA games, where a generation of gamers have been groomed on live service and gambling mechanics. Do the prime age of spending gamers 14-35 even have the patience to play a long form narrative game like KOTOR anymore.

There is tons of money in the gaming industry, the vast majority of publishers and developers are chasing the quickest dollar, even with risk of failure.

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bR1XX4n

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I'm pretty sure they blamed most of the loss on FC. Yet, you don't mention it at all. Why is that?

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dragoonmike

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i don't mind if LGBTQ stuff is in games but they have to stop trying to shove it down people throats all the damn time it's getting to fanatic levels at bioware

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mogan

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mogan  Moderator

@dragoonmike: Veilguard really didn't do that. Ragebait YouTubers acted like one scene from this giant RPG was representative of the entire thing, but it wasn't. Veilguard's writing was bad, that one scene's writing was bad, but there really wasn't any significant amount of LGBTQ stuff being shoved anywhere.

Veilguard was more boring than woke.

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gameboy8877

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@dragoonmike: we exist, &*$#@, and we're *&@!#^% everywhere-- nobody's forcing anything on you but reality.

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Shalomanoray

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@gameboy8877: lol you’re not everywhere, you account for less than 1% of the American population. And you’re doing the entire very small community a disservice by acting hostile.

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gameboy8877

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Edited By gameboy8877

@shalomanoray: 7.6% of American adults. So you’re only wrong x15

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Ayato_Kamina_1

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@dragoonmike: BG3 had as many LGBTQ options as you could want and it didn't detract from the game being brilliant. Problem is when you make a subpar game and you heavily feature this content, a lot of people will try and highlight it as "They spent more time pushing this agenda than they did trying to make a good game" as if that's the reason why the game wasn't good.

It's not. The game would still be bad if it didn't have that content.

When was the last time EA actually innovated a good game? They buy studios, collect IPs and then make mediocre games. Usually propped up by their yearly sports games where they don't even try and innovate in that either... they just push their pay 2 win cards.

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KirkAlbuquerque

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@Ayato_Kamina_1: it actually did detract from it. But its a better overally game than DA: VG

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Dushness

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their games are unforgettable. no one will forget how mediocre they are

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mogan

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mogan  Moderator

If you don’t address your writing issues, ME4 won’t be good no matter how you reorganize the studio.

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gameboy8877

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@mogan: what are those?

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mogan

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Edited By mogan  Moderator

@gameboy8877: BioWare's writing issues? Mostly an unwillingness to spend time on setup or world building in favor of shallow, unearned emotion and generally poor attempts at Whedonesque witty dialogue. Andromeda, Anthem, and Veilguard were way too concerned about tone and in-the-moment vibes to actually sell their worlds or characters, which made all of them feel very manufactured and fake.

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gameboy8877

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@mogan: I didn’t think Andromeda fell prey to that at all— and all 3 games have different writing teams anyway. ME5 also has new writers

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Joswaldodo

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@gameboy8877: It definitely did. Andromeda was the first Bioware game where that trend started.

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mogan

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mogan  Moderator

@gameboy8877: Agree to disagree on that one. I think Andromeda was maybe the worst written of the three. It's certainly the one I was most disappointed in. : \

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gameboy8877

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@mogan: inversely, I was pissed folks like you kept me from checking it out for years. For ME5 I trust in Mary.

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mogan

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mogan  Moderator

@gameboy8877: You make your own choices.

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gameboy8877

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@mogan: yeah might as well not visit this website or participate in communities

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s1taz4a3l

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New team for the next ME.. 2 guys in a small room on the basement.

Everyone else... the boot.

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sippio

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Edited By sippio

Bioware fell 99% from grace when the two Doctors left the company they created.

This was some point in Mass Effect trilogy.

~This company was dead when Dragon Age Inquisition dropped with all it's

MMO style hollow empty. It's similar to Ai.

All the popular crap masses want but without substance..

EA could make MassEffect & Dragon Age great again if they wanted.

Juts like Madden & NHL but it's already raking in $$$ being mediocre.

WHeres the incentive?

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Elderlord99

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Edited By Elderlord99  Online

@sippio: Yet critics gave it rave reviews and said it was a " return to form"... now you're saying it failed because it was bad?

How do you fail to mention the cringe inducing writing and terribly written LBTQ pander scenes?

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Blk_Mage_Ctype

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Let's be honest, does anything ever meet EA's unrealistic expectations? Seriously, if any restructuring needs to occur, then it's in the sales/marketing department. No need to address the elephant in the room either, if the Gaming Industry hasn't accepted by now that they way they've been marketing their games for the past decade or so doesn't appeal to Gamers, then they never will, so expect more Barves to come in Mass Effect 4 because regardless of whether or not it appeals to the game's core demographic, it will be clumsily forced into a game, regardless of how little sense it makes within the setting.

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