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Anthem Report Prompts BioWare Response

"We don’t see the value in tearing down one another."

17 Comments

A lengthy article detailing the troubled development of Anthem has prompted a rare response from developer BioWare. In the statement, the studio explains why it hadn't given comment before, then addresses some of the criticisms head-on.

The spark behind the response was an expose published on Kotaku. It spoke with several developers that either worked on the game or are familiar with the conditions around its development. Their stories included first-hand accounts of stress and burnout, as well as troubles adapting the Frostbite engine and purported warnings to management that went unheeded. BioWare itself chose not to engage with the article, but the statement makes very clear that the expose is what prompted the response.

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Now Playing: What Anthem Doesn't Tell You

"We'd like to take a moment to address an article published this morning about BioWare, and Anthem's development," the statement reads. It then says it stands behind all of the developers who worked on the game, and that was why it abstained from participating. "We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn't want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team."

The statement goes on to give BioWare's positions on building a healthy workplace culture, and says it will be looking at stress company-wide in feedback and team surveys. It also says that the team collectively accepts criticisms, but also issues a pointed criticism that appears aimed at those who spoke to Kotaku for the article.

"We don't see the value in tearing down one another, or one another's work," it reads. "We don’t believe articles that do that are making our industry and craft better."

For his part, the expose's author, Jason Schreier, noted on Twitter that BioWare's response was written before they could have read the article.

In an internal email, BioWare general manger Casey Hudson acknowledged some of the issues raised in the piece and said the company plans to address these, along with plans in the wake of internal feedback and postmortems.

Anthem has suffered from a host of problems since launch, including middling reviews, crash bugs, and refund requests. BioWare has even openly acknowledged the rough launch. Still, BioWare is planning several updates and making quality-of-life quality-of-life adjustments. The game had a strong sales debut, so BioWare has every reason to continue supporting it.

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thomas01

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What I got from Kotaku article was the biggest mistake was trying to force a game using Frostbite. You would think after Mass Effect Andromeda and the developers saying they couldn't get it to work with that game why would you go down that path again? That is definition of insanity thinking doing the same thing would get a different result, I just hope they are not going to try to use Frostbite for DA4.

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Thanatos2k

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Edited By Thanatos2k

It's simple. Any game that takes that long to develop and comes out in that kind of state had a hellish development cycle.

This just confirms every single previous example of how EA destroys a studio. Unrealistic demands, quality talent leaving the studio leaving the remnants to be put in charge instead resulting in inept design, forcing multiple teams together, forcing them to use their own mediocre engines, forcing business models over player enjoyment, and forcing deadlines over quality. The remaining developers themselves are depressed, knowing they're toiling for EA and their studio will be destroyed just like the rest of EA's pawns.

Bioware had no business making an always online shooter MMO. Bioware will be gone within 5 years.

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BigFeef

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Edited By BigFeef

Read the article and there's nothing that's really surprising. Any game that is this fundamentally flawed had to have had a rough development cycle with a dysfunctional development team. I honestly thought that EA was the reason for this dysfunction; but nope, BioWare shot themselves in the foot.

They better make a killer game in Dragon Age 4 or EA's going to pull out their infamous axe.

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deactivated-64efdf49333c4

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@BigFeef: Actually, EA is responsible, too. They refused to give Bioware another few months to work on the game, which the devs said was all they needed, and the Frostbite team prioritized more successful properties like Battlefield over Anthem in fixing issues with the engine.

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BigFeef

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Edited By BigFeef

@Barighm: Of course EA is responsible for things like setting ironclad release windows no matter the state of the game in development, or having a mandate to litter games with micro-transactions, or this whole "Games as a Service" malarkey, or their insistence of shoehorning every game into using the Frostbite engine. But the things this article mentions goes beyond all of that. The mismanagement, lack of vision, and general dysfunction is not EA's fault; that is all on BioWare.

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Thanatos2k

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@BigFeef: It also mentions EA stealing their most competent devs and forcing them to work on FIFA. You'll never get a quality game made when that kind of thing happens.

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BigFeef

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@Thanatos2k: Oh; you'll never get a quality game with any of the myriad of other things EA pulls. Their focus doesn't seem to be a quality experience anyway; but an experience that gets you to spend as much money as possible. Gems do fall out of their pit occasionally; but those are the exceptions, not the rule.

But even if EA was the bestest publisher/parent company ever and all they could to help BioWare; from what this article pointed out, the game would still have been a dumpster fire. You also can't make a quality game when the development team is this dysfunctional. Combine scummy publisher/parent company with development team that doesn't even know what game they're making for the majority of the development cycle and you get the disaster that is Anthem.

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CottonFly

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Bioware is like a dying animal, scrambling around in the dirt. It is really quite pathetic.

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Vodoo

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That's a great article to read, for anyone that hasn't done so. Also of note is that Bioware put out their "response" before the article even went live. They knew it was being written and when it would post. But both Bioware and EA declined to give any comment requests to the "journalist" during the writing period when asked.

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darklordvyperx

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Anthem is most likely the only bioware game that I will never play, because it's boring.

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Defiler

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But Bioware and the entire industry tore down fans after they rioted against the ME 3 ending. ?????

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Thanatos2k

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Edited By Thanatos2k

@defiler: The most hilarious thing in the article is that Bioware themselves knew Dragon Age Inqusition was mediocre, and were distressed that game journos highly rated it instead.

Fans have been bashing DA:I for years while game journos stumbled over themselves to give it awards. Yet even Bioware knew those awards were undeserved!

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deactivated-64efdf49333c4

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Turns out Bioware's response to the article doesn't actually address what is in the article. They posted minutes after the Kotaku article was posted, so they mistakenly assumed what the article was actually about. Unsurprisingly, they were wrong. The article is more about Frostbite, EA being unwilling to give them more development time, a lack of leadership vision, and general fatigue. It wasn't really about any one person's failures, but nobody really understanding exactly what game they were making and being unable to fix bugs because Frostbite was a pain in the ass and the team being encouraged to just finish their work to get the game done.

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The_Specialist

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Edited By The_Specialist

As much as there's problems going on. i will say this. Being a leader reflects the most about how a products is made. It determines the fact of what the game is and who made it. If theres issue with you employment, it needs to be taken care of. Making games is difficult, Creating massive hype for thousands to millions is easy. Showing something that looks good helps sell this product. If the product is not ready, And there are issues. Why push so hard to get the product thats damaged out? Yu gain money obviously, but then the comunity wonders why is it so bad... If there were technical difficulties within your employment, or soeone couldnt meet the standards. Why werent they pushed? Why werent they removed fro employment? If your listening to your community as you say. Then you guys really need to take a moment, step back, get your heads back on. Breath, and find and work on those issues. Its not hard if a leader can actually make the move for his or her company.... Just a matter whether they will or wont....

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deactivated-6793e8ba0e8bf

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Tearing down others is what Kotaku does best.

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Millionsedge

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@lionheartssj1: you can't fix a problem by ignoring it.

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Warlord_Irochi

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Edited By Warlord_Irochi

@lionheartssj1: I'm surprised nobody else mentioned this.

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