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Assassin's Creed Infinity Confirmed, Rumored To Launch 2024 At The Soonest With Multiple Settings

The project, codenamed Infinity, is said to feature multiple settings in a single game, with plans to expand over time.

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Ubisoft is developing what sounds like the most ambitious Assassin's Creed title yet, one that is basically a "massive online platform that evolves over time," according to a report that was subsequently confirmed, at least in part, by the publisher.

This game is codenamed Assassin's Creed Infinity, according to Bloomberg's sources, and then confirmed by Ubisoft's own statement. The report said Infinity, or whatever final name the game is given if development is seen through to release, will feature multiple settings and "room to expand" in the months and years after launch. The games within the Infinity "platform" could "look and feel different," but they will each be connected in some manner, the report said.

Reporter Jason Schreier said Infinity won't release until 2024 at the soonest. He also mentioned that Ubisoft may not release the game at all.

The multiple-games-in-one-package would be a massive departure from the norm for Ubisoft and the Assassin's Creed series, which normally features a single historical setting (as well as a modern-day element).

Despite being potentially years off from release, a spokesperson for Ubisoft did confirm the project's existence to Bloomberg and also in an official statement, though they did not comment on the specifics. The spokesperson said Ubisoft's mission is to "exceed the expectations of fans who have been asking for a more cohesive approach."

Infinity will be developed by multiple teams within Ubisoft, it seems, which is no surprise given how Ubisoft works--for example, 15 different studios collaborated on Assassin's Creed Valhalla. Intriguingly, Ubisoft just laid the groundwork to open a development studio in Sydney to collaborate on an unspecified AAA IP. But whereas Ubisoft's teams in Montreal and Quebec are historically known to lead the development on Assassin's Creed games, these two divisions are now "unified," according to the report, and each will have its own creative director. However, Ubisoft Quebec will "take charge" of Infinity, Bloomberg reported.

"There has long been a rivalry between the two studios that has at times turned acrimonious, according to people familiar with the matter, so this shift may cause some headaches," Bloomberg said.

Officially, Ubisoft said in its statement that Infinity will be developed in a new "cross-studio structure" between Ubisoft Montreal and Ubisoft Quebec. These teams will "guide, grow, evolve, and define the overall future of Assassin's Creed that includes an important upcoming, early-in-development project codenamed Assassin's Creed Infinity."

Marc-Alexis Côté is the executive producer of the Assassin's Creed series going forward; he is a founding member of Ubisoft Quebec and worked on Assassin's Creed Brotherhood, Assassin's Creed Syndicate, and Assassin's Creed Odyssey. Joining him will be Ubisoft Montreal's Étienne Allonier. Allonier has been the brand director for Assassin's Creed for the past decade and is now going to oversee the brand's new director as the teams work together to respond to feedback from fans looking for a "more cohesive approach to its development."

Jonathan Dumont and Clint Hocking are the two creative directors on Infinity, overseeing the projects at Ubisoft Quebec and Ubisoft Montreal, respectively. Dumont worked on Syndicate as the world director before taking on the role of creative director on Odyssey. Hocking, meanwhile, most recently served as the creative director on Watch Dogs: Legion. Before that, he was the creative director on Splinter Cell: Chaos Theory and Far Cry 2.

"Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft's most beloved franchises to evolve in a more integrated and collaborative manner that's less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft," the publisher said about the changes. "Most importantly, Assassin's Creed has always been developed by multicultural teams with various backgrounds and perspectives that have influenced the depiction of its characters, locations, and cultures. While we know there's always room for improvement, we believe this new structure allows us to ensure that diversity and representation within our teams continues to grow and match that of our players."

Infinity is said to be potentially years away from release, but it could be the next Assassin's Creed game. Schreier said Valhalla will get more expansions, and there could be "smaller" stuff on the horizon for Assassin's Creed.

Of the reorganization, the Ubisoft spokesperson said it was meant to create a development infrastructure that is "less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft."

The report also mentioned that not every developer at Ubisoft is happy with how the publisher handled reports of abuse and misconduct at the company. The site said "some" of the managers accused of bad behavior still hold senior positions, and this has led to a new wave of complaints on Ubisoft's internal forums.

"Any employee that had allegations and remain at Ubisoft has had their case rigorously reviewed by a third party and were either exonerated or underwent appropriate disciplinary actions," a spokesperson for Ubisoft said. "Employees who have been under investigation would not remain at Ubisoft if results of investigations warranted termination."

With Infinity, should it materialize in the way that's been described in this report, Ubisoft is seemingly taking a page out of Fortnite and GTA Online's playbooks. Those games, and other live service titles, are more akin to platforms that grow and evolve over time, with new content added regularly to keep people playing--and spending.

"We hope you'll join us for this incredible journey, and we’re excited to share more on what's coming for Assassin's Creed Valhalla and Assassin's Creed Infinity at a later date," Ubisoft said.

Following the publication of this story, Ubisoft released an official statement regarding the development of Assassin's Creed Infinity. You can read the note in full below.

"Joint production efforts on Assassin’s Creed Infinity will be headed up by Ubisoft Montreal’s Julien Laferrière who has been named senior producer, overseeing production at both studios. Laferrière brings along extensive experience with the franchise, having worked on Assassin’s Creed since 2007 before most recently becoming producer on Assassin’s Creed Valhalla.

Creative leads for Assassin’s Creed Infinity will be a cross-studio collaboration, as well. Jonathan Dumont and Clint Hocking will share leadership as creative directors, overseeing their respective teams at Ubisoft Quebec and Ubisoft Montreal. Dumont was previously world director on Assassin’s Creed Syndicate at Ubisoft Quebec before becoming creative director on Assassin’s Creed Odyssey. Meanwhile, this moment marks Hocking’s return to Ubisoft Montreal, having started at the studio in 2001 as a level designer, game designer, and scriptwriter on the original Splinter Cell before becoming creative director on Splinter Cell: Chaos Theory, Far Cry 2, and most recently Watch Dogs: Legion.

This change means we’re also evolving along with the video game industry. The pandemic and working from home have fundamentally changed the way we produce games, giving us a moment to reflect on our organization. Assassin’s Creed was born within the walls of Ubisoft Montreal and the studio built an incredible foundation for the franchise with the immense skill and creativity of its teams before Ubisoft Quebec then took the lead with Assassin’s Creed Syndicate and Odyssey, demonstrating its ability to drive the franchise even further.

Rather than continuing to pass the baton from game to game, we profoundly believe this is an opportunity for one of Ubisoft’s most beloved franchises to evolve in a more integrated and collaborative manner that’s less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft. Most importantly, Assassin’s Creed has always been developed by multicultural teams with various backgrounds and perspectives that have influenced the depiction of its characters, locations, and cultures. While we know there’s always room for improvement, we believe this new structure allows us to ensure that diversity and representation within our teams continues to grow and match that of our players.

We hope you’ll join us for this incredible journey, and we’re excited to share more on what’s coming for Assassin’s Creed Valhalla and Assassin’s Creed Infinity at a later date.

Nathalie Bouchard, Managing Director, Ubisoft Quebec and Christophe Derennes, Managing Director, Ubisoft Montreal."

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M-Kswiss

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I've played Valhalla & I couldn't even bring myself to buy the current DLC. Hearing "the door must be jammed from the other side" is the straw that broke the camel's back.

Good grief!

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gotrekfabian

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If this really is a GaaS then I won't be playing. I've played every AC apart from the mobile gaming versions and have played a few GaaS's but I know how much they detract from your gaming otherwise and even RL if you're not careful and become addicted like a friend I have who does nothing but play World of Warcraft in his free time.

If Ubisoft really want online back in AC then maybe they should bring back multiplayer/co-op. That, I would be interested in.

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majorstefan

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I was hoping the next AC would be a return to form but I'm interested in seeing how this turns out

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Sepewrath

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Guess I'm never getting AC in Japan.

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gotrekfabian

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@Sepewrath: Whilst not exactly the same, play Ghost of Tsushima. It's as close as it's going to get to what AC Japan would likely be.

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arishok124

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Edited By arishok124

Here we go; more of copying the MCU with that expanded universe/multiverse bullshit. Jesus, give it a rest already. WoW's kind of doing the same thing you are.

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NightOwl358

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Welp, I guess Odyssey is the last AssCreed I'll ever play. Zero interest in Valhalla, and the words, "Live Service" are cursed. Nope.

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what101

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This is where I clock out. This sounds like a "live service" BS.

Odyssey is good so far. Seems like Valhalla will the last one I play. Why do these studios constantly F with the gotdam formula. If it ain't broke, don't fix it. I miss the traditional AC style like Syndicate. That game was damn good.

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PixelAddict

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I've played almost all of them from the beginning. London aka Syndicate was too soon, and tho I owned it, I took a break from the series only to come back with Black Flag to 100% completion of every island, every challenge. It was fantastic.

AC Odyssey brought back what was so genius about Black Flag, and I spent hundreds of hours playing it through all DLC's and ? discoveries.

Valhalla was.. different. I had to put that on on the shelf. Because it was too soon after playing ACO, and it was just too different. Too.. simple. I will come back to it in due time, and I have hopes I will enjoy it.

This new AC sounds even more.. different. You're losing me, Ubisoft. I may just go play Far Cry and give up on this franchise.

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phili878

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@PixelAddict: do you work with the white cross or are you swiss ?

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PixelAddict

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@phili878: Neither. In the console wars, I own all of them and I play all of them.

I'm neutral. I'm Switzerland.

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phili878

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@PixelAddict: lol nice

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nfled

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AC is in my view the best current game franchise (I only enjoy single-player games), with its emphasis on interesting and epic story-telling.

If in the future the story-telling becomes less enjoyable, such as the typical story-telling in MMOs or a focus on small DLC-type stories rather than epics, then I would worry that the game might not be worth playing even if it is fully single-player.

This announcement of an ever-evolving game gives me the impression that the story-telling would consist of shorter non-epic modules, added in somewhat frequently over time rather than one huge epic story, and that would not be interesting at all to me because I don't enjoy most short story games unless part or sub-quest of a huge epic. Or it gives me the impression that an epic story would be released in chapters over time, which would also not be interesting to me (in that case I would probably just wait until all of the chapters would be released).

This is all just impressions from this post, though, and maybe not representative of what is really going on. I just post it as a cautionary message not to lose enfranchised fans such as me.

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MigGui

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@nfled: it could follow the pattern set by Halo Infinity (which is kinda where it really looks like they're looking at, having the same name and all), which promises to be a platform where single-player campaigns are released once in a while and multiplayer is constantly evolving through the seasons concept that has been naturalized into multiplayer gaming. So I think neither will have episodic, short-burst campaigns, but full-fledged campaigns released once every other year or so while the whole machine is kept alive by multiplayer and microtransactions.

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fraga500

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smells like live service BS

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phili878

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Star Citizen also rumored to launch n 2081, so what?

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deactivated-64a3ced8b46b8

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@phili878: It will get delayed.

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illegal_peanut

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So, we're just not going to go forward and finish with the whole apocalypse, god alien tech, people before mankind storyline. You know, the one that's the main core of the story of the assassin's creed, and was the whole point of why we went back in time through people's memories in the first place?

I literally can't be the only one who remembers that.

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what101

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Edited By what101

@illegal_peanut: I think that Ubi literally doesn't know where to take the future portion of that franchise after Desmond.

Shame because the first 3 (and 2.5 and 2.75) had a very intriguing story. The ones before origin where still interesting... less than the first 3 but still intriguing nonetheless. Then Origins and odyssey literally seems like they Phoned it in less than an hour. I haven't gotten to Valhalla but I imagine that it's no different.

I am genuinely interested where else it's going, even if it's flimsy. Gotdamn Ubisoft and their current shit writing.

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PrpleTrtleBuBum

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@illegal_peanut: i member.

i also member when i looked at black flag and thought whaaaat is happening. and then ubi themselves said that the modern storyline doesnt matter anything just forget it we will do infinite number of these games and animus will be just an excuse.

it was good and bad. ofc the animus story was a bit blergh but also it was something that tied the games together and motivated me to follow the video game Matrix. now its literally just looking at each individual game and deciding whether that single game looks good.

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illegal_peanut

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Edited By illegal_peanut

@PrpleTrtleBuBum: The animus storyline was always questionable in quality. But that's because it was NEVER directly focused on in any of the games. Which is why I think Watchdogs should've just been "Assassin's Creed: Modern Creed", or something. And have Desmond directly tackle the alien god secrets and lore. And have him go through random short historical stories on the side, that take place with different assassins (Since not all the Assassin's lives are extremely eventful). Or they should've had an AC game that took place in the era of the "Isu" (alien god beings). This would have brought more clarity to the Isu, the assassin's creed, templars, and everyone's main goal and motive. But they were too busy with, "What other historical characters would look cool with the hidden blade on their wrist?".

And I also agree with what you said. It made every single thing you did in AC feel meaningful. It wasn't just you collecting feathers because you're trying to get an achievement or a high score. But collecting said feathers would unlock a secret that helps the Assassin's Creed in the modern era. It was like you were the world's most badass archeologist.

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jinzo9988

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@illegal_peanut: That's the only time I've ever been interested in these games. I loved Assassin's Creed 2 and wanted to see how that kind of thing would've played out. What the **** happened to all this stuff? I wanted to see what all this knowledge and experience would eventually lead to when it came to the idea of taking the action out of the chair to deal with the present day's problems.

2 • 
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Decoy77

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Get your online crap out of our SP games!

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kutraz

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Live service BS, man the industry just doesn't get it.

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ID0ntKn0w7

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My God, this company

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LVT_PTA_PB

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As long as there is a branch dedicated to a Splinter Cell DLC, I'm in

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soulmuncher666

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Finally another Assassin's Creed game!

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uninspiredcup

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uninspiredcup  Online

Uhhh.....

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GalvatronType_R

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Edited By GalvatronType_R

I get the appeal for live service games for publishers. They essentially make a game once and add skins and incremental (cheap) new features here and there to create a recurring revenue stream instead of producing new expensive games with different settings every year where they only make a profit once when a disk is sold.

The problem is twofold. Live service games are easier said than done and many have failed (Avengers, Anthem, Fallout 76, etc.). Also Ubisoft is the last publisher that anyone trusts to do this game correctly without the usual greed and low effort cheapness associated with live service games.

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jinzo9988

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Edited By jinzo9988

@GalvatronType_R: That's what I don't understand about this whole thing. It's resulted in a laughable amount of failures. I don't know that anybody with a suit and tie wants to admit this, but people only have so much time every single day to play games, and these games are all designed to sap as much time from you as possible. It's like trying to have 12+ MMORPGs released within the span of a year or two... usually people have time for only 1 of those to put any serious effort into, and the rest of them, regardless of how good they are, are simply out of the running just by genre alone. So, you would have to be better than every other live service with your game to even have a chance at mass adoption, or have some sort of appeal that none of the existing live service games have.

That's what made Fallout 76 so laughable. If I've got time for one of these in my life, it's not going to be put towards a game with shooting mechanics that feel like they're from 20 years ago in a world devoid of NPCs where I'm asked to pick up scrap and fucking garbage in a horrendously buggy game. You have to be better or shoot for being better than every other existing live service game and if you're not, I don't know how you plan on convincing people to leave the current one that they're occupied with.

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PrpleTrtleBuBum

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@GalvatronType_R: pro is that it might be enough theyll have 10 players each of who spend 100 000 dollars on the game

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deactivated-64a3ced8b46b8

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If I'm reading between the lines correctly on this, it sounds like they'll just release a new game and then periodically plug in new "scenarios", (probably at a higher cost than one would expect for standard AC DLC).

This allows them to monetize the game more frequently and for more $, without having to actually make a new game. Seems like a sneaky attempt at a live service game, but I could be misreading the whole thing.

I'll reserve judgement for now.

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what101

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@thecupidstunts: I'd bet my first born child that you hit their intentions right on the money.

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death_burnout

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Looking at other attempts at live service, taking Marvel's Avengers as an example, it can easily go very, very wrong. And given that they've already done something similar with Unity, which did a ton of brand damage that I'd argue can still be felt today, I've every right to be pretty sceptical if not completely.

Always online, live service games are not the way to go. Their profit margins may disagree, but this series, particularly over the last 3 games, was among the last hopes for singleplayer gaming. It's my favourite franchise that's still alive, I enjoy all of them to varying degrees and have played most of them twice through. That's one of the best things about it, not one sequel invalidates the other because they all stand on their own feet as an anthology series.

So if they put out an always online, evolving game, that turns out to be riddled with live service BS and sheds players like crazy and gets shut down prematurely... Well F that basically. 2024 is a long way away, hopefully by then someone would have the bright idea to take the project somewhere more sensible, unless it is truly something unique that justifies it. Their official statement is so vague but the line "This change means we’re also evolving along with the video game industry" fills me with no confidence.

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waltdawg443

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Ugh. Please don't.

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DarkCaptain3

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All their AC online games have sucked and where hated by the fans, why are they attempting to do this again.

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illegal_peanut

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@DarkCaptain3: "Because Fortnite is popular, and people still spend $15 a month on the world of warcrafts. And we want money like that!" said sweaty Ubisoft executive.

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XBgyManX

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Nooo. Not an Online AC game, damnit. Just stick to making AC games single player stealth games. Not action RPGs. Not Online games. Single. Player. Stealth. Games.

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Sushiglutton

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I used to be a massive fan of the franchise, but the direction Ubisoft has taken it in is just disgusting.

But given their E3 presentations, which was pretty much only updates to their service games, I can’t say I’m surprised.

Goodbye Ubisoft, it was nice knowing you 😔!

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xNSHD

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if this releases as it is described to be at the moment then it will turn into one of the biggest failures to turn a franchise into a live service.

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SabreDJ

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Edited By SabreDJ

I've seen A LOT of overreaction and people assuming things they don't know, on Twitter, in comment sections, but even Jason Schreier stated:

https://twitter.com/jasonschreier/status/1412768225805414403?s=20

Also looking at the statement that Ubisoft put out, this is a platform that Ubisoft is creating so that access to multiple Assassin's Creed games is possible. There's been ZERO mention that this will be multiplayer or an MMO. If people even put an ounce of thought into that statement, it doesn't even make sense. How is that even remotely close to what we've had the last 3 games?

I mention the last 3 games because sales have been off the charts, with Valhalla breaking records. Why would they dump that model now, for something risky and "unproven"? They saw how The Division failed expectations, how about Hyper Scape (remember that epic fail) and certainly they are aware of The Avengers debacle, so I think everyone should consider that Ubisoft likes to make popular things that they already know makes money, like current Assassin's Creed, before they make massive changes into something that won't.

With all that said, we don't know what this will turn into 3 years from now, I'm not saying this is a good or bad thing. I just think it's sad when people start jumping to conclusions, exaggerating what information is known, or start making things up. I feel that AC likely will continue, with a few changes, on what we just played in the last 3 games, it just makes sense. Now whether you liked those games or not is the real subject.

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PrpleTrtleBuBum

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@sabredj: at this point strong "over"reaction is the only way to affect these at all. if we silently accept or nod to this stuff then it has even better possibility of happening.

without outrage we would already have live-tv like ads in our games. without outrage games that are still in sale could be unplayably broken etcetc.

if a million people say live service ac is a shitty idea there is a small chance their analyst team takes that in consideration in their "how much money we can make out of whales?" meeting

complaining and criticizing when the game is already out or its in condition where they can make trailers its hard to back down. i think jason also knows that this is kind of interview round to see what customerbase thinks of the broad idea.

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SabreDJ

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@PrpleTrtleBuBum:

That's fair... but there's a difference in saying "I don't want this" which I am also in the camp of, personally, and some people out there saying this IS what it is, and they don't know that on the information we have now. That was my point.

I'm all for saying we don't want a Fortnite or Destiny, Assassin's Creed. 100%

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xNSHD

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@sabredj: if released as a more traditional live service akin to fortnite or GTA Online it will be an absolute failure.

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SabreDJ

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@xnshd:

Agree... which is why I don't think that happens, but we'll see.

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xNSHD

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@sabredj: i think it does because ubisoft is so short sighted and genuinely think this is what people want from an assassins creed.

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AdamLeGreat

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Edited By AdamLeGreat

@xnshd: there is 0 , and i mean 0 evidence that thats the plan. ubisoft is one of the companies most caucious when doing these kind of changes. i just say lets wait and see what the fuzz is about before we jump to any conclusions.

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xNSHD

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@adamlegreat: most cautious yet still have several failed examples of games they should never have tried to make a live service.

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