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Avowed Will Be 30FPS On Xbox Series X, Allowing For "Juicier" Visual Effects

"That allows us to get a lot juicier with VFX and lighting and all this other stuff."

45 Comments

Avowed developer Obsidian Entertainment has revealed that the upcoming first-person RPG will be targeting a "baseline" of 30 frames per second on Xbox Series X and S consoles. According to the studio, this decision was made early on in the development of the game and has allowed the studio to get "a lot juicier" with visual effects.

"We are targeting 30fps, bare minimum," art director Matt Hansen said on the Iron Lords podcast (via IGN). "That's the expectation. "It's a first-person, single-player game, you don't necessarily need that 60 frames. And that allows us to get a lot juicier with VFX and lighting and all this other stuff. It's a trade-off we opted to make relatively early, and we're really happy with that. The game's running pretty smooth for how visually dense it is, and that was always our goal."

Avowed joins a list of several first-party games that launched on Xbox Series X|S with a more cinematic frame rate. Starfield is a notable example, as the space-RPG was locked to 30fps on Xbox Series X|S for performance consistency. A 60fps mode was eventually added for Xbox Series X consoles in May, and Xbox Series S owners got a performance update this week.

Originally scheduled to launch later this year, Avowed is now set to launch on February 18, 2025. The silver lining to this delay is that Avowed will no longer be competing against several other AAA games like Dragon Age: the Veilguard, Metaphor: ReFantazio, Assassin's Creed Shadows, and Call of Duty: Black Ops 6. The game also looks like it'll have plenty of replayability, as it has least 10 different endings for players to experience.

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BDRTFM

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I'll be perfectly happy with 30fps. Its funny how we went decades with games running at 30fps or far less without a care. Now many people say anything less than 60fps is unplayable. LOL. If you can't enjoy a game because it runs at 30fps, I guess it sucks to be you. People like that must miss out on a lot of fantastic games. I come from the days where one of our first records we owned as kids were flexi records we cut out of cereal boxes. We spent hours waiting with 10 other kids for our chance to play Table Tennis in its monochrome brilliance and complex design of a line, two squares and a dot in the one kid's room in the neighborhood who was lucky enough to own an Odyssey. So I find it hard not to laugh at people who say they refuse to play any game not running in 4K at 60fps. I wonder what they'd do if I handed them a paperback novel?

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Ohaidere

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Edited By Ohaidere

@bdrtfm: You forgot the plague of motion sickness of the 90s and early 00s.

Children everywhere unable to even stand as they were smote by the 30 fps dizzies, as they were later known.

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BDRTFM

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Edited By BDRTFM

@Ohaidere: I get motion sickness quite easily. Always have - except for when playing video games. I had to quit martial arts training because I would fall flat on my face from vertigo after doing a roll. Can't be in a vehicle unless I'm the driver or I get sick. If I get motion sickness this easily, why have I never had an issue playing games back then or now? The only problem I've ever heard of remotely close to this is when a small minority of people upscale very old games. People who got motion sickness in the 70s & 80s from video games still get motion sickness today and it has nothing to do with framerate. Its a conflict with information between the brain and sensory input where your brain is telling you you're not moving but your eyes are telling you that you are. Absolutely nothing to do with framerate. Have you ever been sitting in multilane traffic and your lane is stopped and the lane next to you starts moving? For a few seconds, you can get dizzy because sensory input says you're moving when you're not. Happens to me all the time.

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jenovaschilld

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I played FF7 Rebirth at graphics 30 fps for 300hrs and it was fine, but I also appreciated the performance 60/fps as well.

I am sure the game will be just fine at 30 fps, but ... I mean they have time, could they not also have a performance mode 60/fps by then as well.

It does not matter too much, since I will probably play this on PC. But I am sure the world would love to have the options. I wonder if they targeted a 30fps because of the x/s versions and plan to release a 60 fps later on once the game is out.

...replayability, as it has least 10 different endings,... ugh, hate when they do this.

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adrardohan

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Edited By adrardohan

Oh geez I see a rainbow don't think il buy this nonsense il play the gothic trilogy again. Must take a stand against this activism no money from me 👍

🤔 Wonder what cc makes of this on that game place!

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DonHolio1toe

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Edited By DonHolio1toe

No input lag and deadzone controller settings, 30FPS will be fine

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Ohaidere

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The word of the day is "psychosomatic."

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MotelDiscoVerde

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To be honest it is very diffucult to deliver a 4k 60fps game with all quality using a 400 us machine.

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hardwenzen

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@MotelDiscoVerde said:

To be honest it is very diffucult to deliver a 4k 60fps game with all quality using a 400 us machine.

Who said they're delivering 4k? Since when is this even a thing across this whole generation? Upscaled 720-1440p to 4k ain't no 4k.

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mogan

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@MotelDiscoVerde: It really is. But I'd take 1080p if it meant a solid, consistent 60fps.

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cboye18

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@MotelDiscoVerde: Then don't put it at 4K resolution. That 30 FPS can make any game with the highest graphic fidelity look like a blur. 60 FPS needs to be the standard and priority with any current generation game.

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Dominicwow

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Edited By Dominicwow

I’m fine with a fidelity setting that runs at 30 fps but you need to offer a performance mode for 60 fps. I’m not interested in gaming at 30 fps anymore and I think a lot of people feel the same way

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makchady

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People these days make it sound like 30 fps is unplayable when it was the gaming standard for literally decades and decades. Spiffy said "not getting motion sick from playing a game at 30 fps" is better than juicy visuals. Quit being dramatic. It's not like people were plagued with motion sickness when playing 30 fps games for the past forever. 30 fps is more than fine for slower-paced games. 60 fps and above is nice, especially when it's a racing game, fighting game, or fast-paced first-person shooter, but for an RPG like Avowed, 30 fps is just fine. Do you have a problem watching movies, which are almost all shot at 24 fps? No.

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Utnayan

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Edited By Utnayan

@makchady: You do not have problems watching movies at 24fps because you are not controlling interactions and it's fluid. There is no excuse to not give gamers choice in today's age with 4k30 effects, and even if they have to drop down to super sampling, 60 FPS performance. The buzz of "We want our game to look gorgeous" equals they were behind schedule and didn't have time to put in the work to make it happen. And let's be real. We have seen the gameplay vids. There is NOTHING graphically amazing with this game that could require their statement.

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esqueejy

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@Utnayan: I'm sure a sternly worded letter will do the trick.

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MoogleStar

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MoogleStar  Online

Wow nice 🤣

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spiffymayotrunk

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Know what's better than "jUiCy ViSuAlS"? Not getting motion sick from playing a game at 30 fps.

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JoeCollin

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Typical console problem. The graphics aren’t exactly top notch, though they are nice.

I love Obsidian, but their statement about “it’s a first-person single player game, so it doesn’t need 60fps” is rubbish. First-person games need 60fps more than anything. It’s third-person games that can get away with 30fps. Bummer for console gamers. Hopefully the PC version isn’t too badly optimized. I’ll be after that 60fps.

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hardwenzen

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I heard this in Redfall🤭So this is what will happen; the game will launch, get a massive backlash, PR will try to damage control, fail, be forced to announce a 60fps patch, and you will wait 6-12 additional months for a 60fps patch to be released, and by then the game will be dead. Smart design.

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brxricano

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@hardwenzen: less is more until you get your hands on it 😂

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Utnayan

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@hardwenzen: Bingo.

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deactivated-6797e778f0428

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This console generation is a joke.

I’m glad i’ve sold my X 2 years ago.

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raggedyman

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I love the copium these companies are huffing with the “the game will run at 30fps because of <insert reason> and that is a decision we took as developers”

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hardwenzen

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@raggedyman said:

I love the copium these companies are huffing with the “the game will run at 30fps because of <insert reason> and that is a decision we took as developers”

They think we're still in 2015 back when even game journos were trying their hardest to brainwash gamers with the "human eye can't see past 30fps" bs. Laughable.

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esqueejy

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Edited By esqueejy

@hardwenzen: Go go gadget geekout:

I cringe when it's talked about that way because that's not really how it works and people love to talk about it in the wrong terms. Because the screen is producing the number of images per second associated with the framerate (for example, when moving your mouse to check for how many ghost images it leaves), it is only producing "apparent motion", not actual motion. Your eyes can absolutely tell the difference between moving your mouse around at 60fps and 144fps, but so can a camera that can only capture a maximum of 24fps. Being able to perceive the difference produced by a difference in framerate is actually not evidence that the perception tool in question, in this case your eyes (and visual cortex), are capable of perceiving at the higher framerate.

Same is true with respect to the myth that "because a fighter pilot can perceive a flash with a duration of 1/220ths of a second, this proves the human eye can perceive 220fps". Nope. Not a proper conclusion to draw.

Then, you have to factor in the speed at which the frames are moving across the screen, because the perception of smoothness requires that each frame move no more than the smallest angular change our eyes can perceive. The larger the leaps between frames, the worse the smoothness of the apparent motion, so this brings into play the manner in which the images in a game are coded to be produced in the first place.

THEN, you have to factor in that our eyes don't actually "pan" linearly.

THEN, you have to factor in that visual acuity is only at its finest in the fovea, the central part of your visual field, and degrades moving outward towards the periphery.

THEN, you even have to factor in things like how quickly pixels are able to change and other artifacts introduced by the tech producing the images. OLEDs become very interesting here, because the pixels can shut off, like if you want a white dot to move across the blackness smoothly, but there is still a miniscule lag for the "prior" pixel to go from on to off.

Everyone likes to talk about it all as a matter of what "framerate" the eyes and brain can perceive/process together, but that is actually reductionist nonsense. Our eyes can capture them all and then process them as aesthetically different, so to speak, but the line is curved and diminishing returns come into play. For example, under the right conditions, studies have shown people reacting at 500Hz, but that's "the right conditions" (and they were pretty unnatural, deliberately created images with extremely high contrast and highly defined edges, etc.). Chances of you perceiving 500Hz in the real world are pretty slim. So is there a limit? In a way, there's a "soft cap" and it is a moving target...its location is not fixed, but fluctuates based on the particular characteristics of the stimulus.

Higher framerate is generally better/smoother as a matter of the law of averages applied across a huge spectrum of variables, not the "framerate of the human eye".

/end geekout

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jenovaschilld

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@esqueejy:I am trying to read into your comment above, and get the gist. I agree to a point, but find that fps matters little to the overall look of a game, and sometimes matters little with its performance. There are some games that run and look just fine at a solid 30fps -60fps.

I do think like you, I feel that most games past say, 90fps -120ish or more. Do have a lovely look to them. A silkiness, smoothness,- where the action is more appeasing to the eye, even if we are not trying to snipe some headshots. Take games like RPGs, windows flight, strategy, and of course action games. The argument that higher fps cannot be seen or appreciated is ... well kinda silly.

But, some games can play just fine as well. I would love it if, the game above also had a performance mode. But we are talking about a 4 yr old console (trying to work with a x/s version), with the equivalent power of a 3070 ish card. Hopefully a 60 perf mode will come out, later on after launch.

I played FF7 Rebirth, one of the most gorgeous and graphically amazing titles this year for 300+ hrs. It played just fine at 30 fps graphics mode. Amazing really. But when there was some intense battles, I changed to 60 fps perf mode. Even now there is some AAA games that make use of solid frames, and how they deliver the fidelity on screen to create amazing and appeasing games.

I also believe the developers above when they suggest, that they can get alot 'more on screen' with the hardware versions they have to work with by only pushing a 30fps. Again it is 4yrs into 9th gen, I am not expecting something that would be equivalent to my enthusiast gaming pc I built last fall. I am willing to give up fps for a certain resolution, and certain graphics for higher fps. It's a balance. I will keep an open mind out for this game, at least till reviews, after launch.

fyi, I plan to play on pc, who we kidding.

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esqueejy

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Edited By esqueejy

@jenovaschilld: In general, the only point I was really making was that fps makes a difference, but not for the reasons or in the way people tend to think. People tend to conceptualize and talk about it wrong, particular with respect to the idea that it all hinges on the "framerate of the human eye" (or I suppose "shutter speed" would be a more accurate phrase to use to describe the incorrect concept).

To be clear: I was NOT arguing that higher fps doesn't matter or that the differences cannot be perceived. It's just that the mechanisms involved are myriad and not what people think they are.

Definitely playing on PC myself...loved the original Pillars. The second had some flaws and I got distracted by another game, so I never finished (never been a big fan of the pirate theme anyway). Have high hopes for Avowed.

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jenovaschilld

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@esqueejy: The uh..I was NOT arguing that higher fps doesn't matter... was in regards to the article and developers in it above. Also to commentators down below, not your post for sure. 😊

The human eye and framerate shutter is something I have not heard before but find it interesting. I understand that at above a certain fps we may not be able to tell a difference, but can feel a difference after playing a game for a while. Right now I am playing at 4k 120hz to 2k 120 on a mini led monitor and am very happy with the performances of those levels.

I figure that the developers are dropping the frames to 30 in order to get more things on the screen. Like shadows, and density, etc. Which I am fine with, for a 9th gen console 4 yrs old. Here is hoping.

I loved the pillars of eternity games also. Long narrative, strategy games, I am soo there.

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hardwenzen

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Edited By hardwenzen

@esqueejy said:

@hardwenzen: Go go gadget geekout:

I cringe when it's talked about that way because that's not really how it works and people love to talk about it in the wrong terms. Because the screen is producing the number of images per second associated with the framerate (for example, when moving your mouse to check for how many ghost images it leaves), it is only producing "apparent motion", not actual motion. Your eyes can absolutely tell the difference between moving your mouse around at 60fps and 144fps, but so can a camera that can only capture a maximum of 24fps. Being able to perceive the difference produced by a difference in framerate is actually not evidence that the perception tool in question, in this case your eyes (and visual cortex), are capable of perceiving at the higher framerate.

Same is true with respect to the myth that "because a fighter pilot can perceive a flash with a duration of 1/220ths of a second, this proves the human eye can perceive 220fps". Nope. Not how it works.

Then, you have to factor in the speed at which the frames are moving across the screen, because the perception of smoothness requires that each frame move no more than the smallest angular change our eyes can perceive. A dot moving across a screen that occupies 55 degrees of your field of vision

THEN, you have to factor in that our eyes don't actually "pan" linearly.

THEN, you have to factor in that visual acuity is only at its finest in the fovea, the central part of your visual field, and degrades moving outward towards the periphery.

THEN, you even have to factor in things like how quickly pixels are able to change and other artifacts introduced by the tech producing the images.

Everyone likes to talk about it all as a matter of what "framerate" the eyes and brain can perceive/process together, but it's actually reductionist nonsense. Our eyes can capture them all and then process them as aesthetically different, so to speak, but the line is curved and diminishing returns come into play. For example, under the right conditions, studies have shown people reacting at 500Hz, but that's "the right conditions" (and they were pretty unnatural, deliberately created images with extremely high contrast and highly defined edges, etc.). So is there a limit? In a way, there's a "soft cap" and it's location is not fixed, but fluctuates based on the particular characteristics of the stimulus.

Higher framerate is generally better/smoother as a matter of the law of averages applied across a huge spectrum of variables, not the "framerate of the human eye".

/end geekout

YOU AGAIN.

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esqueejy

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@hardwenzen: FFS. I was agreeing with you, champ.

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mogan

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mogan  Moderator  Online

So long as its 60+ on my PC.

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Guavington

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Guavington  Online

Annnnnnd I'm out...see you when the inevitable patch comes out.

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