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Awesome Final Fantasy 7 Remake Gameplay Shows Tifa, Aerith, Ifrit In Action

Cloud brings out the big guns by summoning Ifrit into battle.

8 Comments

During its Tokyo Game Show 2019 stream, Square Enix showed off more gameplay from the Final Fantasy 7 Remake. While the majority of the demo was the same as what was shown during E3 2019, the company did surprise viewers by providing a showcase of Aerith, Tifa, and Cloud battling a boss enemy.

The gameplay was narrated by Yoshinori Kitase, who served as the director of the PlayStation original and is producer on the remake. Although the explanation was entirely in Japanese, the gameplay allowed fans to glean some new details. The boss in question is Aps, who is encountered in the Midgar Sewers.

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Now Playing: Final Fantasy 7 Remake Gameplay: Ifrit Summon, Tifa And Aerith Combat Demo | TGS 2019 (Japanese Commentary)

Aerith, who traditionally occupies the magic-user/healer role in Final Fantasy VII's parties, is shown bolstering the magical abilities of her teammates. In the gameplay, she puts down a magical field which Tifa enters. Once inside the field, Tifa is shown executing a series of Thunder strikes consecutively.

Tifa, meanwhile, is still the bruiser, throwing herself at the enemy and delivering brutal rushes of punches and kicks. She still packs a punch and during the gameplay executes some really flashy special combos. At one point a Limit Break move was used and she executed an impressive somersault kick.

Perhaps the most exciting reveal was Ifrit, who was summoned into battle through a Materia slotted into Cloud's Buster Sword. Ifrit operate independently, while the player continues to control the three party members. However, the summoned monster seemed to follow Cloud's lead, attacking by launching himself into the enemy and breathing fire on it when Cloud was on the offense, but backing away when his summoner did. Ifrit could also be commanded to use special abilities such as Flare Burst, which summoned hellfire to damage Aps.

Before leaving the battlefield, Ifrit summons a swirling cyclone of flames that wrapped up the enemy and, ultimately, dealt the killing blow. It was a flashy, cinematic move that looked very cool.

During the presentation Kitase also showed off the new squatting mini-game, which has been fleshed out quite significantly. While the classic Final Fantasy VII version was a fairly simply experience, the remade version has a rhythm game element to it where buttons are pressed in specific timing to ensure the character maintains balance.

The PlayStation TGS stream is ongoing and, at the time of writing, the footage hasn't been released online through official channels. However, you can watch fan captures like the one above.

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Non-Scorer

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The original FF7 really wasn't that great of a game and boasted the easiest final boss of any FF game before it. The Devil May Cry gameplay looks like a bunch of rolling, then button mashing, then more rolling. I hear there is a classic battle mode which this requires. The battling in this video is a poor man's GoW.

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rawkstar007

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@non-scorer: Name checks out.

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deactivated-67e6993e92427

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That says Guard Scorpion, not Scorpion Sentinel like it’s called in the new English version. I hope this doesn’t mean the translation team is making changes willy-nilly.

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lion2447

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Forget the rest of the battle system, I just want to kick *** as a frog. He even has his own sword.

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jenovaschilld

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While i would have been just fine with the old ATB materia turn based battle system, I am willing to keep an open mind. I enjoyed the video and glad to see the summons look as good as the characters. But again, when spring comes ill be open to the remake whatever comes but critical of a button mashing mess or a watered down story. Remember Square -story over all else.

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mundus

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@jenovaschilld: If anything if there is one thing that will be better its the story. Cause FF7 especially the English translation is not that good in the story department. Also this game is 40+ hours. Midgar in FF7 is 5 or so. When they first showed of the game, back when it was cyberconnect that made the game i hated what i saw, looked like FF13 gameplay and i thought it was gonna be as linear considering how good the graphics where and back then we thought it was gonna be the full game.

But after square-enix stepped in, i've got to say i like it more and more. Shame i don't have a PS4 pro since i am getting this, but it will probably look and run ass on a base model. Not saying this will be a second coming of Christ or anything. But if they can keep this quality throughout the whole game and release the sequels on like a 2 year cycle and they all keep the same quality Square has struck gold.

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lion2447

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@mundus: It looks like the culmination of all the other games from seemingly from 12 up to now. All the various elements of battle systems from previous games have been stripped for their good aspects and merged into what looks like a great new system. If the game has all the magics and skills the original has, this system is going to have some really neat gameplay.

Better yet, the summons are controllable very much like in FFXII. I like that much better than FFXV implement where you would hardly ever see them. I played an entire playthrough without ever seeing Leviathan or Shiva. I had to look up how to force them to be seen in the game, and even then it was difficult. FF7 here looks like they can be summoned on command which finally gives back choice how to play in the game. I couldn't take how FFXV mainly played for you and you were just a spectator for the most part.

March just can't come fast enough.

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jenovaschilld

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@lion2447: Agree, the very best translation of the property and a great watch is by tim rogers from kotaku. https://kotaku.com/s/final-fantasy-vii a masterpiece in ..... well what ever it happens to be.

I do think that ff7 was an amazing story even back then - the CD-rom really opened up the length and depth a story can be, is it the best .... why no. But for its time - amazing. Lunar Silver star story benefitted not just from CGI but tons of space for dialogue and visual emotions, that 4th gen was constricted by. Which makes Chrono Trigger and FF5-6 even more amazing.

What i am afraid is a Micheal Bay glossover. They take the base of the story and just plug in tons of CGI, side quests, minigames, deep set pieces, etc etc. Which sounds amazing, but FF7, was and is, a linear story (linear is just fine for RPGs) you can ruin a fine T-bone steak - when you just keep adding this and that and mango salsa, and accountants, and publishers, and public opinion polls, and an old guy who refers to FF7 as that Atari game. There is a chance they could bury the story altogether...

I pray not.

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