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Baldur's Gate 3 Gameplay: Watch The First-Ever Footage Here From PAX East

Open the gate... a little...

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PAX East 2020 began this week in Boston, and the show kicked off with a big reveal for Baldur's Gate 3 from developer Larian Studios. The developer played live gameplay from the much-anticipated RPG as part of its panel. There was a short Q&A at the end, but otherwise it was just raw gameplay, as evidenced by some bugs popping up and a combat failure that forced the intro to be replayed. If you missed the action, you can rewatch the full stream below--almost the entire thing is dedicated to showcasing the game for the very first time.

Larian's lead designer and head of studio Swen Vincke previewed Baldur's Gate 3 during the event, which has now wrapped up. You can watch this and then check out our in-depth feature on grappling with Baldur's Gate 3's legacy and our breakdown of the cinematic intro, which was also released as part of this PAX event.

Originally announced back at a pre-E3 event for Google Stadia in mid-2019, Baldur's Gate 3 is being pushed by Dungeons & Dragons owners Wizards of the Coast to merge the tabletop gaming experience with the video game scene. Baldur’s Gate 3 is just one of the titles that will be a part of this initiative, with several unannounced games in development.

While it may be on the Stadia YouTube channel, Baldur’s Gate 3 is not a Stadia exclusive or even a timed-exclusive release like many other titles coming to Stadia. Baldur’s Gate 3 will be hitting PC via Steam early access sometime this year, but no release has been announced for Stadia as of yet. No console verisons have been announced, although's Larian's much-acclaimed Divinity: Original Sin 2 has made its way to PS4, Xbox One, and Nintendo Switch.

GameSpot will be at PAX East, and you can check out all our coverage of its games on our hub.

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bitsquare

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The main thing that I can see missing from the original Baldur's Gate games is the role-playing and character development, elements that I feel are key to D&D as well. Party members had memorable personalities (as evidenced by the fact that an audience member brought up "a certain ranger and his hamster" from a 20-year old game), party members and other NPCs reacted to decisions made by the player, and there was constant interaction with and among NPCs.

Baldur's Gate 3, similarly to Divinity: Original Sin, seems all about the puzzle solving, coming up with creative ways to defeat enemies and other obstacles. The interaction with party members seems two-dimensional (have the NPC join your party? kill the NPC?). And the past tense dialog options only further alienate the player from the characters, making it seem as if the player is just replaying someone else's story instead of creating their own.

I hope that Larian realizes that making a Baldur's Gate game is not just about integrating D&D mechanics into their game approach but rather a opportunity to combine their strengths in building highly detailed and interactive environments with the traditions of true role-playing.

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gab8

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Stop with the DnD This-is-not-BG posing, you're probably going to pre-order the game anyways.

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wespunk

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I’m afraid I’m not into turn based gameplay which Baldurs Gate 3 is portraying from the same gameplay as Divinity Origin Sin 2 ,as I prefer Original Baldurs Gate games and Dark Alliance . So I’ll be giving this game a miss

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Xammblu

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So refreshing to not get "No Mans Skied" instead we see honest gameplay complete with bugs and mistakes. I might have to sneak into NASA to find a rig to be able to play this one, but hey, it'll be worth it!

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Ember_to_Flame

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Wow, they have been busy. Easy to tell, game looks fantastic, cinematics and lore seems insanely good. Shame I don't like the turn based combat. Played games like that alot when I was a child, but now when I'm older I don't have the patience anymore xd. I mean FF fighting turn based still works but this overhead chess clicking, I'd rather have it like diablo or dark alliance.

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NilsDoen

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looks amazing

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deactivated-660c2894dc19c

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What the hell were people expecting? This is Larian, of course it's going to look like D:OS a lot. If you wanted something more like old BGs, then look at what Obsidian has done.

TB combat works great in game based on a table top RPG. Much better fit than the original BG games.

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mogan

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mogan  Moderator

@Icarian: I mean, they called it Baldur's Gate 3 and talked about how humbled and excited they were to work on such a storied franchise they had deep, personal love for. I think people were expecting to be able to, in at least some way, tell it was a modern take on the genre Baldur's Gate started.

I don't mind the turn based combat, since they're going so hard on faithfully recreating 5e in a video game, but I do mind that everything outside the rule set just looked like Original Sin, and nothing looked like Baldur's Gate. I don't expect pre-rendered backgrounds and a 2D iso camera, obviously, but the art direction, the UI, the way the characters over-animate every action (seriously, the Dash action looked like the character was about to cast a high level spell), all that just looks like DOS. Where's the Baldur's Gate?

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esqueejy

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@mogan: I mean, it's been a while since I played DO2, but was it my bad memory or are they just reusing the environment assets?

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mogan

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@esqueejy: I couldn't tell from the gameplay demo. I think the Forgotten Realms and DOS's setting look similar enough in the broad strokes that it'd be hard to say if specific assets are reused or not until we're looking at it close up.

But if I'd seen this game's screen shots out of context, I sooner believe they were from an early version of DOS2 than BG3.

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Blackened_Halo

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@Icarian: well...Is it really such a wonder that people expected a Baldur's Gate game from a game called Baldur's Gate 3 ?

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Berserk8989

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@Blackened_Halo: ...What makes a Baldur's Gate game, then? As far as I'm concerned, everything that makes Baldur's Gate Baldur's Gate, is there. The world, the lore, the rules, the tactical combat, the costumization, focus on characters etc. in addition to much more interactivity and therefore depth and options for a far better role-playing experience. What they've shown so far, is Baldur's Gate, but also elevated to a whole new level.

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esqueejy

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@Berserk8989: It's not BG. It's a DnD reskin of DOS2.

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Berserk8989

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@esqueejy: No, it's Baldur's Gate 3. A remake of Baldur's Gate 1 or 2 is not in the works, if you wished for that.

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esqueejy

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@Berserk8989: Nope. It's literally DOS3 with a DnD costume on. A BG game wouldn't be turn based, etc....Just like it wouldn't really be or feel like a new XCOM if you made it RTWP.

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Berserk8989

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Edited By Berserk8989

@esqueejy: You're so close minded it's unbelievable... What about Baldur's Gate Dark Alliance? That one has nothing close to the OG Baldur's Gate game in terms of combat, yet it's still absolutely a Baldur's Gate game. Would you say, for example, that Zelda BotW is not Zelda just because it isn't anywhere close to the first Zelda game in many more aspects than just combat?

Every franchise has to try something new and try to evolve and every developer will leave a bit of a personal mark on it. You're criticizing BG3 for being D:OSII with a DnD costume on (which is just a stupid and ridiculous thing to say, considering there's so many differences by comparison with DOSII even in this 2 hour Alpha demo - and that without even getting into the lore, story, world and characters), yet you yourself want basically the same games that came before just with shinier graphics on.

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Abdulrahman1981

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Xbox 1, PlayStation 4 and Nintendo Switch are ignored for Google Stadia! Are they serious?

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s1taz4a3l

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@Abdulrahman1981: They are, they are gambling on the next gen and they wont have to worry about downgrading the game for lesser products resulting in backlash like the witcher 3 faced at launch. Game looks amazing and WILL look amazing as result.

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gotrekfabian

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@s1taz4a3l: I'm presuming but I'd say it's not a case of gambling more one of being paid by Google if "consoles" otherwise aren't getting it.

There's a strong chance that it may come to next gen after a period of exclusivity having said that.

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esqueejy

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Edited By esqueejy

Pure turn-based = not BG

Everything feels so DOS = doesn't feel like DnD

Having to pick a predefined character to feel like you're not missing something by creating whatever you want = ass.

This isn't BG3. It's DOS3 wearing a DnD costume...a DnD reskin of a DOS game.

Also, the past tense dialogue choices are irritating, like it's a story being told to you, rather than you living YOUR adventure in the present...much less immersive and feels like less agency because even though you do make a choice, the past tense is telling you it already happened.

I do give props to the more cutscene focused adventuring tho...nice touch....and Larian does make a pretty game, so there's that too.

I'm not saying it won't be good in its own right, but I just can't think of it as a BG game.

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s1taz4a3l

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Edited By s1taz4a3l

@esqueejy: You could make your own guy in Divinity, just missed out some dialog interaction between NPC and quests. The issue you seem to have is that it used the Divinity engine and not the bioware engine from BG/icewind dale.

Bioware engine didnt age well. You could see it on POE character customization. It paid them off in the first POE due to nostalgia, by the time POE 2 released that nostalgia waned and it cost them dearly.

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esqueejy

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Edited By esqueejy

@s1taz4a3l: Thank you for mischaracterizing my argument because you wanted to argue against something I didn't say and thought you'd make it easier for yourself with a straw man instead. It has nothing to do with demanding that an old, beat up engine be used.

Also, I don't know how to make it easier to understand: the "misssed dialog interaction" and missed other things about the premade characters is why it feels like you have to play one of them.

BG was all about building YOUR character, not having premades with special extra stuff you were gifted with missing out on if you made your own character. Heck, DnD itself is all about making your own character. It's another reason this doesn't feel like DnD and just feels like DOS with a different skin.

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s1taz4a3l

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Edited By s1taz4a3l

@esqueejy: What character you build, it was all basic DnD premades, you could allocate points but it was just any class based on DnD 3.5.

Even your story was premade and dialog choices where open/locked on alignment. A paladin will still progress as paladin get the same perks at the same levels. And be locked out of dialogs due to alignment, nothing unique since it was based on the ruleset.

There was nothing unique about your BG character in fact most of the flavor from BG where the companions.

In the end you can always decide to not buy it, but i doubt you would be able not too since everyone will be playing it and you wouldnt want to be left behind.

You are a follower.

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esqueejy

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@s1taz4a3l:

Follower? WTF are you even talking about? Larian fanbois are clearly just totally incapable of accepting legitimate criticism of this game.

This game isn't carrying the BG torch. It's snuffing it out.

Your argument isn't even responsive, attempting to characterize previous BG games as having premades. No, they didn't. The fact that a particular class has a particular class's progression options is not a "premade" character issue. You're full of nonsense, straining to defend this game from legitimate criticisms and observations that plenty of people are starting to make....talking out of your butt because you want to hype it.

And I've been pretty clear that it may very well turn out to be a good game. My point is that it's not BG and doesn't feel like DnD because it's just a reskin of DOS2, so it feels like DOS2. That had nothing to do with whether I'd play it or not if it turned out to be good in its own right. Your attempt at ad hominem, calling me a follower, just shows how weak you knew your nonsense argument to be.

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mogan

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mogan  Moderator

@esqueejy: You don’t have to pick one of the origin characters.

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esqueejy

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Edited By esqueejy

@mogan: I quite clearly understand that...if you read the entire comment I made. You're not responding to my criticism if you're taking only half the sentence out of context and responding to that, as if it's not modified by the other half of the sentence.

The criticism is that you need to pick a premade toon if you don't want to feel like you're missing out on parts of the story, etc., which you obviously would be missing out on if the premade toons get specialized dialogue options and extra story elements woven into the fabric of the game.

BG was always about making your own toon and living the adventure as that toon. The fact that they've even chosen to do premade toons shows just how much this is DOS, not DnD.

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mogan

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@esqueejy: You're assuming that this game can't make a custom character feel like a story is being woven around them. I agree that not picking an Origin Character may make some folks feel like they're missing out, but they'd be missing out on that origin content if the game didn't use Origin Characters in the first place, and using Origin Character doesn't mean the game can't also build a compelling story around the PC specifically.

I don't know that Larian will pull it off, I've never been a big fan of their writing in the past, but I don't know that they wont either. It's just too soon to say.

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esqueejy

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@mogan: I think you're confusing it a bit. The origin characters end up as your companions, no? So you can play as one and get the extra stuff or you can play your own toon and miss it. Frankly, I didn't even like that in the DOS games, let alone adding that brain damage to what's supposed to be a BG game.

I never even insinuated that using origin or a new toon would mean the game can't build a compelling story. That wasn't the point and you're putting the words in my mouth. The point was SOLELY that their dumb system of having origin premades you can play, who have added and extra special story bits to them, creates a disappointing choice between experiencing those extra things or going it alone with your own character that they haven't given those things to. They could've...still can...but they won't.

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Dimebag_Darrell

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@esqueejy: The only thing i know named DOS is a 30+ year old operating system. WTF is DOS?

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esqueejy

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@Dimebag_Darrell: The Divinity: Original Sin games.

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gotrekfabian

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Edited By gotrekfabian

@Dimebag_Darrell: DOS (D:OS) = Divinity: Original Sin, a turn based RPG made by the developer who are also creating Baldur's Gate 3: Larian.

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m4a5

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@esqueejy: ...Doesn't feel like DnD? Really? DnD, the tabletop role-playing game with turn based combat?? (just like DOS)

Complain about the combat not being like BG2, but suggesting it's not like DnD is laughable.

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esqueejy

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Edited By esqueejy

@m4a5: No, it doesn't feel like DnD. DnD is more than just turn-based combat and a certain rule set. It has always had an aesthetic entirely its own and this doesn't have it.

Classically, the games based on DnD have done a great job of capturing the DnD feel, ambiance, aesthetic, etc. The Neverwinter games, BG1 and 2, Dark Alliance 1 and 2 especially. This, because it's really nothing more than a DnD paint job and rule switch applied to DOS2, a known product with its own feel that is different than the DnD setting, past games, etc., just makes it all feel like DOS3.

I know a lot of hyped up DOS2 fanbois and Larian worshippers are going to fight tooth and nail to try to defend this game and claim it's somehow beaten the first 2 BGs at their own game, but they're wrong. They're absolutely, 100% wrong.

It may be a good game, but it ain't a BG game and it doesn't feel like DnD.

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m4a5

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@esqueejy: The ironic thing about your absolute is that it's absolutely, 100% wrong lol

Like seriously, DOS is heavily inspired by DnD. And you're here trying to convince people that it won't feel like DnD? What mental gymnastics led you to that?
I don't care if you don't like the feel, just don't go telling people that it's not DnD.

So, as I said, the most you can complain about is that the combat won't be like older BG games, but not that it won't feel like a DnD game (because it absolutely will to a lot more people than you, especially with going with turn-based combat).

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esqueejy

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@m4a5: It's DOS reskinned. It feels like DOS, not DnD. DOS already established itself with its own setting, etc. It even looks like they're reusing DOS assets. And look, maybe you don't have extensive experience with past DnD and the DnD/Forgotten Realms setting, but I'm far from alone in this opinion.

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m4a5

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@esqueejy: Not only did you reply to the wrong comment, but you keep pushing your shallow opinion about DOS as your only "argument". DOS feels more like DnD than you're willing to admit (implying it doesn't). AND you're making an unfounded claim about the art.

So, as I said below, I'm done with your petty complaints.

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esqueejy

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@m4a5: Doesn't require mental gymnastics, champ. It looks and feels like DOS, which is a completely different setting and aesthetic. They even appear to be reusing the assets. It would be the same criticism if they just used Skyrim's engine to build a "DnD" game. It would feel like ES/Skyrim, not DnD.

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m4a5

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@esqueejy: And DOS feels like DnD, bud. Look how that goes full circle lol

If that's all you have, a vague suspicion that you can't back up (based on seeing a small demo) and using the Larian aesthetic as a shallow comparison, then whatever. You're just whining for the sake of whining.

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ssjdra

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@esqueejy: Agreed. It feels like Larian is trying to pull a fast one on us...

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esqueejy

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@ssjdra: Wouldn't necessarily call it a fast one, but yeah, maybe like it feels a bit like a bait and switch tho.

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gotrekfabian

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@esqueejy: Ironically, FF7 Remake has gone the other way and people are upset with that too.

You can't please all the people all of the time.

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esqueejy

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@gotrekfabian: Exactly. And when the recent Star Wars trilogy betrayed what people thought of as quintessentially Star Wars, they went nuts.

What's really going on here is that there's a group who just likes turn-based better and worships Larian so no legitimate criticism is allowed by those of us who are the true BG fans, who wanted a true and faithful upgraded/innovative new BG game.

And again, they defend it like I'm saying these criticisms make it a bad game. Larian puts out good games. It will likely be good, but it's not BG and not DnD.

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gotrekfabian

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Edited By gotrekfabian

@esqueejy: It's definitely a D&D game just not in the exact formula of Bioware's classics. Whilst it isn't the pure form I desired it to be I'm just grateful that it's being made, I have been craving a new D&D for years. I can say the same of FF7 R. I know that I'll enjoy both immensely.

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ssjdra

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Wait a minute. Did they simply re-skin the Divinity engine and call it Baldur's Gate? What is this?

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Blackened_Halo

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@ssjdra: It is shit.

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idakooz

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I give props to any gamer that has patience to play a game with turn based combat system. This is a deal breaker for me, looks like I'll just skip BG3 unless the devs come out with real-time combat. Or at least make it an option to choose which combat system you want to play.

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sladakrobot

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@idakooz: its not as bad as you think.
Turn based combat also means no pressure,you have time to think your next moves,check what the oposing AI is about to do,a phone call doesnt ruin your progress...i personally favor turn based over realtime any day.
For those who deals with deadlines,time pressures at work probablly dont want to deal with similar stuff in their free time

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