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Battlefield 1 Recaptures What Made the Series Great

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All is quiet.

I heard the whistle of the artillery before I could take cover. The shells pummeled my squad and destroyed the otherwise pastoral charm of the quaint village in Northern France. With my teammates dead and my health dangerously low, I crawled into a nearby crater for cover--crater created by the very shells that threatened my life only seconds prior.

This is what makes Battlefield 1 feel great. I've only played one match, tried a couple of character classes, driven a few different vehicles, and seen one of the promised handful of maps--but I crawled into a crater and didn't fire my weapon for another 60 seconds, only so I could hold a capture point until my team came to rescue me. Battlefield 1 shows signs of the confidence present in the franchise's early titles. The confidence to let a match unfold slowly, and let the map dictate what comes next.

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Now Playing: How Battlefield 1 Revitalizes the Series at E3 2016

"We're not trying to make a documentary," producer Alex Grondal said during at demo at E3 2016. "We're inspired by World War I, and we want to tell stories rooted in that time. But we also want it to be fun. We want to facilitate that combat that makes Battlefield unique."

Battlefield 1's setting was one of the earliest hurdles for Grondal and the development team at DICE. They wanted to make a game set in the Italian Alps and foggy fields of World War I. But how do you make the weapons and vehicles, many of them the earliest incarnation of modern military staples we know today, engaging on a gameplay level?

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That's where DICE took artistic liberties: aperture sights adorn submachine guns; tanks proceed at a pace faster than a crawl; biplanes swoop with a maneuverability not commonplace until years after the Great War.

But after playing one Conquest match of DICE's shooter, I'm happy with the developer's current direction. The match was measured, but frantic. It was terrifying, but empowering. It was tense, but downright fun.

The destructible environments are one of the most welcome factors affecting the Battlefield formula, hearkening back to the crumbling buildings and shattered brick walls of Battlefield: Bad Company. Multiple times throughout my demo, tanks blew apart walls and village huts, just to clear a sightline to my sniping perch. One time, I reversed the script: a distant sniper, clearly skilled, was holed up in a windmill atop a sloping hill. By loading a shell into an anti-tank cannon and launching it at the sniper's hiding spot, I destroyed his cover and, fortunately, eliminated him.

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"We're looking closely at how matches unfold," Grondal said. "We want them to change moment by moment, making teams try new things to penetrate different areas and attack different capture points. The maps are designed to have these small, close-quarters encounters, but also these sweeping tank battles and long-range sniper duels."

Although I didn't see it during my play session, DICE is also promising dynamic weather effects. The developer mentioned fog rolling in, shortening sightlines to 10 feet across the map, forcing short range battles even in open fields. I asked Grondal if blizzards or sandstorms might make appearances as well. "They might," he told me.

These storms could complicate aerial combat, too. And in Conquest mode, aerial combat is a lethal thing. If one team is losing handily, Battlefield 1 grants them a floating airship zeppelin to potentially even the score. They're fully pilotable, with a captain steering the ship, gunners lining the outside, and a slew of bombs ready to drop on the French countryside. With enough players using flak cannons, skilled biplane pilots, and accurate machine gunners in their crafts, we took the behemoth down--but it leveled the buildings in a nearby town, erasing useful cover for ourp planned advance.

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All of these factors are coalescing to make me hopeful for Battlefield 1 come its October release. Earlier Battlefield titles were fantastic because of the stories you took with you long after matches ended: how you held out in a crater so your squadmates could back you up. How a brick wall burst into a shower of debris and left you exposed to a trio of advancing tanks. How you leveled a windmill from hundreds of yards away, just to remove a skilled enemy sniper from the equation, allowing your teammates to take the capture point in that nearby crumbling church.

"Combat isn't this static thing anymore," Grondal said. "It's always changing in Battlefield 1. We have all of these different kinds of combat combining in matches. We're interested to see how people make use of the formula going forward."

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deactivated-5c1c32e0b8cc8

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Ya know, I'm actually pretty happy for DICE. For so long, they have been ridiculously outsold by Call of Duty each and every year, but I think it will be different this time around. Congrats guys!

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rossiko

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Looks amazing but i'm not a regular gamer & will no doubt end up dead with in 10 seconds same as all the battlefields.

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spartanx169x

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@rossiko: You just have to learn some basics that can be used in playing in a multiplayer shooter. Once you learn the basics you don't forget them and can use them in 90% of the MP games.

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rossiko

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@spartanx169x: I get the feeling though that these people put some hours in. Like maybe 15 hours a week & then have all the gear & map knowledge. I remember the earliest battlefield being a bit less serious. And of course you could practice against bots. I'll still probably get it though.

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tsuingosuto1985

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so looking forward to this, thank you DICE for giving us what COD would not

https://jaxdagger.wordpress.com
https://youtube.com/c/jaxdagger

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Rushaoz

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Oh there's a lot of stuff to play with. You should check out the 64 player live matches they put on yesterday. They played three games. Here's a link. Enjoy!

https://www.youtube.com/watch?v=zNyXT9_IzKE

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Pun

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Wow! battlefield 1 looks amazing. The graphics are the best I seen for the entire battlefield franchise. The gameplay looks like a movie.

Since the game takes place in WW1. I am wondering how fun this game will be and for how long. WW1 only has so many different weapons and vehicles. Not a very diverse set of weapons to choose from.

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Tiwill44

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The only Battlefield I've played was that Battlefield Heroes game, and this looks very similar to it (but more realistic obviously), so I'm pretty excited.

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AndrewP409

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I wish DICE would slow down the combat for BF1. BF3 had a pretty fast pace, but BF4 exceeded it by a long shot with tanks that maneuver like rally cars. I want them to focus more on squad/team play for BF1. To do this they need to remove auto-repair and auto-heal. We must depend on our teammates to repair our vehicles when broken down because that is why there is an engineer class and our teammates to heal us because that is why there is a medic class. If the individual soldier is completely self-sufficient than there is no need for other classes. I want DICE to return to the fell of the early Battlefields (my first being Bad Company 1) where there was no auto-heal and auto-repair. The only ways to spawn were on flags or on our squads members. There was much more emphasis to conquering the map so you could choke the enemy. Now you can just parachute in, land far away from the action, plant a spawn beacon, and now you have captured a flag without having to fight your way to it. It's kind of of cheap way of maneuvering on the Battlefield. I want this game to feel old! As if it was the first modern battlefield with slow and bulky vehicles and weapons that were overly complicated to load and fire. That is WW1. As of right now this is almost a re-skin of Battlefield 3/4. It still looks good, but I was hoping for more of an authentic feel for one of the first WW1 games made.

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hystavito

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@andrewp409: Watching people actually play out matches has confirmed my suspicion that it would mostly feel like a reskin with the same very fast and frantic gameplay. People never stop moving, jumping/strafing/shooting all over the place, even snipers :). We have the same abilities as modern based shooters where they are explained by modern communications and tech, yet they are performed as easily and work as well in a time when such things did not exist.

Really it was obvious they weren't going to slow it down, that would be a death sentence for a big multiplayer shooter nowadays. I think we all knew the WW1 setting would be mostly a visual element.

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Rushaoz

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@andrewp409: I have a simple solution to all your bitchings. Hardcore mode. It's existed for quite a while. You should try it. No mini map, no health regen on soldiers or vehicles, no hit markers, spawn only on squad captain. All that stuff. I only play hardcore. Makes BF3 and BF4 feel like BF2.

Also I dunno what tanks you've been driving because they certainly don't maneuver like rally cars lol

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LTJohnnyRico

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@Rushaoz: Agreed, I only play Hardcore .. and no idea what the Rally Tanks is about !!

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untouchables111

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@andrewp409: they did say that during self heal u can't move. I agree team play is way more valuable but they have included some mechanism to prevent the solo player from complete success. This game so far is looking way better than bf4 was as far as going back to what made bad company 1 good.

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Fandango_Letho

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Battlefield 1 Recaptures What Made the Series Great

Based on this E3 thing? Yeah, DICE taught us not to get overhyped with their products lately. We'll see about that.

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deactivated-5ebc942967df5

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@Fandango_Letho: Ummm, this journalist got to play it like many others.

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untouchables111

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I watched the live stream of the multiplayer. It really impressed me. Things are looking really good. It look hopeful that battlefield is going back to the awesomeness that it had been before bf4. All the dynamic change happening during matches really makes the game feel more rich. The gun play was very nice and the continued push of real world physics is what keeps bf a winner in shooters.

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BovineDivine

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@Hicks_1: A competitive shooter where you kill people for entertainment has a responsibility to teach kids about history? Give me a f-ing break.

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p1p3dream

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@Hicks_1: Well, the whole point was to make a game that was enjoyable to play. You want historical accuracy? Probably should go rent a movie, video games by their very nature are meant to be played and enjoyed. War is not fun, and it's not enjoyable- so obviously to mix those two opposite concepts, changes have to be made.

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jerms82

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@Hicks_1: "We're not trying to make a documentary," producer Alex Grondal said during at demo at E3 2016. "We're inspired by World War I, and we want to tell stories rooted in that time. But we also want it to be fun. We want to facilitate that combat that makes Battlefield unique."

lord almighty ppl read the article before you flap your gums.

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xantufrog

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xantufrog  Moderator

@Hicks_1: why does it have to be historically accurate, exactly? Almost no video games are truly realistic, even when they desperately strive to be.

Alternate history is a genre in literature, as is sci fi, and fantasy, and just plain fiction. Why exactly can't games have that imaginative and artistic range for the sake of being fun?

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Kishobran

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@Hicks_1: The biggest responsibility they have is staying true to the franchise and what made it great. They are not obliged to make a simulation. The fact that they chose WW 1 setting as an inspiration is to be lauded, because it will make many of those kids you mentioned be interested and learn about a war which tends to be ignored not only by the gaming industry, but people in general. I've heard many folk say they weren't sure who was fighting whom, which is embarrassing frankly.

So yeah, I'm sorry if it offends you or the memory of your great grandpa, but there are thousands of movies and games that featured mindless killing in wars in which someone's ancestor fought and possibly died and none of them should have responsibility to stay true to the setting, because there is a think called artistic liberty. But if they make a movie or a game great, then people will become interested in that time period and do some research of their own.

P.S. There were various sights and scopes. In fact most of the weapons, vehicles and gadgets in BF 1 were present in WW 1 at some point.

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untouchables111

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@Hicks_1: in all honesty I understand ur points. THis is a game first before its anything else. I have a high apperception of ww1 and all those that endured the hell it rained on this world. This game is not taking that away. In fact young minds that experience this game will know more of how brutal the war was than a teacher can explain. Battlefield has always had a profound way of making a gameplay feel very realistic. The game has very real world physics that place the player in more real environments than a class room can provide.

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ThePlantain

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Edited By ThePlantain

@Hicks_1: It's just a game, they don't have a responsibility. I studied WW1 in college but it was mainly the politics behind it. You wanna know what I did after? I did some research on the battles themselves, the weaponry, etc. Kids can go read a book to learn about it.

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NorseLax09

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@Hicks_1: They don't have a responsibility to teach kids anything. That's what school is for. Sorry they did what they wanted with their IP and not what you would have liked.

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lnception

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@Hicks_1: Someone's got a case of the Mondays.

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Dilandau88

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Edited By Dilandau88

@Hicks_1: just a game bra. Calm your tits

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Nightflash28

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@Hicks_1: Multiplayer focused video games might be the wrong platform to teach history. This is a game after all and should be *fun*. DICE were not aiming to make a WW1 simulator, but a fun game, that means they'll need to take some liberties to achieve their goal. If you want kids to learn about history, I suggest reading books or watching documentaries instead. This is a game with no real intention to teach about history in accurate detail.

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