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Best Splinter Cell Games, Ranked From Unessential To Masterful

Sam Fisher is a master of stealth, but which of his games is a masterpiece?

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The stealth-espionage genre was made mainstream with 1998's Metal Gear Solid, but Kojima's series faced stiff competition from Ubisoft and the "Tom Clancy's" brand almost immediately. Splinter Cell dialed up the realism and ripped-from-the-headlines stories in place of the outright goofiness of Metal Gear, added a revolutionary lighting system for more stealth opportunities, and gave us one of the most iconic characters of all time: Sam Fisher. Played by Michael Ironside, Fisher's gravelly voice and snarky personality made him an instant icon.

Not all Splinter Cell games have stood the test of time. A few simply feel dated by today's standards, but the very best Splinter Cell games remain absolute stealth classics. These are the Splinter Cell games ranked from worst to best.

7. Splinter Cell Essentials

Splinter Cell Essentials
Splinter Cell Essentials

Easily the weakest Splinter Cell game (not counting ports) Splinter Cell Essentials is a very weird game and anything but essential. It was billed as a sort of companion game to Double Agent, but released a full six months early after the latter game was delayed. Essentially (sorry) an alternate take on the events of Double Agent, Splinter Cell Essentials features a mix of new missions and flashback missions that are basically lifted from previous games.

That's not a bad thing, as Ubisoft picked some of the better missions for these sequences, but the controls are stiff and the stealth is incredibly unforgiving. Additionally, enemies you knock out can pull the trigger as they fall, often killing you in the process. Stealth Action Unrefined.

6. Splinter Cell: Double Agent

Splinter Cell: Double Agent
Splinter Cell: Double Agent

On paper, Splinter Cell: Double Agent sounds like it should be the coolest game in the whole series. Following the apparent death of his daughter, Sam Fisher goes undercover in a homegrown terrorist organization called John Brown's Army--named after the 19th century American abolitionist--gaining intelligence on the group's planned attacks and constantly balancing his missions for Third Echelon with the tasks expected of him by the terrorists. Balancing their trust is key, and multiple endings are possible as a result.

The problem is that the missions vary pretty wildly in quality, especially the ones that take place at the JBA headquarters. The acting from some of the villains is also very cheesy, which can ruin the immersion as you make some of the hardest decisions in the whole series. Well, at least it has Spies vs. Mercs--and the version released for Xbox, PS2, and GameCube is actually an entirely different game, if you're curious to try them both.

5. Splinter Cell

Splinter Cell
Splinter Cell

The first game in the series and one of the first real contenders for Metal Gear Solid's stealth throne, Splinter Cell deserves praise, at the bare minimum, for putting the wheels in motion. Sam Fisher and Irving Lambert's partnership--one that we'd see get very rocky as the years went on--is one of the reasons the series' early games were so successful, as was the calm and slightly terrifying performance Michael Ironside gave. Splinter Cell was also visually mindblowing in 2002, with its advanced tech being necessary for the shadow mechanic to work effectively.

One of the only reasons why Splinter Cell isn't higher on this list is because the series just got so good over the next several years, often through improvements or additions to this formula. Luckily, if you want to experience this story again, a full remake is in the works at Ubisoft Toronto.

4. Splinter Cell: Pandora Tomorrow

Splinter Cell: Pandora Tomorrow
Splinter Cell: Pandora Tomorrow

The sequel to the original Splinter Cell was handled by a separate development team, primarily at Ubisoft Shanghai. For the most part, this change isn't that evident, as the game builds on the strong foundation of its predecessor while sending Sam into a variety of locations, including lush jungles. The one change that is evident, however, is to the voice acting.

While Ironside still plays Sam, Lambert is voiced by Dennis Haysbert--yes, the Allstate Insurance guy--and it's the only time Haysbert is voiced by the actor. It's a change most games could get away with, but as you'll discover, players really care about the voice acting in Splinter Cell. Luckily, the new Spies vs. Mercs mode was a great addition, with asymmetric multiplayer long before that was popular.

3. Splinter Cell Conviction

Splinter Cell Conviction
Splinter Cell Conviction

A controversial entry that released nearly four years after its predecessor, Splinter Cell Conviction underwent numerous delays and was basically restarted partway through development. What Ubisoft Montreal's team ultimately delivered was completely different from the series' past games, focusing on Sam Fisher's deadly efficiency and ingenuity over pure stealth. In fact, the game really wants you to kill people, even offering a new ability called Mark & Execute for rapid headshots.

Despite these changes, and how unusual it is to see Sam Fisher without his goggles for much of the game, Conviction works because it does what it set out to do very well. Stealth-action is difficult to pull off without devolving into all-out chaos (theory), but Conviction does it well while also building on Sam's conflict with both Third Echelon and his late best friend, Lambert.

2. Splinter Cell Blacklist

Splinter Cell Blacklist
Splinter Cell Blacklist

Perhaps even more controversial than Conviction, Splinter Cell Blacklist was the first game in the series to not include Michael Ironside's voice acting. As it turns out, Ironside was battling cancer at the time and had a less than 50% chance of survival, which likely played a role in him not returning for Blacklist. In his place was the much-younger Eric Johnson, who did an admirable job but whose voice lacked the gravelly tone we expected.

So, why is Blacklist still so high on this list? Because it's incredibly well-designed. Focused on three different playstyles--"Ghost," "Panther," and "Assault"--Splinter Cell Blacklist allows anyone to enjoy the game without feeling like it's ignoring how someone else would want to play. Longtime fans can go for a no-kill Ghost run while avoiding all enemies, while those who joined for Conviction will be able to play it similarly via the Panther style. It also features multiple cooperative missions and Spies vs. Mercs, all tied together in an in-universe map menu.

1. Splinter Cell: Chaos Theory

Splinter Cell: Chaos Theory
Splinter Cell: Chaos Theory

Third time's the charm? In the case of Splinter Cell: Chaos Theory, it absolutely was. A slightly bloodier and more violent take on the first two games' formula without devolving into an action game, Splinter Cell: Chaos Theory gave players more control over their version of Sam by giving him a combat knife--killing or sparing most characters is completely the player's choice, and the gear selected for each mission reflects that. Go in with a high-powered sniper attachment on your SC20K rifle or focus on non-lethal gas grenades and "sticky shocker" rounds. Both options are viable, and most instant-failure sections are gone in favor of an escalating alarm system that encourages stealthy play without mandating it.

As with Pandora Tomorrow, Chaos Theory includes the asymmetrical Spies vs. Mercs mode. On top of that competitive offering, it also includes a separate cooperative campaign, showing just how different it is when two Third Echelon agents must work together. You never know how much you can resent another person until they repeatedly open fire while you're trying to sneak around enemies.

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SargentD

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SargentD  Online

Double Agent on 360 was better than conviction and I'd argue better than blacklist

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DoubleM-K

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Spilnter Cell Conviction didnt have the best or any DRM at all. So pirates were able to download it and play online for free.. I heard from a friend ;)

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Crazy_sahara

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Double agent was a unique game, especially the ending, and pandora.

The worst is conviction followed by blacklist (Micheal ironside can never be replaced)

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Miquella

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Splinter Cell: Chaos Theory is the pinnacle of the series.

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GalvatronType_R

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I loved Conviction and Blavklist, I don’t care what the haters say. Mark & Execute is one of the most innovative changes the series ever made plus Sam’s extra brutality was supported by the plot. Also I loved how I could play both games without walking on eggshells/trial and error and needing to reload checkpoints if a guard with super hearing sensed Sam crinkling a piece of paper.

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Wasteland2058

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Conviction was so much fun as co-op

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uninspiredcup

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Personally, don't even consider Splinter Cell Conviction an entry.

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StickEmUp

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Edited By StickEmUp

This is the first I’ve even heard of Essentials. Aside from that, the only other one I didn’t play was Conviction, and that’s because my Xbox 360 crapped out and I just never bought another after that. That was the 360 exclusive, right?

Aside from not having experience with those two games, I think I completely agree with the order of this list. Blacklist was great. People love to hate on that one, but it was really well made. People need to stop bashing things just because of something as small as the lead actor getting swapped. It doesn’t affect the gameplay.

Chaos Theory kicked ass, too. Those are maybe a draw for me. They’re just different, not necessarily better or worse than the other.

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InMyConTroL

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Edited By InMyConTroL

Conviction has the best game mechanics, AI and story. Based on the comments I can see people would agree on that, so this article should be called:

Best Splinter Cell Games, Ranked From Unessential To Masterful in one single person's opinion!

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OpenMind23

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My fav is Conviction. I simply like the play style and it was fun. It also ran well on my PC and was a decent port. Not much more I ask from games these days really.

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ghostspartan

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maan what is happening with gaming news? why are 50% of articles now just lists, are there no actual news to cover?

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JamesHetfield89

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I would switch PT and Blacklist but that’s about it.

I really liked Conviction a lot even if it was a huge departure in gameplay. After hating Double Agent it was a great change up imo. Conviction does its Sam Fisher turned Jack Bauer conceit better than anything DA was trying to do.

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mogan

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Edited By mogan  Moderator

I never played Essentials, but other than that one, I'd rank Conviction last. That was the game where we, 'Find out what Sam fisher can do when he's unleashed!' Turns out, when Sam isn't working for the government, he's just a thug who likes killing. That wasn't a Splinter Cell game, it was Gears of War with a stealth mechanic, and it did worse by the character than when they recast Michael Ironside.

Black List is a good number two, and Chaos Theory (even though the gameplay doesn't hold up today) is probably still the best Splinter Cell game of its time. That's actually a game I think somebody should remake.

Also, the OG Xbox version of Double Agent is actually pretty alright. It's a lot better than the (then) next gen version was, and felt like a sequel to Chaos Theory.

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cboye18

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Edited By cboye18

Why is Conviction and Blacklist so high up the list? Neither of these games feel like Splinter Cell games. I much rather play Double Agent despite its flaws (especially the PS2/Xbox/Gamecube versions, which imo have better levels and stealth indicator than the PS3/Xbox360 versions).

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uninspiredcup

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@cboye18: On the higher setting Blacklist def feels like a Splinter Cell game.


Conviction? Nope. Batman game.

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chaosemerald

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Edited By chaosemerald

@cboye18: I do think conviction was awful. But I did like Blacklist. I felt it did a good job of making a pretty old style of game feel modern. A good middle ground for keeping old fans interested and bringing new ones in.

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cboye18

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Edited By cboye18

@chaosemerald: Blacklist felt streamlined; a jack-of-all-trades stealth game that got rid of some of the previous standout features to impress different audiences. The gameplay is still fine on its own, just didn't feel like a core stealth experience for me.

The narrative, however, is much worse than previous games. Sam fisher's character also feels way off, not just because of the voice change but his rather violent attitude and behavior compared to his usual calm and observant self.

Still, had it been a stand-alone title I wouldn't have much complaints against it.

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mogan

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mogan  Moderator

@chaosemerald: I agree. It was a good (at the time) modernization of the franchise that didn't lose sight of what the series was. The ability to scale up the action from essentially Thief, to Hitman, to Metal Gear solid and then back down again was a good decision.

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Smosh150

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Edited By Smosh150

As much as Double Agent gets flak, I actually enjoyed it well enough. Is it anywhere close to Chaos Theory, hell no. But it was interesting in its own right. First mission was pretty amazing still.

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sippio

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I guess i agree with the order.

As an old man now in 40's i was gaming when each released and

Blacklist has the best features but Chaos has hands down the 'FUN FACTOR'

as Gamepro used to say.

Call of Duty whatever might play better,look & have more features the BondGoldeneye but it wasn't even close on the fun factor at the time vs hen i played BlockOps3(my last cod)

**CHaosTheory,Socom2or3,,RainbowSixVegas1+2 need remakes with MP intact..

So does SW JediAcademy but only if the original dude is involved. THat MP was so much fun in early 2000's.. Best LIghtsaber physics to date!

~Rainbow Six Vegas had a really fun Mercs vs terrorist on a almost old school 2008 CpounterStrike level. <but nothing will be on this level.

Wish i could fund any of these....

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