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Bethesda Announced Elder Scrolls 6 So Early Because Fans Came With Pitchforks, Bruce Nesmith Says

"Those companies that start touting their games years ahead of time? Actually, they screw themselves."

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Bethesda announced The Elder Scrolls 6 back in 2018, and the game is still a long time off. According to Bethesda veteran Bruce Nesmith, who has since left the company, director Todd Howard only agreed to announce the game so early because fans were coming with "pitchforks and torches" inquiring about the game. Howard has subsequently questioned whether or not he made the right decision in announcing the game so early.

"You have to remember, the company took years of hits for not talking about The Elder Scrolls 6. I mean years of hits. Because Todd's opinion, one which I share by the way, is that the video game industry has short memories. Those companies that start touting their games years ahead of time? Actually, they screw themselves," Nesmith told MinnMax. "The best time to start talking about it is six months before release."

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Now Playing: The Elder Scrolls 6 Reveal Teaser Trailer | Bethesda E3 2018

For Fallout 4, Bethesda announced the game in June 2015 and launched the game about five months later in November of that year. Before that, Skyrim was announced in December 2010 before launching less than a year later. The playbook has changed in recent times, though, as Bethesda announced Starfield in 2018 and just launched the game in September 2023.

For The Elder Scrolls 6, many assumed the early announcement was in part to assure fans that the game was coming and to help recruit staff to work on the project (and the same logic could apply to the early reveal of Fallout 5). In August this year, Howard said he often wonders if it was the right thing to announce The Elder Scrolls 6 so early. "I have asked myself that a lot," he said. "I don't know. I probably would've announced it more casually."

In the case of The Elder Scrolls 6, Nesmith said Bethesda might not have announced the game so early were it not for "the pitchforks and torches." Nesmith said this compelled Howard to say, "Yes, we are going to do The Elder Scrolls 6. I promise you. It's for real. It'll happen."

While The Elder Scrolls 6 was announced in 2018, Bethesda has said basically nothing about the game in terms of specifics. Nesmith expects this to be the case for a while to come. "I am betting you won't hear much in the way of details until a good six months before release," he said.

Nesmith left Bethesda after Microsoft acquired ZeniMax. He said he would not discuss how the Microsoft money was distributed amongst the staff following the $7.5 billion deal. However, he said the Microsoft acquisition shifted his own retirement plans forward and he decided to leave after Starfield. Longtime marketing veteran Pete Hines also announced his retirement from Bethesda following the launch of Starfield.

While Nesmith has left the company, he said he expects traces of his work to appear in The Elder Scrolls 6.

"Todd knows what he wants. That's this set over here. There's the whole rest of the game that is not defined. What will probably come through, because you can see it in the history of the game, is things that were developed in Oblivion, Skyrim, will be further developed for The Elder Scrolls 6," he said. "I don't know what they will be. But you will find my finger prints on many of those things."

Nesmith had a long career at Bethesda, having started there in 1995. He worked on a number of titles across the Elder Scrolls and Fallout franchises, wrapping up his career with Bethesda as a systems designer for Starfield.

In June as part of the Microsoft-FTC court case, Microsoft Gaming CEO Phil Spencer said the platforms for The Elder Scrolls VI are not yet decided, in part because the game's release is so far off.

"With Elder Scrolls VI, it's so far out--it's hard to understand what platforms will even be at this point," Spencer said. "It's the same team that's finishing Starfield, which comes out this September. So we're talking about a game that's like five-plus years away."

Microsoft is working on new Xbox hardware, and the next console generation could begin in 2028, so it's possible that The Elder Scrolls VI shows up on whatever the next Xbox turns out to be.

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JanesAnsible

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Although I am enjoying Starfield it was not what the gamers wanted. No Man's Sky was already out there. The fans wanted ES6. That's what the fans wanted and needed. Starfield was Todd's pet project pure and simple. While I enjoy playing Starfield an ES it is not.

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davidb50100

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What a mess. Starfield added a 6-year delay on the game everyone wanted. It sounds like they are just getting started on ES6. They have to rush the development as well because Starfield is pure vapor and won't last long. So expect progressively generated content or some online component that won't be good (umm Fallout 76).

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jtsigos65

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Starfield is the biggest dissapointment in my 30+ years of gaming. Such high expectations and then a game so bland, uninspired, boring and uncomfortable in every aspect.

Space fighting sucks, inventory management is a nightmare, crafting is tedious, fps part lacks any innovation. Repetitive design in planet instalations and missions, horrible spacecraft design tool.. the list is endless. I miss my 100 euro and returned to Dave the Diver already!!!

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Thrustingthor

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@jtsigos65: It was such a missed opportunity. They could've done just about anything with a Sci-fi space setting, but instead chose to dot their many planets with bland human settlements. Most of them aren't even futuristic, they look barely more advanced than the settlements in Fallout.

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Crazy_sahara

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Es6:

Random generated dungeons,

Random landscape,

Same shit from starfield,

Loading screens,

Terrible pallet,

Waiting for es6 is best waited on not waiting

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SParent180

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Doesn't really make sense to me. Everyone already knew ES6 was in development, did we really need an announcement to confirm it and make fans more impatient? I have a feeling that these same fans are still coming with pitchforks wondering when we'll get an update and when the game will come out.

I don't get the point of announcing a game more than 2 years out, and even two years is a little too far in advance. Better to hold off on a reveal for as long as possible. Like Nesmith said, 6 months before release is perfect.

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Thrustingthor

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Definitely would've preferred ES6 over Starfield. I can raid the same abandoned factory only so many times before I get bored.

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NilsDoen

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@thrustingthor: an abandoned orc factory would be better?

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Thrustingthor

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@nilsdoen: Yes, but only slightly.

Seriously, though, I'm praying they ditch the randomly generated locations when making ES6. I get that Starfield is so massive they needed to do that for most locations, but ES game maps are much smaller. There's no reason they couldn't hand craft each location. Unless they want to recreate the game map from Daggerfall...

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NilsDoen

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Edited By NilsDoen

@thrustingthor:yeah starfield didnt feel massive to me... i went through the game at about 90?h on hard and no google.

After credits (idc about ng+s) I googled if i had missed any content of note and nope. I had seen all there was.

Still like the game enough for a 8,5(?) ish bc i loved building my ship. But it surely didnt feel massive

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ItsNotA2Mer

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Personally, I took that first reveal in 2018 as nothing more than "Yeah, we'll get to ES6 at some point".

I'm still thinking a 2028 release on this.

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m4a5

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@itsnota2mer: Same. No doubt in my mind that such a light teaser was nothing more than to appease upset fans.

Doubtful it'll release that soon however lol

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JoeCollin

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@itsnota2mer: 2028 if we’re lucky. They already confirmed that it’s “at least” 5 more years away.

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