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BioShock Infinite: Burial At Sea Cannot Reconcile Its Alternate Selves

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The DLC attempts to turn BioShock into one eternal round without respecting the eccentricities of the original.

BioShock is celebrating its 10-year anniversary today, March 26, 2023. Below, we take a look at how its DLC, Burial at Sea, attempted imperfectly to find synthesis between its various worlds.

BioShock's Rapture is a place of necessity. The novelty of its underwater setting comes out of a practical concern: Why wouldn't a player character just leave a dangerous place? The game's thematic concerns came out of these gamey considerations. Give Big Daddies Little Sisters so that players are incentivized to attack difficult enemies to get resources. A world without regulation means that players can buy ammo from vending machines and shoot lightning out of their hands with "plasmids."

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Now Playing: BioShock Infinite: Burial at Sea - Episode Two Launch Trailer

Even the game's preoccupation with objectivism comes from these kinds of practical considerations. In director Ken Levine's own words, "we wanted a very believable reason why they would be there." Rapture's founder Andrew Ryan (a thinly veiled stand-in for writer Ayn Rand) cannot imagine a place where he can build his ideal, objectivist world on land, so it must be done in the sea. Though BioShock's narrative ultimately, tepidly, condemns him, it also finds some nobility in his mission, in the purity of his vision. Maybe that's because his goals were similar to the designers'. They too built Rapture out of necessity, a world constructed out of gameplay constraints, that could only exist digitally.

BioShock Infinite is similarly artificial, but it is also far less clockwork in construction. Unlike the prior game, there is no marriage of convenience between practical and narrative concerns. For example, Rapture's Plasmids return, here renamed Vigors. While Plasmids get several audio logs exploring how and why they came to be, Vigors get tertiary consideration. They are part of the carnival which opens the game, but how and from what they are made is unexplained. Unlike in BioShock, their presence does not feed back into the narrative. In one of modern gaming's most frequently observed plot holes, protagonists Booker and Elizabeth are tasked with arming a revolution in a world where you can throw fireballs with your bare hands if you buy the right bottle from a vending machine.

Pointing out such inconsistencies can be beside the point, but in this case it shows a fundamental difference between the two games' design. BioShock is obsessed with its setting. Rapture is the primary means through which most of the characters are channeled, and the game's systemic preoccupations are about space. Some abilities center around hacking cameras or turrets to create safe zones. The game encourages you to know where vending machines and health dispensers are. Playing a level means getting to know the ins and outs of a specific part of Rapture.

In contrast, Infinite is far more focused on a propulsive, blockbuster logic. In a certain sense, you move less from location to location and more from set piece to set piece. There is far less backtracking and less ability to engage with the systems of any given location. Infinite has a variety of levels, but how you engage with and what you do in each level is basically identical. The place-based systems of the original are almost entirely gone.

BioShock Infinite: Burial At Sea attempts to reconcile the franchise's two worlds, bringing Elizabeth and Booker into Rapture itself. But this Rapture feels completely different. In the DLC's first part, you play as Booker. The game plays identically to Infinite, with no real changes based on the new setting. True, you fight a Big Daddy, but otherwise the weapons, enemies, and pacing are filled with Infinite's sensibilities. The original's claustrophobic hallways are traded for Infinite's vistas. Part of this is because Burial at Sea takes place just before and during Rapture's collapse, when it is dystopian but not in shambles (much like how Infinite sees Columbia in the midst of collapse rather than after it). But the flat exchange of design shows how different the two worlds were in the first place.

However, only Part 1 is an exact replica of Infinite. Elizabeth is the player character in Part 2, and with that shift comes a variety of new systems: non-lethal weapons and a greater emphasis on stealth. Those changes bring flexibility and choices, which feel more akin with the original game. Burial At Sea Part 2 frames BioShock Infinite as a character portrait. Being in Rapture, and by extension Columbia, is different for Elizabeth than for Booker. The depiction of both settings in prior games, and Booker's bloodthirsty approach, are not wholly objective, but tinged with human perspective. In other words, Rapture is like Columbia to Booker because his violent heart treats all places this way.

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However, even in Part 2, Rapture and Columbia are relentlessly made equivalent. Elizabeth returns to Columbia to find that she can interact with it in more or less the same way she could Rapture. In the first place, many of Infinite's systems and narrative beats are present because they were in the original BioShock. The game's meta multiverse fills that fact with profound, metaphysical significance. The DLC doubles down. In the imagination of Burial at Sea, systems are not tied to place or circumstance, but are almost eternal. Elizabeth wonders if all people are trapped in what she calls "a wheel of blood." The revolutions that hit both cities are drawn in parallel. The way that Elizabeth and Booker solve problems is almost solely determined by their own methods and their bodies. The systems which make up Columbia and Rapture are functionally the same.

The game makes this point narratively, too, tying up loose ends and explaining plot holes with the inter-dimensional connection between Rapture and Columbia. Burial at Sea turns the BioShock games--except 2, which is in no way mentioned or alluded to--into one big story. It reframes BioShock's player character as the one who can break the cycles which entrap Booker, Elizabeth, and the rest of the games' cast. What Burial at Sea forgets is that not everything can be reconciled or retconned. Obviously both historical and practical lines can be traced from BioShock to its sequel. But Infinite's ambition reaches for the sky even as it plunges into the ocean. BioShock had the courage to just be a place. Imperfectly rendered, sometimes trite or silly, but a place nevertheless.

More BioShock Infinite Retrospectives:

Grace Benfell on Google+

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Slash_out

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Edited By Slash_out

GS... When you cannot handle criticism of your opinion, it's not worth uttering.

Don't be the coward.

5 • 
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deactivated-64c06b51403e7

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Unearth a game from its grave after a decade, drag its name through the mud, for what!?
To prove a point? Your moral superiority?
I never liked Bioshock Infinite, but, this is just excessive and bizarre!

6 • 
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faithxvoid

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The game was good. However, the overwhelming majority of the best and most provocative set pieces at in the beginning.

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hazefu26

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Edited By hazefu26

Your dissection of this game is disturbing. Just because it doesnt serve your narrative doesn't mean it's a coward or problematic. Video games are works of art your lack of appreciation for it on its anniversary doesn't make your website worthy of the title "gamespot"

8 • 
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jazzycmk

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Gamespot, would you kindly let this go already?

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guudgidga

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Edited By guudgidga

You have lost your minds, Gamespot. I am pretty left leaning and usually get a good laugh whenever gamers go on their man-periods over 'wokeness', and also support speaking out on sociopolitical issues that need to be addressed, but only when it's done with real conviction - something you absolutely lack. You already sank low when you repeatedly ripped into JK Rowling WHILE STILL posting daily articles on Hogwarts Legacy to get your slice of the cake too, but now calling Bioshock Infinite cowardly while you disable the comments? You are literally the problem

13 • 
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deactivated-6793e8ba0e8bf

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The layoffs should have been an opportunity to regroup and refocus, but your religion of identity politics won't let you. However, I must commend you on that front, you're more devoted to proselytizing than most. You routinely forsake your readers' entire purpose for visiting this site, instead enlightening them on how their hobbies may or may not be laden with inequity and injustice. Followed up by shutting down conversations when it doesn't go the way you want.

I've warned against trying to be like Kotaku in the past, but maybe you are just trying out for a merger? In that case, good luck, I guess.

Been coming to this site for over 20 years (19 with an account) but it may be time to consider moving over to IGN.

6 • 
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faithxvoid

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@lionheartssj1: I can’t figure out if you just encapsulated my entire relationship with Gamespot or the Simpsons…

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deactivated-6793e8ba0e8bf

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@lionheartssj1: Of course as soon as I post this I pull up IGN and they have their own Bioshock article, lol. Theirs at least talks more about game play and attempts nuance. Oh well, maybe it's just time for new hobbies.

4 • 
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christophersays

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Gamespot - I don't know if there was a management change or what, but lately you all have been 'dipping your toes' into bigger sociopolitical commentary versus than on games themselves. And not just a general journalistic non-stance take on those non-game topics, but very much selecting a side and pushing it; pushing it HARD. Historically I'm not even opposed to the 'side' you're pushing, and fully supportive, but the obvious non-professional, non-journalistic neutral approach to it being severe cringe. You are not the NYT or TheAtlantic. They can cover these topics properly and not incur actual backlash due to shoddy attempts at the topics you're trying to cover and burnish.

I've been coming to this site for well over a decade, maybe since your very early days - and this is the most unstable this site has felt. Just aimless, and a sea of non-video-game stories and Ads. (Thanks BTW for the spoilers for tv shows right in story titles or in pictures). The MAIN draw of your site, the bread and butter you need to do well, is game reviews by ideally very knowledgeable people.

10 • 
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faithxvoid

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Edited By faithxvoid

@christophersays: you forgot the spoiler for the last ronin haha

2 • 
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gargar

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3 articles criticizing a decade old game. WTH?

6 • 
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OniHanzo

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I feel as if it's unjustified to critique bioshock infinite for incorporating political and social issues without making some profound declarative statement in doing so. Does it grapple with the substantive weight of these issues in a nuanced way? No, not in any in depth way, but to do so would require these themes being the entire thrust of the narrative focus. I will say it handles political and social issues in a more tactful way than many other games. It's a bit tone deaf to accuse bioshock infinite of incorporating elements of racism and political commentary and failing to do justice to these themes when other games are far more heavy handed in such themes but too timid to make any commentary at all. Take farcry 4 and the use of a religious seemingly far right cult. It's obvious that they use those themes heavily in the marketing but fail to say or communicate anything new or profound with them in the game itself.

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mogan

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Edited By mogan  Moderator

@onihanzo: I agree. Columbia was a racist society, and the game used that to set up the world and some of the events that drove the story, but it wasn't what that story was about, and I don't think every game that uses the issues of race and minority oppression is obligated to solve them. Infinite's story kind of got away from it by the end, but it's handling of race and racism was a real issue.

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ID0ntKn0w7

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Edited By ID0ntKn0w7

Damn, these cowards don't know the difference between a libertarian and an objectivist. And of course they make excuses for all of the deaths caused by communism.

5 • 
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naryanrobinson

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The irony
of GameSpot calling BioShock a “coward”,
while not allowing its own readers to speak under the very article.
It'd be funny if it weren't so disturbing.
If you can't see how pathological this site has become now
then I can't see how you ever will.

This is the identity politics “mind virus”
that sociopathic right-wing politicians are riding to victory on the back of.
The moderate left underestimate how dangerous this is.

I'm left-of-center politically,
but I'm far more scared of the extreme left than the extreme right,
because the moderate left refuses to distance themselves from this cult.

11 • 
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Fursnake

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You're starting to sound really full of sh*t, Gamespot. Just sayin'...

9 • 
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Scorch_22

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Edited By Scorch_22

Everyone is entitled to their opinion, but 3 op eds by 3 different journalists heavily criticizing a 10 year old game? It's a weird flex...

I genuinely checked the news to see if Ken Levine was recently accused of a major crime over the week based on these articles.

8 • 
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Doyoyo

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If they wanted more clicks on those stupid articles they made wouldn't of having comments on have been better? How often do people go to hit pieces like those to scroll down to comments?

4 • 
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ID0ntKn0w7

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Why is Gamespot publishing multiple articles that are so unfairly critical of Bioshock Infinite and disabling comments? Is it because the article about how the game that spends so much time with commentary on racism is actually racist is full of lies and distortions and ignores what the game's creator and writer said about those very things?

What did Ken Levine do to you? Are y'all antisemites? It's a fair question, fairer than those articles. At least this one is about how disappointing Burial at Sea was.

Levine himself admitted that when he retconned Daizy to be a martyr instead of a corrupted hero in Burial at Sea, it was because he felt pressure to humanize this oppressed character. He regretted the retconning, however, as do I. It was horrifying in the base game to realize what she had become, as it was supposed to be, and the DLC betrayed this intention of the original material.

To make excuses for murder such as "they had no choice" is to treat bin Laden or the Weathermen as heroes on the level of Martin Luther King, and that is as obscene as it sounds. It is a tragic irony that the same mechanic (pathology) is at play in justifying systemic racism in the United States by denying its true nature; no meaningful police reform has been passed, and profiling, the othering of young black men and the entertainment glorification of criminality in their communities, prisons for profit, the drug war, and generations of economic inequity continue. And so blaming them for their own oppression continues, as though it is some inherent characteristic. That's the same lie as claiming that violent revolutionaries have no choice but to blow up innocent people.

But I'm very sorry a character was given agency and allowed to go down a dark and plausible path.

7 • 
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Alku

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This site needs to be boycotted. The writers just want to create a place to push their opinions and receive no response. Multiple hit pieces on a great game from a decade ago. I'm done.

11 • 
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Friskybar

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I’m done with this site. Just read 2 articles slating a game that come out 10 years ago because of some woke race agenda BS, I was so irritated reading it that of course I wanted to comment. They turned comments off? Are you serious? Absolute joke of a site. I came to that conclusion when I read the forspoken review about it not ‘celebrating’ the MCs blackness, and then all the nonsense with Rowling, disallowing comments on their article, and then posting on the game daily to cash in on the interest it received.

Honestly, it’s unbelievable.

If you don’t like what people have to say about your views, don’t voice them… what is the point. Comments were switched off because they know the backlash they will receive

12 • 
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Friskybar

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@Friskybar: Seriously, it's a joke. Let me break it down for you, IT IS A GAME. It has been created to provide people such as myself with enjoyment. It has not been created to force some woke agenda BS down my throat that I couldn't give 2 s***s about. This BS is literally ruining entertainment and not just games.

5 • 
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Muddrox

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Edited By Muddrox

I got to say, I respect anyone's opinion, but when you call out a development team 10 years ago for being cowards and then don't allow replies, I can't think of anything more hypocritical, ironic, and most of all, cowardly. Remember how Gamespot reviewed Hogwarts Legacy after all the backlash? I do and they made the reviewer's name anonymous too. They love to dish it out but they can't take an ounce of constructive criticism. They not only don't follow what they preach, they don't want you to hold them accountable for it either.

8 • 
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Slash_out

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Edited By Slash_out

I love (/s) how GS makes some highly opiniated articles push them on top of their front page and do not allow us to respond. That's pure censoring, that's pushing an agenda and being too coward to see what the actual response would be.

Either give your opinion, no matter how crappy it is, and let people react with theirs. Or keep it to yourself.

7 • 
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naomha1

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Edited By naomha1

@Slash_out: I couldn't agree more. I have a very strong feeling they were going to get a TON of whiplash out of the 2 articles that don't allow posting on. Especially the article on how Daisy Fitzroy was a mischaracterized black female in a VIDEO GAME and how, 10 years later, the f'ing game is suddenly racist af because of how her character was presented. Also, I love how the writer basically calls Ken Levine a coward for not presenting that character more on approach with how the writer feels she should have been written and/or presented in-game.

Ya know, if you Gamespot "writers" are going to call people out and call them cowards and "spineless" maybe you just SHOULD allow forum posting so people can call you out on your bs cancel culture behavior and ridiculously skewed opinions on people in a f'ing video game.

6 • 
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j3DiKNiGHtDAVE

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I liked all the BioShock games, some more than others obviously. I would like a return to rapture though.

3 • 
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Parabolee77

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These are terrible takes. Bioshock Infinite and it's DLC's are true masterpieces. Some of the absolute best examples of video games with interesting narratives. Are they flawless? No. But they are better than 99% of games out there and IMO betterv than the first and much better than the 2nd game in the series. This retconning them as less than brilliant is bad journalism IMO. Trying to act like Bioshock 1 is the much better game reeks of a type of indie elitism, like you're trying to say you were into Bioshock before it was cool. You're like the guy that claims Bleach is Nirvana's best album and after that they sold out.

11 • 
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mogan

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mogan  Moderator

@parabolee77: Not that Infinite didn't get great reviews, but I remember the general consensus being that BioShock 1 was the best in the series even back when Infinite was new. Though I'd say Infinite has aged better, what with the tighter gameplay and nicer graphics. Story-wise though, the original has always been the best.

2 • 
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ZmanBarzel

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@parabolee77: It's not really retconning, though. People were calling out BI for its screwed-up story back then.

2 • 
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fbplayer1086

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Edited By fbplayer1086

Why are they writing so many articles about a mediocre game that came out 10 years ago?! lol I guess they accidently unloaded all their RE4 "articles" at the same time.

3 • 
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mogan

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mogan  Moderator

@fbplayer1086: I think because it came out 10 years ago today and wasn't considered mediocre.

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Boodger

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I couldn't even make it past the first hour or so of Infinite. Barely remember it now. Wasn't initially that interested in it, as "sky" themes in games are not my bag at all, and the whole game was marketed as taking place in the sky. So I got it on a deep Steam sale, and just tried it a little before getting bored.

The original Bioshock was a revelation though. Such a masterfully created game.

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Daidochus

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Edited By Daidochus

I LOL'd hard at that Daisy Fitzroy assassination article. Thanks, Justin, for the laughs.

10 • 
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blindbsnake

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I don't debate personal tastes.Everyone can like whatever they want to like or hate whatever they want to hate. But to do 2 articles crapping on this game, one talking about a background character (who not a good person) as Mother Teresa, and another one saying that is a very divisive game (some people think is good, some people think is bad) but ultimately it is a bad game... its just stupid.

Either allow people to counter the information displayed, or stop this kind of articles...

8 • 
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Agent_Stroud

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Edited By Agent_Stroud

@blindbsnake: Gotta make that rent money somehow, bruh. I’m not a fan of it either, but it is what it is, just sayin’. 🤷🏻

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mogan

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mogan  Moderator

For some reason, it feels like more than 10 years since Infinite came out. Is it still Ken Levine's most recent game?

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ratchet200

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What a bunch of cowards working at Gamespot.

Not only are we suddenly crapping on a 10 year old game, the other articles have had their comments disabled because the authors are to scared of the backlash they know they'll get.

Shameful Gamespot.

16 • 
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Bahamut50

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Bioshock infinite is the only one I enjoyed enough to finish, but of course we're out here suddenly calling it crap xD.

10 • 
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deactivated-64efdf49333c4

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@Bahamut50: They weren't angry enough 10 years ago, I guess.

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deactivated-64efdf49333c4

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What the hell is with this stupid attack on Bioshock? Did one of their directors get accused of sexual harassment or something? And they're locking comments again.

17 • 
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Alexander2cents

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@Barighm: if you really wanna know? Its a dumb down version of System Shock 2

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deactivated-64efdf49333c4

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@Alexander2cents: And yet that has absolutely nothing to do with the crux of their criticism.

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Agent_Stroud

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@Barighm: Slow day at the office combined with needing to pay rent for the month, I’m guessing.

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