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BioWare Reportedly Has Fewer Than 100 Staff Members Left

Over the past couple of years, the studio has suffered wave after wave of layoffs and downsizing.

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Soon after EA's announcement that Dragon Age: The Veilguard failed to meet the company's expectations, BioWare staffers revealed that they were laid off, in addition to those moved to other parts of the company. A recent report states that with the collective firings, it leaves BioWare with fewer than 100 staff members remaining.

The reason given by BioWare GM Gary McKay was taking the time to "reimagine" what the studio will look like going forward as a "more agile, focused studio that produces unforgettable RPGs." Bloomberg is reporting that the studio now has fewer than 100 employees, down from more than 200 during the development of Dragon Age: The Veilguard. At its peak, BioWare consisted of three studios with a conservative estimate of 400 employees.

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Bloomberg's sources indicate that EA planned to "loan" BioWare developers to other studios as pre-production was planned for the next Mass Effect after Veilguard launched, but the game missed its "engagement" target by 50%. EA did not share specific goal numbers for EA Sports FC 25, simply explaining that it underperformed following two years of growth for the franchise.

Veilguard's disappointment caps off a decade of BioWare underperformance. Live-service game Anthem did not receive good reviews and was eventually shut down, while Mass Effect: Andromeda did match the quality--or sales--of the original trilogy. Even the remastered trilogy faired much better by comparison.

Both Dragon Age: The Veilguard and EA Sports FC 25 received generally favorable reviews from critics, sitting at aggregated scores of 82 and 76 on Metacritic, respectively.

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eyeball2452

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Edited By eyeball2452

The publisher takes all the credit (and money) when things are good and blames the developers when things don't go well.

When was the last time you heard a film publisher blame a production company for its problems? Can most people name 5 production companies?

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XSaganBlandardX

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Passing through fewer hands might be a very good thing for Mass Effect.

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s1taz4a3l

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They are going to streamline even more and to become more agile they are going to name the company cat CEO.

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GaryTheBard

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Edited By GaryTheBard

And Stardew Valley was made by 1 man. Quality over Quantity?

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StickEmUp

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@garythebard: Stardew Valley looks like it was made by one man. Lol. What in the world kind of comparison is that? What does quality over quantity have to do with this, for that matter? BioWare puts out one game every 5+ years. It took over 10 years to get a new Dragon Age. They’re not putting a bunch of stuff out just to put it out. I’m not defending the new Dragon Age, but your comment just doesn’t make any sense.

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GaryTheBard

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@stickemup: It's not a comparison. It's an observation. To help you understand where I'm coming from - it doesn't matter that Bioware is down to 100 employees. That's the point I'm making. These big companies think that more devs > less devs. And a game like Stardew Valley which is not AAA action role playing game dud like Dragon Age managed to succeed and do really well, with only 1 developer. That's my point. Whether you think that's relevant or not, the fact is it doesn't matter that Bioware has 100 employees, because that's more than enough to make a game.

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Ember_to_Flame

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"Anthem did not receive good reviews and was eventually shut down" - though it is still up and running. Only thing that was shut down was the updates and the roadmap for future ones. Last time I was online there was alot of people playing it(a year ago).

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