Borderlands Movie May Have Bombed, But It Still Helped Sell More Games
Numbers go up for the video game franchise.
There's no sugarcoating the Borderlands movie's success--specifically the lack thereof--at the box office this year. Even Take-Two Interactive CEO Strauss Zelnick knows the "film was disappointing," but there is a silver lining: The action flick led to an uptick in Borderlands video game sales.
During a company earnings call, Zelnick touched on the Borderlands movie, which earned a shockingly low amount of money after a month in theaters. "Even though the film was disappointing, it actually benefited our catalog sales. So that is a sign that making a movie or a television show based on our very high-quality IP can drive catalog sales, and that can be a good thing," said Zelnick.
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This isn't the first time Zelnick has commented on the Borderlands movie. After reviews panned it upon release, the Take-Two CEO asked people to "give the film a chance." Additionally, Zelnick has explained that Lionsgate financed the Borderlands movie, not Take-Two. "All that said, we're really selective, and one of the reasons we have been so selective about licensing is we would really prefer that everything that comes out with our brands in it is really, really successful," the CEO said.
Looking ahead, Take-Two and developer Gearbox revealed Borderlands 4 at Gamescom Opening Night Live in August. The next mainline entry in the looter-shooter series is set to launch in 2025 on PC, PS5, and Xbox Series X|S. Before then, Gearbox is trying to show the game early to a terminally ill fan.
For more, check out GameSpot's Borderlands movie review.
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