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Brothers in Arms: Hell's Highway Hands-On

Our first hands-on with Hell's Highway reveals signature Brothers in Arms gameplay with a handful of exciting new enhancements.

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In the crowded market of World War II-era first-person shooters, the Brothers in Arms series has carved a niche for itself on the technical strength of its squad-command mechanic and the emotional strength of its gritty, character-driven storyline. Last week we got a chance to play a not-quite-final build of Brothers in Arms: Hell's Highway, and thus far it appears that developer Gearbox Software is sticking to its strengths. With the notable addition of new squad options, a slow-motion action camera, and vastly improved graphics, Hell's Highway is shaping up quite well.

The only thing that would make this scene prettier is a well-thrown grenade.
The only thing that would make this scene prettier is a well-thrown grenade.

The storyline follows the two protagonists from the previous Brothers in Arms games: Matt Baker (Road to Hill 30) and Joe Hartsock (Earned in Blood). At the beginning of the game, Gearbox treats us to a "Previously in Brothers in Arms..." segment designed to make sure that all players know the relevant series history. The central mission in Hell's Highway is to clear a stretch of road so that the Allies can move infantry and armor through to the front. When they discover that the area is saturated with elite German forces, they must fight to keep the narrow corridor from collapsing and preventing their retreat. As Baker and Hartsock struggle to keep themselves and their men alive, loose ends from the previous games will be tied up, and there will be no shortage of the dramatic and gut-wrenching plot turns for which the series is known.

The familiar mechanics of enemy suppression and squad command are back in full effect. Red circles above your foes indicate that they are on the attack, and laying down suppressing fire on them will quickly turn the circle gray. Suppressed enemies fire less often and less accurately, giving you time to maneuver yourself and your squad in relative safety. Squad commands are issued by pulling the left trigger and aiming to indicate your orders. Aiming at the ground will send your squad to that spot, and aiming at your foes will order your squad to hunker down and fire on the enemy. The familiar three-man assault squad can now be armed with a .30 caliber machine gun, and there's a new bazooka squad that promises to come in handy when, well, when is a bazooka not handy?

In a feature new to Hell's Highway, you or your squad can blow up any destructible cover that the enemy might be hiding behind. Wooden objects such as furniture, barrels, and fences can be obliterated with bullets or grenades (or bazookas), creating a wealth of new tactical opportunities. During our hands-on time, we destroyed tables to allow our squad unhindered passage to more solid cover, and grenaded an entire Nazi unit along with the white picket fence that they were taking cover behind. Grenade throwing has also been improved with the addition of a targeting radius that appears when you hold down the throw button, allowing for more accurate tosses.

Controlling your character works in much the same way as in previous Brothers in Arms games, with a few notable tweaks. Instead of merely ducking behind cover, you can now click the shoulder button to snap to the cover, or "dig in." Once dug in, you can fire around or over your cover by inclining the analog stick in the appropriate direction, and you can pop out by moving away from the cover or clicking the shoulder button again. There were a few times in our demo when we couldn't snap out or shoot around cover when we wanted to, but for the most part the mechanic felt well implemented. You can also sprint in a straight(ish) line, which is a handy new feature that makes advancing on suppressed Nazis or retreating out from behind a destroyed table a sight easier.

Bazooka squads make it hard out there for a Nazi.
Bazooka squads make it hard out there for a Nazi.

Should your cover be destroyed, you'll know you're in danger by the encroaching red haze on the corners of the screen. Gearbox was sure to point out that this was a risk indicator, not a damage indicator, because they said that in Brother in Arms, "Bullets are lethal." Fortunately, they are just as lethal for your foes, and when you pull off a particularly nasty kill, a new feature known as the action camera will engage. Time slows down, the view tightens on your enemies, and you see their deaths in exhilarating, gruesome detail. It's more akin to a live instant replay than to bullet time, given that it serves only to highlight a particularly skilled or deadly maneuver. On one occasion, we threw a grenade at the feet of two unsuspecting Germans, and right before the explosion the action camera kicked in. We watched in slow motion as their bodies flew into the air and three of their four legs detached at midthigh, landing a few yards away from their corpses. On another occasion, we sniped an enemy in the head, and the subsequent close-up showed skull and brain fragments exploding into the air. The action camera definitely livened up our play session, drawing hoots of grisly delight from spectators.

These macabre displays wouldn't be possible without the Unreal 3 Engine that powers Hell's Highway. Gearbox has been working on this game for more than two years, tweaking and customizing the engine all the while. The results are impressive, even in the unfinished build we played. The first level we played was set in a bombed-out hospital at night, where livid flames, drifting embers, and deep shadows created a grim, slightly eerie tone. Next, we watched a lengthy cutscene back at a British air-force base. The focus here was on character exposition through conversation and impressive facial detail. The stubbled, war-aged faces of the men were very expressive; clearly a lot of time has been spent to increase their ability to convey emotions through their expressions (and their peculiarly big eyeballs). The last level we played, Market Garden, found us fighting Germans in the Dutch countryside. Buildings, walls, and vehicles were richly textured, and the trees and grass looked verdant and alive. The Technicolor brightness seemed almost surreal, but the overall effect was beautiful and detailed.

We were able to confirm that Hell's Highway will include multiplayer modes, but all we know so far is that it will feature squad-based gameplay and dozens of player on each side . At present, the game looks impressive. The elements that have garnered praise for the series in the past are intact, and the new additions appear to be well-implemented enhancements. Check out the new trailer and screenshots to make your own first impressions, and keep an eye on GameSpot as we bring you more Brothers in Arms content as the August release approaches.

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sniperboy_recon

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i wish you could use a knife in this game!!!!!!!

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LilRoss2k3

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lol @ the "hard out there for a nazi" line.

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denizo_turko

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when the hell is this game coming out bring it out all ready

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megamaster32

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Probably the best one in the series

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yatesy500

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looks awesome, can't wait

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yatesy500

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looks awesome, can't awit

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cp198108a

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For all those asking about the little red cirle above enemy,s (Germans) that,s what Gearbox calls an supression icon in short it tells the player if the enemy is pinned down or still be able to return fire, that,s shown as at start a grey circle and as you or your team start shooting at your enemy,s the cirle slowly becomes red, indicating that you have to chance to perform a flanking movement. So you be able to take out your enemy. Also i can tell you that in the other parts of the Brothers in Arms games it was possible to switch of this supression icon, also it normaly was turned off as you played the game on realistic! Then for all you hardcore gamers you have a realistic gameplay as it was back then, and the germans are very skilled and perform flanks on you aswell if they see fit. The Multiplayer part in the last two games was fun as its basicly team against team with the slight differents that just like in the single player your the squad leader and the rest is IA controled team members but you can piont them and command them around just like in the single player part, its a very nice thing as it is very tactical and the more skilled and tactical player wins. As far i see it now looking at screens and video,s this game will sure be very good and its not as typical WWII shooter as most the other WWII games. Even if i know that not all liked the games as some found it to much husle to set the team up and start the fight, but hey after all this is more realistic and in not like in Call of Duty your team members are only follow you around but this time you be able to actualy command them and pinn enemey,s down and perform flanking movements. In all this should be a very good game! Historicly very very accurate as the people at Gearbox always do, the whole surrounding like towns and villages are all historicly accurate and they put alot of time and work to make them look just like then in 1944, as Randy mentiond its possible to go there now and reconise streets and places set in the game when you would go to let,s say Eindhoven. A little more wait and we all should find out soon if this is the game we all waited for. Its set to be released around 26th of august, let,s hope this time they make it, as its been set back before.

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ronniepage588

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ugh im so pumped for this game. since the last game all i have is cod4 online playing hardcore mode only to get as close to the experience in bia as possible. cant wait to play this game and go online

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jjdlr1983

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I can't wait, road to Hill 30 was great!

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Pimp120

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Never mind it just looks like he's bleeding

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Pimp120

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@wogglies5 It looks like a mask because look at the german next to him but if not its just excessive bleeding

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wogglies5

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@SystemoDown Its a supression indicator, it tells you how much an enemy is pinned down so you know you can move without bein shot at. Also I was looking at a screen shot from june 19 with germans getting pwned by a grenade, was his face blown off?

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SystemoDown

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Everything sounds awesome. But can any1 tell me about this red circle above enemies? for me that can ruin the game. that just super lame and takes some realistic effect away

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KANOOBS

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This Game looks way better the the previous one.

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Lamb0fFilth

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its r6v but in ww2 oh shnap!

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crazyleftykid

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I bet this will be one of the games of the year for 2008. This looks like such a sick game and hopefully will deliver better than the Call of Dutys for WW2

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bestkilla

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to alex_09 the indicators are there for a reason its to help you not to distract you, but it does ge kind of anoying but not enough to drive me crazy, but if tey did have they option then i might turn it off for more realestic game play.

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orcsblade

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BIA is the best WW2 franchise ever and i cant wait for this one to come out.

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Lion55

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I want this.

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ojs9

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Can you jump in this game.

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ojs9

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[This message was deleted at the request of the original poster]

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mikees1

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Some out there are not overly immpressed that there is another ww2 game due out,but to all those that im talking about this isnt your ordinary charge at the enemy all guns blazing!This game takes brains and thinking to play and i for one will be skipping Battlefield bad company and waiting for this,the game i specificly brought my 360 for!

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coolcaper

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I beat the other two games, and have been waiting for this game since I heard of it 2 years ago.

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gamehell321

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It's pretty obvious that BIA is the leading WW2 franchise and the "Highest Rated WW2 Franchise Ever", games like Medal of Honor, and the older Call of Dutys have no chance at competing with this Monster.

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PhoenixVenom

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looks pretty good but there r way too many WW2 games. ill have to try it out first

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Teebown24

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oh and Travesty2002. you are my Idol. jk

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Teebown24

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@zedfrag the failure of market garden, while costing many men their lives, was in fact a short stall in the allied advance. yes, the germans could have mounted a full out offensive on the allied line but they wasted too many men and too much resources in the battle of the bulge. had they just focused on terminating the threat Pattons armies posed they could have pushed us back into france but never further than that. the fact remains that if the germans had won the battle of the bulge that would have led into a vicious trench war, which no body wanted.

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blairstheman

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I like both Brothers in Arms games out now, but theres one huge difference that makes me lean towards Earned in Blood. Co-op. I sure hope Hells Highway has exactly that.

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Travesty2002

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JohnnyNeat, the President of Gearbox Software, Randy Pitchford, loves coop games. That doesn't guarantee that it will be in Hell's Highway, but I would be pretty surprised if cooperative play isn't in the game in one form...or two forms! Hopefully the skirmish mode will return but I know that everyone's hoping for a full-on campagin coop mode. We'll just have to wait and see.

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Travesty2002

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thenephariouson, I can almost guarantee you that this game will take both Rainbow Six Vegas games, hang them upside down by the ankles, and spank them.

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Travesty2002

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Yes, Alex_09. In the first two games in the Brothers in Arms series, it was possible to turn off the suppression indicators (the floating circles). There was an "authentic" difficulty which was unlocked after beating the game. If I remember correctly, suppression indicators were forcibly turned off in that mode. I'm almost positive that they will include the option to turn them off in Hell's Highway.

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elitedead

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I can see this being an online multiplayer favourite. Like ww2 Tom clancy.

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thenephariouson

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I would put this in the same basket as R6 Vegas.

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JohnnyNeat

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This game actually looks decent. It's just too sad and bad that we can't rock out on some co-op in this game... or can we? I don't need any MP but Co-op through the campaign would be AMAZINGLY fun. WWII action hasn't looked this fun since IW's COD2.

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mikees1

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How gamespot can put this in the same brackets( see related games) as the Call of Duty and Medal of Honor il never know!! This game deserves a catergory of its own,ie-inteligent squad combat!

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DarkMatter2

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rapture382 two recommendations for you. One << LINK REMOVED >> and the 2nd read Birdsong, tell me if you want another "great war" after reading that.

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Alex_09

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Im wondering if there was a way to get rid of the red and grey circles over the enemies' heads in the first game... I hope there is a way to in this one because with such a realistic ww2 game its kind of annoying seeing target indicators come up as if its GRAW 2.

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grimybrit

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Looks great.

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Lion55

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I need this game.

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IBuyGames

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Ive been waiting for this game forever! Want it!

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mikees1

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This game is probably about as close as anyones going to get to fighting a war, and, all in the comfort of their own home! If you havnt played the first two then its worth gettin a ps2 or xbox (unfortunatly all ps haters,its not one of the many 360 compatable titles.Much to my dissapointment also) and play them.Im seriously thinking of buyin back the big black box to do so.This isnt your mindless run and gun of medal of honor or call of duty,this is solid squad combat at its finest, where the decissions you make affect how you take that gun emplacment,machine gun nest,tank etc.You actually start to feel for your squad unlike the CODS and MOH fps's.If you get slotted in them you just restart and feel nothing for doing so.This is squad combat at its best,though due to the level of inteligence needed the run n' guns wont have the patience or no-how to get into a game of this quality.

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bedram793

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Looks like a lot of fun.

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gseg

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For those who've never played the first two games you should give them a try.

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funnysplay

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I never played the first two, so every thing in this one is new to me :)

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rockypuff

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wow this game really looks okay, graphics are superb

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HyruleKing83

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i'm buying it...

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lolgubbe

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have never really liked brothers in arms but dis one looks aight

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DarwinBC

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Can't wait for this one!

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MiltoxBeyond

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sad that there isn't gonna be a war... someone's a war monger... he said technically by sheer power the germans should have won. But they were fighting two fronts at the same time which divided their armies up, and because of that they lost. rapture really needs to take a chill pill..... or smoke a ...

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bestkilla

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berlinORbust this game like all new games will cost 59.99 in the states and in canada 69.99. and i also cant wait for it either but you know what we should be worryyin about is multiplayer we havent heard a thing about multiplayer just throwin that out there .

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