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By Shutting Down eShops, Nintendo Again Stands In The Way Of Video Games' Legacy

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While Nintendo might make some of our favorite games, the company doesn't seem to care about them as much as we do.

When Nintendo announced that it would be shutting down the eShop for both the 3DS and Wii U in 2023, my reaction was simple: of course it is. The development wasn't a huge surprise--after all, it wasn't that long ago that PlayStation announced its decision to close down the digital storefronts for the PS3 and PS Vita (though this decision was ultimately reversed). Companies do as companies want, and mostly what they want is to make money, and to avoid wasting it. So of course Nintendo is closing down two of its older eShops. There's no money in them. But for the rest of us, it sucks, right? My initial reaction was one of resignation, but after a conversation with my partner, my feelings quickly turned to frustration because of what we're about to lose.

My partner is on a Fire Emblem kick at the minute. In fact, they only just got into the series properly after starting with Three Houses, and they're now delving into the 3DS games. But after the eShop closes next year, Fire Emblem Fates: Revelation, the conclusive resolution to both Birthright and Conquest, will essentially be unplayable unless you're willing to fork out hundreds of dollars on eBay for the very tough-to-find physical edition. Our combined irritation led me to think of all the other digital-only games on the eShop, like Attack of the Friday Monsters or Pushmo. Hell, even Pokemon Yellow won't be legally playable again without owning a physical copy.

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And so because of Nintendo's decision, a number of games are going to be potentially lost in a legal capacity, just because that's business. It's clear the company isn't interested in making those games easily accessible, either, as in the initial Q&A it released regarding the closure, Nintendo addressed players' concerns by essentially saying it wasn't obligated to make these games available. And unfortunately, that's true.

Speaking with GameSpot, Iain Simons, writer and part-time curator at the UK's National Video Game Museum, said, "In terms of fiscal responsibility to their shareholders, they likely don't have a responsibility to make the titles available. So why should they? As their statement says, this is part of a 'natural life-cycle'--all things must pass, games die."

It isn't just money that acts as a barrier, as Simons pointed out to me. Games are in a weird position when it comes to cultural recognition, and haven't really managed to convince those who don't play games that they are an art form worth spending time on. Mediums like film have the Oscars, an institution which--while far from perfect--still do better at presenting the format as art, opposed to something like The Game Awards, which is unfortunately more like an E3 press conference than an awards-focused show.

There are other complications when it comes to preserving games, too, such as the ways platforms are frequently changing; materials used to make games, like metal and plastic, are constantly degrading; and copyright issues. These all make understanding games from a cultural perspective incredibly difficult.

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"From a preservation point of view, you dip your head into that for an hour and immediately realize that this is a huge problem that's going to require vast resources and coordination to even begin to make it work," said Simons.

There are people who are working to preserve as much video game history as they can, even if it is an immense amount of work, however. But in doing that work, there is also a huge amount of exasperation that comes with it. The Video Game History Foundation is one of the higher-profile organizations dedicated to preserving video game history. Its statement regarding the closure of the 3DS and Wii U eShops acknowledges the business side of things but criticizes Nintendo's other actions.

"As a paying member of the Entertainment Software Association, Nintendo actively funds lobbying that prevents even libraries from being able to provide legal access to these games," wrote the VGHF. "Not providing commercial access is understandable, but preventing institutional work to preserve these titles on top of that is actively destructive to video game history."

What the VGHF is referring to is that the ESA (best known as the organizers of E3) has actively lobbied against games from being made available in public libraries. In 2017, Museum of Art and Digital Entertainment (MADE) of Oakland asked the US copyright office for a Digital Millennium Copyright Act exemption for preserving MMOs that their publishers no longer supported. Then in 2018, the ESA filed for MADE's request to be denied, saying that "video game publishers have strong economic incentives to preserve their own games." Thankfully, MADE was successful and the copyright exemption was granted, but only if the assets are legally passed on by the intellectual property owner. So if a company discontinues an MMO, it can choose to pass the game's assets to preservationists. But even that limited ability to save defunct games might not be possible, especially when we can't even guarantee the safety of the source code of video games.

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The source code for the original Kingdom Hearts was infamously lost, so it's a blessing that the game is even playable on modern consoles. And "blessing" is an understatement. Assets had to be recreated for the purpose of the remastered version of the game, and if Square Enix decided it wasn't worth it, then the only legal way to play the game would be through the PS2 version.

However, according to Damian Rogers of the Game Preservation Society, it's likely that at least some of the source code for games on the Nintendo eShop will have been saved. "We can also be fairly certain that, thanks to modern development practices and more foresight on the part of the developers, the games are safe internally as well, though we do wish Nintendo and all game publishers would be more transparent with the details of those internal preservation efforts," Rogers said.

Transparency is one of the biggest issues at play here, certainly with a company like Nintendo. With the renewed interest in Fire Emblem, Nintendo might be working on some kind of port or remake of at least one of the series' 3DS games, so perhaps they won't be out of circulation indefinitely. But that doesn't make up for all the other games that aren't enjoying a sudden, unexpected resurgence and will be lost because of the eShop closure.

Sure, there are ROM sites, but Nintendo is constantly filing takedowns of these sites, with legal cases ultimately ordering the owners of them to pay millions of dollars. But these sites are doing more work to preserve older titles than Nintendo in many cases--just think of Mother 3, a game only playable in English thanks to a fan localization. But if a company like Nintendo has no interest in making its older titles available for purchase on its digital storefronts, or for preservationists and historians, there's nothing anyone can legally do about it. And so we have a situation in which these games are unavailable both publicly and commercially. "But, ultimately, these [eShops] are commercial stores rather than public archives," James Newman said.

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Newman also does work for the UK's National Video Game Museum, in addition to serving as a research professor at Bath Spa University. And like me, he is cognizant of how digital sales and streaming media can act as a deterrent from preservation. "One of the important shifts to be mindful of here is that the shift to digital distribution, subscription, and streaming brings with it a change in how we, as consumers, have access to our media. We no longer buy a film, album, or game in quite the same way, but rather we pay for access to it while it is part of the catalog and for as long as we continue to subscribe.

"This has a potentially huge impact in terms of our ability to watch, listen to, and play, and also on our ability to pass on our collections of media to future generations, whether that be handing them on through families and friends, or donating to museums and archives."

That point of handing media on is something that struck a chord with me. Being able to easily share a game with someone just by giving them a copy is a special act. There's something welcomingly communal about loaning your friend a DVD, and the idea of playing one of my favorite games with a kid of my own one day feels like an opportunity to pass on something a little bit more fun than my genetics.

There isn't much that an individual can do to combat this. But Newman did provide an explanation of what people can help preservation efforts, even if it isn't direct preservation work--which is to simply document these works' existence. Documentation and recordings that provide an understanding of a game's place in the cultural conversation are an important part of the process. "There is a tendency to think of game preservation as a software project to do with extracting data and emulating old or obsolete systems," he said. "But game preservation is also a documentary project.

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"Being able to play a game like Super Mario Maker in the future will be revealing and show how Nintendo gamified game-making and focused on placing and arranging tiles, but to really understand the complex meanings of that game, we would also want to see the levels that were designed by players and all those videos of people building them and reacting to them as they attempted to complete the sometimes fiendishly complicated and intricate puzzles people had designed."

Newman is right--documenting games through things like walkthroughs, let's plays, streams, all of it is important. But it also isn't enough. While it might be more likely that companies are better at keeping their source code safe, there's no guarantee that they actually are. And if Nintendo continues to be successful in shutting ROM sites down, it won't just affect its own library of games, but games from other platforms hosted on the same site.

Nintendo is rightfully beloved as the company that makes so many wonderful games. But as with a number of other publishers, it's also the justifiable target of ire the company that doesn't want you to be aware of its rich history. When companies like Nintendo and organizations like the ESA are often the ones to have a major say in how games should be made available, we are put into a position where we can't win. So for now the main thing we can potentially do is follow Newman's advice by documenting these games, or at best, look into the ways we can help groups like the Video Game History Foundation. Because for as long as the bottom line doesn't provide an incentive to do so, it's clear that publishers aren't going to do the work.

Got a news tip or want to contact us directly? Email news@gamespot.com


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Thanatos2k

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I'm sure they'll find a way to make people buy them again.

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ratchet200

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Nintendo will probably just re-release some of these games for an additional cost.

Seems to be what they're best at.

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HAWK9600

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@ratchet200: It's definitely not what they're "best at". They make the best games.

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Blade_Runner_07

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@ratchet200: You mean milk the nostalgic and naive for more money with yet another port of the exact game they've likely paid at least twice for before.

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Dushness

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Obviously if people were still buying them and spending money and caring a lot they wouldnt shut it down.

This is more about the gamers and consumers not caring than Nintendo not caring.

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Thanatos2k

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Edited By Thanatos2k

@dushness: That's like saying that because people are buying them, Nintendo would make produce more hardware to meet demand.

Yet Nintendo has not done so, for decades.

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Dushness

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@Thanatos2k: exactly, if the hardware sales never waned, Nintendo would keep selling it.

Don't you think wii u would have sold alot longer if people had been buying it?

This is all about consumer demand

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Thanatos2k

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@dushness: No, I'm saying Nintendo is a sleazy company that doesn't give their customers what they want.

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Dushness

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@Thanatos2k: haha, Nintendo is sleazy because consumers aren't buying their product..?

If people were buying more it would still be for sale

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Thanatos2k

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Edited By Thanatos2k

@dushness: Nintendo is sleazy for intentionally holding back production or access to products that are in demand in order to gouge customers.

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Dushness

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@Thanatos2k: the consumers arent buying the product or paying for nintendo to keep the servers going and the cartridge production lines going.

I mean where were you three years ago to go out and get your millions of friends to keep buying these things and create consumer demand.

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Blade_Runner_07

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@dushness: An eShop dieing is the gamers fault, locking customers away from experiences that can only be found on said eShop is the publishers. Nobody is perfect but Nintendo just doesn't seem to care. Like they don't care about their own games the way the gamers do.

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Dushness

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@Blade_Runner_07: the games would still be accessible if consumers were still buying them alot.

Any one who wanted the games had years and years to get them.

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MoogleStar

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Playstation > Xbox > Dreamcast > Nintendo

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MigGui

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This is an insanely long post based on a completely false premise. “After they close the shop, Pokémon Yellow will be unplayable unless you own a physical copy”. Or a digital one. They’re closing the shop, not deleting your library. You want to play the games? Buy them.

And it is A LOT easier now than it was for gens before internet. While you can still today buy games released 15, 20 years ago on legacy Nintendo systems, you definitely cannot buy a N64 game or a PS1 game or an Xbox game. You will need to scour them from eBay and, as you mentioned yourself, pay hundreds for a physical edition. But digital removes scarcity, so old digital games are much, much cheaper.

The store costs not only money but also depletes natural resources in the form of energy consumption and maintenance. Why would they keep doing that if no one but these few noisy complainers want to buy the games in the first place?

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deactivated-64efdf49333c4

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@MigGui: "But digital removes scarcity, so old digital games are much, much cheaper."

Only if the digital store remains in operation.

"The store costs not only money but also depletes natural resources in the form of energy consumption and maintenance."

Only if you assume said company never updates servers and provides newer means to attain older titles. For example, see what MS did with their APU based BC. A single system provides cross-generational server support. And then there is updating older games to run on newer, more efficient systems. The reality is systems running older games use less resources than newer games.

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MigGui

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@Barighm: there has been an unlimited supply of the software for more than a decade, and there still is for the next year. And the price never goes up, because there is no scarcity. Same thing can't be said about previous generations.

And yes, MS is way ahead of Nintendo (and Sony) on the preservation of old games, both with its inherent backwards compatibility between XSX and XONE and with its case by case BC for games from OG Xbox and X360. And yet, games that are both incompatible with the XSX and unavailable online are still lost forever. I wish I could still play Whacked!, but I sold off my Xbox and its games a long time ago, and it hasn't been included in the BC waves.

Also, MS's compatibility doesn't mean old games were brought to the current store. Instead, MS accesses the X360 store to provide X360 games for the newer systems. If one day they decide to close that store, X360 games would become unpurchasable just like Wii U's, even those compatible with newer systems.

I'm not trying to argue that MS is, or will one day be, "as bad as" Nintendo (it's not our first debate and at this point you probably already realized I am an Xbox fan), just saying Nintendo's decision cannot be used to justify that digital games are somewhat a worse deal than physical just based on their storefronts eventually closing, as the author claims.

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deactivated-64efdf49333c4

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@MigGui: "If one day they decide to close that store, X360 games would become unpurchasable just like Wii U's, even those compatible with newer systems."

But that wasn't my point. My point was digital systems can be modernised, they just have to give a damn. MS' system is the example of a modernised system that found a way to keep even older games relevant on newer consoles even if they don't share the same architecture. It's not the best example, but it's not bad.

Also, the 360 store isn't its own store, it's just another arm of Xbox Live, so it's highly unlikely they would ever shut down the store. They would have to shut down ALL of Xbox Live to shut it down.

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hampton2003

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This is one of the reasons why I've stopped supporting Nintendo, among other things like they way they have isolated themselves from the rest of the gaming eco system in terms of how you can play their games (excluding emulators) and punishing content creators for even trying to show off the games. The latest Nintendo device I own is the N64, and the last I've used (at a friends house) was the GameCube. I'd like to play the newest Pokémon game, but I refuse to buy inferior hardware from a company whose outdated business mindset is take it or leave it, we are not changing.

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Blade_Runner_07

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@hampton2003: This had me realize almost every game I've fallen in love with in the last 20 years is still available to new and existing customers on the Xbox.

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SebB

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Money > (is greater than) video game legacy

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clockworkengine

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Why is preservation a manufacturer's problem to solve? We live in a world that theorized entropy and yet some people still expect things to last forever. Preservation is a you problem, not a them problem.

IF you care about games, get them when you can using whatever method you're willing to go through to satisfy your own perception of its value. Nintendo did their part by announcing the closure ahead of time. These games are available. You'll just need to paradigm shift to obtain them, using either your wallets or your brains. Same as anything else in history. Life is finite, for us and our silicon.

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deactivated-64efdf49333c4

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@clockworkengine: It becomes a "them" problem when they utilize tactics designed to shut down preservation efforts at every opportunity. Gamers are TRYING to preserve older games, but Nintendo won't let us.

"Life is finite, for us and our silicon."

That's not how digital economies work. Theoretically, digital isn't finite.

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clockworkengine

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Edited By clockworkengine

@Barighm: Digital games are stored on mediums which degrade (read: are finite). Period. Only through active replication can you preserve them, and no one is obligated to do that for you. Keep being passive about it; when the time comes, those who were dedicated will still have access to these games and those who spent their time complaining shall continue to do so.

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Thanatos2k

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Edited By Thanatos2k

@clockworkengine: Because Nintendo lashes out at people trying to preserve their games by abusing the DMCA.

If Nintendo isn't going to be part of the solution they need to sit down and get out of the way.

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johnny0779

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As we already know Japanese publishers don't care about gaming legacy/preservation just look at Sony and Nintendo rushing into closing precious digital only games.

They should be ashamed.

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deactivated-64efdf49333c4

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@johnny0779: Sony reversed their decision to close the PS3/Vita stores, fixed the CMOS issue fairly quickly, maintained some degree of BC across the generations, has started making their exclusives available on PC, and I don't think I've ever seen an article about them closing down emulator sites since the whole PSX thing (I'm sure they have, but they clearly don't do it as often as Nintendo does).

They're both highly protective of their IPs, and they both suck equally in many ways, but it's not accurate to lump Sony into the same category as Nintendo. Heck, Nintendo doesn't even discount their first party games, and they certainly don't give them away (well, unless you count their NES and SNES titles, heh).

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TreeChopper88

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Nintendo has not even dented the overall emulation community. Its very, very easy to see that. They cannot win, that, if anything, speaks in Nintendo's "favor."

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brightamethyst

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I don't know why everyone is so surprised by this. It happens all the time in every industry. Books, movies, video games, toys, trading cards, clothes, food products, etc stop being produced and sold all the time. It's not Nintendo's, or anyone else's responsibility to make sure that everything is accessible forever. It would be nice, sure, but calling our Nintendo as if they invented this problem is unfair.

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deactivated-64efdf49333c4

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@brightamethyst: Not really an apt comparison. Books have libraries and their durability is entirely dependent on their care and handling. There is no worry of a console dying or its supported OS losing support. Movies also have libraries and you can always find them somewhere on the internet. So long as you have the means to play the movie, it will always be available. The same is true for everything else you mention.

Games are a TWO step medium: you have to have a game, and you have to have a SUPPORTED device that can run the game. Worse, the device is routinely managed and controlled by an outside party especially modern devices, and your ability to acquire said device is entirely at the whim of the manufacturer (which is why this doesn't count for movies; as long as you own ANY device capable of reading an MP4, you can watch movies). There are multiple opportunities for failure that are completely out of the gamer's control, none of which are in play for many of those things you mentioned.

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brightamethyst

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@Barighm: "Movies also have libraries and you can always find them somewhere on the internet."

Let's be real here, that's true of video games too. You can find and play pretty much anything you want in any format you want if you're willing to go the piracy and emulation route.

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deactivated-64efdf49333c4

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@brightamethyst: Already addressed in my reply.

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KenderDragon

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Edited By KenderDragon

That's why I always go for physical format when possible.

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santinegrete

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It's hard to believe that a company that puts so much passion and quality in their products is still so short-sighted. I mean, it really is worst for everyone.

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