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Call Of Duty Just Lost One Of Its Most Veteran Developers

After almost 19 years, David Vonderhaar is leaving Activision for a "rare and unique opportunity."

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David Vonderhaar, one of Call of Duty's most veteran developers, has left Treyarch and Activision entirely. Vonderhaar, who started at Treyarch in October 2004 and had been there ever since, is leaving the company to "explore new opportunities."

Posting on LinkedIn, Vonderhaar said he is "immensely grateful" to his teammates at Treyarch "for the time we invested to improve our craft, never sitting on successes, and always wondering how to improve what we design and how we produce it."

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Vonderhaar was Treyarch's studio design director and was on the leadership team at the company. He started at Treyarch in 2004 and started his career there with 2005's Call of Duty 2: Big Red One.

Vonderhaar actually joined Activision for the first time in 1996, when he was a senior online manager until 2000. He left Activision to join Intuit and then GameSpy, before coming to Treyarch in 2004. Activision acquired Treyarch in 2001.

"Thank you to the Call of Duty community for your passion and enthusiasm. That energy has often fueled our determination as a studio and individuals. I will always be grateful for the opportunity to interact with so many of you directly online and in person. This energy will always be a massive part of me," Vonderhaar said.

Vonderhaar will stay in the video game industry for his next gig. He said he is "working on an undisclosed project" that he can't talk about yet. "I am excited about a rare and unique opportunity," he said.

Treyarch released a statement saying goodbye to Vonderhaar. The studio said Vonderhaar's "discipline, creativity, and innovation" helped shape Treyarch's games over the years. "His iconic phrases and groundbreaking ideas will be missed," the studio said.

Treyarch's latest project is the Zombies mode for Modern Warfare III, which features the biggest map in the history of the mode. Treyarch is rumored to be the main developer of 2024's Call of Duty game.

Under Vonderhaar's leadership, Treyarch created the uber-popular Zombies mode for Call of Duty, which debuted in 2008's World at War. Treyarch also created the fan-favorite Black Ops series and took Activision's first steps into the battle royale space with Blackout, which would later evolve into the massively popular Call of Duty: Warzone.

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rapptoor100c

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Edited By rapptoor100c

gl to david vonderhaar i can imagine what ever the project he is involved with i am mostly interested and feel the game should be good looking forward too

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jenovaschilld

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Great work, you help make some legendary games in the industry. I would love to sit down and hear the stories you must have over that ...immense career, so far!.

Hope your next arc in the gaming industry proves as fruitful and financially kind.

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sippio

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i see BlackOps as the exact opposite.

We already know what type of studio

& people you haveta be to be in bed w/ Activision.

*Bungie crucified Marty Odonell over calling out Activisions

influence. Activision went scorched earf on him.

Glad he won in court & it's movie worthy for sure.

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epic_poke8

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Did people *like* Zombies having big maps? BO4's maps were the biggest for the more traditional mode and expanded on previous maps and people didn't like most of them, and the Cold War added Outbreak which was VERY unpopular.

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hardwenzen

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Edited By hardwenzen

Not a problem. Just add another Snoop Dogg skin in the game.

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nintendians

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i guess he be missed at 3arc then.

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