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Capitalism Is Even Scarier Than Usual In This New Horror Game

Order 13 offers an especially hellish look at working in an Amazon-like warehouse.

21 Comments

A quick search online can provide countless horror stories about working in an Amazon warehouse: Conditions are frequently cited as being unsafe; many workers report feeling burned out, and creepy surveillance schemes keep everyone producing like human assembly-line robots. In short, it's a bad time. But as horrific as it seems, in Order 13, working in an Amazon-style warehouse is the basis for a more traditional horror story.

Order 13 is just one of a few recent horror games using real-world labor issues as a backdrop for its scares. Lethal Company satirically shreds the practice of ever-rising expectations to the point where they become cold, unreachable goals that result in the long-lasting layoff known as death. 7 Minutes in Hell paints a dark picture of greed and getting yours at the expense of others--or even your own best interest--all wrapped up in a Supermarket Sweep-meets-Lovecraft framework.

Similarly, Order 13 drops you into a massive Amazon-style warehouse in which the quota for productivity is perpetually pointing upward, even as something inhuman seems to be skittering around the dark corridors.

Don't look now, but I think Bezos is lurking in the hallway.
Don't look now, but I think Bezos is lurking in the hallway.

The interesting wrinkle to Order 13 is how it doesn't just use the setting as a backdrop for the monster lurking in its shadows. It actually includes sim gameplay mechanics, forcing you to not just evade a beast hunting you and your (customizable) cat, but to work your shift for the Jolly Box Company while you do.

On my first day on the job, I had to learn how to print an order, track down the inventory in a massive, darkened warehouse, then box it, fill it with packing peanuts, tape it up, label it, and ship it off. If I did these things very well, I'd maximize my money and make hitting quota easier. If I screwed up--my first order lacked the approved portion of packing peanuts, for example--my earnings would suffer.

Like in Lethal Company, the money I made didn't only help me achieve my quota and finish the work day. I could also spend my money on upgrades, including a flashlight, which is extremely helpful, given how dark the shipping warehouse is. Yet any money I spent hurt my bottom line and made my quota more difficult to reach, too, so I really needed to consider how willing I was to make my job harder on myself just so I could have a job (and my life) at all.

Whatever upgrades I unlocked, the increasing quota and the lurking monster meant I always had to work fast and efficiently. There wasn't a second to spare. If the game offered mechanics around bathroom breaks, no doubt I wouldn't be able to take them. The metaphor isn't subtle, but it's effective and enjoyable anyway.

I also appreciate how the safe haven of the packing office is, itself, a minor nightmare. The monster can't reach you there, but that doesn't mean it's exactly welcoming. There's a bed in the small room where I'd prepare and ship off boxes, and each in-game day ended with me sleeping there, beneath the supposedly friendly grin of the company mascot.

It's not so much a home office as it is an office where you've also had to make your home.
It's not so much a home office as it is an office where you've also had to make your home.

Is this an exaggerated take on poor work-life balance? Probably. As bad as Amazon and similar jobs seem to be, I don't think hourly warehouse workers are sleeping at their work site, but given the reported stress and harm such a job brings with it, plenty of them are emotionally bringing their work home with them, too.

This creates an interesting gameplay loop: Seek out the necessary inventory in a dark, labyrinthine warehouse home to some sort of creature, then race back (with very limited stamina, mind you) to the warm glow of my office, which doubles as a diorama of capitalist hellscapes where I can work relentlessly for most hours of the day before sleeping briefly in a lumpy bed tucked into a corner of my workspace.

I guess that's the point of Order 13. The monster is real, and you can die, but like those real-life workers know too well, simply getting by each day, doing just enough to make it to tomorrow but never enough to propel yourself out of a bad situation--haunted warehouse or not--is a scary story in itself.

Order 13 is out now on Steam.

Mark Delaney on Google+

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Asultana121x

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Socialism would only work if the entire world became a global utopia where everyone was at peace with each other at all times. It is never going to happen unfortunately. What we have nowadays is all we're going to get for now, until the world perhaps decides to try something different, but it can't be forced like the Globalists are trying to do now. Peace can't be forced, it has to be wanted by all, otherwise it's not true peace.

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davidb50100

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@asultana121x: ".. a global utopia where everyone was at peace with each other at all times."

.. everyone would only think they are in a utopia while others secretly feed off of them. Oh wait, that's a book called The Time Machine.

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mrbojangles25

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Looks fun, and we need more social commentary and satire on capitalism these days.

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amichalski81

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would love to play these fun horror games but I don't play on PC. nor have the money for a gaming PC

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davidb50100

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Edited By davidb50100

@amichalski81: Work hard, embrace capitalism, and make a ton of money so you can feel good about blowing it all on gaming PCs.. like I do. Or you can wait in a bread line with the rest of the socialists.

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amichalski81

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@davidb50100: Or I just don't play the game, which is no skin off my back. I like watching the videos posted online where players stream and I find it funny. but i'm not getting a PC or building a PC to play 1 game when i have played consoles my entire life.

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mrbojangles25

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@amichalski81: how do you feel about building your own? It's surprisingly affordable, and can really drop the price so it competes with consoles (still not as cheap, but you get more out of it).

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amichalski81

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@mrbojangles25: No clue where to start, nor do I have the space to do so in my apartment. ( or the money either, no matter how affordable )

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Jsatch87

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@mrbojangles25: this isn’t necessarily true right now. The difficulty of obtaining a GPU without a significant price hike is real right now, sometimes going prebuilt is more affordable

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Loveblanket

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Writes the people that make cash talking about videogames online. Seems like capitalism has worked out just fine for you.

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Boodger

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Here come all the goobers to defend capitalism. Ah damn I was too late

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Loveblanket

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@boodger: As soon as you have a viable alternative that you can document and prove will work for society better than capitalism, it's the best we've got and you and I know you don't have that alternative. Nobody does or we'd all be living it.

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illegal_peanut

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@loveblanket: Oh, I got some good ideas.

We can have "capped capitalism". So, we don't have too many a-holes trying to obtain more money than they'll ever need ever, even if they lived to be a billion years old. And it will deter monopolies. Or a "capitalism socialism combo" like with the other First World countries that have a better happiness rate than us. People forget that having a lot of money doesn't mean you're happy or living well. It just makes you a depressed rich guy. That’s why this country is filled with sad people with fat wallets.

I mean just look at musky over there. He’s the richest man in the world and he still blocks/bans people off of his site out of spite.

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StickEmUp

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Capitalism is hands down the best economic system. It’s what allows this website to stay in business. Where do you think that ad revenue comes from?

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xfinafire2

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Edited By xfinafire2

I don't understand how capitalism is perceived as scary when it's what has helped this country be what it is today. You want communism and/or socialism? Look at how that has worked out for other countries. We will never go to communism or socialism. They are both universally despised. People really need to do research on this stuff

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Dushness

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how is capitalism scary? without it there would be no advertising industry that supports internet sites...oh

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OldDadGamer

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OldDadGamer  Moderator

Game sound cool, but must ask: Why not a formal, scored review? If it's out and it's cool, why not give it the full treatment? It does sound intriguing, but I'd like to know if there are any negatives.

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markdelaney

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Edited By markdelaney  Staff

@olddadgamer: That's a longer assignment so I wanted to call attention to it without taking on more than I had time for. A game I'm reviewing right now is taking up a lot of my time, so consider this a hands-on preview--it's just the game launches today. I also did it recently with Dreamcore, and tend to like to do this for indie horror games because there are so many good ones that go under the radar.

Edit: Also a review for a game few have heard of may go unnoticed like the game, whereas with something like this we can title it differently to say, "Hey, don't miss this." The point is to direct people to a neat game I played, so it's better this way sometimes.

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Blueresident87

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I might have to check this out. Pretty neat concept.

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