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CES Q&A: Albert Penello spins the 360

Microsoft's director of global marketing talks about ramping up sales, winding down backward compatibility, and Xbox Live's holiday woes.

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LAS VEGAS--It's an odd sight when you walk into a Microsoft meeting room and the first things you see are a Nintendo Wii and a PlayStation 3. But the two consoles sat near the door of the meeting room where Xbox 360 director of marketing Albert Penello was holding court during the 2008 Consumer Electronics Show.

Naturally, Penello had the 360 there as well. Not one, but two 360s stood front and center of the room, surrounded by spotless peripherals for the console, including a 360-branded Guitar Hero III guitar, an unopened copy of the Scene It? movie trivia game, and wireless controllers in four different colors--black, blue, pink, and standard white.

There to show off the console was the garrulous and affable Penello, who is best known for spearheading the backward compatibility updates which allow over 450 orginal Xbox games to be played on the Xbox 360. As the revelations--or lack thereof--made in Bill Gates' final CES keynote still reverberated in the industry's ears, GameSpot caught up with Penello to get his take on the latest 360 developments.

GameSpot:: So during Gates' keynote, Robbie Bach said that as of the end of November 2007, the Xbox 360 had generated $3.5 billion dollars, which he asserted was $1 billion more than the Nintendo Wii and $2 billion more than the PlayStation 3. So that's software and hardware combined, right?

Albert Penello: Yes, that's right.

GS: And does that include Xbox Live and other revenue streams like advergaming?

AP: No. It would include points cards bought at retail, but not anything through the [Xbox Live] service. It would include anything in the Xbox Live ecosystem sold at retail if you went to NPD.

GS: So nothing from Xbox Live, then?

AP: Only subscriptions someone bought at retail--but that's an important point, since it reflects the installed base. You know, EA and Activision don't decide to make games unless they think they can sell them. And the investment companies can make in games is dependent on their ability to sell games.

GS: That would explain why EA spent much of last year ramping development of Wii games...

AP: Well, look. The Wii is doing very well--they took a path, they've been very successful, and they should be congratulated. But it's only great if you're Nintendo. It's not so great if you're not Nintendo.

GS: Well what about Sony, then?

AP: Sony hasn't been able to deliver the attach rate. Sure, the cost was a factor in holding sales down, but even the people who buy PlayStation 3s aren't buying a lot of games for it. And that's going to affect how third-party companies decide where their lead development is, how many games they can release for the platform, and what the quality of those games is going to be.

GS: So you don't think that, now that developers are getting more familiar with the PS3 and its price has gone down, the race will even out?

AP: Well, you know, last gen, the reality was lots of people owned a GameCube and an Xbox but did the vast majority of their day-to-day gaming on the PlayStation 2. This generation, your day-to-day gaming is done on Xbox 360. You might go to the other platform for a particular experience, to check out something exclusive Sony has done, or to play Wii Sports with your friends when you get together--though I think that situation is going to evolve with games like Guitar Hero and Rock Band. But when you just want to play a game, you're going to fire up your 360.

GS: Well, I'd say that depends on your taste. However, one thing that's pretty much undisputed is that Microsoft has been successful at generating marquee exclusives for its console like Halo 3, and games that are 360-only on consoles, like Gears of War and BioShock. Late last year, you revealed you're copublishing Ninja Gaiden 2 to keep it 360 exclusive. What other steps are you taking to ensure the flow of 360 exclusives stays steady?

AP: Well we all play games here, so we know how this works. There's exclusives, which is one way you differentiate between the consoles. You say, I want to play Halo, so I'm going to get a 360. You say, I want to play Gran Turismo, so I'm going to get a PlayStation. However, the bulk of your purchases are going to be cross-platform titles, your Maddens, your Call of Duty 4s, etc. And I think that's were I think we excel. I mean you look at Metacritic, and the Xbox [360] games review higher. And a lot of people are choosing the 360 for cross-platform because you're getting achievements for your GamerScore or for the online Xbox Live experience. Then there's our attempts to go for a broader audience, our investment in Viva Piñata, our investment in Scene It?, the stuff we're doing with Disney, bringing Hannah Montana to Xbox Live.

GS: I found that Disney deal interesting since Disney's delivery medium of choice for high-definition video has been Blu-ray discs, which is backed by Sony. What was the impetus behind that deal?

AP: Well the impetus was that we want to bring as broad an offering of content to Xbox Live customers. It's fairly straightforward--if there's a TV show or a movie, we want you to be able to get it on Marketplace. That's where we want to be. In terms of platform, we've got MGM movies on Marketplace, and they're owned by Sony, and we've got Sony BMG music on the Zune.

GS: I was going to ask about that...

AP: Look, these companies are just so big, that there's these little turf wars and battles being waged everywhere. It's not as simple as when it was just HD DVD versus Blu-ray.

GS: Yeah, it's definitely not simple, with Warner Bros. going over to Blu-ray and Microsoft saying a Blu-ray add-on for the 360 isn't inconceivable.

AP: I've seen this format war declared over so many times in the last year. I've decided my official position is this: It bums me out that Warner went over to Blu-ray, of course. When Paramount went over to HD DVD, I was doing backflips. [Editor's Note: Several reports have Paramount resuming Blu-ray support.] But until Toshiba issues a press release saying they're going to stop making HD DVDs, this thing is far from over.

GS: You think so?

AP: Well, I think if you really go and look at what's happening, the answer isn't stand-alone players. The PlayStation 3 thing is a red herring because we all know that, as a game's library expands and gets more diverse, people are going to be spending more time playing games on their consoles and less watching movies. So no Blu-ray looks better on PlayStation because their games library isn't that strong.

But in reality, who is going into a store and getting a stand-alone [HD DVD] player dedicated to watching movies? So the Xbox 360's HD DVD player counts. I know every single person who picked up our HD DVD player picked it up specifically to watch movies. There's no obscure "Did they buy the Xbox 360 to also do that?," that it's a secondary benefit. Everybody who got a 360 HD DVD player and a stand-alone player got it to watch movies, and if you look at that versus the people who've made that same decision on Blu-ray, the ratio is 2-to-1. Then there's this PlayStation thing. Of course, if I'm not playing games and I've got it, I might as well use it to play Blu-ray. So I think this battle's far from over.

GS: Not sure I entirely agree with you, but fair enough. Now you mentioned an online experience also being a differentiating factor between the 360 and its rival consoles. That said, many people had some pretty rough experiences with Xbox Live over the holidays, so many, in fact that you guys have apologized and said you're going to offer a free game. How exactly is this free game redemption going to work?

AP: We haven't yet disclosed what the game is or how it's going to work.

GS: So it's going to be a game, not any game? As in a singular title?

AP: I'm not sure how it's all going to work--we haven't talked about it. Look, I am totally bummed we had that problem. But I would say this: If you looked over the last six years that we've been running Live, you could count on one hand the number of hours that Live has not been working or had a problem. That said, those problems illustrate how hard it is to do this. We originally projected having just 9 million members, then we counted them and it turned out to be 10. We had the single biggest number of users at one time. We had more signups over the holidays than we anticipated.

GS: So the problem was just the volume, then?

AP: It was, it was.

GS: There were rumors of a denial-of-service attack or some other kind of hacking.

AP: It's my understanding that the system was simply overloaded. More people were logging in, signing up, and playing online than we expected. I mean we had 1 million more people than we anticipated sign up over the holidays--that's a lot of people. But the fact is that it was never really down. There were some intermittent problems, but it was never totally down, really. This sort of thing just shows you how hard something like Xbox Live is to do.

GS: And what about the class action lawsuit filed in Texas on behalf of angry users of the service?

AP: We just heard about that, so I honestly don't know anything about it.

GS: You mentioned Scene It?, which is Microsoft's first real peripheral-based party game.

AP: It did really well around Christmas. The NPD numbers come out next week, until then we're not disclosing sell-through. But for us, we don't have a history in that sort of casual space, so we're building IPs there. Sometimes its working, sometimes it's not. Viva Piñata's a great game, but we don't think it's been as well received as we'd have liked, so we're going to figure out how to make that right. Kameo--not so much. (Laughs)

But with Scene It? we're gonna keep working on that. It's all a longer-term thing, though. You don't build a Mario overnight, you don't build that type of quality IP in a day. You got to keep putting out quality products in quality franchises year after year. So we're gonna try new stuff. Scene It? is a popular board game, the controllers work well, and people seem to dig it. Rock Band and Guitar Hero are other examples of these new type of play patterns.

GS: How has the response been to Xbox Originals on Xbox Live?

AP: I know it's done very well, and we beat our expectations internally. I don't know that we've disclosed anything externally. I mean our thought was, "Let's give it a try." Never has a full-on game of Xbox magnitude been distributed this way. I mean I think it's hard to say [original] PlayStation One games [which are available on the PlayStation Network for download to the PSP] are the same as an original Xbox game, or even a full PS2 game. I think we're gonna keep chugging away at it, we finally have some hard drive space which makes it worthwhile with the Elite, so I don't see any reason why not to. There's a lot of 360 owners who never owned the first Xbox, so there's a lot of titles, like the first Halo, which people can experience for the first time. And since we prioritized backward compatibility according to sales, we've got a nice suite of Xbox Originals to dip into.

GS: Are there any more backward compatibility updates planned for the 360?

AP: We just had a big release before the holidays, which covered a lot of titles--

GS: Like The Guy Game!

AP: [Laughs.] Right. But I suspect any work is going to slow down on that front, merely because we're way past the point of diminishing returns. I think we've got 450 titles out of a library of 700. So if we don't have it, it's either the third version of something, or it just didn't sell. I can't think of any game that we don't have that people want.

GS: Now I'm curious to know how the Xbox 360 Arcade console has done, since it was intended to parry the Wii, which has been in such short supply. Have you benefited from the Wii shortage?

AP: Well, the first thing I will say, to clear the air, is that the Arcade wasn't intended to go after the Wii. We've always had a base SKU [the Core] and the upgraded SKU [the Pro]. We realized pretty quickly that some decisions we made before we launched the Core didn't make any sense anymore. For instance, take the wireless controller. Back in 2004, people thought wireless had just become OK, but was, for the most part, far from good. No serious gamer is gonna play Halo with a wireless controller. We're thinking that as we are going ahead and then, guess what? Wireless adoption is a lot higher than we expected, people are adopting the technology. So a wired controller doesn't make a lot of sense anymore.

The whole thing with the Core is that it wasn't well positioned. When the Elite came out, people realized who we were targeting with that, but with the Core, nobody really knew who we were going after. The target was a price-sensitive gamer who wasn't going to go on line much, but that target was never really clear. So, like the elite, we had to address the target with the name and what was in it. Plus, people didn't think much of the Core--there were some pretty bad nicknames for it I'm not going to repeat here. [Laughs.] So we addressed it by putting wireless in the box, putting memory in the box, and putting games in the box.

So I'll dispute that we created it as a reaction to the Wii's success. We planned it the same time as the Elite, but it just didn't make sense to release it until the holidays, because that's when the customer for it would be shopping. We've had it planned for over a year.

GS: And the reaction to it has been...?

AP: Oh, it's been great. It's sold out all over the place.

GS: Do you have any hard numbers on sales?

AP: I don't know that we've broken out sales on it. I think we'll wait for NPD to come out. Then you'll know. But they sold out right away, and I can tell you we saw a pretty drastic increase of sales from Core to Arcade.

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MJeffery

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So is that a solid 'No more backward compatability' or what? I could do with knowing so I can (annoyingly) sell my old games!!

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deathslayer1234

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bull....There's still so much what people want on that list.... for example Prince of Persia Warrior Within and The Two Throne.... Hunter: The Reckoning: Redeemer Legacy of Kain: Defiance Brother in Arms 1 and 2 and so much more.....just don't stick with the Xbox originals Why would someone want to buy the game all over again if they have it and want to play it but you won't deliver it...

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Mbrans25den

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marked by ashes ur a Fa-lgAP says so :)

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shenryo

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You guys have 465 games that are Backward Compatabile. I WANT Oddworld: Stranger's Wrath, OTOGI 1 and 2 FOR BC PLEASE

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Agermemnon

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@zfarooq ERRRRR YEAH do your home work please .vivapinata , forza2 , mass effect , pgr4 , eternal sonate and rise of the ninja to name a few , all FPS right ? wrong lol ahh least it aint delivering a bunch of cack party games grandma and aunti may will play now .

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Sammojo

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Haha, would be funny if that actually is albert. So many people have payed him out in these comments and hes just read them all. Thats what you get I guess.

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SPD_WeBmAsTaH

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Well, the future is uncertain, but we can expect good things from any console make.

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Typonese

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I'm not here to pass judgement on the fate of either system, but I would like to point out the sarcasm/bias that is glaringly obvious on part of Gamespot's journalist. It'd be hard not to notice the venom that was in his/her remarks, even his/her questioning was without scope, it can be summed thusly: GS: So, How bout that Nintendo, eh? AP: They're certainly doing well this generation. GS: So......how bout Mario, eh? AP: His popularity is unwavering, Good for him. GS: So....How bout them boys over in Japan? AP: .... Meanwhile in an interview with Nintendo: GS: It's been a great year! NIN: Supa Fun Year! GS: Would you like a glass of water, massage? I can do your taxes... NIN: I so supa happy rich rich man! GS: Yes, you are! *pets executive's head* Please people, consider the games when purchasing a console. Do we really want to be playing "Chopping a Big Ol' Pile of Wood Sim 3" or "Turning Door Knobs" 2 years from now? Don't kill the Art.

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zfarooq

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It's look like Xbox360 managed to produce only FPS, like halo,bioshack etc etc.

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Hawkins1701

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My whining about X-Men Legends 1 and 2 aside, I have to give credit to Albert where it's due. It's not everyday you see a company rep willing to engage directly with the customers in online forums. (Given the manner in which some people conduct themselves online, they can hardly be blamed.) So props to Albert for posting in here. That's awesome. :-)

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Hawkins1701

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"AP: [Laughs.] Right. But I suspect any work is going to slow down on that front, merely because we're way past the point of diminishing returns. I think we've got 450 titles out of a library of 700. So if we don't have it, it's either the third version of something, or it just didn't sell. I can't think of any game that we don't have that people want. " *AHEM* .......... X-Men Legends 1 and 2!!!!!!!!!! Pretty sure those games sold well.............. Lame.

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MarkedByAshes

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System exclusives he says? Yeah, I wouldn't have bought a 360 if it wasn't for Bioshock. Sure I've got some great games in my library, but Bioshock was the ONLY game I wanted a 360 for. I don't use Xbox Live at all (except for the fix-patch for Bioshock) so I don't give a mandril's rosy red rear about that...but what about backwards compatability? "Can't think of any game that we don't have that people want"? I can name a few that I want that didn't make the list...how about Oddworld: Stranger's Wrath, Area 51, Cold Fear, and Still Life just to get the list started. I'm sure there are plenty more that I haven't even thought about trying yet, but that doesn't mean I don't want to. And while I'm on a rant here, instead of putting out a system no one wants (i.e. the Core or Arcade bundles), how about making a system that WORKS! Fix the damn ring of death problem, drop out of the hi def dvd war, and quit trying to do too much with the system. I don't know anyone that has the HD-DVD player attachment. Nor do I know anyone who uses it with their home computer. I'm not saying these people aren't out there; I just haven't met a single one. And for the record, the only reason I sold any Arcade bundles (I work for a game store, btw) for the holidays: I was sold out of Wii's and Pro 360 systems. They were bought as a last ditch effort to put a gaming system under the tree. As much as I love my 360, I still have to say "stuff it Microsoft!".

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SMGrawks

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Do what I do: don't buy a system until you have a VERY strong feeling it's the one you want, and that has to be based on which has the most games you want or are just interested in. Nothing else matters.

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HamsterOfFury

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A Microsoft exec is gonna say a Microsoft product is better. A Sony exec is gonna say a Sony product is better. A Nintendo exec is gonna say a Nintendo product is better. Ultimately it's always folly to base everything on what an exec says and what you think of that. That's why independant reviewers and game developers are so important. Personally I'd rather be able to play Uncharted and Heavenly Sword, play my PS1 games through a network connection on my PSP while on the bus, have Home to look forward to, enjoy a Blu-Ray player on hand for when I want to watch a good action movie, and not have to pay £40 a year to play online, pay £5 for a USB cable instead of £15 for a play and charge, have a built in wireless moden instead of paying £60 for one and not have spent £100 on an HD DVD drive which will soon be nothing more than an expensive doorstop and a Betamax redux. But then again I'm biased, cos I've played 360 and PS3 and made my mind up. I'm not independant, I'm just going on what I feel. I'm not getting paid for it though (sadly). Don't focus on the first person shooters, get more stuff like Viva Pinata, Scene It and Sensi World Of Soccer (download)! All celebrate healthy competition.

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[This message was deleted at the request of the original poster]

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Albert_Penello

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Hey this is Albert Penello from Microsoft. Thanks for the feedback everyone - both positive and negative. I think it’s great to see such passionate reactions and it’s interesting to see how people react to different topics. I just wanted to clarify a couple things because it looks like there may be some confusion about my answers in the interview that was posted. First - It’s hard to judge the tone of Tor’s questions or my responses based on what you read. We had a 30 min interview that’s been condensed down to the paragraphs you see above. Nobody is as eloquent in asking or answering questions as what has been written; things tend to get lumped together and edited somewhat, which can change how an answer is perceived. I don’t mean to imply that Tor changed any of my answers, but it’s clearly not verbatim responses from me or there would have been a lot more “uhms”. :) Anyway, I put that in because I noticed some people thought that Tor’s tone was harsh or I came across arrogant, and I think some of that just comes from how the interview was edited. Obviously I’m an Xbox fan, but I thought we had a great discussion with good questions and I tried my best to answer what I could. Which brings me to the statement that seems to get people fired up regarding Back Compat: “I can't think of any game that we don't have that people want.” Unfortunately, that statement has to be taken literally - I could not think of games while I was sitting there being asked the question. Obviously with 300+ titles left to be emulated there *are* games that people want - but I don’t have the list of 450 games memorized, and I don’t remember games like Panzer Dragoon, Soul Caliber or Psychonauts that were really getting people rallied around titles they wanted done. And please understand the team was been working on B.C. for over 2 years. If a game isn’t working yet, there is probably a technical hurdle or some other issue in the way. Don’t think it’s laziness if we don’t get them all done. My point about our games being better than PS3 games. Certainly comments like that are subjective and some people can disagree. I try play what I can, but I do look at sites like MetaCritic because you get a bunch of different reviews that are put together. That takes the bias out, and if you look at cross-platform games on Xbox 360 and PS3 from MetaCritic, Xbox 360 games mostly review better. Not every one, but most of them. Anyway, I hope some people found this useful, I just wanted to clear a couple things up. Unfortunately I won’t be able to answer questions specifically, mostly due to time, but I will try and post up again over the next couple days. I do go on Major Nelson’s podcast occasionally and I do my best to answer Q&A when I can. Thanks again everyone! Albert

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laitheybaby

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xbox 360 satisfies my gaming needs, the ps3 doesn't. 'nuff said.

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p0rkp1e74

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i think Microsoft is doing a fine job and my one concern would be that the Live service should be free now since it is fully operational with over 10 million subscribers

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smitoraj2008

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I plan on only ownig the 360 this generation. A I microsoft fan however I don't like this guy. He's being a baby because, well, the HD-DVD is down. He's way to harsh on the PS3. He's right about how most people including me buy cross platforms for the 360. . But he keeps talking about sony's weak line-up. Game Informer however found out that it actually has the strongest so he should probably get his facts right. He really is disgracing the name of the 360 with his constant inconsistant bashing and snobby attitude.

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lemonand

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i saw the arcade in Game for £150 it was a bargain but too bad its crap and i have a ps3.

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Zazalon

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Burnout Revenge and Timesplitters Future Perfect should be compatible...

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Sammojo

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So the PS3 was the biggest disappointment ever and the games were of bad quality, and if someone disagrees with that at all they are a Sony fanboy? Once again I fail to see what you are seeing, this time in the way of logic. How did you deduce any of that from my comment, all I said was I didn't trust your eyesight?

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Ozzie234

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Like I said earlier, a few more big f*ckups from Sony regarding game quality and the platform is screwed. 2007 was a big jaw-dropper of dissapointment. Anyone saying anything else is a liar/fanboy. Like you Sammojo. LOL.

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Sammojo

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Ozzie234, I wouldn't trust your eyesight.

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ss3zolo

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ctg867: You are SO RIGHT!!! This guy is full of crap and ****.

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Ozzie234

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Well, I'm yet to see Sony PROVE that you get what you pay for regarding their new console VegetaMaelstom.

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Agermemnon

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@VegetaMalestrom i was making a genral point about everything and if i wanted to single out PSN i would have ps 360 near 2yrs old no probs thank you lol .

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xcollector

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Lazy &@#$. If you have 450 titles out of a library of 700 why not just finish off the rest and declare your console fully backwards compatible. Thats more than what Sony can say for the 40GB. And I can think of some good games that you still haven't emulated.

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VegetaMaelstrom

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I'm just hoping that those folks who are saying that you get what you pay for in regards to Microsoft's online service aren't the same people who were bashing Sony for putting out a more expensive console. "You get what you pay for" works both ways.

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Nuke_trooper

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I got one of those Arcade consoles as it made a good replacement console. All i had to do was swap around the hard drive. Its alot quieter than my old 360 too lol :P I gave my old one and the memory card to my brother.

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deactivated-61c0fa7e39985

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Xbox live is cost effective if you purchase a year subscription. The Playstation 3 at this time does not provide the most unique gaming experience. Sony has been behind the curve in gaming online psn online is free and it works well but daddy always said you get what you pay for. The playstation 3 most likely will not enjoy the sames success of the PS2 because it does not provide the unique gaming experiences early in the life cycle. As long as games are fun people will play.

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Pakaru

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Yeah, Xbox live is only around $4 a month, which is relatively cheap compared to some of the cheapest MMO games. also, the Arcade DOES come with a wireless controller. I saw the box at the store today.

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Agermemnon

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People still moaning about the cost of xlive ??? lol £40 a year ain't expensive look at WOW for a year it will cost you like £96 ish for one game only so wake up , nothing is for free in life you will pay for it somewhere down the line in the end , don't forget nintendo , sony and microsoft are in this game to MAKE MONEY first and foremost if you think otherwise then man your very deluded

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01chris02

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i agree the core was a terrible decision they made up for it with the arcade but it still isnt that good because of the way it has very little memory and wired controllers. The pro console is really the best for money as it has memory, proper controllers(wireless) and a shiny disc tray lol :) just tell me if u hav a comment

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shortster1

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ok.. wtf, the reason i dont buy games for my ps3 is because i am only friggin 13, so 13 year olds dont make that much money (no i am not a ps3 fanboy thing, i actually have a psp, ps3, 360, ds and a wii) just so people dont reply to this and say oh your jsut saying that cause you love ps3 or something

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PolkaStripe

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when he says what nintendo have done only works if your nintendo is actually right.. if some company came along and made the wii people wouldnt be as interested but when people say ''have you seen the new NINTENDO'' It gets them interested.

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Maxx_the_Slash

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There are still LOTS of popular games out that people want made BC. Blacksite Area 51 came out, so why the hell not make the original Area 51 backwards compatible? Capcom VS. SNK 2 EO was popular as hell, especially since Marvel VS. Capcom 2 was so damn hard to find. The King of Fighters 2002 is backwards compatible, yet the game it comes with KoF 2003 isn't, so there you go, release that.

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TheoleDominion1

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Sammojo- games on PC are cool, but I have friends and relatives that come over to game so we play together on the console. Sorta hard for all of us to sit around my PC to game together. And based on the the performance of my PS3 online service, Xbox Live service is just flat out better. You can definitely tell the difference between a paid service from a free one. But that's usuallly the case in the "real world." Though getting stuff for free is sometimes cool, but more times than not "you get what you pay for." Even on PC through the internet there are membership fees in order to get their services (gaming sites like pogo or music sites like Rhapsody and others and this fee does not include the products they're selling) you still pay more money on top of what you are already paying to your ISP. So what MS is doing with their "Live" is nothing foreign or new. Point: Just because you pay for internet service does NOT make everything on the internet free.

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MJ-X

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with all do respect albert u can kiss my sorry arse......

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Sammojo

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"most multiplatfroms are better on 360, simply because of live...." I'd rather not have to pay for online play, especially when the only real difference is achievements, but have it your way.

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PyroPice

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You know he is right about one thing, i do play my 360 everyday, but i onyl play my wii when a new game comes out, oh yeah and what about unreal tournament 3 sammojo? and yes most multiplatfroms are better on 360, simply because of live....

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Sammojo

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Since when does 360 have all the games? Most of the exclusives are only console exclusive. If you have a decent PC, then you can have all the good 360 games without even having to have it. Wii exclusives and PS3 exclusives are actually exclusive, unlike Gears of War and Bioshock. For the record, a multiplat which is better on PS3 is Dynasty Warriors 6, now can I have my 99 multiplats which are better on 360?

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SpankyMcJedi

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WHERETF is morrowind? I'm pretty sure it sold ok!

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greystone227

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Yeah, I just recently bought an Arcade because my Premium finally semi-died. It won't get red ring, but you can't play it for more than 20 min without overheating. So, I bought the Arcade and put in my hard drive. Saved me a decent amount of money.

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dougo1807

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I can think of a game that you guys still haven't made backwards compatible... The Brothers In Arms games! The best damn WWII FPS franchise out there, and its not compatible.

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s3lFc0nTr0l

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Arcade is a much better idea than the core.

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Bodboy466

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Well, you guys with the 360s and we with the PS3 may not always get along but I think it's apparent from some of these comments that we can unite in our distaste for PC games. :P Looks like the HD-DVD, Blu-Ray thing is almost over- I look forward to seeing you guys on the other side. (If they do go through with the Blu-Ray player I mean) That said, this guy does seem to be spinning a lot of things, but the interviewer seems to be giving his share of 'crap' on the matter too. Interesting read, anyway. Game On. Addendum: For the record, I'd like to state that I buy plenty of both games and BDs- there's no shortage of ways to empty your wallet over here. :P Recently grabbed The Simpsons Movie.

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lamprey263

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@Koal_Jadian - it's one thing for console fanboys to have a pissing contest over why their favored console is the best, but when you're throwing PCs into that argument is just ridiculous, 'cause for starters PCs cost significantly more to play some of the newest games with the best hardware, and they need to be updated and upgraded too often, whereas consoles are just a fraction of the cost and people don't have to worry about upgrading until the next console comes out 5 or 6 years later.

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