GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Concept Borrowed From Video Games Leads To Fusion Energy Breakthrough

Scientists have used collision detection--pioneered in video games--to achieve huge efficiency gains in nuclear fusion.

3 Comments

Nuclear fusion, an energy generation method driven by the combination of two hydrogen atoms, has long been sought for its potential as a near-limitless source of energy. In the pursuit of cheap and attainable fusion energy, scientists recently achieved an important breakthrough drawn from an unlikely source: video game technology.

Drawing from algorithmic innovations in the video game industry, researchers from the Ulsan National Institute of Science and Technology (UNIST) in South Korea were able to achieve a 15x increase in computation speed in predicting where and when particles would collide in nuclear fusion reactions. Specifically, the scientists adapted collision detection algorithms, which are fundamental calculations done in video games to produce realistic models of how objects interact in space.

Diagram of nuclear fusion process, from the IAEA.
Diagram of nuclear fusion process, from the IAEA.

Predicting particle collision is vital for progressing fusion technology. The quest for profitable fusion energy has long been stymied by fusion's high energy and computational costs, and the high costs of current fusion reactors. As the scientists stated in their press release, fusion reactors require the injection of extremely high-energy particles; while collisions between particles are desired, the energy of the particles makes collisions with reactors walls highly likely, too. Particles that hit reactor walls may destabilize the reaction, reduce the effectiveness of the fusion process, or even harm the reactor. This algorithmic advancement could allow engineers and scientists to make reactors safer, more efficient, and more stable.

We have produced nuclear energy from fission (the splitting of atoms) since the 1950s, but this process requires extractive mining to collect the necessary materials, usually uranium, and high-tech and often dangerous equipment in the form of uranium enrichment and reaction facilities. Fusion, which is the process by which stars produce heat and light (and create the elements from which all planets and lifeforms are made), is in theory preferable as it fuses hydrogen atoms, which are readily available without extractive mining. As such, fusion is often thought of as a highly desirable form of sustainable energy production.

However, progress toward efficient fusion has been slow and occasionally challenged by exaggerated or fraudulent claims. Currently, fusion is extremely expensive, requiring massive amounts of energy to heat particles up to the point where they will fuse. Despite these obstacles, profitable fusion energy has gotten closer to reality over the past decade, driven by breakthroughs like this from UNIST.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 3 comments about this story
3 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for mike314159
Mike314159

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Mike314159

Very cool.

Upvote • 
Avatar image for Tiwill44
Tiwill44

3949

Forum Posts

0

Wiki Points

0

Followers

Reviews: 387

User Lists: 7

But can they figure out how to noclip in real life?

Upvote • 
Avatar image for lon3wolf2002
lon3wolf2002

328

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By lon3wolf2002

Taken from linked release:

"Professor Eisung Yoon and his research team in the Department of Nuclear Engineering at UNIST announced that they have successfully development of a collision detection algorithm capable of quickly identifying collision points of high-speed particles within virtual fusion devices. When applied to the Virtual KSTAR (V-KSTAR), this algorithm demonstrated a detection speed up to 15 times faster than previous methods. The V-KSTAR is a digital twin that replicates the Korean Superconducting Tokamak Advanced Research (KSTAR) fusion experiment in a three-dimensional virtual environment."

That is quite the step up in detection speed.

2 •