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Crysis Remastered Is The First Game With Ray Tracing On PS4 Pro/Xbox One X

The new remaster of Crysis will push the most powerful versions of the current-gen consoles with ray tracing.

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Crysis Remastered is coming to PS4, Xbox One, and PC on September 18, and Crysis will, once again, push limits. If you're playing on PS4 Pro or Xbox One X, you'll be able to play the game with ray tracing enabled, making this the first game to feature ray tracing--a rendering technique that is generally used for superior lighting and reflections--on current-gen hardware.

You can check it out in the video below. It shows off how ray tracing is used in the remaster on consoles to produce higher quality reflections. The footage doesn't show much actual gameplay, but you get to see ray tracing in effect during a brief firefight.

It's not quite on par with some of the results we're seeing on PC (check out this Cyberpunk 2077 footage with ray tracing, for instance). But this is the first time this rendering technique has been used at all on the hardware. Crysis Remastered will presumably feature ray tracing on PC, too; here's what the new version of the game looks like on PC with the settings maxed out.

The game has already launched on Nintendo Switch; ray tracing is not available on Nintendo's portable machine, though.

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Now Playing: Crysis Remastered - Current Gen Console Ray Tracing Trailer

Ray tracing is a much-touted feature of the PS5 and Xbox Series X, too, and many games will make use of it on next-gen systems. Xbox Series X and PS5 versions of Crysis Remastered have not been announced, though.

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anthonysteeIe

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Hankerchieved with cryengine

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DEVILTAZ35

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Edited By DEVILTAZ35

It looks good for what it is. However it's software based and very limited and also restricts Xbox One X to 30 fps. It is also way too close now to Xbox series X so i doubt too many will bother with software based when it will soon be enhanced with hardware based as well on the new machines and PC.

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xantufrog

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xantufrog  Moderator

I mean, that's the problem with non-hardware-based solutions: you have to steal a lot of compute resources.

Still, impressed that they did this.

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Alexander2cents

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And with Ray Tracing implemented. All the models are at far lower polygon counts resulting in weird angular shoulders.

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DEVILTAZ35

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@Alexander2cents: That has way more to it being a remaster rather than a total redo lol. Crysis didn't have very good character models even maxed out on PC.

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Spartan_418

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From a tech perspective it's cool that they made it work, but it also impacts performance so much that these are Pro/One X games running at 1080p/30.

Wouldn't bother with these when there's versions for PC and presumably next-gen too

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