Cyberpunk 2077 Dev Is Planning To Have Photo Mode In The Game
Oh snap.
CD Projekt Red has indicated that Cyberpunk 2077 will have a photo mode when it launches for PS4, Xbox One, and PC. The studio released a batch of wallpapers for the game and, in response, a Twitter follower brought up the inclusion of a photo mode. "We are planning to have it," the official Cyberpunk 2077 Twitter account responded.
We are planning to have it.
— Cyberpunk 2077 (@CyberpunkGame) September 4, 2018
This will no doubt be good news for people looking forward to delving into CD Projekt's sci-fi vision of the future. If you watched the lengthy gameplay demo (above), you'll have noticed how dense and rich in detail Night City is, which will serve as good fodder for artful screenshots taken with an in-game camera. Of course, it's worth noting that CD Projekt Red has said it is "planning" to have a photo mode, so this could be subject to change.
It will be interesting to see how the photo mode is implement, given that Cyberpunk 2077 is presented from the first-person perspective, a decision that has been a big topic of discussion. Despite the vocal objections to the use of this perspective, CD Projekt Red has said it's sticking to its guns, but also looking into implementing features for the "small number of people who can't play first-person for a variety of reasons."
The first Cyberpunk 2077 gameplay video is a 48-minute demo that covers everything from how character mods and ability upgrades work to what it's like to explore the game's world, and what high-level combat abilities and boss battles involve. The lengthy demo features a number of important details, and we've put together a breakdown of all our biggest takeaways from the Cyberpunk 2077 demo.
The demo was first shown privately to press at E3 and then again at Gamescom. Explaining why the studio decided to wait so long before making is publicly available, Adam Badowski, the game's director and CD Projekt Red's studio head, said it was because Cyberpunk 2077 is deep in development and the team didn't want to commit to designs by publicly showing it.
"What we're releasing today was recorded from a game deep in development," he explained. "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI--everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations--all this made us hesitant to release what you're about to see."
CD Projekt Red has not announced a release date for Cyberpunk 2077 yet.
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