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Cyberpunk 2077 Map Is Smaller But More Tightly Packed Than Witcher 3

Packed full of life.

14 Comments

The world of The Witcher 3: Wild Hunt is massive. Geralt's adventure takes him to four distinct fantasy locales (five if you include the Blood and Wine expansion), from White Orchard through to Velen and the Skellige Isles. There are small towns, sprawling cities, and miles of countryside, forests, and rivers between them. The map in Cyberpunk 2077 is smaller by comparison, but developer CD Projekt Red says its latest open-world is much denser.

In an interview with Gamesradar, Cyberpunk 2077 producer Richard Borzymowski explains how the studio built the setting of Night City. "If you look at pure surface, right--square kilometres--then Cyberpunk 2077 might be a little bit smaller than The Witcher 3," he says. "But when it comes to the density of content, you basically take the world of The Witcher and squeeze it right in, deleting the wilderness between this.

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Now Playing: New Cyberpunk 2077 Gameplay Will Be Coming Soon - GS News Update

"Obviously this is what we had to make because in The Witcher we were an open-world with vast lanes and forests in between smaller cities or bigger cities like Novigrad, but in Cyberpunk 2077 we're set in Night City. It's an integral part of the setting; it's essentially a protagonist if you want to call it that, so it has to be denser. It wouldn't give us the end effect we wanted to achieve if the city wouldn't be believable [...] so we packed it full of life."

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This density has already been showcased in numerous gameplay videos and trailers leading up to Cyberpunk 2077's release, including the added verticality afforded by skyscrapers and other buildings.

In other Cyberpunk 2077 news, the game is expected to have a new game plus mode, and will feature a harder difficulty that turns off the game's UI. In terms of additional modes, CD Projekt Red says it is looking into multiplayer. Producer Richard Borzymowski told GameSpot that while nothing could be confirmed, the team will "think [about expansions]" after game development is done.

CD Projekt Red is also hosting a stream on August 30 at 2pm EST // 11am PT // 6pm GMT // 8PM CEST, that will unveil a 15-minute edit of what was shown to attendees at Gamescom.

Cyberpunk 2077 launches April 16 2020 on PlayStation 4, Xbox One, and PC, with an unannounced release date for Google Stadia.

Got a news tip or want to contact us directly? Email news@gamespot.com

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DEVILTAZ35

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It's not the size that matters but what you do with it that counts.

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Sepewrath

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Well its a city, so that's sensible

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Berserk8989

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I just hope there's more variety this time than in The Witcher 3. Sure, Gwent broke the monotony a bit, but it wasn't enough. Don't care about world size.

Take a look at how the Yakuza series does it. Small open world, but absolutely PACKED with fun and immersive stuff of all kinds to do, alongside great main- and side-stories. And those games are made on a moderate budget that's probably about 10 times less than that of Cyberpunk.

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Sepewrath

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@Berserk8989: Geralt is a monster hunter, makes sense that's what the majority of his missions were about. Wouldn't make a lot of sense for him to be singing karaoke lol.

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Berserk8989

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Edited By Berserk8989

@Sepewrath: I never said it should be karaoke.

He can still play Gwent, though, which also wouldn't make sense for a monster hunter. It also doesn't make sense in terms of the urgency of the main story. Basically no side activities make sense in that game. Your surrogate daughter is missing, better waste months of in-game time on side-quests or Gwent, even though you know exactly where you should go next to find some clues about her. Let me tell you, I cared more for that girl in The Last of Us that dies in the first 20 minutes, than I did for Siri, lol. The main story characters were just awful. A bunch of badass or mary sue cardboard cutouts, nowhere near on the level of the bloody baron or Olgierd, for example.

If not Yakuza, you could also look at RDR2 for that. Just as much varied and immersive stuff to do in it, but with a main story that doesn't have nowhere near such a big sense of urgency (until like story chapter 5 or so), so it doesn't break immersion and you don't feel kind of "guilty" by exploring and doing other things (especially since you can also contribute to the camp with what you find or earn on you adventures, doing something useful with all your wandering), while also being one of the very best stories and characters in gaming as a whole, period (not just best of open world games).

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Sepewrath

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@Berserk8989: I was only kidding about the karaoke thing. But it does make sense for Geralt to do side activities because they created a lore where money and favors get you where you need to go. There wasn't just a set path to take to find Ciri, there were a number of bread crumbs; so story wise there would be weeks and months where there was nothing to go on. But he has to pay for a place to sleep, food etc. and he does that by doing jobs for people. It makes as much sense in Witcher 3 as it did in RDR2. As far as variety, there was a number of things to do from Gwent, to fighting a variety of monsters, humans, horse races, I would say the variety was up there with RDR2.

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BigDegs

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Exactly what I wanted to hear. I'm tired of large, empty-feeling games. They did a decent job with The Witcher 3, but I'd still prefer a tighter, more densely packed game.

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videogameninja

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Y’know what they say, right?

Size isn’t everything.

-HA! Trying convincing the ladies of that, Ninja.-

-MOTION OF THE OCEAN NINJA APPROVED-

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uninspiredcup

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I preferred the structure of 2, it was open, but far more focused.

No bloat either, tight game.

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DEVILTAZ35

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@uninspiredcup: Agreed , i actually prefer the characters in 2 as well. It had some truly excellent dialogue.

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OldDadGamer

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Just as long as they handle the map correctly. Maps that turn into a cluttered mess of icons (looking at you Assassin’s creed) turn useless fast.

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DEVILTAZ35

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@olddadgamer: lol they have improved somewhat with the newer Assassins Creed games. I would say Far Cry series is easily the worst for map design.

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videogameninja

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@olddadgamer: -"Maps that turn into a cluttered mess of icons (looking at you Assassin’s creed) turn useless fast."-

^THIS!

-QUOTED FOR TRUTH NINJA APPROVED-

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maxindigo

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Don't care about size, it's a pre order

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