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Cyberpunk 2077 Sequel, New Witcher Games, And An Original IP In Development At CD Projekt Red

Get ready for more Cyberpunk 2077, Witcher games, and a brand-new IP from CD Projekt.

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As part of its strategy presentation, CD Projekt has announced that it has multiple new games in development. Although details are slim, the company did announce that a sequel to 2020's Cyberpunk 2077 is in development under the codename "Project Orion" and will "prove the full power and potential of the Cyberpunk universe" when it is released.

CD Projekt's long-term outlook strategy.
CD Projekt's long-term outlook strategy.

Additionally, a number of new games set in The Witcher universe are also in various stages of development. These are all being developed under various codenames as well, and include Project Sirius, Project Polaris, and Project Canis Majoris. Beyond its two most well-known franchises, CD Projekt is also working on Project Hadar, a new standalone IP.

In its briefing, CD Projekt explained that it started a new "Parallel AAA Development" strategy this year and that it plans to also foster a healthy and sustainable work environment. As it expands its franchises, the company plans to be more transparent, boost its development abilities, and introduce more multiplayer experiences to its traditionally single-player games.

Project Sirius

For Project Sirius, this Witcher game is described as an innovative take on the series that is aimed at both veteran fans and people new to the franchise. Currently in pre-production, it is being developed by Flame in the Flood developer The Molasses Flood and has 60+ people involved in its creation.

Project Polaris

Project Polaris is described as a story-driven open-world RPG built on the legacy of The Witcher 3: Wild Hunt and has more than 150 people working on it at CD Projekt Red. This game will be the start of a new Witcher trilogy that is aiming to be delivered within a 6-year period following the Polaris release.

Project Canis Majoris

A story-driven single-player open-world RPG set within The Witcher universe, this game will be developed by a third-party studio that will be led by ex-Witcher veterans.

Project Orion

The working title for the Cyberpunk 2077 sequel, this new game set in the universe created by Mike Pondsmith will arrive after the release of the Phantom Liberty expansion and will once again be developed by CD Projekt Red.

Project Hadar

The newest IP from CD Projekt, Project Hadar has been in "IP incubation" since 2021 and is currently in the conceptual phase. This game is described as being distinct from Cyberpunk 2077 and The Witcher and is being developed 100% internally.

Beyond its game projects, CD Projekt also plans to expand into TV and film. Cyberpunk Edgerunners has been a critical hit for the company's transmedia strategy and it plans to produce more content based on its properties through external partners. A new studio in the US is being established as well, and will be known as CD Projekt Red North America.

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santinegrete

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Ready to pre-order another beta? :D

In all seriousness, we needed a good cyberpunk/scifi game and this game managed to fit the bill after the patches. It's all just contemporary warfare or medieval fantasy out there.

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phili878

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@santinegrete: lol, people pre-order alphas on steam like no tomorrow and for like ridiculous prices haha.

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santinegrete

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@phili878: With an appropiate EARLY ACCESS tag, mind you. Well, as appropiate as interpretation of guidelines let us have 'em.

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phili878

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Edited By phili878

@santinegrete: bro, I admit, I only made that mistake once 😂

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Tyler50314

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@phili878: hey, we call those “early release” titles!

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Ives74

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I hope cdpr is hard a work on those next gen T-poses. They dropped the ball on them with 2077 and it's all anyone could talk about. Such awful T poses. Let's get them right this time, shall we cyberpunk?

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RSM-HQ

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@ives74: Funny thing is I personally never got the T-Pose.

Got the weird poly NPCs and the car clipping through buildings to kill me (at least a dozen times). That's enough for me to drop a game.

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RicklePick

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As bad as the bugs still are in Cyberpunk (looking at you audio bugs and AI cars/pedestrians), this is my absolute capture setting for a game. I lose all track of time between walking the streets and admiring the detail, stopping the crimes as I pass them, and reading the lore/conversations that pop up. I’ve barely played anything with the main story past meeting Johnny and I’ve already sunk 40 hours into it.

If I didn’t love the setting, it’d be hard to enjoy this game, so I get the criticism. But me personally, this is the video game world I’ve always wanted to play in. So I’m excited to see what they can do with another 5-10 years development time to work out the kinks in their custom engine. I think if they do this right, The cyberpunk sequel could reach Rockstar games quality. The foundation is there, just gotta polish it up now.

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chriss_m

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They need to fix Cyberpunk’s original sin: it needs to be third person.

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G-Corleone

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@chriss_m: YES! :))

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illegal_peanut

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@chriss_m: No!

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Pyrosa

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@chriss_m: nah

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santinegrete

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Edited By santinegrete

@chriss_m: I heard this also about Dishonored and I can't really understand this demand.

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Pyrosa

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@santinegrete: ...and Death Loop, and Prey... 3rdP just wouldn't capture the same immersion and tension.

I drop into at least one Julianna invasion nearly every single night now, whether or not I play the Cole campaign that night.

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deactivated-64efdf49333c4

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@Pyrosa: Third person did a perfectly fine job capturing tension and immersion in games like Dead Space or Mass effect or even any Souls game, so I'm not sure where this idea that it's an auto-nope comes from.

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G-Corleone

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@Barighm: this, exactly this :)

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mogan

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mogan  Moderator  Online

@Pyrosa: Exactly. When the game world is as pretty and interesting as Arkane’s are, or Night City in Cyberpunk, put the player directly into it.

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Xultima226

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@santinegrete: I don't get why people would want to change this about Dishonored, but it does make sense for an RPG like Cyberpunk. There are simply things that you can do in third person, that aren't really possible in a first person.

For example, look at the move-set used by various characters in the anime. You would not be able to use the sandevistan with the finesse seen in the anime. A third person ARPG is a very different game from a FP-RPG. This is very obvious with the boss fights, they are underwhelming in cyberpunk. Not bad, definitely serviceable, but not exactly intuitive or as fun as they could be.

This is a problem that plague most FP-RPGs. Fallout, Deus Ex, etc. are all known for having underwhelming boss fights. If you compare boss fights to the OG Deus Ex, nothing has changed because it's really hard to innovate on that unless you are a studio that makes proper FPS games like ID.

What they should do, is follow in Square's foot steps, and try to hire a combat director, which Square did for FF XVI. They've got a Devil May Cry combat director working on it, and it shows. Now if a buncha ID devs went over to CDPR, I'm all for more FP-RPG, but whichever they do, I hope the mechanics evolve.

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mogan

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mogan  Moderator  Online

Makes sense. I’m glad Cyberpunk is getting another game; that’s a cool setting.

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Xultima226

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Edited By Xultima226

The fact that they're allowing former Witcher devs that left for a new studio to work on a new Witcherverse title, at that third-party company is a really good sign that CDPR has been doing the work needed to do right by their staff.

Really looking forward to what CDPR pushes out after learning from the CP 2077 debacle. Fingers crossed Orion is third person. XD

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chriss_m

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@xultima226 said:

The fact that they're allowing former Witcher devs that left for a new studio to work on a new Witcherverse title, at that third-party company is a really good sign that CDPR has been doing the work needed to do right by their staff.

Really looking forward to what CDPR pushes out after learning from the CP 2077 debacle. Fingers crossed Orion is third person. XD

Frankly, there was never any real evidence they did ‘bad’ by their staff.

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Xultima226

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@chriss_m: I agree, there wasn't anything damning, they did do crunch, but everyone was making double pay for it , it's not like they forced anyone. Crunch is still bad, but this is a far cry from EA or other publishers/studios forcing devs to do soul-crushing work without fair compensation. CDPR is as they've always been, trying really hard to make AAA single-player RPGs. The only real mistake the company made was having to choose between shareholders and the integrity of its product.

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chriss_m

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Edited By chriss_m

@xultima226 said:

@chriss_m: I agree, there wasn't anything damning, they did do crunch, but everyone was making double pay for it , it's not like they forced anyone. Crunch is still bad, but this is a far cry from EA or other publishers/studios forcing devs to do soul-crushing work without fair compensation. CDPR is as they've always been, trying really hard to make AAA single-player RPGs. The only real mistake the company made was having to choose between shareholders and the integrity of its product.

There’s also the point that Poland is an EU country bound by the working time directive, which means they literally cannot enforce crazy hours. So the whole thing was just bizarre to me, with a certain games blogger seemingly attempting to manufacture a big scoop by talking to a handful of disgruntled ex-employees.

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Xultima226

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@chriss_m said:
@xultima226 said:

@chriss_m: I agree, there wasn't anything damning, they did do crunch, but everyone was making double pay for it , it's not like they forced anyone. Crunch is still bad, but this is a far cry from EA or other publishers/studios forcing devs to do soul-crushing work without fair compensation. CDPR is as they've always been, trying really hard to make AAA single-player RPGs. The only real mistake the company made was having to choose between shareholders and the integrity of its product.

There’s also the point that Poland is an EU country bound by the working time directive, which means they literally cannot enforce crazy hours. So the whole thing was just bizarre to me, with a certain games blogger seemingly attempting to manufacture a big scoop by talking to a handful of disgruntled ex-employees.

It was at the height of the culture war, and Cyberpunk was seen as a game that countered the "woke" titles like TLoU2. CDPR obviously didn't really care about that all that much and was just making a game authentic to Cyberpunk, which is why so many journalists celebrated the game's botched launch because they feared it would somehow be a win for their perceived enemies. The articles from Polygon and Kotaku were starting to get rather ridiculous in regards to Cyberpunk 2077 and CDPR.

You can see this in the similar backlash from other studios' devs sharply criticizing From Software on Elden Ring because it threw away a lot of the conventions that have become staples among western open-world games that may give them all that "samey" feeling.

Nowadays, I think people are so focused on CDPR because even prior to the renaissance Cyberpunk and CDPR are currently experiencing, it's obvious they still had quite the war chest and retained nearly all of their talent and would eventually up the ante again and get it right. Look at EA, they're making single-player games again, and to this day, Ubisoft and any other studio aside from From Software has made a title that's comparable to TW3, but all have attempted to emulate them. Assassin's creed's last couple of titles are obviously strongly influenced by TW3. CDPR has the juice. They are the modern Blizzard, thus, they will always be fashionable to write about, regardless of whether it's positive or negative content until they're not.

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deactivated-64efdf49333c4

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Yay, more games to beta test.

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