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Dead Space Doesn't Need A Remake, But Here's How It Could Benefit From One

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While Dead Space is still intense and scary as hell, there's a lot a remake could add to the game that would revitalize a phenomenal franchise.

Few games hold up as well as Dead Space. Despite releasing 13 years ago, Visceral Games' space horror shooter is still as intense and scary today as it was then. In fact, it's shockingly good--you can get it on PC right now, and it still controls exceedingly well, features some great shooting mechanics, and looks pretty great.

But most importantly, Dead Space can still scare the hell out of you, with a combination of great sound design, excellent jump scares, ridiculously gross monsters, and awesome set-piece moments.

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Now Playing: Does Dead Space Need a Remake?

So that's what makes the announcement of a Dead Space remake from EA Motive kind of...weird. According to leaks ahead of EA Play 2021, Electronic Arts looked at the massive success of Capcom's Resident Evil 2 remake and thought that Dead Space was ripe for a similar treatment. But Resident Evil 2 on the original PlayStation is today, realistically, kind of ugly and clunky. It's a tough game to go back to in its original form despite being full of great ideas and frightening moments. It's the kind of game where a visual and mechanical overhaul helps bring its best ideas forward into a modern setting.

Meanwhile, Dead Space might be getting on in years, but the technical leaps from the seventh generation of consoles to now aren't nearly as drastic as those from the PlayStation 1 era. Games from 12 years ago play pretty much the same way as they did then, and they still look pretty damn good. As a huge Dead Space fan, I've been itching for that franchise to be reinvigorated in some way (although without Visceral behind it [RIP], will it even be the same?), but a remake seems like an unnecessary expenditure of resources for an already great game.

The more I think about it, though, the more I think it's possible for a remake of Dead Space to do wonders for the phenomenal and distinct franchise. There are a ton of great ideas that don't need changing in Dead Space, and while a graphical overhaul would be nice, it's definitely not essential. But there's a whole lot of room for a remade Dead Space to expand itself and revive the whole franchise like yet another unkillable necromorph: through story.

When it was released, Dead Space came at a time when games were starting to really lean into doing some smart things with narrative but didn't quite have the resources or graphical power to put that narrative on screen. The result was (and is) a heavy reliance on audio logs. Dead Space has characters who show up in certain places to talk with the player character, Isaac Clark, and they'll call out on the radio to discuss objectives or pressing situations. But really, like BioShock and countless others from the era, Dead Space is a game when you arrive after the disaster--and the only way to learn about it is by finding tidbits left behind by the people who are already dead.

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That setup is kind of fundamental to Dead Space, and I'm not advocating for a change to it (although, as Dead Space 2 showed, being caught in the middle of a disastrous outbreak of undead monsters is just as frightening as arriving in its aftermath). But there's a lot that could be done to tweak Dead Space's story and worldbuilding to make them more clear and immediate, to pull players in deeper, and ultimately make future Dead Space titles more viable.

The story of the USG Ishimura, where Dead Space takes place, is one tied to the planet Aegis VII. A mining colony, the people on the planet discovered an alien artifact called a Marker, which first started working on the colonists' minds to make them hallucinate and go mad, eventually turning them into a bunch of mutated undead necromorph monsters.

You learn tidbits of this story from audio logs all over the Ishimura--how it arrived at Aegis VII just before the disaster, how it brought the Marker on board, and how it ultimately succumbed to madness and monsters of its own. But most of that story has to be imagined and parsed by the player, and we never see it play out during the game.

But Dead Space has a bunch of additional materials that fill in the gaps in what happened during that first game and could absolutely expand on what's in a Dead Space remake. There's a motion comic that was released beside the game that tells the tale of the outbreak on Aegis VII, and an animated movie, Dead Space: Downfall, that shows what happened aboard the Ishimura before your arrival. If you were a Dead Space player but not a die-hard fan, you've probably never seen all this extra material--to say nothing of the other comics and novels that tie into the universe.

No Caption Provided

It sounds like EA Motive is already thinking in this direction, which is great news. In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola mentioned they're looking at the rest of the Dead Space universe to add more to the story of the remake.

“For us, the foundation is the Dead Space 1 story. So, by default, that's what is canon. But then there are some improvements that we want to make to that story,” Campos-Oriola said in the interview. “And not necessarily improvements because those things were not really working in the original, more improvements because of what came after, and we're like, ‘Aw man, that's interesting if we could reference that, or if we could make a link to that.” Campos-Oriola also said he and the team "were looking at everything from what immediately happened in Dead Space 2 to ancillary media like animated films and more," IGN reported.

“We're doing it from a narrative standpoint, but we're also looking at it from a feature standpoint in the improvements and some of the content that evolved throughout the franchise,” Ducharme told IGN. "So we're looking at what can be taken and reinjected within the first game from a future standpoint."

So with advances in gaming tech over the last decade, plus a whole lot of ancillary story material that already exists, there's no reason Dead Space has to relegate itself to being a story mostly told in audio logs and text messages. In fact, there's no reason Dead Space has to stick with only the story of what happens in the existing game at all. Dead Space is actually a huge, interesting world, with a lot of moving political parts as relates to corporations, governments, militaries, and religions. They're all essential to the story Visceral tells in this first game and in the subsequent games. Dead Space is already a really rich world with a lot of extra story material. And this is a perfect opportunity to get that stuff shown on screen rather than just piped through speakers or headphones.

I still love Dead Space as it was released in 2008, but if Electronic Arts wants a horror remake on par with Resident Evil 2, it has to take some serious notes from that game as well. RE2 isn't just a spiffed-up version of an old game--it's a reimagined version, with changes both subtle and expansive, to make it a better game in many respects. A lot less work needs to be done on Dead Space's mechanics and visuals than was necessary for RE2. But when it comes to story, there's a vast amount of interesting, disgusting, frightening stuff into which a new Dead Space could tap. EA can learn something from the haunting demands of the Marker: unify the story, expand the world, and make Dead Space whole.

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philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

Dead Space (2008)

Dead Space (2008)

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RSM-HQ

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My experience with Visceral Games is not as praise heavy as many, played DS1, the rail shooter and Dante's Inferno.

And from that I was thinking "does this developer really get praise for pulling out tracing paper and doing a serviceable job?". Dead Space borrows a lot from Resi4 even down to level design. Dante's Inferno is very GoW2, comically so. And I could list many that the railgun shooter copied.

Reason I personally think DS2 and 3 saw a decline because they had nothing successful left to steal from and had to come up with more than the developer is use to.

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deactivated-64efdf49333c4

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@RSM-HQ: Dead Space, a game that takes place mostly in tightly clustered corridors where zero gravity becomes an issue and cutting limbs is paramount, has similar level design to a game where you ride roller coasters and outrun giant statues and can suplex zombies.

K.

Both games are deliberately paced third person shooters with some light RPG mechanics, but that's where all comparisons end.

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RSM-HQ

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@Barighm: Guessing you didn't play much of Resi4 and just know of memes. Congratulations.

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santinegrete

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@RSM-HQ: RE 4 is a clear inspiration, Dead Space creator pointed that out in interviews a lot of time. It's great execution just put it's well above a RE4 clone, if there's any game that tries that. RE4 was too influential. I mean, look at Gears of War.

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Edited By RSM-HQ

@santinegrete: True but I think Dead Space feels too much the same, sure one could argue copying something that is held as a masterpiece only makes another masterpiece but I dunno. . . killed a little of the enjoyment for me personally. Really wanted to enjoy DS but comparisons was too much, threads and blogs also exist showing how much was taken, which includes entire maps.

Considering I already played Resi4 to death before this game was released, that doesn't help. I think DS is remembered more fondly to those that have never played RE4.

And at least DS did a few different things, physics, and puzzles, unlike Dark Sector (a more direct Resi4 clone). Am happy fans like the game and all that stuff but Visceral Games was in no way "ahead of the times" the games they developed borrow from a generation or two from the past. And they ran-out of worthy material to mimic it would seem long before they died-out.

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santinegrete

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@RSM-HQ: I played RE4 to death too. Mercenaries was a guilty pleasure I would sink hours into. Maybe I loved Dead Space because it felt not only like the RE4 I loved, but also like the RE4 I think I deserved (a darker story, a more pervasive atmosphere, a better built sense of urgency).

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Shweelan

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@Barighm:

Yes. It jacked from RE4. Literally 15 seconds of googling will tell you that Dead Space 1 started development as System Shock 3 until the development team played RE4, at which point they restarted development from the ground up to create a third-person action-horror game that used RE4's camera, gunplay, and weapon upgrade system, as well as focusing on RE4's design philosophy of limb-focused enemy dispatching for ammo conversation.

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ID0ntKn0w7

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@shweelan: the head is not a limb

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@id0ntkn0w7: Enemies carry weapons in RE4 and shooting the limbs drops the weapons as well as set them up for stun attacks. Regenerators and Iron Maidens involved attacking various parasites hidden in the limbs.

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@RSM-HQ: I mentioned shooting the axes out of people's hands. I don't recall these "iron maidens" but I remember the guys I called "Crackhead Wolverine" had to be shot in the Plaga on their backs. The regenerators had Plagas all over their bodies, usually torso and upper leg, that were only visible on infrared. I hated those things at first.

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Edited By RSM-HQ

@id0ntkn0w7: Well not just axes, the bomb throwing ones was useful to shoot the hand (not the bomb) to set up a huge kill count once a mob shows up. One of my favorite things to do in Merc mode.

Iron Maidens are the spiky versions that could extend large pikes into your body, basically the same enemy unit as the 'crack heads' just with more attacks and a more metal appearance.

I believe the spots are randomised as well I recall getting them a lot in the kneecaps oddly enough, which was helpful because it slows them down at anycase.

And case it has not already been made clear am not trying to dismiss Dead Space as a entertaining game. I think the game is well made despite the heavy borrowing from Resi4. And as someone else mentioned, if you are going to take from a game; why not a great game?

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@id0ntkn0w7:

Thank you for announcing to the crowd that you suck at playing RE4. Anyone who knows how to properly play that game is more than aware of the fact that shots to the limbs are how you access the game's more advanced combat options and that solely relying on headshots is a waste of time and effort. It's how you stagger enemies, cause them to drop their weapons, and open them up for the different melee attacks that allow for insane damage, crowd control, and I-frame protection.

Headshots as a crutch are something RE4 starts decentivising as the game progresses due to the Plaga that spawn from it and require more ammo to take care of as a result.

RE4 actually has more advanced limb-focused combat than any Dead Space game due to the fact hitting limbs opens up extra combat options, whereas in Dead Space, it's just a disabler tactic. You can't damage a Slasher's arm and then perform a contextual melee attack to rip it off and stab it in the face immediately for massive damage like you can with the stuns and melees in RE4.

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@shweelan: watching you play that game would doubtless be infuriating. You are a silly person and you're wrong. They don't die when you cut off their limbs. You can't cut off their limbs. You don't do much damage by shooting their limbs. And you aren't kicking their limbs.

You are a silly person and you say easily disprovable things. You are quite full of yourself for someone so ill informed.

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@id0ntkn0w7:

Yeah, talk about can't see the wood for the trees.

Limbs not falling off =/= lack of limb-focused combat. RE4 has enemies react more to getting shot in the limbs and hitting specific limbs opens up combat options and additional abilities. That's 'limb-focused combat' if there ever was one, but no, the limbs don't come off when you shoot them, therefore it doesn't count in whatever land of reality you exist in.

Word of advice: try not to call other people silly when you're a moron and try not to accuse statements of being disprovable when you're completely in the wrong. It'll make you look less of a fool on the internet.

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ID0ntKn0w7

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@shweelan: thank God we're not on IGN, and I can call you a vir-

a virile young man! Oh Hi, mods, didn't see you there.

You're awfully intense for someone who doesn't know how to play Resident Evil 4. It's a helluvah game, isn't it? Plays totally differently from previous entries. If an enemy gets too close and you're not a very good shot, you can pop it in the leg and then kick it down to buy yourself some time. If you can aim, you can also do the same with a headset for significantly more damage. And isn't that just like Dead Space, where headsets don't do shit and it takes the removal of 3 limbs to kill an enemy? For me, it's always Dead Space's telekinetic superpowers that remind me of Resident Evil 4's QuickTime events, or Dead Space's slow, claustrophobic crawl down corridors that reminds me if RE4's running and gunning and ladder tactics. But if you think about it, I think you'll see far too many differences to call the one a clone. If you think about it. But I see that Rickie Bobby is not a thinker.

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Edited By Shweelan

@id0ntkn0w7:

God, not only are you probably the stupidest person I've spoken to all week, you've also shown yourself to be one of the most disingenuous ones as well. The way you're deliberately comparing aspects of Dead Space and RE4 that don't stack up to each other to try and make the fact Dead Space was inspired by and intentionally designed to play like RE4 by the developer's own admission somehow wrong is actually staggering.

Literally where the Samwise **** did I ever say that Dead Space was an RE4 clone? I'm lead to believe you can read, terrible reading comprehension aside, and it's pretty easy to see that I said Dead Space took RE4's gunplay, over the shoulder camera, upgrade mechanics, and focus on limbs, all of which is **provably** did. Never once did I say **anywhere** that Dead Space was an exact duplicate of RE4 that completely stole and replicated every single aspect of RE4 down to the wire. But go ahead and respond to this comment with the same beautiful mix of stupidity and superiority, as you've done continuously throughout this conversation. It's almost entertaining at this point.

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ID0ntKn0w7

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@shweelan: well, that sounds like a high honor, considering all the time and energy you've put into telling strangers who don't agree with your dumb ideas that they are "the stupidest." You have anger issues to add to your intellectual shortcomings and you should tend to them. Now this stupid dummy liar doo doo head is going to eat. Enjoy your day, exhalted one

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RSM-HQ

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@shweelan: People like being in denial about this stuff, I am not going to say that Dead Space did nothing of its own thing, Visceral Games put together a lot of physic related gameplay to break the pacing up. But the developer clearly likes to 'borrow' ideas from other games, and the fans are too immature to accept it.

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Shweelan

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@RSM-HQ:

I'm gonna drop a truth bomb here: every game in existence borrows ideas from other developers, and there's literally nothing wrong with that. Every third person shooter in existence borrows ideas from RE4, even if they don't know it. Every first person shooter in existence borrows ideas from Wolfenstein 3D, even if they don't know it. Every stealth game in existence borrows ideas from Metal Gear 1, even if they don't know it.

Ideas being taken, adapted, and improved on are how genres develop and get their standard operating procedures, and pointing fingers to call someone lazy for 'borrowing' ideas is how you cause genres to stagnate and lack innovation.

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@shweelan: Hmm I would agree with your statement and examples if Visceral Games was not so blatant in how much they take from stated game(s). Demon's Souls is inspired by Monster Hunter but are two drastically different games in many, many ways. I do not think most would even noticed the comparisons if Miyazaki Hidetaka didn't state the inspiration in an interview.

To sum-up- difference with being inspired, and "let's do that"

Dead Space literally takes entire maps from Resi4, pacing, and many other defining elements from the game. Did they do anything original in Dead Space? yes, DS clearly plays with physics not possible on the hardware Resi4 was originally running on.

I just don't think they did enough personally. And am aware fans of Dead Space do not like this kind comment. Though it is true, and felt like posting that whether anyone likes it or not.

Dead Space is as much a Resi 4 clone as Code Vein is a Dark Souls clone.

Never stated Dead Space is a bad game however. Just played enough Resi4 before Dead Space ever existed so dwindled the game for me personally, hence why I never replayed DS, would even go as far to state a Remake may not be a bad idea. They could make it less Resi4 and focus more on its own concepts instead of the 'borrowed'.

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@RSM-HQ:

It's funny you mention Demon's Souls and Miyazaki, actually, as he's one of those dudes that 'borrows' basically all of his ideas from other people. The next time you get twenty or so minutes, go onto youtube and see how much of Miyazaki's lore and character concepts are straight up yanked from Berserk and other pieces of media. Artorias' design and character are a great example of Miyazaki borrowing, as everything about him is just taken from Guts.

Dead Space is also not an RE4 clone. It's clear inspiration, yes, but they are more than separate enough to stand on it's own. Basic things in the combat loop like the telekinesis module and the stasis module, the enemy types and how they engage the player, the anti-gravity and outer-space segments that bring different gameplay, the larger focus on space-age puzzles and progression. There's a clear line where Dead Space followed RE4 in the basic concepts, and then it branches off into it's own, very distinct thing from RE4.

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@shweelan: Am aware of the artistic and cosmetically references to Berserk in all Souls games. Also worth noting the original release of Dragon's Dogma literally had Berserk armor sets and weapons from the manga.

Artistic and mechanical differences are not the same at anycase.

And I understand you feel Dead Space is different enough, I personally do not feel that way, and does hinder the enjoyment of Dead Space for me. I respect what you have written at anycase. At least you kept it on point and didn't twist it into something that wasn't intended.

Happy Gaming.

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ID0ntKn0w7

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Edited By ID0ntKn0w7

@shweelan: jet force Gemini borrows from resident evil 4. Got it.

Jesus, you are a wellspring of absurd notions

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@id0ntkn0w7:

Right, I forgot to specify things so that morons like you don't intentionally misinterpret and poorly represent arguments to try and make them look worse. Obviously games released six years before another game don't take inspiration from them, but anyone with a brain in their head knows that taking inspiration from something inherently implies that it's following something released before it. But we've already established that you're a complete and utter troglodyte, and I forgot to accommodate for that initially, so I'm very sorry.

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ID0ntKn0w7

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@shweelan: if you don't want to take responsibility for the childishly hyperbolic statement you made that is of course your right.

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@RSM-HQ: RE4 wasn't really scary at all as a "horror" game, it's in all honesty more of a third person shooter. DS1 was actually scary and succeeds as a horror game.

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@chaosbrigade: Flame man, twitching Regenerators are pretty creepy I suppose, as well as the first exploding parasite when it is night time and raining, also know someone who found the dogs terrifying too (I don't find dogs that scary though).

Horror game is also what exactly? is that a genre, any game with a witch could be called horror. The genre you think is Survival Horror at anycase, mood and atmosphere are different in both games and what one will find scary will vary.

Personally I found neither that terrifying, though I've been playing Survival Horror games way before both games came around.

I do not think the artistic design is borrowed from Resident Evil at anyrate, was entirely referring to game design.

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@chaosbrigade:

Pro-tip: never use 'it was scary' as an argument for the quality of anything, because being scared is completely subjective and thus can't be concretely stated. I've played through every single Dead Space game at least once and have never even come close to feeling unnerved, scared, or even remotely in danger for the entirety of any of them. I can just as easily turn around and go 'Dead Space isn't scary' and you wouldn't be able to prove me wrong because I personally was never scared.

The better way to argue horror is to argue design intention rather than design results, because you can intend to have the most horrific game in existence and never have someone bat an eyelid at it, like I do with every horror game I play.

Design-wise, it's very clear Dead Space attempts to be a more horror-focused experience than RE4 was, and you can prove this via level design, sound design, set-pieces, and gameplay events that lean way more into attempting to scare the player, versus RE4, which presents itself as a goofy B horror movie in most all of it's cutscenes that only ever really attempts to scare the player with maybe three or four jumpscares throughout it's campaign.

RE4 and Dead Space are both action-horror to the core, it's just that Dead Space leans more into the latter, whereas RE4 divebombs into the former.

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Edited By chaosbrigade

@shweelan: I'm talking about objectively DS is a much scarier game than RE4, subjectively, some may say it's the scariest game of all time, some like you find it not scary, but we are excluding all the subjective outliers here.

Look up any top 10 horror games of all time lists and DS1 would be on that list, because objectively according to the consensus, DS1 is a scary game.

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@chaosbrigade:

There is no such thing as 'objectively scary'. 'Objective' as a word means 'not influenced by personal feelings or opinions in considering the quality of something', and 'being scared' is the literal definition of 'influenced by personal feelings'. If one sole, singular person can say 'I didn't find this thing scary' because they genuinely didn't find it scary, it's not objective because you can never prove them wrong without diving into subjectivisms.

Also, appealing to the popular opinion doesn't prove the truth, validity, or objectivity of anything. For the longest time the human race believed the Earth was flat, and anyone that said otherwise was believed to be wrong. By the logic of your example, the fact that everyone at the time said the Earth was flat 100% means the Earth was flat, just because everybody said it was.

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@shweelan: I know there's not really a thing about being "objectively scary", but we have to assume you recognize that Dead Space tries (and I add 'succeeds') more than Resi 4 in that part based on one of your previous comments.

Please, don't tell me you're not scared by it, you also pointed that out already.

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Edited By Shweelan

@santinegrete:

I agree 100% that Dead Space tries more to be scary than RE4. No argument there.

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chaosbrigade

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@shweelan: Subjective means being biased or emotionally compromised.

I'm talking about objectively DS is a much scarier game than RE4, subjectively, some may say it's the scariest game of all time, some like you find it not scary, but we are excluding all the subjective outliers here.

Look up any top 10 horror games of all time lists and DS1 would be on that list, because objectively according to the consensus, DS1 is a scary game.

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Shweelan

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@chaosbrigade:

The definition of subjectivity when pertaining to arguments pulled from the literal Oxford dictionary is, and I quote: 'based on or influenced by personal feelings, tastes, or opinions.'. I say again: all horror is subjective, due to the fact that being scared is wholly reliant on the individual person, and there is no universally-accepted metric of what is and isn't scary, which is the literal definition of subjectivity.

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chaosbrigade

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@shweelan: If you don't understand what a consensus and popular opinion is, then there's no point talking to you.

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Shweelan

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@chaosbrigade:

This coming from the guy stupid enough to believe that if the popular consensus says something is good, that automatically means it is. Have fun with your stupidity, man, I hope it keeps you company.

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chaosbrigade

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@shweelan: I never said consensus is the end all and be all for judging something, but it's a good benchmark, and the consensus is sure as hell much more objective and accurate than your personal subjective opinion, as evident by all the responses from everyone here. Have fun being the one person that no one likes in a group because you have to be pretentious and stand out to compensate for the lack of attention your parents never gave you, I hope it gives you at least some comfort in living.

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ID0ntKn0w7

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@shweelan: you are insufferable. That is the problem with the girls, they told me. That and the smell.

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Ember_to_Flame

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If they manage to make a proper remake I hope it doesn't end with it, but that they just keep on making em. Wanted a new DS game for a long time now -_-.

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PPlatt

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No piece of art of any kind is "necessary."

That's part of the idea of what art is.

A game doesn't EVER "need" a remake. But they are made for the audience of their day and with the tech of the day, and that tech can limit a project's future audience.

I hate any journalist or reviewer's emptily, thoughtlessly unconsidered arrogant "XYZ doesn't 'need' to be remade..." Get put of your own world and put yourself into the shoes of those who came after you were targeted by that piece of art. You'll other that it doesn't quite speak to them in the same ways it speaks to you.

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PrpleTrtleBuBum

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@pplatt: its obviously opinion piece. we dont need watermelons but we have them.

we dont need means we arent screaming out of joy about it so you need to impress us

youre basically saying "dont need" should be banned because we can never speak for everyone. so we would be quiet and then get stuff no one wanted because no one was able to say it. and then the company wonders why didnt it sell so much? maybe people dont just care about the franchise so lets not make another thing about it

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Cherub1000

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Cherub1000  Online

Man I'd love more of this franchise, albeit more akin to the original and less of the MTX cash hoarding of the third game. The first and second were great titles, I'd love to be able to play them again today but I think only the third is available via ps now and... well, nope! As others have said though, perhaps a totally new protagonist set in the same universe could be the way to go? I'd like to see Isaac's story get a good resolve but maybe better to start fresh, however let's face it, we'd only get a barely viable product absolutely crammed full of "surprise mechanics".

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drdavewatford

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@cherub1000: You could buy yourself an XBOX 360 plus DS1, DS2 & DS3 on disc for less than the cost of a new PS5 game.... Or just pop the discs into an XBOX One or Series X, like I've been doing recently - I love back compat!

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dlCHIEF58

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@drdavewatford: Dark Souls III was never released on the 360, it was a 7th gen game (One/PS4). Try to keep your facts straight.

And I seriously doubt he could get all these games plus a good, working 360 for less than $60-70. But as stated, it wouldn't play Dark Souls III anyway.

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drdavewatford

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@dlCHIEF58: We're talking about Dead Space on this thread, not Dark Souls - it's you that needs to get your facts straight.

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ID0ntKn0w7

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@drdavewatford: I doubt the veracity of your claim. But then you ARE a troll

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santinegrete

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Edited By santinegrete

@id0ntkn0w7: games are on gamepass, he speaks the truth. You could play those games in the PC you just typed that on if your gpu isn't 'plug n' play monitor' based.

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ID0ntKn0w7

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@santinegrete: on. This is a phone. And I don't have any interest in a gaming rig

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santinegrete

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@id0ntkn0w7: you don't need a gaming rig for decades old games, it could do with a laptop running win7. Just trying to help you out, if you told me you're also not interested in these game I'll stop :)

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drdavewatford

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Edited By drdavewatford

@id0ntkn0w7: @id0ntkn0w7: Not at all - just trying to be helpful, actually. You should try it sometime! Backwards compatibility is a really simple and inexpensive way to experience the Dead Space games, and they even run better on the newer machines.

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ID0ntKn0w7

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@drdavewatford: I'm very glad you were able to get a Covid gig with Microsoft, but you could tone it down a bit

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Sushiglutton

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I don’t understand what this means in practice? Is it cutscenes of past events (”videologs”) you want, or playable sections? I’m not convinced this would be an improvement as it would break the flow of the game.

I’m all for more Dead Space though. Fantastic franchise!

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michaeldark

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Why not a sequel? Stop with the reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!

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Xanthus179

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I’d be happy with a remaster of the first game. After that, I’m open to suggestions.

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Pyrosa

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No.

EA killed the devs that made this.

EA won't produce anything without boatloads of Microtransactions (even Dead Space 1-3 had some).

EA killed all the devs who made all the great things with EA labels EXCEPT Respawn, who prints them money via MTX.

This needs no remake.

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Epak_

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It sure as hell needs something, I ain't playing it in 720p/30.

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deactivated-64efdf49333c4

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@Epak_: Have you seen what happens when a game from that time period gets pushed up to 60fps? They become all shiny and everything looks like plastic. No way. That's fine for most action games, but Dead Space needs to stay dark and gritty.

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Epak_

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@Barighm said:

@Epak_: Have you seen what happens when a game from that time period gets pushed up to 60fps? They become all shiny and everything looks like plastic. No way. Dead Space needs to stay dark and gritty.

That's just a big pile of BS.

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deactivated-64efdf49333c4

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@Epak_ said:

I'm a childish baby incapable of retort, so here's an insult.

Oh, hey, typical internet response. What a surprise.

Let's break it down:

Mass Effect: Shiny plastic. RE Revelations: VERY shiny plastic, although admittingly it's an older game. Halo: very much plastic action figures; there was even a dev article where they explained how difficult it was to get around that which is a large part of why they remade the graphics. Dark Souls 2: not plastic, but much brighter and shinier.

Some devs seem to be better at keeping the shine down, notably from the Playstation side. Sci-fi in particular has a bad habit of looking like plastic.

This idea that higher FPS magically makes everything better is just the same BS as saying higher resolution is always better. The only reason it gets off is because of its notable improvements to gameplay, which is generally welcome, but when atmosphere is a huge part of the game there is no denying it can have a negative impact on games from that era.

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Epak_

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@Barighm: No, because it was a pile of BS. No need for the wall of text. Higher framerate doesn't make a game look like plastic... and shiny wtf? If anything it's the use of low res normal maps with the heavy use of specular maps that makes everything look like plastic.

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RestatBonfire

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@Epak_: you did before..what's the problem now

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Epak_

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@restatbonfire said:

@Epak_: you did before..what's the problem now

I played from a 42" Full HD set. Now I play from a 75" 4k set + different standards.

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JeremyAlexander

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Edited By JeremyAlexander

They'd be off to a solid start if they had a control system for PC users instead of the hack console controller mess in the original releases. Why anyone would spend the money on a gaming PC to use a garbage controller has never made any sense to me. The only time I've used them were for bad ports like Dead Space and the early Assassin's Creed games that couldn't be f'ed to do a proper PC interface for K&M users.

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santinegrete

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Edited By santinegrete

@jeremyalexander: there's a mouse fix for Dead Space if you're interested. Works pretty well. I don't know if you can deal with that and I wouldn't blame you if you didn't want to, but anyone that has built a gaming PC can deal with file tinkering.

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deactivated-64efdf49333c4

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@jeremyalexander: Your statement only makes sense if all you ever play on PC is shooters and strategy games. Even hardcore PC people will readily tell you controllers are preferable for many other genres.

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AlienMinator

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@jeremyalexander: I used my keyboard and mouse with no problems what-so-ever, in fact the key set that i had worked perfectly for all 3 games and DLC'. Same went for the Assassin Creed games, i have all the games and DLC's for PC and never had an issue with setting up my keyboard controls to my preferences, and i am very fussy about not having a complicated set up, i like my controls system to be easy to use and comfortable [for me]

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nintendians

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i think it doesn't need a remake at all, just a 4th one.

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mogan

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mogan  Moderator

@nintendians: Don't think you try to continue that story after 3 and it's DLC. On their way out, Visceral pretty much flushed all the opportunities for continuing that plotline. A reboot would be nice though. Start a new Dead Space storyline that doesn't need to end up where the original did.

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nintendians

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@mogan: i haven't play 3 yet but i guess they could fix, if they can.

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ID0ntKn0w7

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@mogan: I'm all for retconning that godawful dlc

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AlienMinator

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I'd rather they let us know about a possible Dead Space 4 to tie the game off. I mean, they just left us hanging there with the ending of DS3. So yea, please forgo, any remake or reboot and lets finish the story arc first

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SkyHighGam3r

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The original Dead Space was supposed to be co-op.
They dropped the co-op as to not compromise on the graphics.
(Interestingly, the exact OPPOSITE of what Borderlands did with the same problem)

If a remake, in the age of SSD powered consoles, doesn't deliver on the original vision...
Then what in the hell is even the point?

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