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Dead Space Doesn't Need A Remake, But Here's How It Could Benefit From One

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While Dead Space is still intense and scary as hell, there's a lot a remake could add to the game that would revitalize a phenomenal franchise.

Few games hold up as well as Dead Space. Despite releasing 13 years ago, Visceral Games' space horror shooter is still as intense and scary today as it was then. In fact, it's shockingly good--you can get it on PC right now, and it still controls exceedingly well, features some great shooting mechanics, and looks pretty great.

But most importantly, Dead Space can still scare the hell out of you, with a combination of great sound design, excellent jump scares, ridiculously gross monsters, and awesome set-piece moments.

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Now Playing: Does Dead Space Need a Remake?

So that's what makes the announcement of a Dead Space remake from EA Motive kind of...weird. According to leaks ahead of EA Play 2021, Electronic Arts looked at the massive success of Capcom's Resident Evil 2 remake and thought that Dead Space was ripe for a similar treatment. But Resident Evil 2 on the original PlayStation is today, realistically, kind of ugly and clunky. It's a tough game to go back to in its original form despite being full of great ideas and frightening moments. It's the kind of game where a visual and mechanical overhaul helps bring its best ideas forward into a modern setting.

Meanwhile, Dead Space might be getting on in years, but the technical leaps from the seventh generation of consoles to now aren't nearly as drastic as those from the PlayStation 1 era. Games from 12 years ago play pretty much the same way as they did then, and they still look pretty damn good. As a huge Dead Space fan, I've been itching for that franchise to be reinvigorated in some way (although without Visceral behind it [RIP], will it even be the same?), but a remake seems like an unnecessary expenditure of resources for an already great game.

The more I think about it, though, the more I think it's possible for a remake of Dead Space to do wonders for the phenomenal and distinct franchise. There are a ton of great ideas that don't need changing in Dead Space, and while a graphical overhaul would be nice, it's definitely not essential. But there's a whole lot of room for a remade Dead Space to expand itself and revive the whole franchise like yet another unkillable necromorph: through story.

When it was released, Dead Space came at a time when games were starting to really lean into doing some smart things with narrative but didn't quite have the resources or graphical power to put that narrative on screen. The result was (and is) a heavy reliance on audio logs. Dead Space has characters who show up in certain places to talk with the player character, Isaac Clark, and they'll call out on the radio to discuss objectives or pressing situations. But really, like BioShock and countless others from the era, Dead Space is a game when you arrive after the disaster--and the only way to learn about it is by finding tidbits left behind by the people who are already dead.

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That setup is kind of fundamental to Dead Space, and I'm not advocating for a change to it (although, as Dead Space 2 showed, being caught in the middle of a disastrous outbreak of undead monsters is just as frightening as arriving in its aftermath). But there's a lot that could be done to tweak Dead Space's story and worldbuilding to make them more clear and immediate, to pull players in deeper, and ultimately make future Dead Space titles more viable.

The story of the USG Ishimura, where Dead Space takes place, is one tied to the planet Aegis VII. A mining colony, the people on the planet discovered an alien artifact called a Marker, which first started working on the colonists' minds to make them hallucinate and go mad, eventually turning them into a bunch of mutated undead necromorph monsters.

You learn tidbits of this story from audio logs all over the Ishimura--how it arrived at Aegis VII just before the disaster, how it brought the Marker on board, and how it ultimately succumbed to madness and monsters of its own. But most of that story has to be imagined and parsed by the player, and we never see it play out during the game.

But Dead Space has a bunch of additional materials that fill in the gaps in what happened during that first game and could absolutely expand on what's in a Dead Space remake. There's a motion comic that was released beside the game that tells the tale of the outbreak on Aegis VII, and an animated movie, Dead Space: Downfall, that shows what happened aboard the Ishimura before your arrival. If you were a Dead Space player but not a die-hard fan, you've probably never seen all this extra material--to say nothing of the other comics and novels that tie into the universe.

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It sounds like EA Motive is already thinking in this direction, which is great news. In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola mentioned they're looking at the rest of the Dead Space universe to add more to the story of the remake.

“For us, the foundation is the Dead Space 1 story. So, by default, that's what is canon. But then there are some improvements that we want to make to that story,” Campos-Oriola said in the interview. “And not necessarily improvements because those things were not really working in the original, more improvements because of what came after, and we're like, ‘Aw man, that's interesting if we could reference that, or if we could make a link to that.” Campos-Oriola also said he and the team "were looking at everything from what immediately happened in Dead Space 2 to ancillary media like animated films and more," IGN reported.

“We're doing it from a narrative standpoint, but we're also looking at it from a feature standpoint in the improvements and some of the content that evolved throughout the franchise,” Ducharme told IGN. "So we're looking at what can be taken and reinjected within the first game from a future standpoint."

So with advances in gaming tech over the last decade, plus a whole lot of ancillary story material that already exists, there's no reason Dead Space has to relegate itself to being a story mostly told in audio logs and text messages. In fact, there's no reason Dead Space has to stick with only the story of what happens in the existing game at all. Dead Space is actually a huge, interesting world, with a lot of moving political parts as relates to corporations, governments, militaries, and religions. They're all essential to the story Visceral tells in this first game and in the subsequent games. Dead Space is already a really rich world with a lot of extra story material. And this is a perfect opportunity to get that stuff shown on screen rather than just piped through speakers or headphones.

I still love Dead Space as it was released in 2008, but if Electronic Arts wants a horror remake on par with Resident Evil 2, it has to take some serious notes from that game as well. RE2 isn't just a spiffed-up version of an old game--it's a reimagined version, with changes both subtle and expansive, to make it a better game in many respects. A lot less work needs to be done on Dead Space's mechanics and visuals than was necessary for RE2. But when it comes to story, there's a vast amount of interesting, disgusting, frightening stuff into which a new Dead Space could tap. EA can learn something from the haunting demands of the Marker: unify the story, expand the world, and make Dead Space whole.

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philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

Dead Space (2008)

Dead Space (2008)

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jenovaschilld

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Good article, more of this please.

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MadMilitia

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The only thing that matters is DOES IT HAVE VR SUPPORT????

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StotheG

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"You can get it on PC right now, and it still controls exceedingly well" It controls utterly garbage, I tried it a few years ago, after 10 minutes I gave it up on keyboard+mouse. A remake with DS2 controls and higher res textures wouldn't hurt.

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santinegrete

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@StotheG: agreed. Good thing the 360 joystick works pretty well on it... and there's a mouse fix on PC that is all over the steam discussion forum of the game.

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chaosbrigade

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I still have DS 1 and 2 on my PC through Steam and I play with them keyboard and mouse just fine. Controller may be ideal but nothing wrong with mouse and keyboard.

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erwinthedevil

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Don't remake, just give this game a sequel.

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Tiller720

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Played it for the first time last year on PS3, thought it was still pretty good. A couple things felt clunky every so often but I had a good time. I don't think it needs a remake/remaster

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danyaelzero

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Wow. They wouldn't let Visceral make a proper sequel and ending. Shut them down. Then, a few years later reboot Dead Space. Just... wow.

EA as a company after 2013, building their GAS kingdom on consoles/PC, the killing of IP's and studios, crapping on their good studios, crapping on their consumers, the whole Star Wars debacle, ME: Andromeda and DA: Inquisition being incredible let downs... I really do not expect any studio for EA to make something even close to what Visceral created, as any innovation or creativity will be stinted for tight budgeting and hidden behind a paywall. So, who really cares what it plays like, because who's to say we're even going to get it even after it's announced?

And just to comment on the writer's remarks about Dead Space's found backstories. Leaving all that expanded story in data files and audio logs is what kept the story so interesting, because we didn't get to see Michael Altman, the formation of Earth Gov. and Unitology, the building of the Red Marker, or Clarke helping to build the Black Marker. That added so many layers of mystery and suspense when we got the little glimpses or a massive revealing of what we were reading or hearing about. Especially, in DS2. And that's a staple for all horror. Though even games like, Assassin's Creed benefits from these things.

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PrpleTrtleBuBum

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@danyaelzero: besides here would be a chance to not even give it a chance. i mean if youre one of the types who thinks andrew is devil, lootboxes are satan, all the sports game policies are ass, closing studios is #### etc.

when do people start actual boycots? countless and countless people bought bfv and said its shit and bf has been shit for long time ea deserves a lot of fate and bf is dead. then ea releases a pretty ok looking bf2042 trailer and then majority of comments i see are "wooow bf is back baby"

especially with the case visceral i hope when they release probably kinda pretty trailer people wont go all "take my money please" and prove that treating visceral like that meant nothing. with bf i can atleast kinda understand that plenty of peoppe even liked bfv and so on. dead space has been dead for a decade and i would assume "people can live without it" still.

but then i expect by the time bf2042 releases even haters from jim sterling to angry joe will give the game publicity whether they say this is another shitty ass game you shouldnt buy and i will not play the next game if its like this, or say this game is pretty ok and if ea can keep this up the future will be brighter (which ofc lasts for about 5 days before the next scandal)

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DETfaninATL

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Leave well enough alone. Give me The Callisto Protocol!

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McSkippster

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Cant say I am a fan

In its day the game was very clever, however now it has been superseded, I would not buy a new version or remake.

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ID0ntKn0w7

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@mcskippster: I wasn't aware it was a competition, or that a single work of art degrades in cleverness with time. What scifi horror franchise has "superseded" Dead Space?

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chaosbrigade

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@id0ntkn0w7: McSkippster is just talking out of his ass. Dead Space is 100% one of the top 5 sci-fi horror games ever made.

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