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Destiny 2's Witch Queen Expansion Delayed To 2022; Vault Of Glass Coming Next Season

Bungie dropped a huge amount of information about the future of Destiny 2 on its blog, including timing for upcoming content releases and a new chapter coming after Lightfall.

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Bungie has adjusted the timing on the next big expansion for Destiny 2, pushing it back from its previous November release date into next year. The Witch Queen, the next big addition to Destiny 2 after Beyond Light, will now drop sometime in "the early half of 2022."

The change was outlined in a huge post on Bungie's blog, which goes into a lot of detail outlining the future of Destiny 2. Bungie said it had been thinking about pushing back the release of The Witch Queen for a while "primarily for the health of the team," and that elements of the expansion helped to push the decision for the delay.

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"Beyond Light built the foundation and allowed us to weave the world-building of Destiny and Destiny 2 together, but The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases," Bungie wrote. "With so much leading to and dependent on what happens in The Witch Queen, we wanted to make sure that we gave ourselves enough time to build out this journey in the right way, starting with an exceptional first chapter in The Witch Queen."

Other reasons for the delay include Bungie's continued work to "upgrade the systemic foundation of Destiny 2 to support everything we want to do in the future" and its attempts to maintain a quality level for Destiny 2 without putting excessive pressure on developers, especially as they work from home during a pandemic.

The blog outlined a whole lot of other information as well. While Bungie previously announced two additional expansions for Destiny 2--The Witch Queen in 2022 and Lightfall to follow, originally slated for Fall 2022 but presumably now in early 2023--the blog mentions another expansion that will follow Lightfall and conclude Destiny 2's current story, which Bungie now calls the "Light and Darkness Saga." It sounds like Destiny 2 will continue on after the current story arcs are concluded, but we have no idea what the game might look like after that point.

Bungie also finally put a timer on the release of the Vault of Glass raid, which is being refreshed from its original release in Destiny 1 and brought into Destiny 2. The Vault of Glass is coming back in Season 14, which is Destiny 2's next content season. Season 13 ends on May 11, so presumably the Vault of Glass will be released shortly after that, since raids typically are added to the game a week or two after a content release.

The blog post included a lot of other Destiny 2 news. Bungie announced it's putting an end to its controversial "gunsetting" loot changes, detailed changes to PvP balancing and the Trials of Osiris, and announced when transmogrification will finally become part of the game.

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tom_cat_01

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Fair enough. Making big expansions when everybody is at home must be a flipping nightmare.

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j3DiKNiGHtDAVE

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Edited By j3DiKNiGHtDAVE

This is actually REALLY good news for me... Now i know that I'm definitely buying in to Season 14 (for the VoG nostalgia) I personally skipped the current (shitty) season 13.

Also, since there won't be a "Big Expansion" this year (That's the one i ALWAYS recommend a Destiny fan to buy in to)

It looks like I'm taking a pretty long break after season 14... I wonder what game from my back catalog I'm going to get in to???? (probably cyberpunk... and a shitload of OSRS)

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mogan

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mogan  Moderator

Man, if Bungie is caving on sunsetting, they'd better have a plan for how they're going to deal with the problem it was meant to solve.

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deactivated-60805f69c9188

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@mogan: I’m gonna be so pissed if the weapons i dismantled due to sunsetting are no longer capped. I had some great weapons before this new expansion and it killed me having to dismantle them.

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mogan

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mogan  Moderator

@kstaggs87: They said everything that had already hit it's power cap wouldn't be uncapped. I'm not sure if Season of the Worthy gear is getting uncapped, or if that starts with Season of Arrivals, but anything you already broke down for not being able to hit this season's cap wasn't going to get resurrected.

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Avatar image for deactivated-60805f69c9188
deactivated-60805f69c9188

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@mogan: well that's a relief. I do like a lot of the new weapons so far.

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mogan

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mogan  Moderator

@kstaggs87: Me too. That Code Duello is the Falling Guillotine of rocket launchers.

I'm just worried that, if weapons don't leave after a while, new weapons will stop being attractive because we'll already have a zillion guns just as good as they are. Destiny 2 got pretty boring about a year ago through Season of the Undying, Dawn, and Worthy because it was a bunch of grind for stuff that wasn't as good as the pinnacle weapons I already had.

Sunsetting was designed to fix a real problem with the game. I'm fine with them reversing that, but they still need to fix the issue of there being no loot churn.

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SkyHighGam3r

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Oh how very nic-PUT THE RED WAR BACK IN THE GAME!

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deactivated-60805f69c9188

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@skyhighgam3r: I wish they had just made Destiny 3 instead of expanding Destiny 2 and removing the entire vanilla experience. There's a lot of references to The Red War that a lot of newcomers will not understand because they cannot experience it. I understand they did it to conserve space but jeez.

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SkyHighGam3r

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@kstaggs87: I don't even care about the plot inconsistencies. Red War was an actual campaign... this whole "New Light" thing is so terrible. We keep getting guided through multiplayer focused events and crazy grind-based activities, like... WAT?

We just wanted to play some missions together. We bought Destiny 2 because that's what it was doing, and now we the game we bought is gone.

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mogan

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@skyhighgam3r: Destiny is not a great, "just play some missions" kind of game. Even in The Red War campaign you had to stop to grind public area objectives and run strikes. If you've played all the Halo games already, honestly, Anthem got patched into a pretty solid mission based co-op game that only forces you do run around in public like one time, and even that's quick. And with EA deciding to can the big overhaul process, you don't have to worry about the structure of the game changing on you half-way through.

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deactivated-60805f69c9188

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@skyhighgam3r: See I haven't experienced the whole New Light thing. I've been playing Destiny since the very first one. Which activities are you being forced through? The missions are a small part of Destiny 2, but the core of it is 3-6 player co-op grinding. it's really at it's absolute best when you're in a fire team doing strikes, gambit, blind well, public events, questing, etc....

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mogan

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Edited By mogan  Moderator

@kstaggs87: New Light's basically the first mission or two from D1, then running around the Cosmodrome to do some bounties, patrols, and public events before a mission that sets up the reprised Omnigul strike, and finally the strike itself. Then you're out on your own, and I don't think the game will point you towards the Forsaken or Shadowkeep campaigns on its own (though, obviously those are still in there).

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SkyHighGam3r

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@kstaggs87: The missions were what we liked. It was a normal game with the missions. In Red War is was just mission after mission. Very little deviation from that path.

New Light though will give you a mission, and you beat that mission and get this "essence" and you have to "cleanse" the essense (or some nonsense, I don't know) by doing these seemingly random tasks ad nauseum. Examples are like "Kill 200 forsaken on the moon" "Complete random activities in X area" "Complete 5 public events in EDZ"

The worst though, the absolute god awful worst, that finally made us stop was the Strikes. Just the same Mission (rotating every week I guess?) Over... and OVER... and OVER... anD OVER AND OVERANDOVERANDOVERANDOVER.... All because the next "Objective" was to score some ridiculous amount of points in strikes before we could get to the next 'mission'.

I HATE STRIKES. Repetition for seemingly no reason, and forced to play with a 3rd person for... again, seemingly no reason?

I beat level 1, just take me to level 2, and so on.
Red War was more or less this straight forward, but now if you don't grind and you don't participate in multiplayer enabled stuff, you can't progress through the game. It's just absolutely horrible.

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Mickeman13

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@skyhighgam3r: Yeah, I can't be bothered with this game since they took away content I paid for.

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SkyHighGam3r

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Edited By SkyHighGam3r

@mickeman13: It seems like lemon juice in the wound that what they replaced it with is horrible too. It's like it's trying to force you to engage in the live-service conent, only handing out little mission in between constant grind activities.

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mogan

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@skyhighgam3r: Why? That's old content that gets played once and doesn't drop anything or provide meaningful progress.

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SkyHighGam3r

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@mogan: Just because you only played it once, doesn't mean that's how it works. My wife and I enjoyed playing that game together. We bought it specifically for that purpose, and it's completely gone.

I also have no idea what "provide meaningful progress" is supposed to mean, what?

The point is, the game I bought for my wife and I to play together is gone. It's been replaced by something else entirely that we don't like. Imagine if you just bought The Last of Us, and Naughty Dog deleted it off your hard drive because The Last of Us 2 is out. That's essentially what Bungie has done.


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