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Diablo 4's Battle Pass Will Take Roughly 80 Hours To Complete

Completing quests, killing monsters, and finishing seasonal objectives will all count towards battle pass progress.

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Diablo IV's battle pass will take roughly 80 hours to complete, according to a new interview with associate game director Joe Piepiora.

In an interview with MMORPG, Piepiora explained how the game's seasons will work and what exactly players can expect from Diablo IV's battle pass. Each season will feature a season journey similar to that of Diablo III, with Piepiora calling the system "not altogether wildly different from the format we had there that we liked so much."

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Now Playing: Diablo IV | Into the Endgame Gameplay Trailer

Completing various seasonal objectives, as well as defeating monsters, finishing quests, and participating in other activities will earn players favor, which is used to progress the game's battle pass. As previously detailed, Diablo IV's battle passes will come in both free and premium forms.

"That said, the battle pass when you are figuring in completing the season journey alongside doing other content in the game, you're looking at roughly 80 hours worth of time invested to complete the entirety of the battle pass," Piepiora said.

Reaching Diablo IV's level cap of 100 would take a "little longer than that based on how you play," according to Piepiora.

Seasons will include additional story content, something Piepiora recently mentioned in a previous interview will be introduced every three months. What wasn't known was whether or not seasonal story content would be permanent additions to Diablo IV. According to Piepiora, seasonal story content will be temporary and only playable during the specific season it was introduced. However, if the team were ever to add larger story additions that continued the main story of Diablo IV or could possibly lead into future expansions, those would be "persistent and available for all players at all times."

Blizzard recently elaborated on what players can expect from Diablo IV's endgame in the form of a developer video. After completing Diablo IV's main campaign, players will participate in Helltides out in the game's open world and complete more challenging Nightmare versions of standard dungeons to earn rewards and further progress their characters via the game's Paragon Board system. Blizzard will be offering more endgame details, as well as addressing beta feedback, in a developer livestream on April 20.

Diablo IV releases on June 6, and though it will include a battle pass and an in-game shop, Blizzard has stressed it will not allow players to spend money to become more powerful.

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Ultima_Dragoon

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That too long, IMO. At 320 hours per year, I would be burned out and not able to finish the passes. There's nothing worse than paying for the opportunity to get rewards and then not getting them.

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jinzo9988

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If I were considering getting this, I wouldn't be anymore. Sounds like too much work, and monetization.

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USDevilDog

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Each season will feature a season journey similar to that of Diablo III, with Piepiora calling the system "not altogether wildly different from the format we had there that we liked so much."

I'm not sure if players like season reset format; I personally don't. The only reason why some players tolerate the season reset in Diablo and PoE is because we desperately want to see new items, rewards, and content. If they kept progress persistent -- like some Korean ARPG -- while offering new items, rewards, and content per patch, that route would also be praised.

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cejay0813

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@USDevilDog said:

Each season will feature a season journey similar to that of Diablo III, with Piepiora calling the system "not altogether wildly different from the format we had there that we liked so much."

I'm not sure if players like season reset format; I personally don't. The only reason why some players tolerate the season reset in Diablo and PoE is because we desperately want to see new items, rewards, and content. If they kept progress persistent -- like some Korean ARPG -- while offering new items, rewards, and content per patch, that route would also be praised.

which korean ARPG you referring to here… asking for a friend

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USDevilDog

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Edited By USDevilDog

@cejay0813: The ones I tried were, very briefly, Undecember -- which promises to have seasons, but no level reset -- and Lost Ark, which has content updates and no level reset. The latter (Lost Ark) was fun and I actually got to 50, but gear check and hardcore raid aspects of it made me stop before dabbling too much in its end game due to time constraints. Plus the in-game shop is quite aggressive.

From what I played in the beta, Diablo 4 has adopted a lot of MMO elements like Lost Ark, e.g., shared world between many players, multi-hubs in a single zone, instanced dungeons, mounts, etc., but I don't think it will have hardcore end game raids, which is perfect for me.

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