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Diablo III game director steps down

Longtime developer Jay Wilson leaving game after seven years; will transition into new role at Blizzard in the next few weeks.

271 Comments

After seven years working on Diablo III, Jay Wilson is leaving his post as game director for the dungeon-crawler. Wilson announced the news today in a blog post, noting the time is right to move on to a new project within Blizzard Entertainment.

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"I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new," Wilson said. "The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right."

Wilson made clear that his departure from the Diablo III development team "will not negatively impact our ongoing support of Diablo III." He said there is "lots" planned for the future of the game and that he will make himself available to the development team during the transition period. A new game director for Diablo III has not been announced, though Wilson said Blizzard is eager to find a replacement and learn what "fresh ideas they can bring to the table."

Wilson said he is proud of Diablo III and will miss the community that has formed around it, though he did admit his relationship with fans was not without its faults.

"I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game," he said.

Wilson also acknowledged that many may believe Blizzard fell short of its promise to release Diablo III "when it's ready." He said Blizzard always tries to make decisions based on information and knowledge present at the given time, though this is not an ideal situation.

"That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it," he said.

Wilson ended his farewell note saying there are "great things" in the pipeline for Diablo III in 2013, though he did not specify what these might be.

"I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve," he said.

Diablo III launched in May 2012, was a top Google search for the year, and has sold over 10 million copies to date. The game shipped without its player-versus-player mode, and it does not appear this feature will be added anytime soon. Wilson said in late December that Diablo III PVP is stalled, noting Blizzard is going back to the drawing board to conceive something better.

For more on Diablo III, check out GameSpot's review.

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jhcho2

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1. For those who are ignorant, game directors always move on to new projects. Jay may or may not have moved on due to being forced down, but how many people here actually think that game directors stick to one game forever? Frankly, I'm surprised he was the D3 director for this long after release.

2. The way D3 turned out does not fall squarely on Jay's shoulders. If Steven Spielberg directs a movie which is supposed to be a Tim Burton movie, which resulted in the movie not looking like a Tim Burton movie....who do we blame? Steven Spielberg? Or the damn studio which decided not to let Tim Burton direct the movie? Are we forgetting that Blizzard laid off the entire Blizzard North division? The entire D3 team was essentially the WoW team. Jay is an RTS director. What we have now as Diablo III could have been the best that team and director could have done to come as close to the original two Diablos. You want the original Diablo, you need the original creators. Blizzard laid off those guys. Blizzard is more to blame than Jay for how D3 turned out.

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Sardinar

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@jhcho2 Thanks for truth.

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hilikus00

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"What we have now as Diablo III could have been the best that team(BLIZZARD NORTH) and director could have done to come as close to the original two Diablos."

"Blizzard is more to blame than Jay for how D3 turned out."

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aesir05

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@jhcho2 So what happened to them? These the guys who made TL2?

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Acid_Kenobi

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@aesir05 @jhcho2 If I'm not mistaken a fair few are now making a game called 'Path of exile'. Its well worth checking out..

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wexorian

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Edited By wexorian

@Acid_Kenobi @aesir05 @jhcho2 Yes compared to tree tallent system they got forest there and that's why it's most unique :)\


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hilikus00

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Edited By hilikus00

@aesir05 yes, BLIZZARD NORTH. The ones who made TL2. And the others I think are in Gazillion Entertainment making the Free-to-Play MARVEL HEROES an MMO Action RPG and I think maybe the rest is at ARENANET? the one who made Guildwars 2.

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trueepower44

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RMAH = Fail. The game was based off the RMAH and therefore turned into a joke. Blizzard was too worried about how easy items would be to find, because it would cost them money.
Also...
Graphics, and Graphics Engine = Crap. The graphics just don't do it for me. They are just painted crap. Look decent at first glance, but as you play it just gets old to look at. Should've just went detailed with the game and introduced a game that pushed technical limits instead of trying to allow every single person to play it from day one.

Story = Crap. I mean seriously? Who wrote this story? You might as well not even included any type of story at all. Diablo 2 story was way better. This story was WOW'ed.

Diablo 3 = WOW'ed. The dumbed down game mechanics are evident here across the board. We don't want people to be not satisfied with their character so we won't have skill points or do anything that made Diablo 2 fun. Every character is same, and its brilliant when consider Blizzard's RMAH is the only way you can possibly be different (with gear involved).

Diablo 3 = biggest let down of all time. Hands down.


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Master_Vexov

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I can't believe how many ppl are just so fking blind to the massive list of D3's failings.
Seems ppl will take whatever is thrown at them, I can't believe all the defending they do.
D3 "REMOVED/KILLED-OFF" CORE elements that made Diablo what it is... it is applauded for it... simply cause its got physics and shinny graphics.
If D2 was remade in greater image: Graphics and scale everything properly to changes(Like the maps), got more content and balancing(remove the God'ness that all the Runewords bring) then D2 would smite D3 into a pile of ash.

Its as sickening as hearing ppl saying removing guns won't impact gun violence.

I guess you shouldn't expect much from sheep... they rather just keep eating the grass no matter what its covered in.

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AtheistPreacher

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@Master_Vexov

"I can't believe how many ppl are just so fking blind to the massive list of D2's failings.
Seems ppl will take whatever is thrown at them, I can't believe all the defending they do.
D2 is applauded... simply cause people have such nostalgia for it.

Its as sickening as hearing ppl saying removing guns won't impact gun violence.

I guess you shouldn't expect much from sheep... they rather just keep eating the grass no matter what its covered in."


There... fixed. :)

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AtheistPreacher

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Edited By AtheistPreacher

I honestly don't understand all the hate for Jay Wilson. I think he did a fine job, but you just can't please everybody. They address one complaint and three more pop up.

One complaint I'm seeing a lot is that the AH plays too prominent of a role. Admittedly, when the game was first released, it was nearly impossible to finish Inferno without gearing up in the AH. I myself did no AHing until Act III Hell. But for one, Blizzard made very clear that it was a conscious design decision that Inferno would be impossible for people to beat without loot hunting for months (at a minimum). They wanted to extend the life of the game by making it difficult, but people complained that it was too hard. Secondly, the game became much easier after the first few major patches, meaning that if you want to ignore the AH completely and still finish the game, you can. Of course, now people are complaining that the game is too easy! Either way, there are now Monster Power levels, so you can play on any difficulty you want.

But really, I'm not quite sure why people have such vitriolic hate for the AH in the first place. Most games of this type have really crappy economies where money quickly became useless. D2 was a prime example... gold just wasn't worth anything. The AH simply gives you a worthwhile place to spend your hard-earned money. And again, if for some reason you don't want to use the AH, then... well, don't use it. Duh. No one's forcing you. See previous paragraph.

Besides, drop rates are another thing that have improved greatly with patches. Legendary drop rates have been at least doubled. Speaking for myself, I generally find a legendary every couple of hours or so. And the new paragon levels system gives you better magic find the more you play, so at least if you don't find anything great on a particular play session, at least you've improved your odds for next time.

I also don't understand why so many people are down on the lack of skill trees and attribute points. Attribute points that you could freely spend were just inane, because there was really only one good way to distribute them. And as for skill points, I again don't see the value of the old system. The best way was always to concentrate points into a very few skills to make them as strong as could be, meaning you had fewer fun abilities to use, and with no respec, you had to go through the tedious process of leveling a whole other character just to try something new. With this system you always get six abilities and can experiment as much as you want. What exactly is lost here, other than a misguided sense of "permanence"? (Again, you could always just choose to never change your abilities around. I won't stop you!)

Anyway, I could go on, but I get tired of defending this game against people who seem to totally irrationally hate it. D3 isn't bad just because it didn't slavishly defer to the design decisions of D2. IMO, the changes made from D2 to D3 are mostly good ones.

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Sardinar

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Edited By Sardinar

@AtheistPreacher You seem to write 'I don't understand,' or 'I am not really sure' a lot.

When you're trying to comment on a sensitive topic, try to avoid basing your 'defense' on lack of information. If you're provoked by all the negative emotion created towards the Diablo III developers, try to first understand why the fans are acting in such a way - before attempting to defend Jay Wilson. Do not write essays describing how 'you don't understand' all the emotion and try to defend Blizzard at a whim.

I can assure you, the hate is not irrational - your blind attempt at defending the misguided developers is.

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AtheistPreacher

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Edited By AtheistPreacher

@Sardinar

See above, and I hope you respond.

The truth is, of course, that I do understand on some level: people get attached to particular ways of doing things. The real freight of "I don't understand" is "your hatred is literally irrational -- there are no good reasons for hating D3's mechanics other than the fact that they are not the same as D2's."

The Hobbit came out recently at 48fps. Movies have been stuck on a 24fps standard for 85 years, because it was the lowest possible framerate where people couldn't detect the individual frames. More frames will naturally be truer-to-life, since you don't get all the jumpiness and blur, especially during action scenes when things are moving fast. But a lot of people -- including a lot of the most respected critics -- didn't like it because it didn't look "cinematic" to them.

The parallels to D2 vs. D3 should be obvious. I can appreciate that you might not like D3 because it's not what you're used to. But in the case of movies, I don't think we should be stuck at 24fps forever just because people aren't used to it. Likewise, Diablo's design shouldn't be stuck on the 13-year-old D2 just because it's a sacred cow. If you don't like it, fine, but if you're going to bash it, at least provide some cogent reasons why. As I entreat you to do above, I'd like you to specify what exactly were the core mechanics of D2 that D3 has abandoned, because I just don't see where D3 has done anything heinous.

And FYI, I played a crap-ton of D2, so don't try to pull the "I'm a hardcore D2 vet and you're not" nonsense.

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AtheistPreacher

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Edited By AtheistPreacher

@Sardinar

*sigh*

So you're bowing out and not providing any reasons at all. Honestly, I don't think it would be that hard for you to summarize some of the key differences and why you think D2 is so much better. But if you're going to refuse to explain yourself at all, and refuse to provide any reasons at all, then kindly stop moaning about how D3 doesn't count as a Diablo game. Just say you like D2 better and leave it at that.

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Sardinar

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Edited By Sardinar

@AtheistPreacher @Sardinar

Reason why I was not being specific is because then I'd have to type out pages upon pages of information. Diablo II was not a simple game that can be summarized in a single comment, and neither can Diablo III's failure.

Comment sections are made for opinions to be exchanged, not changed, anyways.

P.S.: I didn't like the Hobbit analogy because it concerned presentation and not substance.

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Sardinar

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Edited By Sardinar

@AtheistPreacher

Jay Wilson gets the hate he deserves because he made a game that's not Diablo. As a dedicated and experienced fan of Blizzard in general I can tell that you're ignorant to the reasons why Diablo and Diablo II gathered the fans it deserved. Diablo III has almost nothing in common with Diablo II or I - it is a drastically different game that follows almost NONE of the innate mechanics of the first two installments.


If Diablo III was released under another name, and did not try to associate itself with Diablo I or II - it would've received none of the hate it does now, and would've just been treated as a mediocre game. Diablo III is hated not because it's an utter failure of a game, Diablo III is hated because it calls itself Diablo.

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AtheistPreacher

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Edited By AtheistPreacher

@Sardinar

Again, someone responds without giving any actual *reasons* why D2 is better that I can respond to. All you're saying is that D3 is a different game than D2. Well, yeah, of course it is. D2 is 13 years old... did you really think the game design wouldn't evolve?

Put it this way. Your complaint, and the general complaint of most people who seem to hate D3 so much, is that D3 got rid of game mechanics that made it a Diablo game. OK. That's fine to say, but the truth is that this is a highly subjective opinion. For instance, I made another long comment yesterday in Tom McShea's piece about Resident Evil 4. There are those who would say RE4 wasn't really an RE game because it got rid of the fixed camera angles and it was more action focused. Others think differently.

As far as D3 goes, to me it DOES have all the core elements that make it Diablo: it has an isometric perspective, it's all about the loot grind, and you get to choose from amongst a wide variety of skills to get the job done. Those, to me, are the core elements of a Diablo game, and they're all still there.

What I'm not sure about is what YOU think were such core mechanics of D2 that went missing. You simply don't say ANYWHERE. Instead you complain about vague unspecified removals of core mechanics. OK, tell me WHICH ONES, and why they were so great that they shouldn't have been removed. Then we can have this conversation.

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Acid_Kenobi

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@Sardinar If Diablo 3 was released as a clone of Diablo 2 it would be hated.. if Diablo 3 was released any other way it would be hated.. fact is people like to hate Blizzard these days. Diablo 3 is by no means a brilliant game, but show me any other (outside of path of exile) that does better and it shall gain the title.

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Sardinar

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@Acid_Kenobi @Sardinar You're not paying attention to what I wrote. I didn't say they didn't improve those mechanics - I said they completely removed them.

The things which made a Diablo game enjoyable - are COMPLETELY GONE.

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Acid_Kenobi

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@Sardinar Personally I find D3 is pretty middle ground.. some things were great, alot of things were not. I think nostalgia clouds too many people.

Alot of games dont improve on previous installments mechanics at all, do you call for those dev's to be axed also??

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Sardinar

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Edited By Sardinar

@Acid_Kenobi @Sardinar There is no middle ground for you, is there? It's either a clone or it's not? Oh please, people don't hate Blizzard for no reason. Blizzard succeeded nicely with Starcraft 2, so why could it not with Diablo 3?

Diablo 3 could've easily improved on Diablo II/I's mechanics easily with Blizzard North's direction and not Jay Wilson's, and thus wouldn't have received it's well deserved hate and criticism.

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Master_Vexov

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@AtheistPreacher
LOL, you fit right into that... i forget the name of that secret place i will just call it "my little pony land".

D3 is a scaled down version of D2, that did bring some positives but removed core elements what made a Diablo game.
D3 might as well been designed for ipods and consoles.
I also find myself in disbelief that ppl can just be sooo "Double-rainbow" about D3, really thats what you sound like.

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AtheistPreacher

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Edited By AtheistPreacher

@Master_Vexov @AtheistPreacher

Try giving reasons, maybe then I can respond. Right now you're just saying D2 is better without saying why. Personally, I think you're blinded by nostalgia.

BTW, when all you can do is make lame ad hominem attacks ("my little pony land"), the only one who ends up looking like an idiot is you. Try to stop acting like you're ten.

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wexorian

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Who's next? Greg Ghostcrawler i hope: )

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polterdice

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@wexorian I forgot I despised a Blizzard employee more than Jay Wilson until you mentioned Ghostcrawler.

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wexorian

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@moistsandwich actually Diablo 3 model is wow clone so if they move him to wow it wo't be So much difference hehe,

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klitfelt

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i hope he rot in hell!

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SteveQ_basic

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@klitfelt ppl take gaming a little too seriously.

@fanaticalgamer

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emperiox

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@SteveQ_basic @klitfelt HEY NOOB STEVE. HOW ABOUT YOU COME ON RUNESCAPE AND TELL ME I TAKE GAMING TOO SERIOUSLY TO MY FACE IN THE WILDERNESS!!!

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Acid_Kenobi

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@klitfelt why?

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klitfelt

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@Acid_Kenobi @klitfelt cause he ruined the best franchise ever. thats why!

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bloody-hell

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Too late though, that incompetent loser should've stepped back before ruining the franchise.

I don't even care who takes over the role of game designer for it, because there has been irreparable damage done to it which only a complete redesign and code rewrite could correct.

Whatever Jay "all talk, no substance" Wilson touches next, I'll be making sure to stay the **** away from it, as far as I possibly can.

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klitfelt

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about time!

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psuedospike

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He owes us an apology. Diablo 3 was a disaster.

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poster012

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@HammerStrike11 I think it's more about reaching out and expanding to a different market. Yeah, people who already have gaming PCs see it as a little redundant, but there are a large number of potential customers out there who don't. Besides, I think the modular computing is actually pretty cool. They are really compact, quiet, and only run on a fraction of the power. They claim that their high-end model is built for high-end gaming. The verdict on that isn't out yet, but I'm cautiously optimistic. And hey, if Steam is backing them, they must have at least something going for them.

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jon2435

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Edited By jon2435

My biggest problem was I never got any loot that was good. I do mean never, not just didn't find enough, through 2 difficulty levels. Whatever I got I had to buy on the auction house for crazy amounts of gold. By far the most useful loot drop was gold. The bigger problem is players wont see this until they've dropped 40 plus hours into it. This was not the case in Diablo and Diablo 2. A loot driven game with no useful loot is just not fun.

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beast70

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Edited By beast70

Thanks for ruining my favorite childhood franchise and memories a** hole.

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RavageCobra

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Hm, so, one of the idiots behind the travesty that is Diablo III is (mostly) out of the picture. This is possibly a first step for Blizzard to improve back to the way it was. I really liked them until this whole mess, I know they weren't so popular with a lot of people beforehand but I enjoyed playing WoW and StarCraft. If they can get back to it, I might come back.

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Evilbunz

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D3 far better then broken bot filled, hacker infested, duped items everywhere, cookie cutter builds (zeal pally, blizz sorc, trap sin, else Druid) that you had to have perfect in very stat with no diversity, selling an item took ages on trade channels unless you use d2jsp where you had to use fg. Every build used same items Hdins had to have enig hoto hoz aarch shako. Every run was the same Andy or meph or Baal with piddle skin.I doubt most people here actually played d2 for a long time..... Just jumping on the bandwagon that d3 is so bad. D3 can be better but d2 was way more broken then d3 is..... No reason to even try to say it wasn't go install it and see for yourself.

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shantyshocker

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**** THAT LOSER! by Jay Wilson

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SillySkeleton

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Still haven't bought this game, but hopefully now someone will step up and bring it into a form I'll consider worth the purchase.

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Sardinar

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Good riddance. Took long enough to realize his utter failure.

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emperiox

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@Sardinar Ghostcrawler is way worse...

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yanni1

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@emperiox @Sardinar I'd say they are equally as bad as each other.

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emperiox

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@yanni1 @emperiox @Sardinar No way, Jay Wilson is just a troll. Ghostcrawler on the other hand is just mentally incompetent. I mean have you seen the new talent trees? They suck! Makes leveling about 100x more boring especially for altaholics like me.

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@emperiox @Sardinar Thankfully I quit WoW early enough, I am not really sure how bad he is .

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DatAsianGuy

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Maybe Blizzard should get those guys who made Torchlight II, you know, the project developers for Diablo I and Diablo II. Torchlight II is what Diablo III should have been and it's like 30 dollars cheaper.

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poster012

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@DatAsianGuy 40 dollars cheaper, actually.

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justin01

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Edited By justin01

Thanks for putting the RMAH in D3 and letting me make fat stacks. Go ahead and implement it in Titan too ok thanks.

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tingkagol

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Here's a challenge to Blizzard: if you really want the game to be better, remove the auction house entirely!

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tingkagol

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If only this game did NOT have an auction house.... The AH pretty much cheapened the core of the Diablo experience which is loot finding.

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Isaac_Redfield

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@tingkagol If only this game had pretty much nothing that it had. They tried so hard to WoWify the Diablo franchise and ended up with a mutant product that sold millions based purely off of prerelease hype.

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Daemoroth

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@Isaac_Redfield @tingkagol I love how even the combat is WoW'ified - as in, not actual hit boxes (D2, TL, etc) but calculated on swing (Which is why it's impossible to "dodge" at the last second, the game's already decided if it was a hit or not).

Removing the AH would do a great deal to help this game feel more 'loot piñata' and less 'gold farm for shopping spree', which would be a hell of an improvement, but yeah, needs a whole lot more work to fix it.

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Dragon_Nexus

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Oh cool, now maybe the new guy can make it good again.

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