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Diablo Immortal Strives To Be A "True" Diablo Experience, Even As It Breaks New Ground

Ahead of the game's launch, senior game designer Scott Burgess explains why it took so long for Blizzard to announce a PC version, microtransactions, and how it's keeping Diablo Immortal's gameplay true to the franchise's roots.

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When Diablo Immortal was announced at BlizzCon 2018 as a free-to-play, mobile-only entry in Blizzard's storied ARPG franchise, it was met with a tepid response from fans. One player in attendance went so far to ask if the game was an out of season April Fool's joke on Blizzard's part.

Flash forward to now, after Blizzard recently announced Diablo Immortal would also be coming to PC (in what is being labeled a beta) with full cross-play and cross-progression with mobile, and the fan reaction has changed. Many players are now cautiously optimistic about the franchise's foray into mobile and free-to-play.

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Now Playing: Diablo Immortal - Everything to Know

That's good news, because while Diablo Immortal might not look it at first glance, it's shaping up to be a major game-changer for the franchise going forward, sporting MMO-like social features, an emphasis on PvP, and a live-service, "living game" strategy never before seen in the history of Diablo.

For the Diablo franchise's most dedicated fans, it was the news the game would also come to PC that helped reset the stage following the disaster that was Diablo Immortal's official announcement. Back then, it was immediately clear Diablo fans wanted the option to play Diablo Immortal on PC, but it took Blizzard time--over three years--to make that wish a reality.

According to senior game designer Scott Burgess, who recently spoke with GameSpot, Blizzard knew following the game's announcement that fans wanted to be able to play Diablo Immortal on PC. Combined with the realization that dedicated PC players would simply use mobile emulators to access the game on PC regardless, Blizzard began the process of creating the PC version to ensure players would have an official PC experience. As for why it took so long to officially announce Diablo Immortal for PC, Burgess said it came down to polish.

"Part of the reason we waited so long was we wanted to make sure the polish of the game was at a point where we were happy with it and happy to release it simultaneously with the mobile launch," Burgess said. "We feel like it's at a really good point."

Diablo Immortal will feature numerous MMO-like elements, such as multiplayer hub towns, eight-player raids, PvP battlegrounds, and the ambitious Cycle of Strife system. Those are all firsts for the franchise, and some of those features--like various PvP modes and a multiplayer hub town--were ideas that originated during Diablo III's development.

Diablo Immortal's Barbarian plays exactly like fans of the franchise expect.
Diablo Immortal's Barbarian plays exactly like fans of the franchise expect.

While Diablo Immortal is breaking new ground both as the franchise's first mobile and free-to-play entry and as a more social-focused, live-service MMO, it was important that the game feel like a true Diablo experience. The game may feature MMO elements, but don't expect to find the "holy trinity" of MMO class design anywhere among Diablo Immortal's character classes, which includes the Barbarian, Monk, Crusader, Demon Hunter, Necromancer, and Wizard at launch.

"These classes are true Diablo classes," Burgess said. "They are very similar to previous Diablo games. We're not relying on the holy trinity of healer, tank, and damage. All these classes can deal damage and have a great time. We do have a few Paragon trees that have group bonuses that make you more lethal when in a group with other classes, but ultimately the goal was to just make classes that feel great, and we did a lot of testing and balancing to make sure they were all on equal footing."

Diablo is known for its huge numbers of enemies, impressive skills, and piles of loot, and having all of that happen on the smaller screen of a mobile device, rather than a large PC monitor, proved to be the main challenge for the game's art design, according to lead artist Hunter Schulz.

"That's where a lot of the art style fell into place," Schulz said. "Obviously some of it is a stylistic decision, but a lot of that style comes through a practical way of making sure it's readable. Using bolder shapes, making sure the silhouettes are readable, so you can not only enjoy the designs of the characters and zones but also so you can understand what you're doing. When you're playing the game, if you can't see your character or the spells you're putting down, then we've failed. You need to be able to understand and appreciate the designs we've made."

Legendary gems are among the most powerful and sought after items in Diablo Immortal.
Legendary gems are among the most powerful and sought after items in Diablo Immortal.

As with any free-to-play experience, there have been concerns over how Blizzard is monetizing the game. There will be a paid battle pass and premium cosmetics, which are par-for-the-course for a free-to-play live-service game and almost expected at this point. However, players are more worried about items that can be purchased with real money called Legendary Crests. These items, which based on the Diablo Immortal beta gave players who purchased them a much easier and better chance of obtaining the game's most rare and powerful gems compared to free-to-play players, have caused some to raise the dreaded "pay to win" alarm. Burgess didn't address that point specifically but said the goal is to ensure the game is fun for everyone, regardless if a player is spending money or not.

"Going back, I played the beta without spending a dollar," Burgess said. "There were a few of us on the team that did that because we wanted to see what the experience was like. And I will say that I was in a top Dark House in the Shadows, I kept up with World Paragon, I was competitive in PvP, I would often get the MVP ranking. So we're doing things to make sure the game is fun for everyone. Anytime we have a purchase, we want to make sure it's a good value. That's kind of the goal we have on that side."

All of Diablo Immortal's actual gameplay content is free, and that will extend to new classes, zones, and dungeons which will be added post-launch. For players who don't want to spend a dime, there's a free battle pass that offers plenty of rewards in the form of items, currencies, and upgrade materials. Additionally, there were plenty of ideas that didn't make it into Diablo Immortal at launch, Burgess said, which could come to the game for free in future patches.

"We're going to continue to release content on a regular cadence," Burgess said. "Our goal is every few months we're going to release either a new dungeon or zone, and with that comes brand-new story content players can play through." According to Burgess, the main campaign at launch takes around 20 hours to complete.

Whether Diablo Immortal can stick the landing of walking the line between a true Diablo experience and a free-to-play MMO remains to be seen, but Burgess thinks players will be surprised at both the scale of Diablo Immortal and its place in the franchise.

"It's a game that feels like a true Diablo game," Burgess said. "It's dark, gritty. It's going to make all the Diablo fans that loved getting scared doing dungeon crawls, they're going to love it. But it's also a very approachable game for players who've never tried a Diablo game before."

Diablo Immortal launches for iOS, Android, and PC on June 2. It's available for pre-load on PC now.

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Heqteur

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Actually a really surprising F2P and certainly a decent Diablo game. I played the heck out of the beta and I'm going through it on mobile right now. really, most people who are bashing it didn't even touched it and are ignoring it because microtransactions. Just like every other F2P I played, I'm playing completely free and I don't care if some whales will be a thousand times more powerful than me. I'm there for the fun of eternally grinding gear just like back in the days.

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Rolento25

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Edited By Rolento25

A true Diablo experience where you'll need to pay over $1000 for 5 star gems, and up wards of $50 000 to have the best looking gear. Yeah so great Gamespot. Why don't you report on the crazy P2W elements of the game. Instead you take Blizzards money and butter the game up for them.

Watch Asmongold's video on this if you want to know what's really going on with this game.

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Doyoyo

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What is it about Polish people and localizing the games for them that always takes so long? I'm constantly hearing about games getting delayed due to the need for polish.

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ZombieVirolina

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Edited By ZombieVirolina

Diablo 2 stans still going REEEEEEEEEE! 🙄

if you don’t like what the Diablo series has become, the solution is simple: Find a new f—king game.

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Vaildez

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@ZombieVirolina:

Geez... Imagine fans of the IP wanting them to not put out a complete trash game... It's weird when people defend companies like Blizzard who have done nothing meaningful for a long time. Most actual D2 fans have moved on to good games like POE.

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ZombieVirolina

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@Vaildez:

But yet you are here.

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Rolento25

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Edited By Rolento25

@ZombieVirolina: Imagine sticking up for a hardcore P2W game.

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ZombieVirolina

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@rolento25: Who said I was sticking up for it, stan?

It's not 2001 anymore. Time to move on.

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Rolento25

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@ZombieVirolina: Says the one REEEEEEEing about D2 people.

Have a good day, Karen.

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ZombieVirolina

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@rolento25:

So stating facts is being a “Karen“ and “REEE-ing”?

About as much as “troll” meaning “someone that disagrees with me”.

It‘s 2022. Time to move on.

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Vaildez

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The game is a meme… a mobile cash grab mostly targeting the Chinese market. Nobody was asking for a mobile Diablo game and here we are.

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BDRTFM

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Edited By BDRTFM

I've yet to find a mobile game compelling enough to make me pull out a phone or tablet to play it. Even if I did, I can't imagine sitting in the house playing a game on a tiny screen. When I'm away from home, It's for a reason and so I have no time or desire to play a video game. There's no denying mobile gaming has become a monster. It's certainly becoming the most profitable, if it's not already. Kind of sucks but, good for those who spend hours on public transit commuting everyday I guess. In any event, I can't imagine this mobile game being a true Diablo experience. We haven't had that since Diablo II.

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tsunami2311

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i surprised it took them this long to bring this to pc i mean they do seam to milk those microtransations, what better place to do. as for Diablo it has not been good since the 2nd one

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Litchie

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Edited By Litchie

Diablo 3 wasn't a "true Diablo experience". To call this even worse mobile piece of crap a true Diablo experience is just laughable. **** you, Scott Burgess, seriously.

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Thanatos2k

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Yeah but see the "new ground" it's breaking is them just digging a deeper hole in the ground. Not building something better.

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atopp399

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Edited By atopp399

It's still a free to play mobile game which means it is designed to drain money from you as you progress. I'll pass. Let the whales have their fun.

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USDevilDog

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Diablo Immortal looks like an updated version of Diablo 3 -- which I thought was mediocre -- down to the dreadful and constant screen flashes and screen shake. I am going to temper my expectations.

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jakneute

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It's not just the microtransactions, it's a lot of the other hallmarks of a free-to-play game I'm worried about. It's probably going to be a bloated, unfocused mess with tons of different half-assed game modes, currency types and login in rewards that if you stop playing for a month or so, you'll be bombarded with a bunch of notifications that make no sense anymore. That's what turned me off Lost Ark.

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s1taz4a3l

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@jakneute: You are right in some parts, like a lot of tiered currency that might translate into collecting crafting mats much like a merge game. But most of the " bonuses" will be tied to the battle pass. You will still be able to buy independent items on the store, but the pass will give them to you just for playing. As for gameplay, i managed to get into a single closed beta test and it felt like diablo 3 slightly watered down, will feel just like d3 switch version for some people.

DIdnt test the pvp element.

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bbq_R0ADK1LL

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@s1taz4a3l: The problem is that they can always change things. Monetisation might be fair while all the reviewers are having a play & fans are making their first impressions, but that can change after everyone's posted their positive opinions.

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mogan

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mogan  Moderator

I know a couple people who've played the mobile version and said it's pretty good for a mobile game. Not sure how it'll translate to the PC, but if it's free to play then the worst that'll happen is I waste an hour or two trying it out.

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deactivated-64efdf49333c4

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Do you not have phones?

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jenovaschilld

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@Barighm: "Is this an April Fool's joke?"

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Art3Zero

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A true Diablo experience would be plagued with mtx. Players just didn't know it till it happened.

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jenovaschilld

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I needed to google a synonym for failing sooo hard.... just could not find one that can adequately represent, what this game will be. I encourage Activision Blizzard look them up and soon or just revisit the last time you tried to push this Diablo mobile game in 2018 Blizzcon.

https://youtu.be/50KBNQe5hTM

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deactivated-64efdf49333c4

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@jenovaschilld: I have a "synonym" for you: https://i.kym-cdn.com/entries/icons/original/000/000/554/picard-facepalm.jpg

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Heqteur

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@jenovaschilld: actually, the beta was extremely successful and those who tried it (me included) are enthusiast about it. It's crazy how some just want a game to fail "because derr mobile". Really, I'd prefer all y gaming on my PC and console, but mobile is not going anywhere since it has a become a way more lucrative business than both the console and PC market put together so we might as well open our mind to it: there actually ARE some great game on mobile, even if those are in a sea of crap. I mean, there is pretty much a sea of crap on all consoles and PC too nowadays so...

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jenovaschilld

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Edited By jenovaschilld

@heqteur: I agree, finding a gem on any platform takes a ton of wading through a sea of crap.

I do not hope or even wish for a games failure, ever.... it is just history and experience have tempered me to expect the most likely of outcomes.

You take a franchise, that is more then a quarter century old, beleaguered fans are even more desperate post a dismal D3 launch and no LAN. While starving your 99% PC fanbase of any meaningful quality content for years. Then you throw them a cash crab mobile game -built expressly for that platform, it will salt the fields pretty early on. Also, just what young mobile fanbase will go, "I got to play this phone app, built on a franchise created before I was born."

I mean, Diablo fans will tune in to the game since it will be ported to PC, but just how will they react to the Genshin Impact mechanics? Since Diablo was built on both a strong story base and mechanics.... I do not see a happy ending when they collide with gatcha mechanics and live service time gates. I see a game to alienated from its fanbase, and a game too alien, for its potential new young fanbase.

Wait and see.

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MigGui

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@jenovaschilld: the game is a gacha? It seems it'll have like five characters, or is it five character classes with dozens of characters split into them? It says nowhere that the game is a gacha.

And while youngsters didn't grow with Diablo, that doesn't matter at all. Star Wars games and entertainment are sellouts even though most of their consumers weren't in the cinemas watching Return of the Jedi. The setting of Diablo is good enough and current enough to stay relevant today. If the game is good, people will play.

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jenovaschilld

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@MigGui: I think I am using the term gacha wrong, I thought it meant content tiered behind pay walls and including limited time of play behind a wall. My bad.

Unlike a cultural pin in world wide mindset like SW or ST, Diablo was made and built for a rather niche fanbase of dice rolls and computers with Iomega zip drives. There are some things that just do not move well forward from one generation to the next, like Blockbuster video, Megaman, and Def Leppard. Some of it you had to be there.

I will agree that if the game is good, that is all that matters, I am a Diablo fan, and .... I will give it an open mind, when it comes out.

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Freezezzy

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Instead of striving to be a "true" Diablo experience, it should just be one by default. Make it retail priced, with no micro-transactions, no pay-to-win BS, no DLC, just everything needed out of the gate on release day. Unfortunately, that won't happen. Not with the state of the industry today. Gotta appease the shareholders and executives, player satisfaction be damned, as long as their profits keep going up, that's all that matters.

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dragoonmike

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@Freezezzy: you do know this is for a phone right

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Rolento25

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@dragoonmike: So? just because its on mobile it has to be a PoS game?

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deactivated-64efdf49333c4

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@dragoonmike: Believe it or not there are mobile games that aren't just money printing software.

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Freezezzy

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@dragoonmike: Yes I do. My point still stands.

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MigGui

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@Freezezzy: your point is just wrong. How can you claim that "player satisfaction" would be higher if they released a $60 mobile game that literally no one would ever buy, if currently the mobile gaming market is the one that generates the most revenue? Players seem to be quite satisfied with the model, otherwise there would be no players.

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Heqteur

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@Freezezzy: what makes you believe a MOBILE game would receive traditional DLC? I mean, you do KNOW this is not how the mobile model works, right?

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Rolento25

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@heqteur: Why does it have to follow the ways of all the other PoS games on mobile?

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