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Doom Eternal's Controversial Anti-Cheat Is Being Removed

Doom Eternal is ditching Denuvo Anti-Cheat after a flood of player complaints.

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After a deluge of complaints and comments from Doom Eternal players, Id Software is planning to remove the recently implemented Denuvo Anti-Cheat in the game's next update.

Doom Eternal executive producer Marty Stratton broke down the decision in a post to the Doom subreddit on Wednesday, saying that "feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration."

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Now Playing: Doom Eternal - Update 1 Trailer

Id Software's first update for Doom Eternal brought a number of changes, including Denuvo Anti-Cheat, which uses a kernel-mode driver that can access your operating system. While patch notes tried to quell player concerns, the community was not happy with Id Software's decision to add what they consider an invasive anti-cheat tool. Player reactions since the update have been severe, including many negative reviews on Steam.

Stratton said the studio plans to reevaluate how it approaches cheating in Doom Eternal's online multiplayer in the future.

"As we examine any future of anti-cheat in Doom Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed," he wrote. "As well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives, like ranked or competitive play, where demand for anti-cheat is far greater."

Stratton said that the decision to include the Kernel-level integration was based on the idea that they are "typically the most effective in preventing cheating" and that Id Software wanted to act quickly after not adding anti-cheat to Doom 2016 soon enough.

He also addressed community concerns that the anti-cheat system had been causing performance issues in-game. "Many have unfortunately related the performance and stability issues introduced in Update 1 to the introduction of anti-cheat," he said. "They are not related."

"We believe the performance issues some players have experienced on PC are based on a code change we made around VRAM allocation," Stratton continued. "We have reverted this change in our next update and expect the game to perform as it did at launch."

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SbargoVox3

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Doom MP? Loool.

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rikku45

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I can imagine the same people review bombing the game when cheaters appear in droves in mp :/

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Xylymphydyte

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Edited By Xylymphydyte

How about you revert the VRAM allocation changes and leave the Denuvo for a short time and finally prove it isn't the DRM....? funny how every time this happens there's some sort of excuse and they never take the time to do such a simple test to prove it to the public. Makes one thonk.

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Richardthe3rd

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IMO, this backlash is because of the name "Denuvo" being associated with the anti-cheat.

There are several other anti-cheat programs that grant kernel access just like DAC that dont get this level of feedback.

Denuvo has earned the hate, because they've been so dishonest about the anti-tamper product which absolutely reduces performance for almost every game it's on. When you dont give people the straight dope you deserve this level of scrutiny.

I personally dont have a problem with kernel level anti-cheat programs, because they work better at stopping cheating. Just not from Denuvo.

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Yomigaeru

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@Richardthe3rd:

I'd imagine that part of it is the fact that it was added post-release, and feels like something they were always planning (but didn't implement at launch to avoid community backlash during that all important launch window). I hear it also broke Linux support, making the game literally unplayable for Linux users (and I'd be pretty pissed if a game I bought was rendered useless because of an update).

As you say, there are other kernel-level anti-cheat programs out there. The vast majority of them, however, seem to be found in games in multiplayer-focused games (Smite, For Honor, Apex Legends, etc). Putting something like that into Doom Eternal (a game in which the multiplayer is ignored by most players) seems ill-advised.

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Richardthe3rd

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@Yomigaeru: everything you say is correct and I completely agree.

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deactivated-64efdf49333c4

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"

"Many have unfortunately related the performance and stability issues introduced in Update 1 to the introduction of anti-cheat," he said. "They are not related."

"We believe the performance issues some players have experienced on PC are based on a code change we made around VRAM allocation," Stratton continued. "We have reverted this change in our next update and expect the game to perform as it did at launch.""

Alas, how many times have we've seen devs say something like this only to discover that they were lying?

Sometimes it feels like there are no honest devs left.

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teamparadox2k

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Cheating on PC is bad... Really bad. So bad that I've bought games twice to play the campaign on PC and mp on Xbox one X.

That being said, a kernel level anti cheat system is not the answer. Things like that open you up to security risks plus God knows what else they are doing with above admin level access.

Instead of paying denuvo even more money for the crap protection software that gamers hate because it hurts performance on 4 core CPU's (most of all anyways) why don't they start using dedicated servers for mp again. If they could afford it in the 90s and early 2000s then they certainly can now and it would help a great deal. People might get away with cheating but not for long...

Another game in a sad state that's just going to get worse is gta5. The free copy being given away on epic is like cheater heaven. They are registering 10+ accounts on epic and claiming 10+ copies of the game so they can cheat, get banned and load up a new copy.

I forget what company just implemented it but a 2 factor based account system is definitely helpful. If you don't have a phone number that hasn't been banned then you can't play... End of story

It's also about time the publishers and devs start sharing what user accounts cheated with each other and just instantly ban people who have been banned for cheating in multiple games. They would only need to share an email address long enough to ban it...

Obviously steps outside of simple anti cheat software need to be taken (like sms 2fa) because cheating is out of control and not only does it ruin the game for legit players they can also end up getting banned. People got banned in red dead 2 for picking up gold even if they had no idea where it came from, in gta they got banned for hackers adding money to their accounts even though there was no way they could prevent it and it's effected more than just 2 Rockstar games, they were just examples that are easily verified and in popular games.

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dragonsama

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If only Riot Games would learn from this with Valorant and remove their malware from the game. Or at least make it only open and close with the game instead.

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mrdinghat

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Good news.

Let's hope other developers don't try the same thing in the future.

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teamparadox2k

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@mrdinghat: they will definitely try this again in other games.

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