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Dragon Age: The Veilguard Release Date, Characters, Gameplay, And More

Learn everything there is to know about Dragon Age: The Veilguard, including details on new companions, the game's setting, and changes to combat.

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Dragon Age: The Veilguard is the latest addition to BioWare's iconic fantasy RPG franchise and is slated for release in 2024. The upcoming game is the fourth entry in the Dragon Age game series, and picks up where its predecessor--2014's Dragon Age: Inquisition--left off.

First revealed in 2020 (after being teased during 2018's The Game Awards), the game was initially referred to as Dragon Age: Dreadwolf, but had its title changed a few days before BioWare released the game's official cinematic trailer and a 20-minute gameplay reveal in June 2024. Though there are still plenty of questions surrounding the highly anticipated RPG, the release of both trailers suggests that, as the game's Fall 2024 release date approaches, BioWare is finally ready to pull back the veil on The Veilguard and show players what kind of experience they can expect when the game launches. Interested in learning more about your next adventure in Thedas? Here's everything we know about Dragon Age: The Veilguard.

When is Dragon Age: The Veilguard coming out?

Dragon Age: The Veilguard is set for release on Halloween this year--that is, October 31, 2024. This was confirmed as part of a brand-new trailer for the fantasy RPG--check it out below.

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What platforms will The Veilguard launch on?

EA has confirmed that Dragon Age: The Veilguard will launch on PC, PlayStation 5, and Xbox Series X|S. Few details regarding the specs required to run the game on PC have been released, but the game's Steam store page indicates that a 64-bit processor and operating system will be required for the PC version of the game.

Why was Dreadwolf renamed The Veilguard?

The first glimpse players got of the game referred to it by the title Dragon Age: Dreadwolf--a reference to one of Dragon Age: Inquisition's companion characters, an elf named Solas. Near the end of Inquisition, it is revealed that Solas is actually an ancient god named Fen'Harel, a name which translates to "Dread Wolf" or "The Wolf To Be Feared" in Elvish.

But upon the release of the official cinematic trailer, it was revealed that the game has been renamed to Dragon Age: The Veilguard. The Veilguard executive producer and BioWare general manager Gary McKay clarified the reason behind the name change in a blog post on the developer's official website. Ultimately, the game's name was changed to shift focus onto the game's main group of protagonists--which include the player-character and seven NPC companions--rather than its antagonist.

"Naturally, the Dread Wolf still has an important part in this tale, but you and your companions--not your enemies--are the heart of this new experience," McKay explained.

"So, to capture what this game is all about, we changed the name as the original title didn’t show just how strongly we feel about our new heroes, their stories, and how you’ll need to bring them together to save all of Thedas."

Where does Dragon Age: The Veilguard take place?

The Veilguard is set in Tevinter (also called the Tevinter Imperium). Tevinter is the oldest existing human-inhabited country in all of Thedas. Culturally, Tevinter places a great deal of emphasis on magic, and mages are treated with respect. Unfortunately, the nation also has a long history of slavery--specifically the enslavement of elves. For this reason, Tevinter is often regarded with ire by those who live outside its borders.

Taking place in the nation's capital city, Minrathous, the game's cinematic trailer and gameplay reveal gave players their first good look at Tevinter. Unfortunately, the city has descended into chaos as a result of Solas' attempt to tear down the Veil, which serves as a barrier between the mortal world and the Fade, a place where spirits, demons, and other mysterious magical beings reside.

What is Dragon Age: The Veilguard about?

The Veilguard revolves around the story of eight unlikely heroes who are determined to stop one very angry elf-god from tearing down the Veil.
The Veilguard revolves around the story of eight unlikely heroes who are determined to stop one very angry elf-god from tearing down the Veil.

Dragon Age: The Veilguard focuses on the aftermath of the events that take place in Dragon Age: Inquisition--namely Solas' quest to tear open the Veil, which he himself created. The Veil is all that separates the world of the living from the magical world of spirits, demons, and other dangerous creatures. In the gameplay trailer, we see the player-character and their companions doing their best to prevent Solas from destroying the Veil. This is no small task, as Solas is a god with immense power. The gameplay trailer sees Varric (a dwarf and former member of the Inquisition) doing his best to convince Solas to abandon his plot, as the entirety of Thedas will be effectively doomed should Solas succeed. Even with the ritual not yet complete, demons are already slipping through the Veil and terrorizing Minrathous' citizens.

Varric and Solas worked together in the Inquisition, and although Solas doesn't seem particularly happy to have Varric interrupt his Veil-shredding ritual for a last-minute chat, he still shows the dwarf mercy. In the blink of an eye, Solas destroys Varric's crossbow with a blast of powerful magic, but this act doesn't even come close to displaying how dangerous Solas truly is. The Dread Wolf has killed fellow gods, sealed others away for eternity, and even possesses the ability to petrify the bodies of his foes with a single thought.

It's not immediately clear why Solas has chosen Tevinter as the site for his ritual, though it could have something to do with the nation's history of elf-enslavement. But one thing is certain: Taking him down will be no easy task.

Who is Dragon Age: The Veilguard's player-character?

Instead of playing as the Inquisitor--a stereotypical "chosen one" similar to the Dragonborn in Skyrim--The Veilguard will see players take on the role of a relative nobody. Though little is known about the player-character, we do know they can be customized in a number of ways.

Similar to the way Baldur's Gate 3's player-character is often referred to as Tav (despite players being allowed to give their character any name they wish), BioWare has nicknamed The Veilguard's player-character Rook, but players can name the character whatever they wish. Players can also customize Rook's appearance in a number of ways and can change their looks any time after leaving character creation.

Extensive character-creator

Game Informer recently went hands-on with The Veilguard's character-creator tool. The site reported that the tools are so extensive that even the game's developer, BioWare, used the character-creator to make "most" of the NPCs in the game. "It is a staggeringly rich creation system," the site said. Head to Game Informer to get a detailed breakdown of what's in the character-creator tool.

Dragon Age: The Veilguard character creation

The Veilguard's player-character has been nicknamed Rook, much in the same way Baldur's Gate 3's protagonist was nicknamed Tav.
The Veilguard's player-character has been nicknamed Rook, much in the same way Baldur's Gate 3's protagonist was nicknamed Tav.

When creating their own custom Rook, players can pick the character's race, gender, class, specialization, and faction, in addition to choosing one of four voices--two feminine, two masculine--for Rook to use during cutscenes and when commenting verbally during gameplay. Just like Inquisition, The Veilguard allows the player to choose between four races (human, elf, dwarf, or Qunari) and three classes (mage, rogue, or warrior). Each class has its own skill tree, along with three unique specializations for the character to choose from. No information is currently available regarding mage-exclusive specializations, but we do know which options are available to rogues and warriors (via Eurogamer):

Rogue specializations

  • Duelist: Focuses on movement, like dodging and parrying attacks
  • Saboteur: Focuses on setting traps for enemies
  • Veil Ranger: Focuses on long-range combat

Warrior specializations

  • Champion: Allows the player to use a shield to avoid damage dealt by enemies
  • Reaper: Allows the player to siphon health from enemies
  • Slayer: Allows the player to use the largest weapons in the game, increasing damage output

Factions

During character creation, players must choose from one of the following factions:

  • Antivan Crows: A group of sneaky, merciless assassins with a reputation for protecting Antiva whilst hiding in the shadows, unseen.
  • Grey Wardens: An old order of individuals who have sworn to protect the realm from darkspawn and other undesirables. Grey Wardens are known for undergoing a secret darkspawn blood-drinking ritual called The Joining. Those who attempt The Joining will experience one of two possible outcomes: the acquisition of powerful supernatural abilities, or an excruciating death.
  • Lords of Fortune: A group of explorers and treasure-hunters who hail from Rivain. Lords of Fortune are known for both taking on risky missions and executing daring escapes.
  • Mourn Watch: An order of necromancers who are responsible for the upkeep and protection of Nevarra's enormous Grand Necropolis--a place inhabited by undead, spirits, and other creatures that walk a fine line between life and death.
  • Shadow Dragons: A group of rebels who fight against corruption and slavery. Shadow Dragons are effectively Tevinter's version of Robin Hood, working to improve conditions and ensure fairness for all.
  • Veil Jumpers: A group of adventurers known for locating and exploring elven ruins, mainly based in Arlathan.

Dragon Age: The Veilguard combat

In The Veilguard, players can attack in real-time or use the Ability Wheel to pause time and select an ability.
In The Veilguard, players can attack in real-time or use the Ability Wheel to pause time and select an ability.

The 20-minute gameplay preview recently released by BioWare features a Rook who has chosen the rogue class and is a member of the Shadow Dragons faction. BioWare has confirmed that The Veilguard will not allow players to control their companions in combat the same way they did in Inquisition, which saw players jumping between different characters mid-combat, controlling each of them in a manner similar to the way players can control companions in Baldur's Gate 3.

Instead, the newly added ability wheel allows players to issue commands and prepare companion attacks while still controlling Rook. More options are added to the ability wheel as players progress through the game.

As for the player-character, Rook can attack in real-time or pull up their own ability wheel, pausing time while selecting an ability to use. Unlike Dragon Age: Inquisition, The Veilguard doesn't seem to provide a way to move the camera around the 3D environment while combat is paused, and it appears that enemies need to be within the player-character's line of sight to hit them with an attack via the ability wheel.

Which characters are available as companions in The Veilguard?

Emmrich is one of seven romanceable companions in The Veilguard, seen here with his skeletal sidekick, Manfred.
Emmrich is one of seven romanceable companions in The Veilguard, seen here with his skeletal sidekick, Manfred.

There are seven companion characters in Dragon Age: The Veilguard, but only two companions can join the player's party at a time, down from the three-companion party players had access to in Inquisition. Despite being seen joining and fighting alongside Rook in the 20-minute gameplay trailer, it seems that Varric isn't a permanent, romanceable companion in The Veilguard. More details about each companion can be found below:

  • Bellara: Bellara is an elven mage and part of the Veil Jumpers faction, making her an ideal companion for missions that see the party coming into close contact with creatures from beyond the veil.
  • Davrin: Davrin is an elven warrior, and a member of the Grey Wardens. Davrin is a monster-hunter with a bold and charming personality.
  • Emmrich Volkarin: Emmrich is a mage--specifically, a necromancer--and a member of the Mourn Watch faction. He is accompanied by his skeletal assistant, Manfred.
  • Lace Harding: Lace--frequently referred to by her last name--first appeared in Dragon Age: Inquisition as a dwarven scout for the Inquisition. She's classified as a rogue in The Veilguard and is skilled with a bow, but also possesses "unexpected magical powers."
  • Lucanis Dellamorte: Lucanis is a rogue, described as "a poised & pragmatic assassin" who descends from the renowned criminal organization known as the House of Crows.
  • Neve Gallus: A cynical, human mage-turned-detective, Neve hails from Minrathous and is a dedicated member of Tevinter's rebel faction, the Shadow Dragons.
  • Taash: Taash is a dragon-hunting Qunari who is allied with the Lords of Fortune faction. She loves adventure, and isn't afraid to take risks to get the job done.

Dragon Age: The Veilguard romance and decision-making

The game's dialogue wheel will provide extra context to help players make decisions.
The game's dialogue wheel will provide extra context to help players make decisions.

Unlike Dragon Age: Inquisition, which featured companions with their own specific likes, dislikes, and sexual orientations, all seven companion characters in The Veilguard are effectively pansexual. They will engage in a romance with the player-character, provided the player-character manages to successfully woo them through dialogue options and specific choices.

Speaking of the player's words and actions, The Veilguard features a new feature when the player is faced with a decision: useful context. As seen in the gameplay trailer, Rook is eventually forced to choose one companion to join him and help him knock over a massive statue, while the other companion stays behind and keeps the demons--who are spilling into the material world as the Veil weakens--at bay.

A decision-making menu then appears on the screen, forcing Rook to choose between taking Neve with him and leaving Harding behind, or vice versa. Interestingly, when he hovers over the choice to bring Harding with him, some text pops up that reads, "Harding will follow you into greater danger." The same text appears when hovering over the option to select Neve. This suggests that companions can be put in serious danger (and perhaps even prematurely killed) as a direct result of the player's choices, even in seemingly low-stakes situations like knocking over a statue.

Lastly, it'll be important to remember that, just like in Inquisition, if you dilly-dally for too long, your companion-of-choice may start romancing another NPC member of The Veilguard, so players will want to make sure they've made their move before they're out of time. That said, the game's developers have stressed that the bonds the player forms with each companion are a pivotal part of the game that they intended to be rewarding for every player, even if they don't choose to romance anyone.

When can I preorder Dragon Age: The Veilguard?

Preorders for Dragon Age: The Veilguard are available now, and there are a number of different editions to choose from, each with their own unique benefits. For more, check out GameSpot's Dragon Age: The Veilguard preorder guide.

What are the PC requirements for Dragon Age: The Veilguard?

The minimum and recommended PC settings for Dragon Age: The Veilguard have been announced and can be seen below.

Dragon Age: The Veilguard requirements

Minimum specs

  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16GB
  • Graphics: Nvidia GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i9-9900K / AMD Ryzen 7 3700X (see notes)
  • Memory: 16GB
  • Graphics: Nvidia RTX 2070 / AMD Radeon RX 5700XT
  • DirectX: Version 12
  • Storage: 100GB SSD available space
  • Additional Notes:
    SSD Required; AMD CPUs on Windows 11 require AGESA V2 1.2.0.7

Watch the Dragon Age: The Veilguard trailers here

Thedas Calls

This trailer gave players one of their first tastes of the game back when it was still going by Dragon Age: Dreadwolf, and revealed the setting of the upcoming game would be the never-before-seen realm of Tevinter.

Dragon Age Day trailer

Released in 2023, this trailer features Varric telling the story of Solas' life as Fen'Harel, the Dread Wolf--and explains why the god who created the Veil is currently trying to tear it down.

Cinematic trailer

Unveiled at the 2024 Xbox Games Showcase, this trailer gave fans a look at The Veilguard's new art style and revealed the seven romanceable companions that will join players on their journey to save Thedas.

Gameplay reveal

This 20-minute trailer shows extended in-game footage from one of the first missions in the game, giving players a look at combat, companions, decision-making, and one very unhappy elven god.

Got a news tip or want to contact us directly? Email news@gamespot.com

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gaeandilth

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My question is the multiplayer mode. DA inquisition was boring typical 1 sitting short RPG dont remember a thing about it other than I cleared it and did not care.

But the multiplayer mode. I spent 500+ hours in solo much less how much I did multiplayer it was janky and was not much to it but was far better gameplay than the actual game.

Reminds me of the Resident evil revelations games both total garbage but the raid modes were great.

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JimG81

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Look, you cant control other peoples actions only your own. If you're not going to buy it, make sure you stick to your guns. Some people are going to buy it regardless and that's their choice. I wont be buying it but I look forward to watching people who think that throwing money at a company will make their games better cry because they failed.

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naomha1

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So, personal opinion incoming, I'm not a fan of the new art style at all. Nor the ridiculous combat "wheel" that they're touting. Man, just give me classic DA style combat and abilities and skill trees. Seems they're going for a redux of DA2 and that was the WORST DA of all time so far in reviews and game play. It also seems there completely getting rid of a what makes a TRUE rpg, well, true. The ability to CONTROL your companions. You get rid of your companions controls and you basically have a fps with swords. If Greg, Ray and Casey were still at Bioware this wouldn't be happening and you can take that to the bank. Casey's new studio, Humanoid, is working on something Dragon Age-ish but sci-fi and that looks 10x better than what Bioware/EA is trying to sell us on now. Like I said, personal opinion. Game may sell 100 million copies. However, and I know I'm not the only one, I've been a fan of the DA universe since Day 1. Still have my boxed copies. The tried and true formula for a great rpg was always in its combat, it's character building and companion building, the control on the battlefield and your choices in-game. DA1 and 3 had true iso views (DA3 wasn't as good at it) and all of the games allowed full control of your characters at all times. Even if you didn't use the ISO view you could always pause and play when you got your characters and strategies sorted out. As an older gamer, and maybe I'm behind the times, but a TRUE rpg is NOT what Bioware is touting this as and it just kinda makes me a little sad inside seeing DA go down the EA owned rabbit hole of bs.

Still, I will keep an eye on it. Watch some reviews. See what happens on release. I won't buy Day 1 and that's saying a LOT for me personally as a DA fan. All of what I typed could be total bs at the end of the day and the game turns out to be stellar. None of us know at this point so I'm not going to jump to conclusions yet. Still, I am very worried tbh.

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CarlitosWay

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@naomha1: My sentiments exactly. This feels like someone wanted to go back to DA2 and I am not too happy with that myself. the ISO view for me was not just good gameplay, but it allowed to see a lot more of the battlefield and you could take in more.

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esqueejy

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Edited By esqueejy

This game needs to be ruined for everyone before it's even released or anyone really even knows much of what it's about or how it plays. Everyone should make special effort to flock to every single comment board about this game and spew as many vitriolic assumptions and as much hate as possible in order to create a false sense of consensus and peer pressure, so people come away from every article believing that hating this game and blathering negativity about everything related to it is the way to signal coolness and belonging. Make sure to include blanket, irrational, wild-eyed statements of hatred for the development company as well so nobody thinks you're forgetting that part of the two-minute hate or that you've accidentally managed to become an emotionally well-adjusted adult who understands how not to harbor maladaptive grudges for years on end.

Also, let's make sure we all start early on the planning for review bombing it when it's released...without even having bought or played it...because we wouldn't want it to escape a disastrous release controversy, even (especially) if it manages to prove all the pre-emptive hate-tantrums wrong. I mean, at this point, aren't we going to just hate it all the more if it turns out pretty good? How dare it?

Rinse and repeat for pretty much every game in development and every comment board on every gaming site....

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lokar82

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No companion control = no sale.

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sippio

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There is no chance oldschool gamers will go for this on day 1

let alone pre order.. The company formerly known as Bioware

has burned fans how many times now??

~The Downhill started ironically w/ DragonAge Inq..

This is 100% Bioware in name ony..

It's a shame because MassEffect 1st contact war

w/ Turians& Spectres is the store/game everyone would enjoy.

Or Captain Anderson vs Saren.

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esqueejy

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Edited By esqueejy

@sippio: There is no chance you speak for all "oldschool" gamers.

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cetaepsilon

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"Slavery is still legal there"

Pay me 5 bucks I'll tell you the plot.

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Rolento25

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Edited By Rolento25

I have no hope of this being good. Bioware is not even worth bargain bin deals now a days.

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blindbsnake

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It will have multiple endings, filled with bright colours...

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Segyl

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Oh boy, i can't wait to buy it when is 90% off!

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branthiumbabe

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Soooooo excited to see Tevinter! Also excited to see what exactly they do with Cullen's character. New voice actor, I assume.

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mogan

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mogan  Moderator

I want to see where the story goes after Trespasser, but BioWare has really got to do a lot better than Andromeda this time.

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TheVaultman

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@mogan said:

I want to see where the story goes after Trespasser, but BioWare has really got to do a lot better than Andromeda this time.

Different Bioware studio so more than likely will be fine (although this is the studio that did Anthem which I enjoyed but understand why not everyone enjoyed)

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hardwenzen

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We know its made by EA slaves known as Bioware, and that's enough to lose all excitement for the game.

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tsunami2311

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Long as it has 60FPs stable I will buy it at some point

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illegal_peanut

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Edited By illegal_peanut

Everything we know is that it's in development. And it's made by the same people who gave us Mass Effect: Andromeda, and Anthem. And published by the people who released BF:2042, and Anthem too early.

So please don't care about this game, let alone get hyped.

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esqueejy

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@illegal_peanut: Adorable. Thanks for proving me 100% correct by at least being open and honest about the deliberate anti-hype everything-must-be-ruined-for-everyone aspect of all of it.

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sippio

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@illegal_peanut: And this is the opening POV of most gamers.

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esqueejy

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@sippio: Once again, you're not speaking for most gamers.

"Most gamers" have absolutely nothing to do with comment boards...ever...or being constantly angrily vocal via the hateful cynicism circle jerks every single comment board becomes at this point. Gaming sites like GS prioritize hosting toxic comment boards so you will click on the article to add your vitriol to the comment board as opposed to not having comment boards at all to avoid the toxification of everyone else's attempts to chill out reading about their hobby. It has perpetuated the devolution of the gaming community into a seething, irrational mess and encouraged the level of seethe and irrationality to escalate for years....BUT, it's still not the majority. The toxicity is cruise control for clicks for sites like GS though and as a result of their short-term profit myopia, they haven't wrapped their heads around the fact that they'd actually be doing better if they upended the toxicity completely and made their comment boards something that attracts most people and encourages them to interact, rather than something that chases them away and turns them off.

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