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Dragon Age Origins Wasn't Just Horny--It Was About Sex

While recent games like Baldur's Gate 3 and Cyberpunk 2077 feature sex and romance, Dragon Age: Origins wove both into its central themes.

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Dragon Age Origins is celebrating its 15-year anniversary today, November 3, 2024. Below, we examine its role as a daring, if awkward, attempt to use sex as a central theme and mechanic.

Sex and video games have always had an uneasy relationship. Playing smut on the Atari 2600 feels like looking at middle-school scrawlings. Much of the pornography peddled on Steam is embarrassing and unattractive. Even more mainstream games in the modern era have had a fraught relationship with sex. The tame scenes in Mass Effect infamously got a paranoid Fox News report. Recent years have seen recording romantic scenes in Baldur's Gate 3 net players temporary Xbox bans. In such an environment, it is hard to imagine a mainstream game having a bold depiction of sex. But 20 years ago, Dragon Age: Origins took a daring, if flawed, swing at it.

Dragon Age: Origins is still a weird mix. The basic plot is downright Tolkien-esque: a fellowship of warriors from across the land are driven together to stop "the blight," a horde of demon creatures dedicated to destroying all free life. In practice, however, the game takes most of its dramatic cues from A Song of Ice and Fire (the books, not Game of Thrones). Nobleman Loghan leaves boy king Cailan to die, triggering a violent succession crisis. Magic, while more commonplace than in Westeros, is marginalized, feared, and policed. Even the blight itself resembles the white walkers, i.e. a fundamental existential threat from the natural world.

In other words, Dragon Age: Origins, even as it holds on to high-fantasy ideas like ancient elves and underground dwarven metropolises, has a strong dark-fantasy bent. This extends somewhat to its treatment of sex and romance. Like its influences, DA:O's approach is largely heterosexual, interested in bloodlines, parentage, and, well, impregnation. This manifests in fairly tame ways, like companion Templar Alistair's claim to the throne, and in absurd ones, like the witch Morrigan begging the player to impregnate her with the spirit of the archdemon, leader of the blight. If you play as a man, she propositions you directly, but if you are a woman you must, even more comically, find someone else for her to sleep with.

In this moment, sex is transactional. It serves a purpose but is not necessarily about romance or love. Morrigan propositions a male player character even if she's left the party. She'll sleep with characters she finds despicable and unattractive. It's a means to an end. In some sense, this is not exactly remarkable. Most sexual encounters in video games are treated as rewards for kindness and play out in endgame cutscenes. The romance is a reward for playing correctly.

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Dragon Age: Origins is no exception to this. In fact, it's perhaps an egregious example of how shallow this kind of narrative design can be. No matter how much you antagonize or bully party members, you can win their affection with a set of gifts. There's even paid DLC which fills your inventory with trinkets that max out your party's affections. You can quite literally buy your way into their hearts.

However, Dragon Age: Origins is good at grounding its characters in politics and a culture that exists outside them. Morrigan's utilization of sex to get power comes from her background as a mage forced to hide from the oppressive church. Mages are discouraged from having children; the prevailing belief is that the more mages there are, the more force must be expended to police them. Morrigan's ritual to trap the archdemon is a massive defiance of that restriction. In other words, the choice to go through with Morrigan's ritual is one that has implications beyond just sex. But the heart of it is the push and pull of consent and vulnerability.

Morrigan is the most successful example of this kind of characterization, but not the exception. Both of the possible queer romances--the bard Leliana and the assassin Zevron can be romanced by a warden of either gender--are foreigners, hailing from places where the sexual culture is freer and easier. Though religious, Leliana rejects the celibacy of the church. Zevron was raised by sex workers. Alistair's status as a virgin is openly commented on and mocked. All this is to say, Dragon Age: Origin's companions each have a sexual history (or conspicuous lack thereof). This history informs how they treat you and their overall attitude toward sex. Zevran is easygoing and flirtatious, for example, while Alistair is insecure, deflecting, and sarcastic. None of these characters are defined by their sexual orientation or experience, but both inform their characterization throughout the game's entire runtime.

This is not to say that Dragon Age: Origins handles all this well. To put it lightly, DA:O is immature. In its lighter moments, it has a frankly juvenile sense of humor. It uses sex and violence as a cheap and mostly ineffective means of shock value. Characters stroll out of regular combat encounters soaked in blood, which is so comical that any actual gore has no impact. In the City Elf origin, DA:O handles sexual assault and racist violence callously, as trauma backdrop for the player character's blank slate. Jokes about sex are plentiful, but mostly amount to high-school health-class fodder.

The encounter with the pirate Isabella is most emblematic of both the game's successes and shortcomings. If you pass a persuasion check, you can sleep with Isabella to earn a subclass (yes, it's all transactional). Other party members can join you. It's not as if there aren't a few big games that feature group sex--you can have a foursome with drow twins in Baldur's Gate 3 after all--but there are fewer where the exact configuration of the encounter depends not just on whether the player character and their partner are game, but on a chain reaction of character psychology and choices. For example, If Alistair and Leliana have been "hardened" by the outcomes of their personal quests, they'll join in. If not, they won't. Isabella will always ask Zevran to participate, regardless of his romantic status with the player. He'll happily oblige... unless Alistair is there, like a bitter bisexual rejecting the advances of a couple at a bar. This moment is better conceptually than in practice, funnier and stranger to read about than to experience. But it also reflects a deeper thinking about each character's sexual ethics and how it relates to every other character.

There is a further problem, however: Dragon Age: Origins is visually ugly. It is just as dirt brown as a Gears of War game, but without the brutal, comic-book starkness that franchise has. It's going for a kind of grounded grimness but ends up just feeling dirty. Sex scenes are stitled and awkward beyond even the regular woes of the uncanny valley. Characters posing in underwear doesn't feel romantic or erotic as much as it resembles the intimates section of a Sears catalog–albeit with a rustic, medieval theme. Mods can help with this, though they can also yassify the characters beyond all recognition or render DA:O aesthetic far afield from its creators' original intentions.

Still, despite these shortcomings, DA:O engages with sex in a way that is rare for games of its size and budget. Outside of a couple moments, Baldur Gate's 3 is interested in sex and romance as a vector for character arcs (good!) and as plain wish fulfillment (bad! Josh Sawyer shares my assessment). Despite some standout moments in Cyberpunk 2077 (Judy Alveraz's set of side quests are perhaps the best romance of their kind in video games, period), it is also largely juvenile. The streets of Night City are plastered with annoying and tasteless ads, not provocative as much as silly.

To be sure, there are bright spots. Games like Disco Elysium and Pentiment don't feature the traditional mode of video game romance, but are plugged into their respective worlds' sexual mores and practices. Nevertheless, even in its crassness, its ugliness, Dragon Age: Origins took steps towards a more adult landscape. I can't help but feel that AAA games have regressed since.

Grace Benfell on Google+

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egozi44

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Edited By egozi44

Dragon age Origin sex and also direction was the best in comparison to what we have today,

I wasn't perfect and it shouldn't need to be,

There's nothing wrong with having sex scene in video games, if anything they will probably be better as something that most experience in RL compared to killing people which all video games are OK with,

Also the first dragon age despite looking old captured the best atmosphere of the medieval days, showing us really dark and dirty times without all of the candies and unicorns that video games toned down today due to politically correct BS,

During these dark times even if some places had rules, everything was "allowed",

sexism/homophobia/ra*e, slavery, everything was there like it or not,

We also didn't had elf with a Japanese face or dark elf with a face of African American, you know why? cause they were based on fantasy creatures that got nothing to do with the political things that we have inserted into our video games (which supposed to be all about fun) in the form of diversity and inclusion, if anything dark medieval times need to represent the completed opposite of that.

(Waiting for my comment to be removed due to being too extreme for our very delicate times)

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ValorSpyder

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@egozi44: your comment started off okay then became a huge contradiction. You criticize the inclusion of black and Asian looking elves because this is a fantasy game, and then say things like all dark medieval games should represent the opposite of diversity and inclusion? You seem to argue that it is a fantasy experience but then argue it’s not realistic compared to actual medieval times? I don’t think you even know what you are trying to say here.

It would be more honest if you just said you don’t wanna see darker skinned people in your fantasy games. If they are fantasy creatures, why can’t they be black? Even if the sole purpose was DEI, who gives a shit?

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superveka

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@valorspyder:

Well i think is not realistic because its European fantasy medieval game ,traditionally there were never Asian or African looking elf before woke and inclusion politics that's being forced upon general population ,and its very disingenuous of you to imply that he is somehow a racist when in fact he is not , he is simply stating the facts that Asian or African looking elfs were never a thing in European rpgs before arrival of woke and inclusion politics craze.

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MigGui

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Edited By MigGui

@egozi44: videogames are “all about fun” just as much as a movie, a book or a painting. They are an art medium and their creators decide if they are “all about fun” or if they are carrying a message, making you think, teaching you something new. Your understanding that games cannot be “deep” is just as bad as anyone’s argument that they cannot be just stupid fun

And it’s funny how everyone who says “waiting for my comment to be deleted” is always as shallow as a puddle

But yeah, it’s deeply moralistic that games can easily get away with killing but sex is frowned upon. Probably has something to do with how prude the two biggest gaming cultures (American and Japanese) are

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Furwings

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Edited By Furwings

I grew up with the NES, SNES, Genesis, N64 etc. It was a simpler time before microtransactions / shameless monetization tactics and over-the-top, extreme violence and blatant sexual content in games.

Call me old school I suppose but I personally don't believe sex belongs in videogames. It can be teased or illuded to, but games having egregious sex scenes or even the character creators in games like BG3 and Cyberpunk with full frontal nudity should be rated AO.

Just my 2 cents.

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Dushness

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they should have done a great remaster of DA:O instead of making a new game.

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mogan

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mogan  Moderator

I don't know about that one. There was sex in Origins, but it hardly drove the plot. There sure were a lot of players horny for Morrigan when the game came out, but in the game itself, I don't buy that sex/sexuality/the idea of sex and sexuality was what that game was about.

I do agree that Origins is and always has been a pretty ugly game though. Glad BioWare developed a new Dragon Age art style with DA2.

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slammer614

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You really don't get it if you think that is why people praise the original vs the newest one.

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Ecthelion31

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"Dragon age: Origins is ugly"

Dude really calling a 15 year old game ugly. Next thing he is gonna tell me that Nintendo 64 graphics didnt stand the test of time...

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esqueejy

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@ecthelion31: It was legit ugly and behind in terms of graphics for that time period.

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mogan

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mogan  Moderator

@ecthelion31: Origins was ugly in 2009 too. Its art direction is very bland and brown/grey. I liked the game, but its look was always a weak point. There’s a reason DA2 and Inquisition changed the art style so much.

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rlakhani

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I think it'll not be a bad idea if GS starts providing "audio articles" to go with these long write-ups.

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never-named

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This is a fantastic article, agreed on pretty much every front except the writer's disdain for the juvenile aspects of sex. Sex isn't always about passion or even love, sometimes it can be engaged in for entirely silly reasons

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rawkstar007

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This writer wrote an article a few years ago entitled “Why Do We Talk About Mass Effect's Asari as if They Are Women?” Not really seeing a lot of evolution on thought process here.

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CalculatorRamza

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@rawkstar007: I feel like there's some interesting things one could theoretically think about there, but the out-of-universe answer is obvious. The games consistently use she/her pronouns in dialogue about asari and they're played by voice actors who are human women, while all of the stuff about them actually being monogendered is in the codex and secondary conversations.

Really, it would make a lot more sense if especially older pre-first-contact asari didn't think of themselves as women and didn't really think about gender at all as an internal thing, just something aliens did, but that's not what the games portrayed. Personally I think the most plausible explanation for asari going with it in-universe is that the first other species they met were the salarians: they think "okay, what does this alien concept mean?" and for the salarians what it means is basically 'the small group of people in charge of everything', so if that's what the aliens want to say, why not go with it?

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fraga500

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Edited By fraga500

Origins is much better than 2, Inquisition and Veilguard. It does not even compare

PS: what a bad article

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CalculatorRamza

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I always thought the blood was ridiculous myself, but fortunately you can turn it off; that's always one of the first things I do when I start a new Dragon Age game. As for romance and gifts, my feeling is that it always works better when you decide to work with the game and play in a matter that makes sense in-universe instead of exploiting game mechanics and DLC. (Unless you hit a bug in someone's romance progression. In that case get all of the approval-raising and approval-lowering gifts you need to move it down and back up to get around it.)

That one moment with Isabela is also somewhat more complicated than presented here; for one, I don't think Alistair's presence is relevant unless you're actually romancing Alistair (same with Leliana). But the most fun part of it is probably that Isabela will reference it in Dragon Age II if she's in the party with an involved character's cameo appearance in that game.

The scenes themselves are certainly terrible, and doing it as fade-to-black in DA2 was an improvement; the most 'off' part for me wasn't even mentioned in the article, which is that the music and animations for if you persuade Alistair (or a certain other option) to do the Dark Ritual are the very same ones that all of the sex scenes the characters actually want to have use.

Also, the names of Zevran, Isabela, and Judy Alvarez are spelled incorrectly in this article.

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Undertow207

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Edited By Undertow207

Feels like this is all game journalists talk about nowadays, it's weird. Give me Origins over Veilguard any day of the week

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esqueejy

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Edited By esqueejy

@Undertow207: Seems people in comment boards never read the articles and instantly go into defensive mode if the headline even hints at something that could be interpreted as negative about a game they love. Nothing about the article above makes DAO a bad game or even argues that it is.

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Undertow207

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@esqueejy: I read the article. Just didn't see why the romance options of a 15 year old game deserved an article

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esqueejy

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@Undertow207: Because other people have different opinions than you.

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CalculatorRamza

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@Undertow207: I for one am happy to see the links in my sidebar be something for a retrospective on a 15-year-old game that's now relevant because of its sequel than something about a game that just game out which I haven't played yet.

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Dilandau88

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Legendary game. How fall we've fallen.

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dmblum1799

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Edited By dmblum1799

How would have this review been done 15 years ago, without the ready use of the term "transactional", which the reviewer almost certainly wouldn't have known/used back then.

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Mimbus

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@dmblum1799: "The word transactional comes from the Latin word trānsāctiōn-, which means "completion, transaction". The adjective transactional was first used in the 1850s, and the word transaction was first recorded in 1425–75."

Just because it happens to have "trans" in it, doesn't mean it came into vogue in the 2020s. Do you even know what it means?

Transactional:

  • A financial transaction, such as buying or selling

People who played Dragon Age 15 years ago would have used the same word to describe the relationship with Morrigan. She specifically wasn't looking for love and just needed a baby daddy in order to house the Archdemon. It's literally explained in the article. She was literally buying a child, that's the definition of transactional.

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BLKCrystilMage

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Calling romance and sex "central themes" of Origins is a stretch. The central themes would be things like societal prejudice, personal sacrifice in the service of a higher cause, and the qualities that make a good leader. Romance is present in the game, but it's never a focus of the story. At most, it's an incidental element of one plot detail, that being Morrigan's ritual.

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faithxvoid

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@BLKCrystilMage: Agreed. Seeing DA:O as a "horny game" that's "about sex" says a lot about the person who wrote this article.

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esqueejy

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Edited By esqueejy

@faithxvoid: Responding solely to the headline shows you didn't read it.

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Thuban_23

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@esqueejy: We get it. You like the shitty article.

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Mimbus

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Edited By Mimbus

@faithxvoid: It's like when people turn their sexuality into their entire personality.

They did the same thing with BG3. That game has hundred of hours worth of content of which there might be, maybe, 15 minutes total of straight up sexual content if you combine all possible scenes for all possible companions, and yet they've manage to turn classify it as a horny came.

Sure, let's forget all the joy, pain, surrow, and anger that we experience along our companions. Forget their branching story lines and difficult choices we have to make while exploring them. There's a literal 30 second sex scene in the game, which means that it's a "sex game".

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CalculatorRamza

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@Mimbus: Ironically it's also what Fox News did with Mass Effect 1, just in a different tone. In comparison, I suppose the article not calling for or contributing to removing content from the sequels is an improvement.

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Mimbus

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@CalculatorRamza: Exactly! That one tiny interaction was just a fraction of a fraction of the the whole game, and yet they made everything revolve around it as if Mass Effect was some kind of deviant sex game out to corrupt the youth.

It's like saying Romeo and Juliet is a play about the ease of access youth have to poison.

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Kore_Soteira

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@faithxvoid: Yup. Sadly, it also says a lot about the immaturity of modern gaming journalism in general.

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