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E3 '07: Show floor draws mixed reactions

GameSpot tours Barker Hangar and finds it sparser, smaller, hotter, and less crowded; exhibitors sound off on venue, organization.

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SANTA MONICA, Calif.--"This is ****ing insane." That's how a first-time visitor to the Electronic Entertainment Expo summed up last year's E3, but many veterans of the event felt the same way. From May 10-12, 2006, over 60,000 people crammed into the Los Angeles Convention Center, which was temporarily transformed into a deafening, blinding maze of blaring music, whooping sound effects, dazzling neon, and giant screens showing endless loops of gameplay. One exhibitor, NCsoft, was even fined $5,000 when its ear-splitting stage show began to drown out those of its neighbors. When the closing bugle sounded on the last day, many wondered to themselves, "How can E3 possibly get any bigger?"

Well, it couldn't. Two and a half months after E3 2006 ended, its organizing body, the Electronic Software Association, announced changes for the 2007 event. Rechristened the E3 Media and Business Summit, the show would be a much smaller event. Instead of masses of tangentially industry-related attendees stuffing themselves inside multimillion dollar displays at the LACC, the new E3 would only have around 5,000 game developers, publisher staffers, analysts, and media members hopping between a variety of locations in Santa Monica.

To many, the logistics of E3 2007 sounded overly complex. However, after the event unofficially kicked off on Tuesday night, much of it proved relatively simple. Microsoft and Nintendo's press briefings were within a block of one another, and almost all of the hotel suites booked by publishers for private games showings were within a half-mile radius.

Other than Sony's Culver City press event, which required hundreds of reporters to make a mad dash across Los Angeles from Nintendo's event, there was only one sticking point--the Fairmont Miramar. Since the ESA held its back-to-back-to-back third-party press conferences in the Starlight Room, every person attending them was forced to leave at its conclusion. This forced attendees of consecutive events to pack up their bags--or, in many cases, all their video equipment--walk about 15 feet, wait for the room to be "reset," and then reenter the same space. The incessant shuffling caused a cascade of delays at the Fairmont and no end of grumbling from those who were repeatedly displaced.

Less clear-cut was the reaction to the main E3 show floor. Its location at the Barker Hangar was relatively close, but still required attendees to take a shuttle bus or drive several miles. Once there, the venue itself suffered from the fact it is, indeed, a hangar. With few clouds in the sky, the sun's rays turned the simple tin structure into a giant hotbox, a situation that was unevenly remedied by a haphazard air-conditioning setup. Some booths, like Square Enix's, were pleasantly cool, while gamers at other displays were sweating in the oppressive atmosphere.

In fact, even the term "booth" was a misnomer, since none had any walls. Each publisher's area was an open array of identical tables, with any sort of signage kept to a Zen-like minimum. The names of games were only allowed on small placards placed under game station monitors, which were themselves all restricted to a few uniform sizes. And while the noise level in the hangar was loud, there were none of the ear-splitting media presentations in years past. As Midway president David Zucker told GameSpot, the new format is designed to "let the games speak for themselves."

Problem was, there simply weren't that many games. Barker Hangar is between one-third and one-half the area of one of the LACC's halls, and the booths were no larger than 20 feet by 20 feet (and even those were limited to a handful of big exhibitors like Sony and Nintendo). Although the ESA used the strategic placement of lounges and shifting overhead lighting to make the space seem livelier, the show floor was noticeably empty. The low attendance was good for editors who needed to play games for previews, but most of the big games were shown behind closed doors at hotels near the Santa Monica Pier. The sparsely populated hall also served as a constant reminder of how downsized the new E3 really was.

By far, the most popular booth was that of Electronic Arts. A crowd of around a dozen people was ever-present around the single PlayStation 3 running Burnout: Paradise and an Xbox 360 playing Mercenaries 2: World in Flames. Also on hand were Xbox 360 stations for Madden NFL 08, Half-Life 2: The Orange Box, NASCAR 08, Tiger Woods PGA Tour 08, and NBA Live 08. Two top PC offerings--Hellgate: London and Crysis--were also on hand in playable form.

Though it had nearly 100 PS3, PS2, and PSP demos at E3 2006, Sony had under a dozen kiosks playable on the show floor a year later. Most looked polished, though, with Uncharted: Drake's Fortune, Heavenly Sword, Ratchet & Clank: Tools of Destruction, and God of War: Chains of Olympus drawing the lion's share of attention. Folklore, NBA 08, and Warhawk were less popular, and the booths for Jeane D'Arc and Buzz! the Mega Quiz were almost always abandoned.

There was almost always a line at the three Wii Fit stations at Nintendo's booth, where various visitors engaged in contortions on the game's footpad peripheral. Three other eagerly anticipated games from the Mario Factory--Brain Age 2, Super Mario Galaxy, and The Legend of Zelda: Phantom Hourglass--were also present, at two stations apiece.

Though the majority of console demos at Barker were on Xbox 360s, Microsoft had the least impressive space of the big three. Five of its ten stations were dedicated to third-party titles--Guitar Hero III, Madden NFL 08, and Tiger Woods PGA Tour 08. Halo 3 was nowhere to be found, with Project Gotham Racing 4 and Viva Pinata Party Animals being the only two first-party 360 games. Despite Microsoft's efforts to stoke interest in its Games for Windows initiative, it only displayed two PC games--Flight Simulator and the Age of Empires III: The Asian Dynasties expansion pack.

Besides EA, several other third-party publishers' booths stood out. Guitar Hero III and Rayman Raving Rabbids 2 squared off across the aisle between Activision and Ubisoft, with the former blaring Guns n' Roses' "Welcome to the Jungle" and the latter offering a Wii party game to Deep Purple's "Smoke on the Water." The lack of a playable Brothers in Arms: Hell's Highway meant that Ubisoft lost the shooter battle to Activision, which drew intense interest due to two Xbox 360 stations for Call of Duty 4: Modern Warfare. On the other side of a divider, Midway's John Woo-inspired Stranglehold elicits chortles of bullet-ballet-inspired glee on the 360.

Other exhibitors at Barker included Bandai Namco, Sierra Entertainment, Sega, THQ, Square Enix, Konami, Eidos Interactive, Warner Bros. Interactive Entertainment, Majesco, 2K Games, Atari, and Sony Online Entertainment. But did the exhibitors feel like they got their money's worth?

"This is pretty weird," said a rep for one company with a booth, speaking under condition of anonymity. "I'm not sure if we'd do it again, if there's an E3 next year." Another was slightly more upbeat, saying the scaled-down format "beats having to fight your way through a crowd of GameStop clerks each day." He also noted that the "lines" at Barker rarely exceeded a dozen people, meaning the wait to play games could be measured in minutes--not hours.

A rep for another exhibitor was less diplomatic. "Are you kidding? This whole thing is a joke. All our interesting stuff is back at the hotel." Another, senior employee at a major third-party publisher was downright scathing when speaking about the ESA. "They blew it. The stuff at the Fairmont was so badly organized--everyone, even the broadcast people had to file out of that same room every time. And the hangar? Ridiculous. There's no point in even having a show floor, if that's all it's going to be."

Is this last opinion shared by the majority of companies who shelled out to show on the Barker Hangar floor? Since virtually no companies would comment on the matter on the record, it's hard to get an accurate picture. Next year's show, if there is one, will be telling.

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adolfobaja

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yes I think the old E3 was better

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machinegungeek

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Reading the new posts, I do agree with Donathos that the spectacle of the old E3's provided extra coverage and so forth. I think that the ESA needs to find a balance between this E3 and E3 06. I don't think 50,000 people should show up and clog the whole venue. However, forcing game developers to hold their own "hotel events", and banning many developers is quite stupid. E3 was supposed to be all inclusive, at least as far as game developers are concerned. That's why Kentia Hall was so important. And to peeweeshift, you, my friend, are an idiot. The gaming industry will not die. Of course there will probably be fewer games, as developing for next-gen is expensive; a reality that was known years ago. But there will be plenty of new games, as there is plenty of demand, plain and simple. And what is wrong with gamers caring a lot about value; isn't that the basis of capitalism? Are you saying that gamers should buy shovelware to promote bad companies? I, for one, do hope that the added cost of developing a true next-gen game, will eliminate this abhorring practice. And Mario is not just for little kids. Grow up.

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rasta_miller

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How are gamespot biased against sony?

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IMRDY

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I completely agree with donathos. BRING THE OLD E3 BACK!!!!!!!!!!!!!

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bamf03

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I agree with Cz-100 too.They should put you in charge. The booth babes as gorgeous as they are, were unnecassary, but alot of them actually enjoy doing this kind of work in all sorts of trade shows.

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darendt69

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They should have just stuck with the old format, but not let as many people come.

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bubbanitro

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The thing that really got me at this E3 is that I didn't hear anything new! Almost everything was either old news or purposeless trailers. Almost nothing was coming out in say '09 or even had an unannounced date. Another big thing missing was the little guys. I didn't hear any news about smaller/new games/companies. This E3 was evidently just for the big boys to show off their toys that everyone has already seen.

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Talgrath

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I think that E3 was outdated anyway, and if it dies I'm perfectly fine with it; the video game industry doesn't need a spectacle to draw attention to itself anymore. This is especially true since the internet is now much more widely spread than when E3 began, if somebody wants to know about what games are coming out, they go to a website like Gamespot to find out.

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Bulldog19892

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I completely agree with Cz-100.

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Cz-100

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This E3 had major pluses and minuses. The 1000 some odd long lines of GameStop clerks not being there is one MAJOR plus. Toning down the sound a little bit is also a big one. However it did lack a lot of the oomph of past E3's. I think ESA should have started with smaller tweaks. Cut back on the invites, put in slight noise restrictions, and get rid of booth babes (I like a hot chick in a small outfit as much as the next guy, however they're really pointless at a video game trade show). Then they should have tried that, and if they still weren't satisfied with the outcome then they could cut it back further. They shaved the head when they only needed to take a little off the top.

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peeweeshift

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games may be getting better looking and better playing. but in truth the game market is dieing. well to word it more accurately lazy. gone are the days of the arcades. more people like playing online more than at an arcade and the fanbase for fighters has diminished. people prefer pirating or buying games online and sales get hurt. games are judged more harshly than they were back in the day and people these days only care about ratings and getting the most of their value. theres nothing wrong with wanting more value but if that is all you want then the gaming industry will die. many once big publishers make less games and are taking the new nintendo approach to games. majesco, and rare too big publishers have taken that route.(although rare is making banjo 3). All that is going to be left is about 20 normal games from big name companies life take two, ubisoft, and epic games. And nintendo will be making there so called games for people to excersice with and maybe a new mario to please some 5 year olds

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Khasym

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I agree with msot people about the look of E3's future. So far, most of what I saw, felt exactly like what it was: pre-planned hype. I admit, I didn't go this year. I watched the coverage on Gamespot and G4. And frankly, the bigger names there, didn't impress me. Sony's address felt more like a stock meeting report than "here's what's gonna wow you this year." Most of the information that was reported at E3 felt like it was a rehashing of stuff msot people who cater to one thing or another, would already know. "Hideo's ending his involvement with the MGS series after GotP?" Stop the presses...oh wait, roll em up again, he said that a while back. I think the biggest icon of E3's failing, is the lack of participation by the game companies. Renting out hotel rooms, setting up your own public displays that don't have to follow E3's new rigid rules, basically says to everyone "We don't like E3" i think E3 may end up becoming more of a day, than the event that it once was. A day when the game companies partially agree to go public with their game info, but no longer do so in one location, or with one unifying force behind them.

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Smeagol001

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Why this E3 sucked- nothing on Spore

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slife_basic

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The only thing I'll miss is Seanbaby's Kentia Hall commentary.

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DeathgiverX

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This E3 sucked. I want something similar to the E3 I always dreamed of attending back, not this ridiculously downsized crap that even looks boring on TV. They need to fix this or risk losing even more companies than they did this year. Oh, and while I understand what dogsounds is saying, from what I have read the old E3 actually had an area for small-time developers which disappeared with this new E3, making it far harder on them. Though I do understand and share, to an extent, his sentiments on keeping E3 under a better degree of control so that business can be properly conducted.

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Oni

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donathos hit the nail on the head. E3 was the biggest video game party around! Now it's as exciting as going to play Bingo with grandma and aunt Bertha. Knowing people had to wait in line 3 hours to play a game made me want to pay it even more. Where's the excitement and danger of getting that oh so sweet exclusive story? You guys give Gamespot and G4 way too much credit this year ... they had the exclusive stories handed to them on a silver plater. No aspiring Journalist even had a chance, because they weren't even invited. Sorry but you can keep the "new & improved" E3.

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Jedilink109

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I personally LOVED going to the store and getting the E3 edition of EGM every year! It's like E3 was more of a show than an "expo" of any sort this year! I think that E3 might have been TOO huge in terms of it's insanity, this version has some positives to it as well. Go BACK to the original place they had E3 and let the developers have their space back, but keep things a bit more low key instead of having all of the super loud music and craziness. Keep things more subdued and put up more booths for games instead of having all of this crazy, non-gaming stuff all around. Having game sales is fine, having su[per blaring music and half pipes and all of that is a bit too much. LET E3 be huge again! Just make sure it's more about the GAMES than it was about the whole crazy expo thing! At least the Tokyo Game Show will still be a lot of fun! ^_^ And here's hoping that the E For All Expo really picks things back up. I don't mind things being more chilled out but...come on! It was like a hobby convention rather than something an industry would be deserving of! At least put it back in May! Come on!

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Tarex

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Danathos summed it up perfectly. The only thing I would add is something about the whole format reminds me of the end of WWII... It's like the convention was moved from West Germany to East Germany.

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Smartiepants

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I feel a little disappointed. There were no big surprises, no major new games we knew nothing about... don't get me wrong; there were plenty of great games featured, and it's good that most of the titles on show will be available either this year or early 2008, but without some really big surprises it felt like a let-down. Gamespot did a good job, though - thanks guys. (By the way, I can't believe somebody actually counted how many pictures you showed of each console and then complained about "bias". That must be the most awe-inspiring example of tragic fanboyism in the history of gaming.)

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donathos

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So many people say that the changes to E3 were justified because "it's not about the gamers, it's about the trade," but 1) that's completely dumb, because of course it's about the gamers. Gamers are the "trade's" market; the "trade" is trying to sell their wares, ultimately, to gamers. Whatever else E3 has historically been, it was a celebration of video games and a reason for gamers to get excited. Websites, television shows and magazines would all have huge spreads filled with pictures of booth babes and dazzling displays, and gamers everywhere would wish that they could attend such a spectacle. In following that coverage, gamers would learn about the myriad of products coming up. The bigger the spectacle, the more people will follow it, the better the advertisements work. It's why the SuperBowl with its halftime show (which has nothing to do with football) helps them sell advertising at such a large rate. If E3 is a spectacle that means that some trade professionals have to wait longer in line to play a game like Super Mario Galaxy, so be it. In the old E3, the gaming industry had a spectacle that inspired and awed, which was nothing but good. Making the gaming industry less glamorous and less exciting is not an advantage to anyone. 2) If this was for "the trade" then it's really unclear that it was successful at all, even in that respect. There seems to be no consensus by the attendees that they liked the new format. According to this article, lots of them felt that it was poorly run, and that the show floor was a bit of a flop. But that's only the opinions of the attendees. As we know, due to the smaller size of the show, lots of former E3 presenters either decided not to come to this scaled-down show or *weren't invited* in the first place. Scaling down E3 means not inviting some parties; it means giving more of a platform to the largest companies (which could command an audience whenever they choose anyway) and taking away from the smaller groups that once had a really solid way to get word out to their audience. Now? Based on this E3? Most people are talking about ending the event altogether. Yeah, it sounds like it was a great success "for the trade," killing off one of the few events that draws mainstream press every year. Brilliant. In it's place, people are suggesting individual shows. And sure, Nintendo or Sony can secure a healthy press conference whenever they need one, but how many will travel to sample Majesco's latest offerings, or some other small third-party publisher? The old E3, by its size and nature and ostentation, made people pay attention to the kaleidoscopic world of video gaming. Now we're just left with a dessicated trade convention, like most of the other boring ones that no one pays much attention to. "Help the trade" indeed.

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mhder

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Remember when gaming was simpler and we didn't need to hear about every new blade of grass that has been programmed into the game. Updates are nice but isn't it enough that we know games are on the way? I remember when I'd go to the mall once every 2 weeks and there would be a new title and that's how I'd find out.. but that was back in 88.

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kenerhai

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The old E3 format seemed ideal, if only they made exhibits keep down volume of noise and if ESA didnt allow every gamestop employee from around the world in. Extend the old format to a couple days for media and industry insiders and a couple more days for the general public and retail employees. Give retail employees free passes and charge the public a nominal price. also only allow booths so much glitz and glare, allowing smaller publishers and developers a chance to stand out as much as power houses like EA and Square.

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Korubi

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I wouldn't be surprised if we don't see an E3 next year. Or if we do, it'll probably be even smaller because people don't need to waste their time if they're not going to get any exposture anyway.

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JimmyCos

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this sucks, time to move to another convention

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Arrondi

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I agree with the comments about this years E3... I think they really dropped the ball! Usually E3 is non-stop with news about big games surfacing left, right and center. This year we barely heard anything, WHERE WAS HALO 3?! I watched coverage from one day and I was really disappointed, it was kinda boring. I fear that the gaming industry is starting to turn towards the "casual" gamer, i swear to God, if i have to put up with many more of these party games i may cry... I was looking forward to hearing more about Halo 3, Grand Theft Auto 4, COD 4, Assassin's Creed, etc. but there was hardly anything on any of those games... For the games that they did show, like Bioshock, I was pretty impressed. Perhaps this all has to do with the media coverage but I really think they screwed E3 up this year. Hopefully someone realizes wtf they did and returns it to the E3 of old...

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barlienb

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I really missed the ear-deffening E3. There is nothing like it in the whole entertainment industry. And the fact that there are more than 5000 media people that could have been allowed a pass. Makes me angry that the show floor was that small. What about having a "almost E3 06" and then let only like 10000 people in a day. Where say, 2000 of them could be gamers that bought tickets to enter the show for one day. The rest where authorized proper media people. What is the REAL shame about this is Kentia hall. Where aspiring developers and inventions are shown. (Say, Harmonix) This is a true shame and contradicts what i thought allot of E3 was about. So, thats what I wish they did for next year. But we all know that that will never happen. I just hope that they will up the show floor, and allow more developers in there. Ore else, I fear the end of E3, will be complete.

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chibi-acer

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Considering the reduced size, I think we actually got a lot of milage out of it. Previews for a slew of 360 games (coming out this year, no less), more Nintendo innovation hijinks, and good random stuff from Sony. It didn't cost me anything, so I"m happy. :)

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master_blue

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Eh this E3 lacked the buzz that the earlier E3's had, the main location should have been much bigger with more games offcourse but I can appreciate the gaming industry needing less people to attend -especially ones with dubious links to the gaming industry. Overall a ok E3, some interesting games some dam fine looking games but not a huge amount.

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Legendaryscmt

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As Yoda would say: "Bring back the booth babes, we must."

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monty_4256

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who knows, they may change it back due to the fact it was changed to this because developers didn't want to spend lots of money maybe they'll make a comprimise between the two and it may work well

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barrett_rob

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I regret this new e3 it was most disappointing ,not much room for anybody leaving developers only room to show 1 or 2 games and only games for this year, nothing for the future to get us exciting, I don't mind the new format but they need a bigger venue.

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wrect

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[This message was deleted at the request of the original poster]

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Eclipse83Lives

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Nice article. But when it comes to EA or whoever. Why is gamespot so interested in the stations? LOL. Its not like I go around saying. This is my darkness game. On the PS3 station that looks better than the 360 one lol And gamespot as the only Who won E3 poll, in which Microsoft was not 2nd or last.

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petejams

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a $20 billion dollar industry deserves a big show, especially if it wants to get recognized as a serious business. This was a bad move, bigger costs more but its better for the industry as a whole in the long term

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TheZorker

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The comments below are nonsensical. E3 has always been about the *games*, and to be about the games, it has to be about the gamers. The restrictions on the attendants and even who could be show at E3 has killed it. It will be back (in a similar form to what it was last year) in about 2 years under a new name and a new sponsor.

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rockdawg

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The below comments from Dogsounds are the most intelligent that I've read so far. E3 was never about gamers. It's a trade event. What gamers think or feel about the change of the show is completely irrelevant and will have no effect on what they do next year. The opinons that matter will be the buyers from major retailers, game journalists and the software companies/developers.

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OfficialBed

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hmm....more cons than pros it seems like

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RisingTied

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ESA f***s everything up.

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smeghead83

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This could be the end of E3...am guessing the decsion to change it in the first place is now very much regratted by those invovled. :(

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peyo670

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get back to the big show and boot babes! thats what work

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angelwing

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Well, guess we'll be seeing a REAL E3 next year, ammirite!?!

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citizen-zero

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Well, looks to me, like E3 took a giant leap backwards....

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DeathStar17

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Well I've certainly paid less attention to e3 since they scaled it down....

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desolation00

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Of course there are going to be fewer people raving about the event, most of the people who attended last time couldn't this time. How about this for an Option, back to the good old E3 venue, 2 days of businesspeople, 3 days of fandamonium.

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Liquid_Jeff

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Personally... Im unimpressed with this new format. The glitz and glam was half the fun imo. Coupled with the poor showings & apparently horrible venues Im not sure next years E3 will even be worth paying attention to. E3 '06 was exciting as hell, even for an outsider who wasnt there. This year... I found myself wanting. Heres hoping TGS wont suffer the same fate.

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Fanible

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The problem here is just how DRAMATIC a change they made. You can't go from having an ear blasting, eye popping event, then only one year later turn it into a vastly smaller business orientated event. They were probably right in that it needed be toned down, but good lord, take it slow. Tone it down slightly, and then if that was successful, the next year they can tone it down a little more. They went from Las Vegas, wham-bam huge to what seems by comparison, a lemonade shack. It was too drastic a change. Hopefully they realize how this could come at a loss to them and maybe they'll at least go half way, allow up to, at the very least, 10,000 attendees and a larger venue with better comfort. Because while E3 may have been getting out of hand, it still was seen as such a big event that so many developers made a huge effort and a want to make sure that they attend and show some of their stuff off. If it gets to a point where it's changed to something so much smaller that developers think it's pointless or not that big a deal, that's a loss to the gaming community on whole, and not the gain we were all hoping for (simply better news coverage from less chaos).

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dogsounds

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"I hope people (the industry) don't forget that we, the gamers, made them....and E3 was show for the gamers, it was like Cannes Film Festival, for gamers, it was a different experience, and it was ours...now is theirs" Actually Control2000, your assumption is incorrect - E3 was never intended as a gamer event - it was always intended as an industry event, where developers, execs, company types and the media would "do their thing". Of course, the public did get in though - in their droves - and developers knew it it. Pimping their exhibits more and more each year was a direct and logical response to the sheer number of non-industry visitors to the event. Sadly, E3's inability to keep it "for the trade", as was the original design, was its downfall. Each year everything got bigger, brasher, louder and more ridiculous, and it got harder and harder for smaller or less well-off developers so be able to afford to attend - and those that did found it harder to get any message across in the general cacophony. So, ultimately, it is understandable that the organisers have throttled back. Although there intentions may be good, whether it works or not is a whole different matter. Maybe the venue planning could be better. Ultimately, gamers complaining that it has just become a trade show and that they don't like the fact they can't go anymore, and that an event "for gamers - the people who pay their wages" is now nothing but a trade show that ignore gamers are working on a false assumption. They should never have been there in the first place. And ultimately, even if it is not glamourous or glitzy, and even if gamers can no longer attend, does it really matter? We still appear to be getting all the news, trailers and gossip, just as we ever did, through the media. it's just easier for the media to do their job now (for the most part).

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SmoothCrimen

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Well, not much to say... I think I'll wait next E3 (if anyone) to determine how much bleeding did this year's E3.

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