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Epic Games Sold Gears Of War Because It "Didn't Know What To Do," According To Cliff Bleszinski

While promoting his new book, the former Gears of War creator said Microsoft's sequels are "really, really good," but lack the heart of the original trilogy.

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Cliff Bleszinkski, lead designer on the first three Gears of War games, said he believes the eventual sale of the series to Microsoft came as a result of developer Epic Games "not knowing what to do with the future of the franchise."

Speaking with IGN and promoting his new memoir, Control Freak: My Epic Adventure Making Video Games, Bleszinski said that once many of the core creators of Gears of War had left the company, Epic didn't know where to take the series. Since the studio hadn't shipped a game in a while and Fortnite had not yet been released, Epic needed a source of income.

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Now Playing: The Evolution Of Gears Of War

"Epic had to keep the coffers full," Bleszinski said. "They hadn't shipped a game in a while. The [Unreal] engine was doing rather well, but they were growing and they probably needed the income even though they really didn't know what to do with the future of the franchise."

Bleszinski, who left Epic two years prior to the sale of the Gears of War IP to Microsoft, said he received one phone call following the transaction: from Xbox's Phil Spencer, who Bleszinski called a "gentleman and a scholar."

In an interview with Polygon from 2016, Epic Games co-founder Tim Sweeney said the sale of the Gears of War franchise largely came down to ballooning costs, with each entry in the series more expensive to make than the last. With such a large budget, Sweeney said each new entry would have to be a major success, as "anything less" could have tanked the studio.

As for where the series has gone under Microsoft's stewardship, Bleszinski said Gears of War 4 and Gears 5, both developed by The Coalition, are "really, really good" but lack some of the heart of the original trilogy. He also believes The Coalition may have painted itself into a corner narratively, with players getting to make a major story decision at the end of Gears 5.

The Coalition is currently working on two projects, an unannounced title and a new Gears of War project, though whether or not it is Gears 6 has not yet been officially revealed. Both games are being built with Unreal Engine 5.

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Rolento25

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Gears of War is a played out series that should have ended with the 3rd.

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Wahsobe

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@rolento25: When you create a world unless you end the world there is always room for good writing and creativity to bring back a franchise.

I wasn't much interested in 4 but 5 wasn't bad and Hivebusters is probably the best the series has seen since 1 and 2.

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sladakrobot

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@wahsobe: I 2nd that...Hivebusters was great.

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ghostspartan

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@sladakrobot: but if you shovel out games like shit then even the good ones are suffering

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Wahsobe

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@ghostspartan: Let's not forget that although allowing enough development time is important it can also be a hinderance. Sometimes the rush can help focus everyone only on what is good.

In the end the biggest factor is the direction, focus and creativity of the team working on it. there's no reason dev teams can't punch out amazing games in under 2 years. Especially 10ish hour linear games. We've seen it countless times by many small teams let alone well directed larger teams.

If it weren't for developers and some gamers feeling that each new game in a series needs to reinvent the wheel to be valid development time would be greatly reduced. If I was a director on a successful linear IP I would keep the writers always writing and build the next chapter as quickly as possible with only minor creative changes where they felt appropriate. Gimmicks and larger changes mess with what people loved about the original games, it's better to focus on what people loved, refining what was there and keeping to more basic iterative changes.

I would much rather a game inspire a new franchise from a developer than have them morph a successful game into something it's not. Like Halo for example.

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ghostspartan

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@wahsobe: fair enough some people like that. personally i was pretty bored by halo 3 and they needed to make changes. theyve just been doing bad and at the same time irrelevant changes.

besides you sound like a ceo of assassins creed studio. i agree with the idea studios should do new games if they change a lot but you know studios want to rely on the known brand names

and not everything needs to be a franchise either

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Wahsobe

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@ghostspartan: Assassins Creed is a good example of a game that is focused on striving to be the best version of what it's dedicated fans have come to love. It's not really my bag but I'm always impressed with what they've done with the franchise.

The only thing I wanted from Halo after 3 was more Halo but with better story telling. Truthfully I wanted a Co-Op Uncharted/Aliens game . . . but actually Halo. Umm, 343 went another way.

No not everything needs to be a franchise but almost everything could be, and personally I'm down with that. That is provided Devs put an equivalent or better amount of effort into the future titles.

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sladakrobot

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@ghostspartan: That is why GoW6 needs plenty of work and ideas and shouldnt be released just coz.

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Wahsobe

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@sladakrobot: Even though I'm not a horror fan I'm hoping they bring back that dark horror undertone that existed in one. I wouldn't want it to be the whole game but it definitely needs to creep through the story.

The series also needs to keep a lot of variety in it's environments. I have high hopes with it running in UE5. It's quick and easy (comparitively) to build and alter maps in that engine so I expect them to up their game. This all being said the story is why I'm there so I would like to see added emphasis in that area.

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sladakrobot

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Edited By sladakrobot

@wahsobe: Agree.

They should definately work on a compelling story.

Since The Coalition is known for technical achievements with UEngines, there is hope also for some great looking settings

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