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Exclusive - Aliens: Fireteam Elite's New Phalanx Class Lets You Survive Staring Xenomorphs In The Face

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Carry a shield that absorbs damage with Aliens: Fireteam Elite's new free character class, but don't get too cocky as you face the swarm.

The synergy between character classes is one of the things that makes the battle against hordes of xenomorphs exciting in Aliens: Fireteam Elite. With the start of the game's first live content season, developer Cold Iron is adding a new brand of Marine to the battlefield: the Phalanx class.

We got a chance to go hands-on with the Phalanx ahead of its release and see what it adds to your fireteam. As the name suggests, the Phalanx Marine sports a deployable shield that turns it into a front-line fighter, acting as your team's tank. The shield can block melee damage and incoming shots, allowing you to better survive some close encounters with both alien enemies and the synthetic soldiers that populate the campaign. It's a trooper that's great for drawing fire and attracting a crowd, so the rest of your three-player squad can avoid being overwhelmed and pick off enemies with a little more space to breathe.

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Now Playing: Aliens Fireteam Elite New Phalanx Class Exclusive First Look

The Phalanx's primary ability is a shield you can toggle on and off, pulling it out to block damage and putting it away on your back--there's no cooldown on this thing. When you pull the shield out, it allows you to absorb attacks without getting hurt, so long as they're coming from in front of you. That incentivizes you to hold down chokepoints and wade into narrow corridors. As lead systems and combat designer Chris Matz explained, the shield is particularly great for taking on the synthetic enemies in Aliens: Fireteam Elite--the shield specifically makes it a lot easier to deal with gunfire, giving you the ability to be a little more mobile while fighting bad guys who shoot back.

While the shield is good at dealing with bullets and attacking xenomorphs that are ahead of you, attacks from the side or behind, acid damage, and some explosions will still hurt. You're vulnerable anywhere the shield isn't--but if you can funnel your attackers into a place where you only fight them head-on, you're able to seriously downgrade their ability to damage you, while putting you in prime position to blow them apart with CQW guns like the shotgun. Your passive ability, Bulwark, increases the damage your weapons do for every attack you block with your shield, so there's a big incentive to try to keep it deployed as much as possible.

Using the Phalanx's shield can be pretty effective, but as Matz told us, it comes with drawbacks. First, you can only use hand guns and close-quarters weapons with this class, since you only have one hand to operate your guns. You can shoot from behind your shield, but your movement speed is downgraded significantly while the shield is deployed. That can make it tough to respond to threats coming at you from the sides or behind, but sprinting or dodging automatically folds the shield up, making it possible to quickly escape when something like a xenomorph warrior comes roaring toward you.

Controlling crowds and keeping enemy attention is the Phalanx's bag, and your second ability by default is the Shock Pulse. It stuns and damages enemies in a radius around you, and creates a brief window in which any enemy that hits you is stunned, as if your skin is electrified. That makes it great for those moments when you're unexpectedly surrounded and your shield isn't helping. The Shock Pulse can also be tweaked to either hit enemies harder with the initial burst, or to lengthen the time and increase the effectiveness of the stuns enemies get when they hit you. Coupled with the shield, the ability is great for allowing you to walk into danger and take lots of enemies out of the fight at once, so you and your team can mop them up before they become a problem.

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Phalanx is the first new full character class to come to Aliens: Fireteam Elite, and is free to all players as part of its first live game content season, which drops on September 8. Matz said there will be more content like the Phalanx, as well as new guns, across additional seasons. But while the Phalanx came together soon after the initial launch of Fireteam Elite, it was an undertaking to make it--so don't expect a new character class to drop every single time there's a new season.

"We worked on this game for quite a while and at one point in time, we had way more kits that we were trying out, trying to figure out what worked and what made sense, and we had some things that really didn't work or make sense," Matz told GameSpot. "...Phalanx was actually one that we had earlier on in a really rough prototype version, where I just hacked a shield onto him 100% of the time, just floating in front of him, and we had no way to turn it on or off. And we were like, 'This is really cool--but we need a whole bunch of new tech to actually make it work right.' We were going to need a bunch of new animations because if he's got a shield out, a whole bunch of our [weapon] reloads don't work. And so Phalanx was actually a lot of work. We had him fun and functional really quickly, but to actually make him a shippable class that wasn't super janky, we had to do a lot of work to get all of that in there."

The other element at play was finding the right way to make the Phalanx feel useful and powerful, but without sacrificing the overall feeling that Aliens: Fireteam Elite works so hard to capture--that you're a strong and capable Colonial Marine who may or may not be just moments from being overwhelmed by a swarm of aliens. Having that shield is great, but it won't stop everything coming at you. You can block some but probably not all explosive damage with the shield, and it won't keep acid from messing up your feet should you walk through some. It also won't protect you from enemies that grab you like the Warrior or the Prowler. You still need to keep your head on a swivel, and when things get rough you'll sometimes need to stow the shield and get out of harm's way, just like the other classes do.

As with all the classes in Aliens: Fireteam Elite, the Phalanx is best used in conjunction with a diverse fireteam backing you up. Its ability to tank damage and zap several enemies at once are great when paired with the Doc class, which can throw down a Trauma Station to keep the Phalanx healed to absorb even more punishment. A high-damage class like the Demolisher or Gunner is a good addition for killing enemies quickly to make sure the Phalanx doesn't become overwhelmed. As the Phalanx, we found that it's very easy to find yourself thinking you're in better shape than you are, and to be so focused on dealing with one set of enemies that you forget about another set coming up on your flank.

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We got a good sense of how the Phalanx will work on something of a base level, but as with everything in Aliens: Fireteam Elite, there's a lot of depth in customizing the class to work exactly as you want it to. Though you can't alter the Phalanx's shield with perks, you can adjust how its Shock Pulse works to work with your playstyle, and pairing it with different character classes and weapons can help you further refine your strategy.

That refinement, and the way all the different elements of Aliens: Fireteam Elite can kind of snap together like Legos, is what's most interesting about adding a new class like the Phalanx. Matz also noted that four new guns are coming to the game with the first content season: a laser pistol modeled after weapons seen in the original Alien, and a new assault rifle, minigun, and sniper rifle. The laser pistol in particular adds a new wrinkle to the game: It has unlimited ammo. That's a big deal, as ammo consumption and conservation is a major part of the calculus of staying alive in Aliens: Fireteam Elite. The drawback for the laser pistol is that it comes with one less attachment slot, making it slightly less customizable than other weapons, and that it overheats if fired too much, forcing you to adjust your playstyle.

Adding elements like the Phalanx, the laser pistol, and the sniper rifle allows Cold Iron to give players more options for how they approach the game, Matz said. Those options might not work in every situation, but that's exactly the point.

"One of the things I say a lot internally is, my least favorite response to any new thing that I've thrown out, whether it's a perk or a gun or a kit, is 'Yeah, it's fine,'" Matz said. 'Yeah, it's fine' is the worst. I'd rather have half my team say it's so awesome, and the other half say it's the worst. Our goal for our game is to give players the freedom to find the thing that they want to play and they really enjoy doing. And so we've found a lot of that, I think, and it looks like our player base is starting to feel that way too. They're finding the things that are the niche they want to hit. And some of that is about providing an overall niche for a player of, 'This is my comfort class,' and some of it is, like on this mission, I know I want a sniper rifle because those [enemy] snipers are obnoxious. So I'm going to bring one so we can just wreck them. It won't be that useful in the first half of the mission but in the second half, it'll really shine.

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"I don't really want someone to say, 'I use these two guns every single time in every single mission.' I'm sure there are cases like that, and if you pick some of the more middle-of-the-road guns, you can do that, but I'm much happier feeling when players are like, 'I'm gonna bring these two guns for this mission and these two guns for that mission and I'm going to swap out my attachments, and blah blah blah,' because whatever it happens to be, this is the best way to maximize it for that," he said.

With the Phalanx class and the new weapons, Aliens: Fireteam Elite adds new possibilities for players to make those calls and combinations. It's also pretty fun letting a wave of xenomorphs bear down on you with your shield out, waiting for them to get in close so you wreck all of them for a change. Look for Aliens: Fireteam Elite's Season 1 and the Phalanx class to go live on September 8 on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC.


philhornshaw

Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

Aliens: Fireteam Elite

Aliens: Fireteam Elite

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onehitta323

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Enjoying the game. Definitely got my money's worth being an Aliens fan.

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NilsDoen

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we went intense difficulty from start, one play through only. almost impossibly punishing at start but later levels got breezed.

we loved it, but not gonna replay it. looking forward to new missions to use this and other content on.

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Just1MoHr

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Edited By Just1MoHr

Just read the comments below & because of this & the already difficult time it is to find online players I was really WORRIED about this game.

My friends & I loved to play it, but I can feel them already getting bored & not wanting to put in as much time as lets say Destiny or Halo. Personally, I LOVE the game for the Giger inspired environments, graphics, attention to details, Aliens variety & fun gameplay and I will always love this game. Wish more would love it as much as I do though.

This serves as a BIG warning to devs making these Anthem/Avengers type games, players are VERY weary nowadays. You need to make these games single/player & local COOP first and foremost & online secondary. If that is the case & they made 10 different single player Aliens Fireteam each gen, I would buy them all! But I will no longer pay $60-100 for online only, where the online play is unreliable & fizzes out quickly!

Hopefully, Cold Iron Studios can lower the difficulty so that single offline players & local COOP can enjoy it more. Superb job on this masterpiece devs otherwise, I am so happy & proud of the base game. As I suspected we might not get an Aliens FPS game for a LOOOONG time & I will cherish this one!

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deactivated-64a3ced8b46b8

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This game got boring SO fast for me. I really thought I would enjoy it more than I did.

Free content is always nice though. 👌

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ironhorse89

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@thecupidstunts: It does get repetitive AF after awhile but then again it's exactly what it said it would be ie a Left 4 Dead style game where instead of zombies you kill Xeno's. Nothing more, nothing less. Anyone who expected something like Alien Isolation again deserves to be disappointed because that's not what this game is and never set out to be in the first place.

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deactivated-64a3ced8b46b8

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@ironhorse89: Agree. I knew what I was getting into with it, but it all just feels very bland to me.

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Just1MoHr

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Edited By Just1MoHr

@thecupidstunts: How long did you play it for, it does get more intense. You should at least finish the normal/standard difficulty.

It is SUPER fun to play with friends.

My friends enjoyed it more than what I expected them to and they bought it because of me, they were all like WOW & man this is nice.......but toward the end I felt them getting bored after we finished it. Me, I am going to play this to death & I wish they would change online so people can just drop in & out, rather than only in the beginning of the game.

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deactivated-64a3ced8b46b8

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@just1mohr: I ran through it twice with friends, we all got bored after the second run.

Glad you're enjoying it!

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santinegrete

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New free class? nice!

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phili878

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Game is already dead. During non-peak time you need about up to 15 mins to find a full squad. Peak time around 5 mins and safe to say this game is history in 2 months tops. Just not enough replay value, too bad, had great potential.

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dandasman

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@phili878:
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death_burnout

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@phili878: That attitude doesn't help. It's alarming how common and how quickly a game is considered dead these days...

It's also why games that are multiplayer focused like this, are a bad idea. If your multiplayer game isn't going to light the world on fire (and the only ones to do that in this day and age have to be stupid by design) then put a feasible offline component in so that it can live on after the fact.

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mogan

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mogan  Moderator

@death_burnout: Gamers have a problem differentiating between, "I don't like it." and, "No one likes it."

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phili878

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Edited By phili878

@mogan: amazing when you have moderators that should be neutral start judging people and making assumptions about those people. Really?

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mogan

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mogan  Moderator

@phili878: Mods get to have opinions too.

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phili878

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Edited By phili878

@mogan: as a mod or GM you do from all in here have the least right in making assumptions about other people. In case you haven’t noticed, no other mods do this here, just you. You have a problem with what I wrote, delete the original post because censoring is already silly enough but having a mod tag and go around making assumptions about people that follow Gamespot since 1998 (original account lost) is about as low as it can get.

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ironhorse89

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@death_burnout: When you say stupid first thing that comes to mind is Fortnite.

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phili878

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@death_burnout: does not matter, game is dead. Just stating the facts. Nothing more, nothing less.

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DETfaninATL

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@phili878 said:

@death_burnout: does not matter, game is dead. Just stating the facts. Nothing more, nothing less.

LOL. All due respect, GTFOH with that sky is falling crap. The game is only a week old and has over 4,000 players on just the Playstation platform alone, so give it a bit of time. For one, maybe you're not playing during peak hours? And two, if you are, there's roughly only a few thousand players that own the game right now. And many of whom are getting their feet wet with it by playing solo, while many others already have friends to play it with. Getting on public boards and trashing the game isn't going to help grow the player base if you're needing people to play with.

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ironhorse89

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@DETfaninATL: People like phili878 just get off on being contrarian trolls.

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phili878

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@ironhorse89: i m not trolling, buy it for all I care. Even spend your 45 bucks for a 5 hr “campaign” (playing all maps). I uninstalled it already because can’t be bothered to have AIs join my fireteams instead of players in 4 out of 5 times.

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ironhorse89

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@phili878: No, that's an opinion, not a fact. Learn the difference.

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phili878

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@ironhorse89: not an opinion when I own the game on PC and I can't find players to play with, except mostly AIs joining up. I am a huge alien fan, more than anyone here (have Aoshima die-cast drop ships), and bunch of other stuff and this game, although half-assed, had great potential but there's simply not enough players at this stage, so yes, the game is dead, just as Evolve, but Evolve at least took nearly a year to start dying.

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ironhorse89

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@phili878 said:

@ironhorse89: not an opinion when I own the game on PC and I can't find players to play with, except mostly AIs joining up. I am a huge alien fan, more than anyone here (have Aoshima die-cast drop ships), and bunch of other stuff and this game, although half-assed, had great potential but there's simply not enough players at this stage, so yes, the game is dead, just as Evolve, but Evolve at least took nearly a year to start dying.

You bought it on PC. That's your problem right there. Console is what this game was made for.

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