Fallout 4 PS4 Mods Have Some Serious Beta Issues
The problems right now include no sound file support and a storage cap of 900 MB; Bethesda also warns of memory and performance problems.
Fallout 4's mods launched on Xbox One in May and are coming to PlayStation 4 later this month. In advance of the release, Bethesda has pushed out a new update for Fallout 4's PC Creation Kit that prepares the game for an upcoming mods closed beta test on PS4.
PC players can download the latest update to get the ability to upload PS4 mods to Bethesda.net. However, as outlined on the Bethesda website, there are some known issues with PS4 mods to be aware of.
These significant-sounding problems include sound files not working on PS4 and a mod storage limit of 900 MB. By comparison, Fallout 4 mods on Xbox One have a limit of 2 GB.
Another issue is Fallout 4 mods on PS4 may lead to memory and performance issues. For all the known issues, Bethesda said it is working with Sony to find solutions before Fallout 4's mods program is released in full on PS4.
Additionally, the Fallout 4 Creation Kit update now mandates that PC modders link their Steam account, while it also includes "general optimizations and bug fixes." You can see the full patch notes below.
NEW FEATURES AND FIXES
- Uploading mods to Bethesda.net requires Fallout 4 ownership via a Steam-linked Bethesda.net account
- General optimizations and bug fixes
KNOWN ISSUES WITH PS4 MODS
- PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.
- Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.
- PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit.
The closed beta for Fallout 4's PS4 mods is "close to ready," Bethesda said. If you create a mod on PC and upload it to Bethesda.net, you will be invited to the PS4 mods closed beta forums "to help with testing," the developer explained.
For more on Bethesda and modding, check out GameSpot's E3 2016 interview on the subject with Todd Howard in the video above.
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