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Fallout 76's New Wild Appalachia Patch Out Now

New events, bug fixes, and more in Fallout 76's latest patch.

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Fallout 76's latest patch, Wild Appalachia, is finally out for PC, PS4, and Xbox One. The patch, approximately 5.5GB on console and a little under 9GB on PC, adds a new Project Paradise event, addresses various bugs regarding C.A.M.P. and challenges, and improves game performance.

The headlining feature of the patch is the introduction of the Project Paradise event. Players will team up with Arktos Pharma to explore labs underneath the building. Traveling to the labs and participating in experiments will result in new loot and experience. But be warned: enemies encountered will be level 50+, so players are encouraged to explore above ground before going below.

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Now Playing: Fallout 76 Gets 2019 Roadmap And Stash Size Patch - GS News Update

Elsewhere, the Wild Appalachia patch addresses a number of bug fixes and performance issues with regards to C.A.M.P., challenges, items, and quests. Two big fixes center around infinite loading after accessing Player Vending Machines and frequent PC crashes. This patch should eliminate both occurrences, effectively stabilizing gameplay.

Fallout 76's last patch, Ever Upwards, landed earlier this month. The patch let players carry more out into the world with the introduction of backpacks and allowed those brave enough to join the Pioneer Scouts. You can check out the full patch notes for Wild Appalachia below.

Wild Appalachia

Project Paradise Event

  • Sink your teeth into some experimental testing by joining the Project Paradise event, which takes place in cavernous Biome Labs that are now available for exploration beneath Arktos Pharma
    • To start Project Paradise, head to the Arktos Pharma building in the Forest region of Appalachia. Enter the building's lobby, and then use the elevator to descend into the labs.
  • Product research has never been so wild! Aid Arktos Pharma with their experiments on the Appalachian creatures that inhabit the labs and you’ll be rewarded with new loot and XP.
    • All three Biome Labs will require your attention if you'd like to claim the best rewards, so most adventurers will find it beneficial to form a group.
  • Note: This event will be daunting for Dwellers who are fresh from the Vault, as you will encounter enemies who are level 50+.

Player Vending Machines

  • The "Inspect" option can now be used to view additional details about items in other players' Vending Machines, making it easier to find that perfect Legendary for your collection.

Bug Fixes

C.A.M.P., Crafting, and Workshops

  • Scrapping: Fixed an issue that could cause an unintended item to be scrapped when rapidly scrapping items.
  • Vending: Fixed a rare issue that could prevent a player from purchasing items from another player's Vending Machine under specific circumstances.
  • Vending: Reaching the maximum C.A.M.P. budget no longer prevents the player from assigning items to their Vending Machines.

Challenges

  • Weekly: Fixed an issue in which Survival Mode Weekly Challenges could be completed in Adventure Mode.
  • World: Taking a picture of a frog with the ProSnap Deluxe now correctly counts toward Herpetologist World Challenge progress.
  • World: Building a frog habitat now correctly counts toward Herpetologist World Challenge progress.
  • World: Updated the wording on several Tadpole Badge World Challenges to help clarify the objective.

Items

  • Apparel: Fixed an issue in which some Apparel items were incorrectly providing +1 Damage Resistance when equipped.
  • Floor Décor: Cat and Deathclaw Topiaries can no longer be built if they have not yet been unlocked in the Atomic Shop.
  • Exploit: Addressed an exploit that could cause the High Capacity Backpack mod to become duplicated.

Performance and Stability

  • Loading: Addressed a rare issue that could prevent players from loading into a world after using Player Vending Machines.
  • Stability: Fixed an issue that could cause the PC game client to crash.

Quests and Events

  • Exploit: Addressed an exploit that could allow players to earn the rewards from the Athletics and Swimming Tests multiple times.
  • Miscellaneous: The objective to "Investigate Seismic Activity," obtained from the Personal Terminal, now correctly completes upon reaching the Purveyor’s shop.
  • Miscellaneous: Fixed an issue that could cause an error message to appear after selecting Biv's entry in the Personal Terminal’s Daily Planner.
  • Pioneer Scouts: Completing Stings and Things, Operation Tidy, and Campfire Tales will no longer award Possum Badges to players who have not yet been promoted to the Possum rank.

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illegal_peanut

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Is this game even worth buying? Because I kinda wanted it, but, idk.

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Gord0nD

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@illegal_peanut: I paid full price on release, got a dozen hours..stopped playing. I go back for an hour every month or so...so far i still say not worth the current price.

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illegal_peanut

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@gord0nd: What about $25?

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Gord0nD

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@illegal_peanut: $25 I would go for it sure.

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Thanatos2k

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Terrible dead game releases a patch!

....So?

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jsprunk

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I love me some Fallout, but 76 just got boring after the first 50 hours or so. Plus having my camp disappear every few logins sucked. Maybe I'll give it another try sometime in the future.

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doodoflife

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@jsprunk: Bethesda fixes that like 3 months ago...

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jsprunk

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@doodoflife: I wouldn't know. I stopped playing before that. Regardless, after about 50 hours of playing 76, I've had my fill of doing endless amounts of side missions.

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Pyrosa

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@jsprunk: Yep... same.

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untouchables111

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enjoyed the game for a good while. i look fwd to going back after while

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djape_boss

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anyone really still plat this bs?

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ticktockman1979

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@djape_boss: Was expecting this circle jerk comment, but not so quickly

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doodoflife

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Been enjoying all the new content Bethesda has put out (for free too) and think they have turned this game around. The new CAMP vending machines has really opened up player interactions and creativity.

Anyone on the fence should give it a try. Especially if it’s on sale.

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GONZAP1

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@doodoflife: still sounds trash though. Perhaps they have learned their lesson.

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ticktockman1979

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@GONZAP1: This is standard for most ‘games as a service’ now. NO MANS SKY, BATTLEFRONT II, DIABLO III...all turned it around post-launch

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