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Far Cry 2 Creative Director Returns to Ubisoft

After spending time with Valve, LucasArts, and Amazon, Clint Hocking is headed to Ubisoft Toronto.

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Clint Hocking, the creative director of Far Cry 2 and a lead designer on Splinter Cell: Chaos Theory, is returning to Ubisoft. This time around, however, he'll be working at a different studio than during his previous 10-year run with the company.

Hocking is joining Ubisoft Toronto, the studio established in 2009, the publisher announced today. In 2010, he left Ubisoft Montreal, where he worked on Splinter Cell and Far Cry, before going on to work at LucasArts, Valve, and Amazon Game Studios for varying amounts of time. On his personal blog, he noted that it's now been seven years since he last shipped a game, something which caused him "to become anxious and depressed."

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After working in both Seattle and San Francisco, Hocking began contemplating a return to Canada, which ultimately has led him to Toronto.

In a post on the Ubisoft blog, Hocking explained, "Coming here and talking to the people who work here and seeing how familiar everything is, I mean, seeing familiar faces is one thing, but having familiar conversations, encountering familiar thinking, it got me excited about what we could achieve.

"And being interviewed by other designers and being asked about how I work as a designer… it made me realize how much my time here shaped my thinking and my design sensibilities, and maybe a little bit how the contributions I had made years ago shaped some small part of the culture here. That was really interesting. It felt like a really good fit. It felt like family and it made a lot of sense."

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While Hocking wouldn't discuss what he's working on next, he would say it isn't Splinter Cell--something he's unlikely to work on anytime soon, if he ever does again.

"When I stopped working on Splinter Cell after Chaos Theory… the honest truth is I didn't think I could make a better one," he said. "I feel like I had made the very best Splinter Cell I could ever make and the best thing for me to do for Ubisoft and for Splinter Cell fans was to hand it off and let someone else try to figure out how to make that game differently or better and bring a new vision and a new flavor to it. Maybe one day, 5 or even 10 years from now, it will be the right time and the right place for me to make another Splinter Cell game, but that time is not now."

As for what he is making, he'd only say he's "working with a great team on some things that I think are interesting, challenging, and innovative. They are going in the direction that I think games need to go in, for both players and for Ubisoft in the future. It's great that Ubisoft is so forward-looking and so interested in developing the medium and the industry and the community of players."

Hocking was one of several high-profile departures from Amazon Game Studios recently. He had a major hire for the company last year, when he was brought on-board alongside Portal designer Kim Swift.

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Brakkyn

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Edited By Brakkyn

Far Cry 2 was/is awesome.

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cboye18

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SC: Chaos Theory was so damn good...Double Agent, Conviction and Black List felt disappointing.

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starjay009

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FC2 was an amazing game. From a visual standpoint, it was revolutionary back in 2009. Looked and ran superbly well on all platforms. Sure, some people would argue about poor AI, lack of solid story etc blah blah blah. But the game was very fun for me. Surely, not the best in the series but it was a damn good game if you take away the Far Cry brand logo.

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gamefreak215jd

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Edited By gamefreak215jd

@starjay009: AI was actually quite tough.

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MondasM

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@starjay009: people found it too repetitive and one had to grind too much, and the game was literally condemned for it, now every other sandbox game is the same... it was a blast to play, i really enjoyed it and it was my introduction into the series, which i hold as one of my favourite franchises...

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youngzen69

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@starjay009: The AI in Far Cry 2 is the best in the series.

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starjay009

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@youngzen69: I actually quite liked it. Made you earn those kills and also had you on your heels. Upgrading weapons and stuff actually made sense. Also, day and night cycles were more meaningful since enemies slept after dark making stealth approach satisfactory.

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hlmcpherson

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Edited By hlmcpherson

Bring us a badazz Wildlands, please? :)

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HippyTrippy

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Far Cry 2 was a damn good game.

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PlaystationZone

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He returned do anything but don't make far cry since you destroyed 2nd game stay away from far cry series.

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pure_evil_80

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Made the best splinter cell and arguably the worst far cry.

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InYourMouf

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"I feel like I had made the very best Splinter Cell I could ever make"

And you did, sir. You really did.

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deactivated-58ce94803a170

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Sucks they failed to do anything at Amazon Game Studio with all that "so called" talent.

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madgame23

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I loved Chaos Theory it kept to the SC theme while having simpler mechanics and a good story. I still liked Black List but I sometimes prefer less complicated games and CT was all that and Michael Ironside!

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Acillatem1993

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Wb!

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hyksiu

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What about this guy called patrice desilets? Any chance of him reconciling with ubi?

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deactivated-5c79c3cfce222

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@hyksiu: Ha. No. TLDR

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REDShadowG

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Edited By REDShadowG

Inb4 he gives the HL3 info to Ubi and they release it as a different game.

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Acillatem1993

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@REDShadowG: And the game gets bashed to infinity and beyond, just because its an Ubisoft game, even if its the same game Valve would have released and be praised for it.

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REDShadowG

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@Acillatem1993 said:

@REDShadowG: And the game gets bashed to infinity and beyond, just because its an Ubisoft game, even if its the same game Valve would have released and be praised for it.

Some of that hate is well deserved though.

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Acillatem1993

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@REDShadowG: Some yes, not all of it though.

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