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Far Cry 6's Weird Guns And Expanded Customization Are Focus Of New Gameplay

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We got an extended look at Ubisoft's next open-world game and learned how the island of Yara will be home to wild open-world antics and inventive weapons.

Far Cry 6 is shaping up to be a return to the franchise's exotic, tropical roots while also embracing the over-the-top nature of recent sequels. New footage shown during Ubisoft's livestream focused on the cast of rebels you'll partner with to liberate the island of Yara, along with the inventive weapons--like the minigun made from motorcycle parts--that you'll get to use while fighting for the liberation of the secluded country.

Before the livestream, we got to check out an extended presentation showcasing the different aspects of Far Cry 6's open world and its action-oriented gameplay. Along with that, we also heard from developers at Ubisoft as they explained how they made a more vocal and present Far Cry protagonist, and how improvised weaponry offers the most diverse arsenal of tools that the franchise has seen yet.

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Now Playing: Far Cry 6 - Everything You Need To Know So Far

Like most recent Far Cry games, at the center of its high-octane adventure across vast landscapes is the main villain. In Far Cry 6, Presidente Anton Castillo--played by Breaking Bad's Giancarlo Esposito--has taken control of the isolated island country of Yara with the aim to bring the nation into a new golden age by any means necessary. While Far Cry 5 and its epilogue, New Dawn, featured custom characters that let their actions speak for them, the next game will see the return of a voiced protagonist. Far Cry 6 focuses on Dani Rojas, who can be either a male or female character. While most Far Cry games follow the "fish-out-of-water" conceit, Dani is a native of Yara, adding further stakes in their attempt to overthrow Castillo's regime. The protagonist will also be present in the game's cutscenes (a first since the original Far Cry), which will show off their personality and different outfits when interacting with other characters.

By and large, Far Cry 6 doesn't deviate much from the loop and gameplay experience of recent Far Cry games. This loop focuses heavily on exploring your surroundings, engaging in side-missions, retaking outposts, and eliminating key members of Castillo's military to destabilize their control of the island nation. It's familiar and still looks to capture those same thrilling moments of open-world hijinks that you would expect from the series. However, Far Cry 6 presents a bit more flexibility with how you go about facing off against Castillo's regime.

One of the more significant innovations in Far Cry 6 is the new weapon types, which now include three special categories of firearms and gear. The first type is the Regular variety, which includes standard pistols, assault rifles, and shotguns--a mix of recycled equipment passed down from the Cold War era along with modern weapons stolen from Castillo's army. The second type is known as the Resolver: jury-rigged weapons made up of junk items and scrap. Along with the minigun mentioned earlier, there's also a flamethrower and a disc launcher that fires burned CD copies of the '90s hit song "Macarena," which plays whenever you charge the weapon and fire it. The final weapon type is Supremos, specialized augmented backpacks that can unleash super moves--such as a back-mounted mortar launcher or rocket-powered jetpack.

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Furthermore, all of these weapons across three categories are customizable, letting you turn a simple handgun into a machine pistol with a drum magazine. According to the developers, player and loadout customization has a deeper role in this game than in earlier entries. Along with the weapon augments, you can also customize your repurposed classic muscle or town cars with different decals and guns, and even deck out Dani with varying options of clothing that offer bonus perks, such as increased stealth and better weapons handling. It's an unusual approach for a Far Cry game, which has been primarily focused on what sort of weapons you were carrying until now. Still, it adds an interesting twist that presents more variety and a greater sense of fun in the combat engagements.

Stealth is much more viable, as well. You can even holster your gun to hide in plain sight and bribe roaming guards to avoid engagements. In some regard, it does lean a bit further into becoming an RPG, putting it in line with New Dawn. However, lead game designer David Grivel tempered those expectations and stated that the expanded customization gives a stronger feeling of choice in exploring the island and coming up with your own solutions.

"So Far Cry has always mixed genres; there are bits of RPG-like elements and survival gameplay," said Grivel. "While that is a standard throughout, it's also a shooter first. In New Dawn, you would craft a weapon, but you cannot customize them once they are done, so this time around, you can not only acquire new weapons, but you can also craft and upgrade them as you go. We really ran with the do-it-yourself approach, which is a constant in the story and themes of the game. Some of the things that you will attach to your weapon, some scope, some silencers, they will look handmade because that's the whole point of being a rebel, right? You have to make do with what you have. You can really customize the way you want. That's the keyword for us: customize. We really tried to embrace that philosophy across the board."

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As mentioned before, Dani Rojas is more present in the main story than previous Far Cry protagonists. Instead of just being a hired gun who silently takes on assigned jobs, we get a clearer sense of Dani's personality and motivation for taking part in the conflict. In some of the story scenes we saw during our presentation, Dani will interact and bond with different rebel army members as they take on bolder missions to cripple Castillo's army. One character in particular we saw was Clara Garcia, who is among the guerrilla army's most efficient leaders. These scenes show some interesting character moments and fill in many details on what life is like in Yara and how the culture has evolved following decades of isolation. Unfortunately, the devs couldn't elaborate on if you will be able to make choices in how you interact with these characters in the main story, but I'm excited to see more of what's in store for these characters and where they fit in on the island.

Like in Far Cry 5, you can also team up with other characters, including rebels and even animals. Known as Amigos, you'll be able to call in aid to help out with missions or cause chaos in the open world. During the game's debut last year, we got to see the pet dachshund Chorizo (yes, you can pet them too), who can help sniff out enemies and distract them while you sneak in for the kill. There's also a pet alligator named Guapo who will chase down enemies and eat them up.

While the plot of Far Cry 6 does deal with some pretty heavy topics related to the occupying army and how that affects the citizens of Yara, the core game itself does keep things pretty light with its over-the-top action and absurd open-world antics. This recent look at the game showcases a lot of the raw thrills you can get, but it still left us with a lot of questions regarding the game's scope, how the added element of choice and customization will influence the main plot, and even if co-op play will still be available in the game.

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I would have liked to have seen more about Anton Castillo and the sort of activities you can do when exploring the open world, but that will have to wait till a later date. Still, as an admirer of the Far Cry series, Far Cry 6 looks to be shaping up as a solid follow-up that keeps up with the franchise's fast pace and scope. It may not look to rock the boat or make big sweeping changes for the franchise, but that's not necessarily a negative. The type of thrills that the Far Cry series offers are usually fun and bombasic and more of that is certainly welcome.

Far Cry 6 is scheduled for release on October 7, 2021, launching on PlayStation 4, PS5, Xbox One, Xbox Series X|S, PC, and Google Stadia. For more on what's to come with Ubisoft's slate of games, be sure to check back with GameSpot's Play For All coverage throughout June.


afillari

Alessandro Fillari

I'm an editor and producer at GameSpot with more than 10 years of experience covering the Games Industry. I love Resident Evil, Devil May Cry, and Metal Gear Solid, and I hope we'll one day see a new game for the latter's franchise. My job entails bringing in opportunities and producing some amazing features and content for GameSpot--I'm basically the Arthur Morgan of GameSpot.

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NilsDoen

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i somehow wish farcry the worst. its always god damn snoozefest and most importantly the tone is deaf and the cringe hurts nuts

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rahulbond2002

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aww, so you mean climbing 100 cell towers and doing mind numbing chores to increase a meter aren't the focus of gameplay this time. Instant reject!

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dashandmash

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just recently bought farcry 3 at the bargain of 3bucks and still love this game. Haven't fallen for any othe FC game ever since. But this gameplay footage looks actually very promising. I can absolutely imagine jumping on board, especially due to the jungle sequences. Still, I believe it again won't reach the eights of FC3. That student gone drug-pumped-warrior-of-legends-thing somehow just worked so perfectly fine.

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Fortysixter_UK

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All you nay sayers out there....very sad. This game looks great ( I realise we won't know until we play it, but 3,4,&5 were great so the track record is good ).

Just chill out and enjoy it. As long as it's not as dull as the red dead games or Witcher games, it's a winner.

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Zombie8814

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Edited By Zombie8814

@Fortysixter_UK: 3,4,5 are all good, but the problem is they're pretty much the same game. It's hard to get excited over something you've already played. And you're right about Red Dead and The Witcher games being really boring. Especially Witcher.

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jinzo9988

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Out of all the backdrops/settings they've had, this is the one I really wanted to see done in a realistic way... but they went the opposite way with it. Disappointing.

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OpenMind23

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After watching the gameplay, I was actually a little taken back by how "Rambo" it seems to play. I am kind of a little disappointed that stealth seems to be taking a back seat this time. Not that you can't do that as I did see some, but not much as the focus is on explosions, flamethrowers and miniguns. But this is a tad worrying to me.

After watching both livestreams of Far Cry 6 and Dying Light 2, I can definitely say that Dying Light 2 looks so much more interesting to me now.

I am an open-world fanatic, so I will play Far Cry 6, but after the reveal, I don't think I will like it as much as Far Cry 5. I also think that Dying Light 2 and Stalker 2 will be the best open-world games this year, if the latter does release in 2021.

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hardwenzen

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Looks outdated and the gameplay is braindead, which is not surprising, its Ubisoft.

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Crazy_sahara

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Will be on gamepass soon

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Rolento25

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It will be about a year from the time I got this game free with my Ryzen 5900x when it releases.

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m4a5

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Edited By m4a5

With how many games there are already that take gunplay too seriously, I welcome all the weird stuff.

Blood Dragon was loads of fun. This one has my attention now too (especially with the ridiculous mortar backpack lol).

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Dragerdeifrit

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@m4a5: There's no games out there that take gunplay seriously, its the other way around. everything seems exactly just like this game with weird guns and stuff.

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CJ_Topspin

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@m4a5: Blood Dragon was the best "accidentally awesome" games ever. It was perfect.

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Zombie8814

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@cj_topspin: It was a good game. One of the things I loved about Blood Dragon is it was short and sweet. Games these days seem to drag on way too long; especially open world games.

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uninspiredcup

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Edited By uninspiredcup  Online

Translation = We are putting as much grind shit as possible.

None of the stuff listed their is to enhance gameplay with deph, it's merely to add busy work through as many possible paths as possible.

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mrbojangles25

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I really, really do not like the whole "funny weird gun" approach of Far Cry. It sort of ruined New Dawn for me, which I know is a petty reason, but it is what it is.

Just give us the gun system from Breakpoint. Allow us to customize and paint and use the gun as we will. Some of us don't want a unicorn-themed weird assault rifle or whatever people that go to Coachella like.

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bbq_R0ADK1LL

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October 7? This game has been delayed a lot for an entry in a long-running series.

Hopefully that means there will be a lot of new assets & gameplay. FC5 felt pretty stale for me, I think the devs didn't trust the open world to be enough fun, so there was always some kind of chaos going on every time you just tried to drive to the next mission. They tried to distract you from how paint-by-numbers the formula had become. New Dawn was OK for a shorter non-numbered entry in the series, but still didn't do much new either. I really hope it's not just the same old jam with a new skin on it. I lived in Colombia for a bit & travelled through a lot of Latin America, so I know this subject matter is ripe with possibility if it's handled well.

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brxricano

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I appreciate now that theres an alternative for anything that might be eyerolling (nty to the crippled tiny dog ill take the gator).

Also friends are known as....friends. dammit, almost. You almost didnt make me cringe lol.

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videogameninja

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-"there's also a flamethrower and a disc launcher that fires burned CD copies of the '90s hit song "Macarena," which plays whenever you charge the weapon and fire it."-

Genius. Pure genius.

-DANCE MIX '95 NINJA APPROVED-

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